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Triggers
The Paths of a Hero version 0.72 BETA.w3x
Variables
Vorgian Zez
Win
Zez Attack
Zez Spawn
Vorgian Spawn
Race Quest
Night Elves
Night Elves 2
Hero Save
HS 1
HS 2
HS 3
Initialization
Kill Good Prevent
Start
The Frog
The Frog 2
Special frog
RPG Initialization
Search
Search
Search 2
Search 3
Search 4
Search 5
Shrines
XP
Fire
Gamble
Gamble
Temple of water
Weather
FROG
Sheep
Gruvelmach
Turtle
Murgul
seal 2
HYDRA
Hydra Spawn 1
Hydra Spawn 2
Hydra Spawn 3
Item Drop
Drop 1
Drop 2
Drop 3
Drop 4
Drop 5
Drop 6
Drop Crates
Commands
Im going to die
Town Protectetor Unstuck Copy
Money
Gate 1
Return
Unit saved
Spider Forest
Timed
exp rate
exp rate Copy
exp rate Copy 2
exp rate Copy 3
exp rate Copy 4
exp rate Copy 5
exp rate Copy 6
exp rate Copy 7
exp rate Copy 8
exp rate Copy 9
exp rate Copy 10
exp rate Copy 11
exp rate Copy 12
exp rate Copy 13
exp rate Copy 14
exp rate Copy 15
timed
timed Copy
timed Copy 2
timed Copy 3
timed Copy 4
timed Copy 5
timed Copy 6
timed Copy 7
timed Copy 8
timed Copy 9
timed Copy 10
timed Copy 11
timed Copy 12
timed Copy 13
timed Copy 14
timed Copy 15
Other
Anti Cheat
Die Punishment
Darkwood Moonlight
Town
Repick
Rabbitkiller
Creep Respawn
The Dragon
Seal
Intruders
The cave
The Poison run
Names places
Demon Desert
Minetown
Markets n Town
Town Protector
Town Protecter Defend
Town Protector Fence
Market 1
Market 2
Market 3
Quests
Diggers
Shadow Balls
ZhadwBalls Check
Kill the Angel
Kill the Angel Dead
Kill the Angel Time
Kill the Angel Lost
the Vail of Power
the vail of Power 2
the vail of Power 3
Help
God Damn it
Trap 1
Fisherman Get
Fisherman 1
Fisherman comp
Ogres Get
Ogres Get 1
Caravan
Quest start
Answer
Finish
Answer Time
Move 1
Combine
Orb
fire
Ice
poison
lightning
Robe of the Shadowstalker
Book Combine
Summon Enchant
Eye Enchant
Life Death
The book
TEMPLE OF POWER
Blink
God Godess
Godess
Godess STR
Godess Agi
Godess Int
God
Pleas don't make any changes. I'll try to make a new verision as soon as I can. I promise. Butt could anyone, please, send a codebased save/load system to [email protected]
Name
Type
is_array
initial_value
HelpTheFisher
quest
No
Killeogres
integer
No
Killtheogres
quest
No
NumberofPlayer
integer
No
Thedigger
quest
No
Win
Events
Unit - Angel of Darkness 0941 <gen> Dies
Conditions
Actions
Unit - Make Power Generator 0949 <gen> Vulnerable
Quest - Display to (All players) the Quest Update message: Zez's army has been destroy.
Trigger - Turn off Zez_Spawn <gen>
Trigger - Turn off Zez_Attack <gen>
Trigger - Turn off Vorgian_Spawn <gen>
Zez Attack
Events
Unit - A unit enters Zez_Vorgian_Start <gen>
Conditions
Actions
Unit - Make Power Generator 0949 <gen> Invulnerable
Quest - Create a Required quest titled Defend Vorgian Camp with the description The Vigorian camp is under attack, you have to attack their camp and kill the general to at least temporarly drive them back to the depth of this world. , using icon path ReplaceableTextures\WorldEditUI\Editor-Force.blp
Trigger - Turn on Zez_Spawn <gen>
Trigger - Turn on Vorgian_Spawn <gen>
Unit Group - Pick every unit in (Units in Zez_Army <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Vorgian_Spawn <gen>)
Zez Spawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Darkelf Warrior for Player 12 (Brown) at (Center of Zez_Army <gen>) facing Default building facing degrees
Unit - Create 1 . Kobold for Player 12 (Brown) at (Center of Zez_Army <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Zez_Army <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 12 (Brown) at (Center of Zez_Army <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Zez_Army <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Vorgian_Spawn <gen>)
Vorgian Spawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Vorgian Rifleman for Player 10 (Light Blue) at (Center of Vorgian_Spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Zez_Army <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Zez_Army <gen>)
Night Elves
Events
Unit - A unit enters AAA_NE_Q <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Grove
(Unit-type of (Triggering unit)) Equal to Priestess of the Moon
(Unit-type of (Triggering unit)) Equal to Demon Hunter
(Unit-type of (Triggering unit)) Equal to Warden
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Night_Elves_2 <gen>
Trigger - Turn off (This trigger)
Unit - Create 1 . Shadow Crypt for Neutral Hostile at (Random point in Mining_city <gen>) facing Default building facing degrees
Quest - Create a Required quest titled Save the Forest with the description The corupted forest in the middle of the East side of the river is filled with shadow like creatures, they are about to summon a shadowlord, a very powerful being that might even kill gods. But in the ancients time they were sealed to the shadows not able to be seen by the sun without facing death instantly. Stop the ritual! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Night Elves 2
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to True
(Darkwwod <gen> contains (Killing unit)) Equal to True
((Triggering unit) is A structure) Equal to True
Actions
Hero - Add 25000 experience to (Killing unit) , Show level-up graphics
Player - Add 25000 to (Owner of (Killing unit)) . Current gold
Trigger - Turn off (This trigger)
HS 1
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game Cache - Create a game cache from TPOH RPG.w3v (Unexpected type: 'stringnoformat')
HS 2
Events
Player - Player 1 (Red) types a chat message containing -Save (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Picked unit) is A Hero) Equal to True).) and do (Store (Picked unit) as (Unexpected type: 'stringnoformat') of Heros (Unexpected type: 'stringnoformat') in (Last created game cache))
HS 3
Events
Player - Player 1 (Red) types a chat message containing -load (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game Cache - Restore (Unexpected type: 'stringnoformat') of Heros (Unexpected type: 'stringnoformat') from (Last created game cache) for Player 1 (Red) at (Center of Starting_Place <gen>) facing 0
Kill Good Prevent
Events
Unit - A unit owned by Player 10 (Light Blue) . Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Attacking unit)) Equal to Player 1 (Red)
(Owner of (Attacking unit)) Equal to Player 2 (Blue)
(Owner of (Attacking unit)) Equal to Player 3 (Teal)
(Owner of (Attacking unit)) Equal to Player 4 (Purple)
(Owner of (Attacking unit)) Equal to Player 5 (Yellow)
(Owner of (Attacking unit)) Equal to Player 6 (Orange)
(Owner of (Attacking unit)) Equal to Player 7 (Green)
(Owner of (Attacking unit)) Equal to Player 8 (Pink)
(Owner of (Attacking unit)) Equal to Player 9 (Gray)
(Owner of (Attacking unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Kill (Attacking unit)
Game - Display to (All players) the text: DO NOT ATTACK GOOD (LIGHT BLUE)! YOU WILL BE PUNISHED!
Start
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wall) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wall) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wall) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wall) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Wall) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Harpy Nest) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit Group - Pick every unit in (Units in Elven_City___Mage <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Set Variable Set NumberofPlayer = (Number of players in (All players controlled by a User player))
The Frog
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Six Amphibius with the description Find the six amphibius(Unit who lives in both water and on land) in the world of Mirrodin (Seen it any where?! ROFLMAU!(Roling On the Floor Laughing My Ass of)Migic Rules!!!) kill them and earn your reward! Then summon them in the Temple of Water by placing a part in it's circle and then go to the next one!!! , using icon path ReplaceableTextures\WorldEditUI\Doodad-Water.blp
Unit Group - Pick every unit in (Units in Gate <gen>) and do (Actions)
Loop - Actions
Hero - Add 1000 experience to (Picked unit) , Show level-up graphics
Quest - Display to (All allies of Player 1 (Red).) the Quest Update message: The gate is open, you've been rewarded, you can go now... For gods sake get the hell out'a there!!!!
Special frog
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Groda <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Groda <gen>) using Doodads\BlackCitadel\Props\RuneArt\RuneArt1.mdl
Default melee game initialization for all players
RPG Initialization
Events
Map initialization
Conditions
Actions
Unit - Make Rifleman 0000 <gen> Invulnerable
Unit - Make Dog 0025 <gen> Invulnerable
Unit - Make Hawk 0024 <gen> Invulnerable
Unit - Make Dog 0026 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0147 <gen> Invulnerable
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat (Picked player) as an Ally with shared vision
Player - Make (Picked player) treat Player 12 (Brown) as an Enemy
Player - Make (Picked player) treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally with shared vision and full shared units
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision and full shared units
AI - Start melee AI script for (Picked player) : war3mapImported\Deafult.ai (Unexpected type: 'aiscript')
Search
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Search (1)
Actions
Unit Group - Pick every unit in (Units of type Search (1)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Do nothing
Else - Actions
Item - Create (Random level 3.Any Class item-type) at (Position of (Triggering unit))
Unit - Kill (Triggering unit)
Search 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Search (1)
Actions
Unit Group - Pick every unit in (Units of type Search (1)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
Item - Create (Random level 4.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Do nothing
Else - Actions
Item - Create (Random level 3.Any Class item-type) at (Position of (Triggering unit))
Unit - Kill (Triggering unit)
Search 3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Search (1)
Actions
Unit Group - Pick every unit in (Units of type Search (1)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 4) Equal to 1
Then - Actions
Item - Create (Random level 5.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Do nothing
Else - Actions
Item - Create (Random level 4.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 3.Any Class item-type) at (Position of (Triggering unit))
Unit - Kill (Triggering unit)
Search 4
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Search (1)
Actions
Unit Group - Pick every unit in (Units of type Search (1)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 4) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 5) Equal to 5
Then - Actions
Item - Create (Random level 6.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Do nothing
Else - Actions
Item - Create (Random level 5.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 4.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 3.Any Class item-type) at (Position of (Triggering unit))
Unit - Kill (Triggering unit)
Search 5
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Search 2
Actions
Unit Group - Pick every unit in (Units of type Search (1)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 4) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 5) Equal to 5
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 6) Equal to 1
Then - Actions
Item - Create (Random level 7.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Do nothing
Else - Actions
Item - Create (Random level 6.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 5.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 4.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 3.Any Class item-type) at (Position of (Triggering unit))
Unit - Kill (Triggering unit)
XP
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shrine of Xp
Actions
Hero - Add 10000 experience to (Triggering unit) , Show level-up graphics
Fire
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Shrine of Fire
Actions
Unit - Cause (Triggering unit) to damage circular area after 2.00 seconds of radius 1000.00 at (Position of (Triggering unit)) , dealing 1000.00 damage of attack type Chaos and damage type Fire
Wait 2 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Gamble
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Search (1)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 4) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 5) Equal to 5
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 6) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 7) Equal to 1
Then - Actions
Item - Create (Random level 4.Any Class item-type) at (Position of (Triggering unit))
Item - Create (Random level 4.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 7.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 6.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 5.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 4.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 3.Any Class item-type) at (Position of (Triggering unit))
Else - Actions
Do nothing
Unit - Kill (Triggering unit)
Weather
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Environment - Create at Temple_of_Water <gen> the weather effect Lordaeron Rain (Heavy)
FROG
Events
Unit - A unit enters FROG <gen>
Conditions
Actions
Trigger - Turn on Sheep <gen>
Trigger - Turn off (This trigger)
Sheep
Events
Unit - A unit enters SHEEP <gen>
Conditions
(Item-type of (Random item in FROG <gen>)) Equal to Frogly Head
Actions
Trigger - Turn on Gruvelmach <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!
Trigger - Turn off (This trigger)
Gruvelmach
Events
Unit - A unit enters GRUVELMACH <gen>
Conditions
(Item-type of (Random item in SHEEP <gen>)) Equal to SHEEP
Actions
Trigger - Turn on Turtle <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!
Trigger - Turn off (This trigger)
Turtle
Events
Unit - A unit enters Turtle <gen>
Conditions
(Item-type of (Random item in GRUVELMACH <gen>)) Equal to Gruvelmach Leg
Actions
Trigger - Turn on Murgul <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!
Trigger - Turn off (This trigger)
Murgul
Events
Unit - A unit enters Murgul <gen>
Conditions
(Item-type of (Random item in Turtle <gen>)) Equal to TurtleLeg
Actions
Trigger - Turn on seal_2 <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!
Trigger - Turn off (This trigger)
seal 2
Events
Unit - A unit enters 666 <gen>
Conditions
(Item-type of (Random item in Murgul <gen>)) Equal to Mur'gul Corpse
Actions
Trigger - Turn on HYDRA <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!
Trigger - Turn off (This trigger)
HYDRA
Events
Unit - A unit enters HYDRA <gen>
Conditions
(Item-type of (Random item in 666 <gen>)) Equal to Seal Head
Actions
Trigger - Turn on Hydra_Spawn_1 <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!
Trigger - Turn off (This trigger)
Hydra Spawn 1
Events
Unit - A unit leaves HYDRA <gen>
Conditions
Actions
Unit - Create 1 . Circle of Power (large) for Neutral Passive at (Center of Super_Sucking_invincible_Hydra_spawn_region <gen>) facing Default building facing degrees
Item - Create Spawn thing at (Center of Super_Sucking_invincible_Hydra_spawn_region <gen>)
Trigger - Turn on Hydra_Spawn_2 <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!When activating the next trigger by placing spawn thing in the last circle and then return to this one, all heros in temple of water will gain exp
Trigger - Turn off (This trigger)
Hydra Spawn 2
Events
Unit - A unit enters Super_Sucking_invincible_Hydra_spawn_region <gen>
Conditions
(Item-type of (Random item in HYDRA <gen>)) Equal to Spawn thing
Actions
Trigger - Turn on Hydra_Spawn_3 <gen>
Quest - Display to (All players) the Quest Update message: Well done!!!
Trigger - Turn off (This trigger)
Hydra Spawn 3
Events
Unit - A unit leaves Super_Sucking_invincible_Hydra_spawn_region <gen>
Conditions
Actions
Unit - Create 1 . Hydra Hatchling for Neutral Hostile at (Center of HYDRA <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Well done!!!
Quest - Display to (All players) the Quest Update message: Quest completed!
Unit Group - Pick every unit in (Units in Temple_of_Water <gen>) and do (Actions)
Loop - Actions
Player Group - Pick every player in (All allies of (Owner of (Picked unit)).) and do (Add 50000 to (Picked player).Current gold)
Hero - Add 25000 experience to (Picked unit) , Show level-up graphics
Trigger - Turn off (This trigger)
Drop 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Random integer number between 1 and 1000) Less than 50
Actions
Item - Create (Random level 3 item-type) at (Position of (Triggering unit))
Drop 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Random integer number between 1 and 1000) Greater than 9750
Actions
Item - Create (Random level 4 item-type) at (Position of (Triggering unit))
Drop 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Random integer number between 1 and 10000) Greater than 9875
Actions
Item - Create (Random level 5 item-type) at (Position of (Triggering unit))
Drop 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Random integer number between 1 and 100000) Greater than 99575
Actions
Item - Create (Random level 6 item-type) at (Position of (Triggering unit))
Drop 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Random integer number between 1 and 1000000) Greater than 9996875
Actions
Item - Create (Random level 7 item-type) at (Position of (Triggering unit))
Drop 6
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Random integer number between 1 and 10000000) Less than 15625
Actions
Item - Create (Random level 8 item-type) at (Position of (Triggering unit))
Drop Crates
Events
Destructible - A destructible within (Playable map area) dies
Conditions
(Random integer number between 1 and 100) Greater than 90
Actions
Item - Create (Random level 5 item-type) at (Position of (Dying destructible))
Im going to die
Events
Player - Player 1 (Red) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Im going to die (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Picked unit) is A Hero) Equal to True) and ((Owner of (Picked unit)) Equal to (Triggering player))
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Do nothing
Town Protectetor Unstuck Copy
Events
Player - Player 1 (Red) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Unstuck Protector (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Angel 0090 <gen> instantly to (Position of Fountain of Fastest Health and Mana Regneration of Heros and Units 0415 <gen>)
Money
Events
Player - Player 1 (Red) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -add money (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units of type MoneyMine) and do (Actions)
Loop - Actions
Neutral Building - Set (Picked unit) to 999999 gold
Gate 1
Events
Player - Player 1 (Red) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -glurdum (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Massive Ruined Gate 0147 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Return <gen>
Return
Events
Player - Player 1 (Red) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Return (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Picked unit) is A Hero) Equal to True) and ((Owner of (Picked unit)) Equal to (Triggering player))
((Triggering player) Current gold) Greater than or equal to 5000
Then - Actions
Player - Add -5000 to (Triggering player) . Current gold
Wait 10.00 seconds
Unit - Move (Picked unit) instantly to (Position of Fountain of Fastest Health and Mana Regneration of Heros and Units 0415 <gen>)
Else - Actions
Do nothing
Spider Forest
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 4 . Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 4 . Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 4 . Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 3 . Spitting Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 3 . Spitting Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 3 . Spitting Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 1 . Brood Mother for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 1 . Brood Mother for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
Unit - Create 1 . Brood Mother for Neutral Hostile at (Random point in Unit_savings <gen>) facing Default building facing degrees
exp rate
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 110.00 % experience from future kills
exp rate Copy
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 120.00 % experience from future kills
exp rate Copy 2
Events
Time - Elapsed game time is 5400.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 130.00 % experience from future kills
exp rate Copy 3
Events
Time - Elapsed game time is 7200.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 140.00 % experience from future kills
exp rate Copy 4
Events
Time - Elapsed game time is 9000.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 150.00 % experience from future kills
exp rate Copy 5
Events
Time - Elapsed game time is 12600.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 160.00 % experience from future kills
exp rate Copy 6
Events
Time - Elapsed game time is 16200.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 170.00 % experience from future kills
exp rate Copy 7
Events
Time - Elapsed game time is 19800.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 180.00 % experience from future kills
exp rate Copy 8
Events
Time - Elapsed game time is 23400.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 190.00 % experience from future kills
exp rate Copy 9
Events
Time - Elapsed game time is 27000.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 200.00 % experience from future kills
exp rate Copy 10
Events
Time - Elapsed game time is 30600.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 210.00 % experience from future kills
exp rate Copy 11
Events
Time - Elapsed game time is 34200.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 220.00 % experience from future kills
exp rate Copy 12
Events
Time - Elapsed game time is 37800.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 230.00 % experience from future kills
exp rate Copy 13
Events
Time - Elapsed game time is 41400.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 240.00 % experience from future kills
exp rate Copy 14
Events
Time - Elapsed game time is 45000.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 250.00 % experience from future kills
exp rate Copy 15
Events
Time - Elapsed game time is 48600.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 260.00 % experience from future kills
timed
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 150.00 %
Player - Set Player 10 (Light Blue) handicap to 150.00 %
Player - Set Player 12 (Brown) handicap to 150.00 %
timed Copy
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 200.00 %
Player - Set Player 10 (Light Blue) handicap to 200.00 %
Player - Set Player 12 (Brown) handicap to 200.00 %
timed Copy 2
Events
Time - Elapsed game time is 5400.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 250.00 %
Player - Set Player 10 (Light Blue) handicap to 250.00 %
Player - Set Player 12 (Brown) handicap to 250.00 %
timed Copy 3
Events
Time - Elapsed game time is 7200.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 300.00 %
Player - Set Player 10 (Light Blue) handicap to 300.00 %
Player - Set Player 12 (Brown) handicap to 300.00 %
timed Copy 4
Events
Time - Elapsed game time is 9000.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 350.00 %
Player - Set Player 10 (Light Blue) handicap to 350.00 %
Player - Set Player 12 (Brown) handicap to 350.00 %
timed Copy 5
Events
Time - Elapsed game time is 12600.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 400.00 %
Player - Set Player 10 (Light Blue) handicap to 400.00 %
Player - Set Player 12 (Brown) handicap to 400.00 %
timed Copy 6
Events
Time - Elapsed game time is 16200.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 450.00 %
Player - Set Player 10 (Light Blue) handicap to 450.00 %
Player - Set Player 12 (Brown) handicap to 450.00 %
timed Copy 7
Events
Time - Elapsed game time is 19800.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 500.00 %
Player - Set Player 10 (Light Blue) handicap to 500.00 %
Player - Set Player 12 (Brown) handicap to 500.00 %
timed Copy 8
Events
Time - Elapsed game time is 23400.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 550.00 %
Player - Set Player 10 (Light Blue) handicap to 550.00 %
Player - Set Player 12 (Brown) handicap to 550.00 %
timed Copy 9
Events
Time - Elapsed game time is 27000.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 600.00 %
Player - Set Player 10 (Light Blue) handicap to 600.00 %
Player - Set Player 12 (Brown) handicap to 600.00 %
timed Copy 10
Events
Time - Elapsed game time is 30600.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 650.00 %
Player - Set Player 10 (Light Blue) handicap to 650.00 %
Player - Set Player 12 (Brown) handicap to 650.00 %
timed Copy 11
Events
Time - Elapsed game time is 34200.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 700.00 %
Player - Set Player 10 (Light Blue) handicap to 700.00 %
Player - Set Player 12 (Brown) handicap to 700.00 %
timed Copy 12
Events
Time - Elapsed game time is 37800.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 750.00 %
Player - Set Player 10 (Light Blue) handicap to 750.00 %
Player - Set Player 12 (Brown) handicap to 750.00 %
timed Copy 13
Events
Time - Elapsed game time is 41400.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 800.00 %
Player - Set Player 10 (Light Blue) handicap to 800.00 %
Player - Set Player 12 (Brown) handicap to 800.00 %
timed Copy 14
Events
Time - Elapsed game time is 45000.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 850.00 %
Player - Set Player 10 (Light Blue) handicap to 850.00 %
Player - Set Player 12 (Brown) handicap to 850.00 %
timed Copy 15
Events
Time - Elapsed game time is 48600.00 seconds
Conditions
Actions
Player - Set Neutral Hostile handicap to 900.00 %
Player - Set Player 10 (Light Blue) handicap to 900.00 %
Player - Set Player 12 (Brown) handicap to 900.00 %
Anti Cheat
Events
Player - Player 1 (Red) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing whosyourdaddy (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing iseedeadpeople (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing warpten (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing greedisgood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Picked unit) is A Hero) Equal to True) and ((Owner of (Picked unit)) Equal to (Triggering player))
Then - Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Floating Text - Create floating text that reads CHEATER!!!!!! is a cheater, his Hero will transform to a sheep and his name changed to "CHEATER!!!!!". This is the place were the Hero (sheep) were standing when he cheated. His name won't be at the score either. Shame on you CHEATER!!!!!!. at (Position of (Picked unit)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - Lock camera target for (Picked player) to (Picked unit) , offset by ( 0 , 0 ) using Default rotation
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Aneu\AneuTarget.mdl
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\Banish\BanishTarget.mdl
Camera - Pan camera for (Picked player) to (Position of (Picked unit)) over 0 seconds
Player - Set name of (Owner of (Picked unit)) to CHEATER!!!!!!!!!!!!
Player - Set (Owner of (Picked unit)) . Current gold to 0
Player - Set (Owner of (Picked unit)) . Current lumber to 0
Player - Hide (Owner of (Picked unit)) in the post-game score screen
Hero - Set (Picked unit) Hero-level to 1 , Hide level-up graphics
Hero - Set (Picked unit) experience to 0 , Hide level-up graphics
Wait 5.00 seconds
Unit - Create 1 . Footman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Remove (Picked unit) from the game
Else - Actions
Do nothing
Die Punishment
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players controlled by a ((Owner of (Triggering unit)) controller) player) for 15.00 seconds the text: Your hero has fallen but it will be revived in town 15 secs after death but it will lose 3 in all stats.
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 0.50 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of Fountain of Fastest Health and Mana Regneration of Heros and Units 0415 <gen>) over 2.50 seconds
Wait 2.50 seconds
Hero - Instantly revive (Triggering unit) at (Position of Fountain of Fastest Health and Mana Regneration of Heros and Units 0415 <gen>) , Show revival graphics
Darkwood Moonlight
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Environment - Create at Darkwwod <gen> the weather effect Rays Of Moonlight
Environment - Create at Darkwwod <gen> the weather effect Dungeon White Fog (Light)
Town
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Animation - Play Sorceress 0421 <gen> 's stand 2 animation
Animation - Play Priest 0420 <gen> 's Spell Attack animation
Animation - Play Footman 0419 <gen> 's Attack 1 animation
Animation - Play Footman 0418 <gen> 's Stand Defend animation
Animation - Play Archer 0416 <gen> 's Attack 1 animation
Animation - Play Archer 0417 <gen> 's Attack 1 animation
Animation - Play Spellbreaker 0422 <gen> 's Stand Ready animation
Animation - Play Rifleman 0648 <gen> 's Stand Ready animation
Animation - Play Siege Engine 0647 <gen> 's Stand Ready Alternate animation
Repick
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Soul
Actions
Player - Set (Owner of (Triggering unit)) . Current gold to 0
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
Unit - Create 1 . Soul for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Rabbitkiller
Events
Destructible - Lever 0620 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Rabbitman <gen>) and do (Actions)
Loop - Actions
If ((Owner of (Picked unit)) Equal to Neutral Passive) then do (Kill (Picked unit)) else do (Do nothing)
Wait 2.50 seconds
Destructible - Resurrect Lever 0620 <gen> with (Max life of Lever 0620 <gen>) life and Hide birth animation
Trigger - Turn off (This trigger)
When a creep dies, it waits in intervals of 10 seconds, checking if any player units are too close. If the conditions are met, the unit respawns.
Creep Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Hydra Hatchling
(Unit-type of (Triggering unit)) Not equal to Black Dragon
(Unit-type of (Triggering unit)) Not equal to The Rubyfrog
(Unit-type of (Triggering unit)) Not equal to Firebreathing Dragonic Hen
(Unit-type of (Triggering unit)) Not equal to Dragonic Icehen
(Unit-type of (Triggering unit)) Not equal to Chimaera
(Unit-type of (Triggering unit)) Not equal to Faerie Dragon
(Unit-type of (Triggering unit)) Not equal to Dragonhawk Rider Commander
(Unit-type of (Triggering unit)) Not equal to Dragonhawkling Rider
(Unit-type of (Triggering unit)) Not equal to Dragonhawk Rider
(Unit-type of (Triggering unit)) Not equal to The Rubyfrog
((Dying unit) is A Hero) Equal to False
((Dying unit) is A structure) Equal to False
Actions
Wait 70.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 350.00 of (Position of (Dying unit)) matching (((Matching unit) belongs to an enemy of Neutral Hostile.) Equal to True).)) Equal to 0
Then - Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Position of (Dying unit)) facing (Random angle) degrees
Else - Actions
Wait 85.00 seconds
Trigger - Run (This trigger) (checking conditions)
Seal
Events
Unit - Magical Dimensoinal Seal 0261 <gen> Dies
Conditions
Actions
Destructible - Kill Shimmering Portal 2377 <gen>
Intruders
Events
Unit - A unit enters Strang_woman_or_dragon <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Create a Optional quest titled The Dragon female with the description "Woman! How dare you! I am a dragon! Some people even call me god, a mighty spirit using the powers of its belivers. Anyway you can repay your dept, to at least earn my trust. Get the egg in the cave of darkness, in the deepest hole you will not be able to see anything, there's an egg recover it fast and run you'll have to run." the voice whispering in your head echos in your mind and dies after a moment. , using icon path ReplaceableTextures\CommandButtons\BTNBlueDragonRoost.blp
Trigger - Turn on The_cave <gen>
Trigger - Turn off (This trigger)
The cave
Events
Unit - A unit enters Darkness_cave <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Hide (Triggering unit)
Floating Text - Create floating text that reads You walk into the cave and just a couple steps after you've entered the cave you can't see anything. You stumble into the darkness, hoping to find anything of value and not run into anything dangerous. Deep in the cave you can see something, it's round as an egg. You take the egg and run back the way you came, hoping to survive. at (Center of Darkness_cave <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 15.00 seconds
Item - Create Tome of Experience at (Center of Darkness_cave <gen>)
Quest - Display to (All players) the Quest Update message: As you get out of the darkness you feel a sting in your heart and you feel you're loosing your powers. "That woman can help" you think.
Unit - Unhide (Triggering unit)
Trigger - Turn on The_cave <gen>
Trigger - Turn off (This trigger)
The Poison run
Events
Time - Every 5.00 seconds of game time
Conditions
((Picked unit) has (Last created item)) Equal to True
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 500 damage of attack type Spells and damage type Normal
Demon Desert
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads Demon Desert at (Center of D_desert <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Minetown
Events
Unit - A unit enters Mining_city <gen>
Conditions
Actions
Floating Text - Create floating text that reads Mining city. at (Center of Mining_city <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Town Protector
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Order Angel 0090 <gen> to Attack-Move To . (Random point in Town <gen>)
Town Protecter Defend
Events
Unit - A unit enters Town <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order Angel 0090 <gen> to Attack-Move To . (Position of (Triggering unit))
Town Protector Fence
Events
Unit - A unit leaves Town <gen>
Conditions
(Triggering unit) Equal to Angel 0090 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Random point in Town <gen>)
Market 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Neutral Building - Add (Random level (Random integer number between 0 and 8) item-type) to Marketplace 0077 <gen> with 1 in stock and a max stock of 10
Market 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Neutral Building - Add (Random level (Random integer number between 0 and 8) item-type) to Marketplace 0607 <gen> with 1 in stock and a max stock of 10
Market 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Neutral Building - Add Potion of Healing to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greater Healing to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greatest Healing to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greater Healing than "Potion of Greatest Healing" to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Mana to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greater Mana to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greatest Mana to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greater Mana than "Potion of Greatest Mana" to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Both to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greater Both to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greatest Both to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Neutral Building - Add Potion of Greater Both than "Potion of Greatest Both" to Marketplace 0640 <gen> with 5 in stock and a max stock of 999
Diggers
Events
Unit - A unit enters Digger <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Quest - Display to (All players) the Quest Update message: Hellö! Whö might yöu be? In äny cäze I need yöu tö recöver a cöuple öf thingies. Cöuld yöu gö get three zhadöwballz in different zizes för me?
Quest - Create a Required quest titled Zhadöwballz with the description The digger, in the cave right north of the Dark Desert, wants you to get find three shadowballs, wich can only be found in the dark desert and in rare cases they show up in markets around the world. , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Set Variable Set Thedigger = (Last created quest)
Trigger - Turn on Diggers <gen>
Trigger - Turn off (This trigger)
Shadow Balls
Events
Unit - A unit Dies
Conditions
(Dark_Desert <gen> contains (Triggering unit)) Equal to True
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 5) Equal to 3
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 2) Equal to 1
Then - Actions
Item - Create Big Zhadöwball at (Position of (Triggering unit))
Else - Actions
Item - Create Zhadöwball at (Position of (Triggering unit))
Else - Actions
Item - Create Zhadöwball at (Position of (Triggering unit))
Else - Actions
Item - Create Small Zhadöwball at (Position of (Triggering unit))
Else - Actions
Do nothing
ZhadwBalls Check
Events
Unit - A unit enters Digger <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
((Triggering unit) is A Hero) Equal to True
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Big Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Big Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Big Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Big Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Big Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Big Zhadöwball
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Small Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Small Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Small Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Small Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Small Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Small Zhadöwball
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Zhadöwball
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Zhadöwball
Actions
Quest - Display to (All players) the Quest Update message: Ahh. Good now i can prenounce things right, good. Any way heres your reward.
Quest - Mark Thedigger as Completed
Hero - Add 50000 experience to (Triggering unit) , Show level-up graphics
Item - Remove (Item carried by (Triggering unit) of type Small Zhadöwball)
Item - Remove (Item carried by (Triggering unit) of type Zhadöwball)
Item - Remove (Item carried by (Triggering unit) of type Big Zhadöwball)
Item - Create Combined Zhadöwball at (Position of (Triggering unit))
Trigger - Turn off (This trigger)
Kill the Angel
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Kill The Angel with the description Save the east side by killing the fallen angel Be'mva's in the demon desert when hes killed the east side of the river are safe. For now at least. Take his sword to the smith in the Village of Girvana, east of the river, south of the temple. , using icon path ReplaceableTextures\CommandButtons\BTNDoomGuard.blp
Kill the Angel Dead
Events
Unit - The Fallen Archangel Be'mva's 0690 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Be'mva's is dead! Take his sword to the smith in Girvana! The times runing out, hurry! The Devil is making a portal with Be'mvas soul!
Trigger - Turn on Kill_the_Angel_Time <gen>
Kill the Angel Time
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Environment - Create at (Playable map area) the weather effect Dungeon Red Fog (Heavy)
Environment - Create at (Playable map area) the weather effect Outland Wind (Heavy)
Camera - Sway the camera source for (Picked player) with magnitude 10 and velocity 0.1
Quest - Display to (All players) the Quest Failed message: You've doomed us all! You'll all die! Doom will fall from the sky! Death will rise from the earth! The water will drown the love with despair! The fire of hell will burn your hope! You'll all die! You've doomed us all!
Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn off Creep_Respawn <gen>
Trigger - Turn on (This trigger)
Trigger - Turn on Kill_the_Angel_Lost <gen>
Kill the Angel Lost
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Doomguardian for Player 12 (Brown) at (Random point in (Playable map area)) facing Default building facing degrees
the Vail of Power
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Quest - Create a Required quest titled the Vail of Power with the description Gather a cheese, a Thunderbloom Bulb, Shimmerweed, a Thunder Lizard egg and an empty vail. Combine them in the fires of Be'mva's. Then give the potion to the mage Girvos in the abandoned elven city in east. (Have them in the written order in inventory) , using icon path ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp
the vail of Power 2
Events
Unit - A unit enters Senvas <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_ches_0118
(Item carried by (Triggering unit) in slot 2) Equal to gg_item_dthb_0423
(Item carried by (Triggering unit) in slot 3) Equal to gg_item_shwd_0477
(Item carried by (Triggering unit) in slot 4) Equal to gg_item_thle_0033
(Item carried by (Triggering unit) in slot 5) Equal to gg_item_bzbe_0278
Actions
Item - Remove (Item carried by (Triggering unit) of type Cheese)
Item - Remove (Item carried by (Triggering unit) of type Empty Vial)
Item - Remove (Item carried by (Triggering unit) of type Thunderbloom Bulb)
Item - Remove (Item carried by (Triggering unit) of type Thunder Lizard Egg)
Item - Remove (Item carried by (Triggering unit) of type Shimmerweed)
Item - Move gg_item_bzbf_0087 to (Center of Senvas <gen>)
the vail of Power 3
Events
Unit - A unit enters Elven_City___Mage <gen>
Conditions
(Item carried by (Triggering unit) in slot 1) Equal to gg_item_bzbf_0087
Actions
Hero - Add 50000 experience to (Triggering unit) , Show level-up graphics
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Item - Create Orb of Venomed Fire at (Position of (Triggering unit))
Item - Remove (Item carried by (Triggering unit) in slot 1)
Player - Add 100000 to (Owner of (Triggering unit)) . Current gold
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Help
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled HELP with the description Build your race and choose your hero,All heros have different magics,abilities and attacktypes. Ranged/melee slow/fast High/low damage. Test 'em all to find your favorite! : )Don't die! You lose three in each attribute every time you die, you will revive after 15 secs in town. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeAdept.blp
Quest - Create a Optional quest titled Commands with the description COMMANDS-Im going to die I'll be short: you die.There'll be more shortly! , using icon path ReplaceableTextures\CommandButtons\BTNAlbatross.blp
Quest - Create a Optional quest titled Item Combine with the description In this map there are some alternate way of getting item. The most safe is to buy them or go kill stuff and make them drop stuff. Or you can gamble (trying to fix a bug therefore it's turned of right now) and get a magical flying goat (working on it) or just get a tiny scroll that heals 2,5 (there too) or combine items to make one good item. There are some ways get theese combos but here's some of 'em. (?item? means random Item of that class type or lvl)<item> means an item of that type.Orb of Sparks+Heat+Cold+venom----> ?HighlvlOrb?<High lvl Orb>+claws +15---------> elemental weaponShadowcloak+Greater potion of invisibility+moonstone+Shadoworb +9--------> Robe of the shadowstalkerSpawn thing+book of the dead+Be'mvas sword+ Vail of Power---------> Book of Spawning , using icon path ReplaceableTextures\CommandButtons\BTNThunderclap.blp
Quest - Create a Optional quest titled Credits with the description Thanks to:My bro' Filip (Dust(er) or Vigorion) for a lot of help with ideas, some triggers and so on.My uncle Emil (Zascharias) as a great Gametester and some ideas of heros.And all of you who ever have played this map and giving and oppinion on the map (or whatever, any reply or reaction to this map will be appreciated).You can contact me by my mail: [email protected] find me at www.hiveworkshop.comthe email is a more secure way of reaching me though. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled Things in progress with the description Gambling bug. (100 % getting two items.)No Save/loadOverall balance (heroes, items, quests, units, costs of units,items and units) (The Treehead Woodfist is way to powerful with a lot of armor, evasion and heal. Then add the ulti and he can just harvest creeps (low lvl creeps, but still) and the big guys can't kill him)Adding heroes, quests, items and commands. I will also add more combined items and off course I'll make more units. , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp
Quest - Create a Optional quest titled Version log with the description Version 0.72Leveling Balance of all creeps.Bug Fixes , using icon path UI\Minimap\MiniMap-Entrance.blp
Destructible - Open Demonic Gate 0298 <gen>
Destructible - Open Demonic Gate 0297 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Heroes to 1 for (Picked player)
God Damn it
Events
Unit - A unit enters God_Damn_it <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Display to (All players) the Quest Update message: Mysterius ZombiesOh god damn it!!! I've search for the gate for 120 years! And what happends a week after I've found it! You find it by... I'll kill... Nooo i won't. You're goin' to help me. You will find the source of this zombies, destroy and I'll open the portal and let you out. All right? Good!
Quest - Create a Required quest titled Mysterius zombies! with the description Help the mad dwarf get rid of the zombies. Find the source of the zombie creation and destroy it to make him help you out of the portal. He mentioned the came from within the temple. (Or simply find the key ( lol ). , using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
Wait 2 seconds
Trigger - Turn off (This trigger)
Trap 1
Events
Unit - A unit enters Trap_1_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2.50 seconds
Destructible - Kill Ruined Gate 0232 <gen>
Wait 1.00 game-time seconds
Unit Group - Pick every unit in (Units in Trap_1_2 <gen>) and do (Order (Units in Trap_1_1 <gen>) to Attack.(Triggering unit))
Fisherman Get
Events
Unit - A unit enters Fisher <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Quest - Create a Required quest titled Help the Fisher with the description Help the fisher to kill all the Mur'guls in the Magic Pond next to the town. , using icon path ReplaceableTextures\CommandButtons\BTNMurgulBloodGill.blp
Quest - Display to (All players) the Quest Update message: Help me kill all the Murguls so that i can go back to the pond and catch some fish. I'd be really greatful and I have a surprise for you if you do it.
Set Variable Set HelpTheFisher = (Last created quest)
Trigger - Turn on Fisherman_1 <gen>
Trigger - Turn off (This trigger)
Fisherman 1
Events
Unit - Mur'gul Marauder 0243 <gen> Dies
Conditions
Actions
Trigger - Turn on Fisherman_comp <gen>
Trigger - Turn off (This trigger)
Fisherman comp
Events
Unit - A unit enters Fisher <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 5000 experience to (Triggering unit) , Show level-up graphics
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Thank's, now I can go fishing again, but they'll soon be back. I have no choise but to fish in the river. And in the river there are horable beasts. I bless you with great XP... What am i talking about? What's XP? It's game data witch only things outside this world of Illusions called a virtual world should know about. A bug I guess. Hehe. I might be deleted or
Unit - Remove High Elf 0475 <gen> from the game
Quest - Mark HelpTheFisher as Completed
Ogres Get
Events
Unit - A unit enters Ogre_Kill_Warriors <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Wake up Ogre Warrior 0456 <gen>
Unit - Order Ogre Warrior 0456 <gen> to Attack . Grunt 0878 <gen>
Wait 1.00 seconds
Animation - Play Grunt 0878 <gen> 's death animation
Quest - Display to (All players) the Quest Update message: Grunt: Aouch. That hurts. Cough. I wish... I could.. Cough! kill those ogres, Cough, Cough. Uh! Kill 'em all!!! Cough!
Unit - Make Grunt 0878 <gen> Invulnerable
Unit - Pause Grunt 0878 <gen>
Unit - Order Ogre Warrior 0456 <gen> to Follow . Ogre Warrior 0038 <gen>
Quest - Create a Required quest titled Avenge the Warrior with the description You found a warrior near the ogre woods who were attacked by an ogre, the ogre kicked his ass but still. The warriors last wish was that you killed some ogres, 20 actually. Why 20? Why ogres? Wait, that's obvius, it's becuase the ogres killed him and wants revenge... Maybe? , using icon path ReplaceableTextures\CommandButtons\BTNBattleRoar.blp
Set Variable Set Killtheogres = (Last created quest)
Trigger - Turn off (This trigger)
Ogres Get 1
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Warrior
(Unit-type of (Triggering unit)) Equal to Ogre Magi
(Unit-type of (Triggering unit)) Equal to Ogre Lord
(Unit-type of (Triggering unit)) Equal to Ogre Mauler
Actions
Set Variable Set Killeogres = (Killeogres + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killeogres Equal to 20
Then - Actions
Quest - Mark Killtheogres as Completed
Animation - Play Grunt 0878 <gen> 's Deacay Flesh animation
Wait 10.00 seconds
Unit - Remove Grunt 0878 <gen> from the game
Trigger - Turn off (This trigger)
Else - Actions
Do nothing
Quest start
Events
Unit - A unit enters Caravan_start <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Triggering unit) Not equal to Angel 0090 <gen>
Actions
Quest - Display to (All players) the Quest Update message: You look like someone who can guard us to Girvana, It's east of the riversplit in north. Could you protect us from the bandits in the forests. (Type "-yes" to say yes or don't to say no(you've got 30 seconds))
Trigger - Turn on Answer <gen>
Trigger - Turn on Answer_Time <gen>
Answer
Events
Player - Player 1 (Red) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Good! Let's go then.
Trigger - Turn on Move_1 <gen>
Trigger - Turn off Quest_start <gen>
Trigger - Turn off (This trigger)
Finish
Events
Unit - A unit enters Girvana <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to Wagon 0671 <gen>
(Triggering unit) Equal to Wagon 0672 <gen>
Actions
Item - Create Crate of A Hundred Apples at (Position of (Triggering unit))
Quest - Display to (All players) the Quest Update message: Thanks. We need the money to food and new wares. Take this box with apples.
Trigger - Turn off (This trigger)
Answer Time
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn off Answer <gen>
Trigger - Turn off (This trigger)
Move 1
Events
Unit - A unit leaves Caravan_start <gen>
Conditions
(Triggering unit) Not equal to Angel 0090 <gen>
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Finish <gen>
Unit Group - Pick every unit in (Units in Caravan_start <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Follow . (Leaving unit)
Orb
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Heat
(Item-type of (Item being manipulated)) Equal to Orb of Frost
(Item-type of (Item being manipulated)) Equal to Orb of Sparks
(Item-type of (Item being manipulated)) Equal to Orb of Venom
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Orb of Heat
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Orb of Heat
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Orb of Heat
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Orb of Heat
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Orb of Heat
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Orb of Heat
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Orb of Venom
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Orb of Venom
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Orb of Venom
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Orb of Venom
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Orb of Venom
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Orb of Venom
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Orb of Sparks
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Orb of Sparks
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Orb of Sparks
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Orb of Sparks
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Orb of Sparks
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Orb of Sparks
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Orb of Frost
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Orb of Frost
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Orb of Frost
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Orb of Frost
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Orb of Frost
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Orb of Frost
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Frost)
Item - Remove (Item carried by (Triggering unit) of type Orb of Heat)
Item - Remove (Item carried by (Triggering unit) of type Orb of Venom)
Item - Remove (Item carried by (Triggering unit) of type Orb of Sparks)
Item - Create (Random level 5.Artifact item-type) at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
fire
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Claws of Attack +15) is owned) Equal to True
((Item carried by (Triggering unit) of type Orb of Fire) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Item - Remove (Item carried by (Triggering unit) of type Orb of Fire)
Item - Create Claws of Fire at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
Ice
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Claws of Attack +15) is owned) Equal to True
((Item carried by (Triggering unit) of type Orb of Ice) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Item - Remove (Item carried by (Triggering unit) of type Orb of Ice)
Item - Create Sword of Ice at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
poison
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Claws of Attack +15) is owned) Equal to True
((Item carried by (Triggering unit) of type Orb of Poison) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Item - Remove (Item carried by (Triggering unit) of type Orb of Poison)
Item - Create Acid Blade at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
lightning
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Claws of Attack +15) is owned) Equal to True
((Item carried by (Triggering unit) of type Orb of Lightning) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Claws of Attack +15)
Item - Remove (Item carried by (Triggering unit) of type Orb of Lightning)
Item - Create Lightning Wand at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
Robe of the Shadowstalker
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Potion of Greater Invisibility) is owned) Equal to True
((Item carried by (Triggering unit) of type Moonstone) is owned) Equal to True
((Item carried by (Triggering unit) of type Cloak of Shadows) is owned) Equal to True
((Item carried by (Triggering unit) of type Shadow Orb +9) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Moonstone)
Item - Remove (Item carried by (Triggering unit) of type Shadow Orb +9)
Item - Remove (Item carried by (Triggering unit) of type Potion of Greater Invisibility)
Item - Remove (Item carried by (Triggering unit) of type Cloak of Shadows)
Item - Create Robe of the Shadowstalker at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
Summon Enchant
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Summoners Book) is owned) Equal to True
((Item carried by (Triggering unit) of type Enchanted Book of Enchanting) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Enchanted Book of Enchanting)
Item - Remove (Item carried by (Triggering unit) of type Summoners Book)
Item - Create Book of Life at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
Eye Enchant
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Book of the Eye) is owned) Equal to True
((Item carried by (Triggering unit) of type Enchanted Book of Enchanting) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Enchanted Book of Enchanting)
Item - Remove (Item carried by (Triggering unit) of type Book of the Eye)
Item - Create Book of Death at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
Life Death
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Book of Death) is owned) Equal to True
((Item carried by (Triggering unit) of type Book of Life) is owned) Equal to True
((Item carried by (Triggering unit) of type Omniorb) is owned) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Book of Life)
Item - Remove (Item carried by (Triggering unit) of type Book of Death)
Item - Remove (Item carried by (Triggering unit) of type Omniorb)
Item - Create Book of Cycle at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
The book
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item carried by (Triggering unit) of type Spawn thing) is owned) Equal to True
((Item carried by (Triggering unit) of type Be'svas sword) is owned) Equal to True
((Item carried by (Triggering unit) of type Vail of Power) is owned) Equal to True
((Item carried by (Triggering unit) of type Book of the Dead) is owned) Equal to True
Then - Actions
Quest - Display to (All players) the Quest Update message: One hero has the Book of Spawning, the book god used when he created this world. If that players find the Portal of power he will become a god.
Item - Remove (Item carried by (Triggering unit) of type Vail of Power)
Item - Remove (Item carried by (Triggering unit) of type Spawn thing)
Item - Remove (Item carried by (Triggering unit) of type Be'svas sword)
Item - Remove (Item carried by (Triggering unit) of type Book of Cycle)
Item - Create Book of Spawning at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
Else - Actions
Do nothing
Blink
Events
Unit - A unit enters ZZZ_Step_1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Godly Soul
(Unit-type of (Triggering unit)) Equal to Villager (Female)
(Unit-type of (Triggering unit)) Equal to Villager (Male)
((Item carried by (Triggering unit) of type Book of Spawning) is owned) Equal to True
Then - Actions
Trigger - Turn on God_Godess <gen>
Quest - Display to (All players) the Quest Update message: The one with the book found it's way to power. Now he will evolve into a god of supreme powers. You others WILL probably die if you're not making him/her happy.
Item - Remove (Item carried by (Triggering unit) of type Book of Spawning)
Hero - Drop the item from slot 1 of (Triggering unit) .
Hero - Drop the item from slot 2 of (Triggering unit) .
Hero - Drop the item from slot 3 of (Triggering unit) .
Hero - Drop the item from slot 4 of (Triggering unit) .
Hero - Drop the item from slot 5 of (Triggering unit) .
Hero - Drop the item from slot 6 of (Triggering unit) .
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Godly Soul for (Owner of (Triggering unit)) at (Center of ZZZ_Step_1 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Else - Actions
Hero - Drop the item from slot 6 of (Triggering unit) .
Hero - Drop the item from slot 5 of (Triggering unit) .
Hero - Drop the item from slot 4 of (Triggering unit) .
Hero - Drop the item from slot 3 of (Triggering unit) .
Hero - Drop the item from slot 2 of (Triggering unit) .
Hero - Drop the item from slot 1 of (Triggering unit) .
Unit - Kill (Triggering unit)
Quest - Display to (All players) the Quest Update message: Try again, do you. If you do you'll be even deader than now.
God Godess
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads God at (Center of ZZZ_God <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads God at (Center of ZZZ_God <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Strength at (Center of ZZZ_God <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Agility at (Center of ZZZ_God <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Intelligence at (Center of ZZZ_Intell <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Godess
Events
Unit - A unit enters ZZZ_Godess <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Godly Soul
Actions
Unit - Create 1 . Villager (Female) for (Owner of (Triggering unit)) at (Center of ZZZ_Step_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn on Godess_Int <gen>
Trigger - Turn on Godess_Agi <gen>
Trigger - Turn on Godess_Int <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off God <gen>
Godess STR
Events
Unit - A unit enters ZZZ_Strength <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Unit - Create 1 . Villager (Female) for (Owner of (Triggering unit)) at (Center of ZZZ_Step_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Trigger - Turn off God <gen>
Godess Agi
Events
Unit - A unit enters ZZZ_Agility <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Unit - Create 1 . Godess for (Owner of (Triggering unit)) at (Center of ZZZ_Step_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Trigger - Turn off God <gen>
Godess Int
Events
Unit - A unit enters ZZZ_Intell <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Villager (Female)
Actions
Unit - Create 1 . Villager (Female) for (Owner of (Triggering unit)) at (Center of ZZZ_Step_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Trigger - Turn off God <gen>
God
Events
Unit - A unit enters ZZZ_God <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Godly Soul
Actions
Unit - Create 1 . Villager (Male) for (Owner of (Triggering unit)) at (Center of ZZZ_Step_2 <gen>) facing Default building facing degrees
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