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Triggers
The Murderer 0.1.w3x
Variables
Selection for murderer
Random selector
Murderer set
killing
GUn
Gun spell
Gun spell remove
Murderer no gun
Dungeon of death
Message
Enter
Exit
open door
close door
Controller (unfinisfed)
up
down
left
right
Stop
Locks
All player camera
Camera rotation
Unit Dies
Watch
Sent to Heaven
Heavens
Win
win M
win M Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Units_death
integer
No
Random selector
Events
Map initialization
Conditions
Actions
Unit - Replace (Random unit from (Units in (Playable map area))) with a Human using The new unit's max life and mana
Floating Text - Create floating text that reads Heaven at (Center of Heaven <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) for 5.00 seconds the text: Objectives Human:-Don't kill innocent human:-Don't die-Find the gunMurderer-kill everyone-don't get killed
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 10 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 9 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 80.00 %, 80.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 8 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 70.00 %, 70.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 7 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 60.00 %, 60.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 6 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 5 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 40.00 %, 40.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 4 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 30.00 %, 30.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 3 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 20.00 %, 20.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 2 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 10.00 %, 10.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 1 at (Center of Starting_region <gen>) with Z offset 0 , using font size 50.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Sound - Play PitLordWhat1 <gen> at 100 % volume, located at (Center of Starting_region <gen>) with Z offset 0
Wait 1.00 seconds
Player Group - Make (All allies of (Owner of (Random unit from (Units of type Human))).) treat (All players) as an Ally
Trigger - Turn on Murderer_set <gen>
Wait 1.00 seconds
Game - Display to (All enemies of (Owner of (Random unit from (Units of type Human))).) for 5.00 seconds the text: The Murderer is in the house. Hurry find the gun.
Game - Display to (All allies of (Owner of (Random unit from (Units of type Human))).) for 5.00 seconds the text: You are the Murderer, now kill everyone
Wait 1.00 seconds
Player Group - Make (All allies of (Owner of (Random unit from (Units of type Human))).) treat (All players) as an Ally
Trigger - Turn on Murderer_set <gen>
Wait 1.00 seconds
Game - Display to (All enemies of (Owner of (Random unit from (Units of type Human))).) for 5.00 seconds the text: The Murderer is in the house. Hurry find the gun.
Game - Display to (All allies of (Owner of (Random unit from (Units of type Human))).) for 5.00 seconds the text: You are the Murderer, now kill everyone
Wait 0.10 seconds
Trigger - Turn off Murderer_set <gen>
Cinematic - Turn cinematic mode Off for (All players)
Wait 0.10 seconds
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Unit - Move (Random unit from (Units in (Playable map area))) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Player - Set name of Player 1 (Red) to Player
Player - Set name of Player 2 (Blue) to Player
Player - Set name of Player 3 (Teal) to Player
Player - Set name of Player 4 (Purple) to Player
Player - Set name of Player 5 (Yellow) to Player
Player - Set name of Player 6 (Orange) to Player
Player - Set name of Player 7 (Green) to Player
Player - Set name of Player 8 (Pink) to Player
Player - Set name of Player 9 (Gray) to Player
Player - Set name of Player 10 (Light Blue) to Player
Player - Set name of Player 11 (Dark Green) to Player
Player - Set name of Player 12 (Brown) to Player
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Maroon , Changing color of existing units
Player - Change color of Player 6 (Orange) to Maroon , Changing color of existing units
Player - Change color of Player 7 (Green) to Maroon , Changing color of existing units
Player - Change color of Player 8 (Pink) to Maroon , Changing color of existing units
Player - Change color of Player 9 (Gray) to Maroon , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Maroon , Changing color of existing units
Player - Change color of Player 11 (Dark Green) to Maroon , Changing color of existing units
Player - Change color of Player 12 (Brown) to Maroon , Changing color of existing units
Selection - Select (Random unit from (Units owned by Player 1 (Red).)) for Player 1 (Red)
Selection - Select (Random unit from (Units owned by Player 2 (Blue).)) for Player 2 (Blue)
Selection - Select (Random unit from (Units owned by Player 3 (Teal).)) for Player 3 (Teal)
Selection - Select (Random unit from (Units owned by Player 4 (Purple).)) for Player 4 (Purple)
Selection - Select (Random unit from (Units owned by Player 5 (Yellow).)) for Player 5 (Yellow)
Selection - Select (Random unit from (Units owned by Player 6 (Orange).)) for Player 6 (Orange)
Selection - Select (Random unit from (Units owned by Player 7 (Green).)) for Player 7 (Green)
Selection - Select (Random unit from (Units owned by Player 8 (Pink).)) for Player 8 (Pink)
Selection - Select (Random unit from (Units owned by Player 9 (Gray).)) for Player 9 (Gray)
Selection - Select (Random unit from (Units owned by Player 10 (Light Blue).)) for Player 10 (Light Blue)
Selection - Select (Random unit from (Units owned by Player 11 (Dark Green).)) for Player 11 (Dark Green)
Selection - Select (Random unit from (Units owned by Player 12 (Brown).)) for Player 12 (Brown)
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 0.50 seconds
Hero - Give gg_item_I000_0025 to (Random unit from (Units of type Human))
Murderer set
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Make (Owner of (Random unit from (Units of type Human))) treat (Owner of (Random unit from (Units of type Human))) as an Enemy
killing
Events
Unit - A unit Dies
Conditions
(Killing unit) Not equal to (Random unit from (Units of type Human))
(Dying unit) Not equal to (Random unit from (Units of type Human))
Actions
Unit - Kill (Killing unit)
Gun spell
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Equal to Human) and ((Item carried by (Triggering unit) in slot 1) Equal to gg_item_I000_0025)
Actions
Unit - Add Shot [S] to (Triggering unit)
Gun spell remove
Events
Unit - A unit Loses an item
Conditions
Actions
Unit - Remove Shot [S] from (Triggering unit)
Murderer no gun
Events
Unit - A unit Acquires an item
Conditions
((Unit-type of (Triggering unit)) Not equal to Human) and ((Item carried by (Triggering unit) in slot 1) Equal to gg_item_I000_0025)
Actions
Hero - Drop gg_item_I000_0025 from (Random unit from (Units of type Human)) .
Message
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Dungeon Entrance at (Center of Enter <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dungeon Exit at (Center of Exit <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Destructible - Make Small gete 0005 <gen> Invulnerable
Destructible - Make Elven Gate 0002 <gen> Invulnerable
Enter
Events
Unit - A unit enters Enter <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Door_open_inside <gen>) , facing 180.00 degrees
Exit
Events
Unit - A unit enters Exit <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Door_open_outside <gen>) , facing 360.00 degrees
open door
Events
Unit - A unit enters Door_open_inside <gen>
Unit - A unit enters Door_open_outside <gen>
Conditions
Actions
Destructible - Open Elven Gate 0002 <gen>
Destructible - Open Small gete 0005 <gen>
close door
Events
Unit - A unit leaves Door_open_inside <gen>
Unit - A unit leaves Door_open_outside <gen>
Conditions
Actions
Destructible - Close Elven Gate 0002 <gen>
Destructible - Close Small gete 0005 <gen>
up
Events
Player - Player 1 (Red) Presses the Up Arrow key
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 3 (Teal) Presses the Up Arrow key
Player - Player 4 (Purple) Presses the Up Arrow key
Player - Player 5 (Yellow) Presses the Up Arrow key
Player - Player 6 (Orange) Presses the Up Arrow key
Player - Player 7 (Green) Presses the Up Arrow key
Player - Player 8 (Pink) Presses the Up Arrow key
Player - Player 9 (Gray) Presses the Up Arrow key
Player - Player 10 (Light Blue) Presses the Up Arrow key
Player - Player 11 (Dark Green) Presses the Up Arrow key
Player - Player 12 (Brown) Presses the Up Arrow key
Conditions
Actions
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 + (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 + (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 + (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 + (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
Unit - Replace (Random unit from (Units in (Playable map area))) with a Human using The old unit's relative life and mana
down
Events
Player - Player 1 (Red) Presses the Down Arrow key
Player - Player 2 (Blue) Presses the Down Arrow key
Player - Player 3 (Teal) Presses the Down Arrow key
Player - Player 4 (Purple) Presses the Down Arrow key
Player - Player 5 (Yellow) Presses the Down Arrow key
Player - Player 6 (Orange) Presses the Down Arrow key
Player - Player 7 (Green) Presses the Down Arrow key
Player - Player 8 (Pink) Presses the Down Arrow key
Player - Player 9 (Gray) Presses the Down Arrow key
Player - Player 10 (Light Blue) Presses the Down Arrow key
Player - Player 11 (Dark Green) Presses the Down Arrow key
Player - Player 12 (Brown) Presses the Down Arrow key
Conditions
Actions
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 - (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 - (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 - (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by (0, (0.10 - (Y of (Position of (Random unit from (Units owned by (Triggering player).)))))))
left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Player - Player 2 (Blue) Presses the Left Arrow key
Player - Player 3 (Teal) Presses the Left Arrow key
Player - Player 4 (Purple) Presses the Left Arrow key
Player - Player 5 (Yellow) Presses the Left Arrow key
Player - Player 6 (Orange) Presses the Left Arrow key
Player - Player 7 (Green) Presses the Left Arrow key
Player - Player 8 (Pink) Presses the Left Arrow key
Player - Player 9 (Gray) Presses the Left Arrow key
Player - Player 10 (Light Blue) Presses the Left Arrow key
Player - Player 11 (Dark Green) Presses the Left Arrow key
Player - Player 12 (Brown) Presses the Left Arrow key
Conditions
Actions
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 + (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 + (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 + (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 + (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Player - Player 2 (Blue) Presses the Right Arrow key
Player - Player 3 (Teal) Presses the Right Arrow key
Player - Player 4 (Purple) Presses the Right Arrow key
Player - Player 5 (Yellow) Presses the Right Arrow key
Player - Player 6 (Orange) Presses the Right Arrow key
Player - Player 7 (Green) Presses the Right Arrow key
Player - Player 8 (Pink) Presses the Right Arrow key
Player - Player 9 (Gray) Presses the Right Arrow key
Player - Player 10 (Light Blue) Presses the Right Arrow key
Player - Player 11 (Dark Green) Presses the Right Arrow key
Player - Player 12 (Brown) Presses the Right Arrow key
Conditions
Actions
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 - (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 - (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 - (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Move To . ((Position of ) offset by ((0.10 - (X of (Position of (Random unit from (Units owned by (Triggering player).))))), 0.00))
Stop
Events
Player - Player 1 (Red) Releases the Up Arrow key
Player - Player 2 (Blue) Releases the Up Arrow key
Player - Player 3 (Teal) Releases the Up Arrow key
Player - Player 4 (Purple) Releases the Up Arrow key
Player - Player 5 (Yellow) Releases the Up Arrow key
Player - Player 6 (Orange) Releases the Up Arrow key
Player - Player 7 (Green) Releases the Up Arrow key
Player - Player 8 (Pink) Releases the Up Arrow key
Player - Player 9 (Gray) Releases the Up Arrow key
Player - Player 10 (Light Blue) Releases the Up Arrow key
Player - Player 11 (Dark Green) Releases the Up Arrow key
Player - Player 12 (Brown) Releases the Up Arrow key
Player - Player 1 (Red) Releases the Down Arrow key
Player - Player 2 (Blue) Releases the Down Arrow key
Player - Player 3 (Teal) Releases the Down Arrow key
Player - Player 4 (Purple) Releases the Down Arrow key
Player - Player 5 (Yellow) Releases the Down Arrow key
Player - Player 6 (Orange) Releases the Down Arrow key
Player - Player 7 (Green) Releases the Down Arrow key
Player - Player 8 (Pink) Releases the Down Arrow key
Player - Player 9 (Gray) Releases the Down Arrow key
Player - Player 10 (Light Blue) Releases the Down Arrow key
Player - Player 11 (Dark Green) Releases the Down Arrow key
Player - Player 12 (Brown) Releases the Down Arrow key
Player - Player 1 (Red) Releases the Right Arrow key
Player - Player 2 (Blue) Releases the Right Arrow key
Player - Player 3 (Teal) Releases the Right Arrow key
Player - Player 4 (Purple) Releases the Right Arrow key
Player - Player 5 (Yellow) Releases the Right Arrow key
Player - Player 6 (Orange) Releases the Right Arrow key
Player - Player 7 (Green) Releases the Right Arrow key
Player - Player 8 (Pink) Releases the Right Arrow key
Player - Player 9 (Gray) Releases the Right Arrow key
Player - Player 10 (Light Blue) Releases the Right Arrow key
Player - Player 11 (Dark Green) Releases the Right Arrow key
Player - Player 12 (Brown) Releases the Right Arrow key
Player - Player 1 (Red) Releases the Left Arrow key
Player - Player 2 (Blue) Releases the Left Arrow key
Player - Player 3 (Teal) Releases the Left Arrow key
Player - Player 4 (Purple) Releases the Left Arrow key
Player - Player 5 (Yellow) Releases the Left Arrow key
Player - Player 6 (Orange) Releases the Left Arrow key
Player - Player 7 (Green) Releases the Left Arrow key
Player - Player 8 (Pink) Releases the Left Arrow key
Player - Player 9 (Gray) Releases the Left Arrow key
Player - Player 10 (Light Blue) Releases the Left Arrow key
Player - Player 11 (Dark Green) Releases the Left Arrow key
Player - Player 12 (Brown) Releases the Left Arrow key
Conditions
Actions
Unit - Order (Random unit from (Units owned by (Triggering player).)) to Stop .
All player camera
Events
Map initialization
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 0.50 seconds
Camera - Lock camera target for Player 1 (Red) to (Random unit from (Units owned by Player 1 (Red).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Random unit from (Units owned by Player 2 (Blue).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Random unit from (Units owned by Player 3 (Teal).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to (Random unit from (Units owned by Player 4 (Purple).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to (Random unit from (Units owned by Player 5 (Yellow).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to (Random unit from (Units owned by Player 6 (Orange).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to (Random unit from (Units owned by Player 7 (Green).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to (Random unit from (Units owned by Player 8 (Pink).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to (Random unit from (Units owned by Player 9 (Gray).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 10 (Light Blue) to (Random unit from (Units owned by Player 10 (Light Blue).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 11 (Dark Green) to (Random unit from (Units owned by Player 11 (Dark Green).)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 12 (Brown) to (Random unit from (Units owned by Player 12 (Brown).)) , offset by ( 0 , 0 ) using Default rotation
Camera rotation
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 1 (Red).))) over 0.10 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 2 (Blue).))) over 0.10 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 3 (Teal).))) over 0.10 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 4 (Purple).))) over 0.10 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 5 (Yellow).))) over 0.10 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 6 (Orange).))) over 0.10 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 7 (Green).))) over 0.10 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 8 (Pink).))) over 0.10 seconds
Camera - Set Player 9 (Gray) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 9 (Gray).))) over 0.10 seconds
Camera - Set Player 10 (Light Blue) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 10 (Light Blue).))) over 0.10 seconds
Camera - Set Player 11 (Dark Green) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 11 (Dark Green).))) over 0.10 seconds
Camera - Set Player 12 (Brown) 's camera Rotation to (Facing of (Random unit from (Units owned by Player 12 (Brown).))) over 0.10 seconds
Watch
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Watch
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_006 <gen>) , facing (Position of (Triggering unit))
Wait 300.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Heaven <gen>) , facing (Position of (Triggering unit))
Sent to Heaven
Events
Unit - A unit Becomes revivable
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Revivable Hero) at (Center of Heaven <gen>) , Show revival graphics
Set Variable Set Units_death = (Units_death + 1)
Heavens
Events
Unit - A unit enters Heaven <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human
Actions
Wait 2 seconds
Visibility - Create an initially Enabled visibility modifier for (Owner of (Triggering unit)) emitting Visibility across (Playable map area)
Unit - Replace (Triggering unit) with a Soul using The new unit's max life and mana
win M
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Units_death Equal to 11
Then - Actions
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Game - Defeat (Owner of (Random unit from (Units of type Soul))) with the message: Defeat!You all died
Else - Actions
Do nothing
win M Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Human
Actions
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Soul))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Victory (Owner of (Random unit from (Units of type Human))) ( Show dialogs, Show scores)
Game - Defeat (Owner of (Random unit from (Units of type Human))) with the message: Defeat!You were killed!!
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