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Triggers
The path of the footman v0.8c.w3x
Variables
Initialization
fire pit
armor
addArmor
paladin
mountain king
final building
defeated
heroes
playerLeave
Name
Type
is_array
initial_value
group
group
No
playergroup
force
No
playerinteger
integer
No
Point
location
No
fire pit
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fire pit with pig
Actions
Item - Create Shimmerglaze Roast at (Position of (Triggering unit))
armor
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
Loop - Actions
Item - Remove (Item carried by (Picked unit) of type armor)
Else - Actions
addArmor
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
Loop - Actions
Hero - Create armor and give it to (Picked unit)
Hero - Create armor and give it to (Picked unit)
Hero - Create armor and give it to (Picked unit)
Hero - Create armor and give it to (Picked unit)
Hero - Create armor and give it to (Picked unit)
paladin
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Paladin : Play No sound and display Hello stranger, what brings you here? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0058 <gen> named Footman : Play No sound and display I am looking for portal. Do you know where is it? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0019 <gen> named Paladin : Play No sound and display I donť know mate, but try to follow this little stony path. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
mountain king
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mountain King 0007 <gen> named Mountain king : Play No sound and display Nice to see you. You are looking for the portal? You can reach it by following this forest road. I am guarding this place from undead units. Good luck. . Modify duration: Set to 15.00 seconds and Don't wait
Trigger - Turn off (This trigger)
Wait 15.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
final building
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mountain King 0069 <gen> named Mountain King : Play No sound and display Nice to see you! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0070 <gen> named Blood Mage : Play No sound and display Seems like someone survived. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0071 <gen> named Blood Mage : Play No sound and display Hello, i was afraid of your arrival. But seems like you are ok. Are you ready? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0072 <gen> named Paladin : Play No sound and display Nice to see you mate. Lets use the Portal. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Remove Blood Mage 0070 <gen> from the game
Unit - Remove Mountain King 0069 <gen> from the game
Unit - Remove Archmage 0071 <gen> from the game
Unit - Remove Paladin 0072 <gen> from the game
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
defeated
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Game - Defeat (Owner of (Triggering unit)) with the message: Defeat!
heroes
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 4 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Footman for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
Else - Actions
playerLeave
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
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