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How to import The Old Ogrimmar Zeppelin Tower

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model The Old Ogrimmar Zeppelin Tower of the bundle The Old Ogrimmar Zeppelin Tower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file The Old Ogrimmar Flight Tower.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

The Old Ogrimmar Zeppelin Tower
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_window_01.blp
mm_ogrmr_floor_02.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_wall_brks_02.blp
Ogrimmarzeppelintower.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ogrimmarzeppelintower.mdx

Now Click the "Import File" Button:

Next select 'Ogrimmarzeppelintower.mdx' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx

Done, you have imported the file Ogrimmarzeppelintower.mdx.

Importing mm_ogrmr_floor_02.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_floor_02.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
war3mapimported/mm_ogrmr_floor_02.blp

Double-click the file mm_ogrmr_floor_02.blp:

mm_ogrmr_floor_02.blp
Image / Texture
173
war3mapimported/mm_ogrmr_floor_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp

Done, you have imported the file mm_ogrmr_floor_02.blp.

Importing mm_ogrmr_floor_03.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_floor_03.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
war3mapimported/mm_ogrmr_floor_03.blp

Double-click the file mm_ogrmr_floor_03.blp:

mm_ogrmr_floor_03.blp
Image / Texture
442
war3mapimported/mm_ogrmr_floor_03.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp

Done, you have imported the file mm_ogrmr_floor_03.blp.

Importing mm_ogrmr_int_trim_01.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_int_trim_01.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
war3mapimported/mm_ogrmr_int_trim_01.blp

Double-click the file mm_ogrmr_int_trim_01.blp:

mm_ogrmr_int_trim_01.blp
Image / Texture
537
war3mapimported/mm_ogrmr_int_trim_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp

Done, you have imported the file mm_ogrmr_int_trim_01.blp.

Importing mm_ogrmr_int_trim_02.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_int_trim_02.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
war3mapimported/mm_ogrmr_int_trim_02.blp

Double-click the file mm_ogrmr_int_trim_02.blp:

mm_ogrmr_int_trim_02.blp
Image / Texture
518
war3mapimported/mm_ogrmr_int_trim_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp

Done, you have imported the file mm_ogrmr_int_trim_02.blp.

Importing mm_ogrmr_roof_03.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_roof_03.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
war3mapimported/mm_ogrmr_roof_03.blp

Double-click the file mm_ogrmr_roof_03.blp:

mm_ogrmr_roof_03.blp
Image / Texture
471
war3mapimported/mm_ogrmr_roof_03.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp

Done, you have imported the file mm_ogrmr_roof_03.blp.

Importing mm_ogrmr_rooftrim_01.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_rooftrim_01.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
war3mapimported/mm_ogrmr_rooftrim_01.blp

Double-click the file mm_ogrmr_rooftrim_01.blp:

mm_ogrmr_rooftrim_01.blp
Image / Texture
43
war3mapimported/mm_ogrmr_rooftrim_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp

Done, you have imported the file mm_ogrmr_rooftrim_01.blp.

Importing mm_ogrmr_trim_01.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_trim_01.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
war3mapimported/mm_ogrmr_trim_01.blp

Double-click the file mm_ogrmr_trim_01.blp:

mm_ogrmr_trim_01.blp
Image / Texture
592
war3mapimported/mm_ogrmr_trim_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp

Done, you have imported the file mm_ogrmr_trim_01.blp.

Importing mm_ogrmr_trim_02.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_trim_02.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
war3mapimported/mm_ogrmr_trim_02.blp

Double-click the file mm_ogrmr_trim_02.blp:

mm_ogrmr_trim_02.blp
Image / Texture
528
war3mapimported/mm_ogrmr_trim_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp

Done, you have imported the file mm_ogrmr_trim_02.blp.

Importing mm_ogrmr_wall_01.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_wall_01.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
war3mapimported/mm_ogrmr_wall_01.blp

Double-click the file mm_ogrmr_wall_01.blp:

mm_ogrmr_wall_01.blp
Image / Texture
583
war3mapimported/mm_ogrmr_wall_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp

Done, you have imported the file mm_ogrmr_wall_01.blp.

Importing mm_ogrmr_wall_02.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_wall_02.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
Image / Texture
598
war3mapimported/mm_ogrmr_wall_02.blp

Double-click the file mm_ogrmr_wall_02.blp:

mm_ogrmr_wall_02.blp
Image / Texture
598
war3mapimported/mm_ogrmr_wall_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_wall_02.blp
Image / Texture
598
mm_ogrmr_wall_02.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
Image / Texture
598
mm_ogrmr_wall_02.blp

Done, you have imported the file mm_ogrmr_wall_02.blp.

Importing mm_ogrmr_wall_brks_02.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_wall_brks_02.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
Image / Texture
598
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
Image / Texture
529
war3mapimported/mm_ogrmr_wall_brks_02.blp

Double-click the file mm_ogrmr_wall_brks_02.blp:

mm_ogrmr_wall_brks_02.blp
Image / Texture
529
war3mapimported/mm_ogrmr_wall_brks_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_wall_brks_02.blp
Image / Texture
529
mm_ogrmr_wall_brks_02.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
Image / Texture
598
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
Image / Texture
529
mm_ogrmr_wall_brks_02.blp

Done, you have imported the file mm_ogrmr_wall_brks_02.blp.

Importing mm_ogrmr_window_01.blp

Now Click the "Import File" Button:

Next select 'mm_ogrmr_window_01.blp' in the folder which you extracted from the zip archive:

The Old Ogrimmar Zeppelin Tower
Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
Image / Texture
598
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
Image / Texture
529
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp
Image / Texture
176
war3mapimported/mm_ogrmr_window_01.blp

Double-click the file mm_ogrmr_window_01.blp:

mm_ogrmr_window_01.blp
Image / Texture
176
war3mapimported/mm_ogrmr_window_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_ogrmr_window_01.blp
Image / Texture
176
mm_ogrmr_window_01.blp

The file has been properly added to the map archive:

Ogrimmarzeppelintower.mdx
Model
97
war3mapimported/Ogrimmarzeppelintower.mdx
mm_ogrmr_floor_02.blp
Image / Texture
173
mm_ogrmr_floor_02.blp
mm_ogrmr_floor_03.blp
Image / Texture
442
mm_ogrmr_floor_03.blp
mm_ogrmr_int_trim_01.blp
Image / Texture
537
mm_ogrmr_int_trim_01.blp
mm_ogrmr_int_trim_02.blp
Image / Texture
518
mm_ogrmr_int_trim_02.blp
mm_ogrmr_roof_03.blp
Image / Texture
471
mm_ogrmr_roof_03.blp
mm_ogrmr_rooftrim_01.blp
Image / Texture
43
mm_ogrmr_rooftrim_01.blp
mm_ogrmr_trim_01.blp
Image / Texture
592
mm_ogrmr_trim_01.blp
mm_ogrmr_trim_02.blp
Image / Texture
528
mm_ogrmr_trim_02.blp
mm_ogrmr_wall_01.blp
Image / Texture
583
mm_ogrmr_wall_01.blp
mm_ogrmr_wall_02.blp
Image / Texture
598
mm_ogrmr_wall_02.blp
mm_ogrmr_wall_brks_02.blp
Image / Texture
529
mm_ogrmr_wall_brks_02.blp
mm_ogrmr_window_01.blp
Image / Texture
176
mm_ogrmr_window_01.blp

Done, you have imported the file mm_ogrmr_window_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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