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Triggers
The Night of the Living Dead update2.w3x
Variables
Initialisierung
ini
night
Quest
Beute
Ork verlieren
Set gold to 1500
Teleporter
Teleporter 1
Teleporter 2
Heros
Suport
Flamethrower
Medic
Scout
Soildier
chief
Chaingunner
Sniper
Engineer
Rocketman
Live from sp1
Live 1
Live 2
Live 3
Live from sp2
Live 1 Kopieren
Live 2 Kopieren
Live 3 Kopieren
Live from sp3
Live 1 Kopieren 2
Live 2 Kopieren 2
Live 3 Kopieren 2
Live from sp4
Live 1 Kopieren 2 Kopieren
Live 2 Kopieren 2 Kopieren
Live 3 Kopieren 2 Kopieren
Live from sp5
Live 1 Kopieren 2 Kopieren 2
Live 2 Kopieren 2 Kopieren 2
Live 3 Kopieren 2 Kopieren 2
Live from sp6
Live 1 Kopieren 2 Kopieren 3
Live 2 Kopieren 2 Kopieren 3
Live 3 Kopieren 2 Kopieren 3
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Live
leaderboard
No
ini
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: All players have 3 lives!
night
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Quest
Events
Unit - A unit leaves Hero_spawn <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Welcome in The night of the Living Dead! You have selected your Soldier. Try to get trough the city and kill at last the Demonlord!Mission 1: Kill the Orcboss he is near the church!Missin 2: Kill the Demonlord he is at Kings Thorne!
Trigger - Turn off (This trigger)
Beute
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Ork verlieren
Events
Unit - Warlock 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Set gold to 1500
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2500
Player - Set Player 2 (Blue) . Current gold to 2500
Player - Set Player 3 (Teal) . Current gold to 2500
Player - Set Player 4 (Purple) . Current gold to 2500
Player - Set Player 5 (Yellow) . Current gold to 2500
Player - Set Player 6 (Orange) . Current gold to 2500
Teleporter 1
Events
Unit - A unit enters Teleporter_1_a <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleporter_1_b <gen>)
Teleporter 2
Events
Unit - A unit enters Teleporter_2_a <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleporter_2_b <gen>)
Suport
Events
Unit - A unit enters Suport <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Support for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Flamethrower
Events
Unit - A unit enters Flamethorwer <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Flamethrower for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Medic
Events
Unit - A unit enters Medic <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Medic for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Scout
Events
Unit - A unit enters Scout <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Scout for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Soildier
Events
Unit - A unit enters Soilder <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Soldier for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
chief
Events
Unit - A unit enters Chief <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Chief for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Chaingunner
Events
Unit - A unit enters Chaingunner <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Chaingunner for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Sniper
Events
Unit - A unit enters Sniper <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Sniper for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Engineer
Events
Unit - A unit enters Rocketman <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Engineer for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Rocketman
Events
Unit - A unit enters Engineer <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Rocketman for (Owner of (Triggering unit)) at (Center of Hero_spawn <gen>) facing (Position of (Triggering unit))
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Hero - Create Potion of Greater Healing and give it to (Last created unit)
Live 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to 2
Trigger - Turn on Live_2 <gen>
Live 2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to 1
Trigger - Turn on Live_3 <gen>
Live 3
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 1 red)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to 0
Live 1 Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren <gen>
Live 2 Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren <gen>
Live 3 Kopieren
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 2 blue)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to 0
Live 1 Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren_2 <gen>
Live 2 Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2 <gen>
Live 3 Kopieren 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 3 bluegrey)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to 0
Live 1 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren_2_Kopieren <gen>
Live 2 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2_Kopieren <gen>
Live 3 Kopieren 2 Kopieren
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 4 lila)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to 0
Live 1 Kopieren 2 Kopieren 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 2
Trigger - Turn on Live_2_Kopieren_2_Kopieren_2 <gen>
Live 2 Kopieren 2 Kopieren 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2_Kopieren_2 <gen>
Live 3 Kopieren 2 Kopieren 2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 3 yellow)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to 0
Live 1 Kopieren 2 Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to 2
Trigger - Turn on Live_3_Kopieren_2_Kopieren_3 <gen>
Live 2 Kopieren 2 Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to 1
Trigger - Turn on Live_3_Kopieren_2_Kopieren_3 <gen>
Live 3 Kopieren 2 Kopieren 3
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Dying unit) has an item of type Live) Equal to False
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Unit - Set mana of (Triggering unit) to 100 %
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: A player has no live more defense him!! (Player 6 orange)+
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to 0
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