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Triggers
The Minotaur v1.1.w3x
Variables
Initialization
Initialization
Minotaur
m1
m1 2
m2
m3
m4
m5
m6
m7
m8
m9
m10
m11
m12
m13
m14
m15
m16
m17
m18
m19
m20
m21
m22
m23
m24
m25
m26
m27
m28
m29
m30
m31
m32
m33
m34
m36
m37
m38
m39
m40
m41
m42
m43
m44
m45
m46
m47
m48
m49
m50
m51
m52
m53
m54
m55
m56
m57
m58
m59
m60
m61
m62
m63
m64
m65
m66
m67
m68
m69
m70
m71
m72
m73
m74
m75
m76
m77
m78
m79
m80
m81
m82
m83
m84
m85
m86
m87
m88
m89
m90
m91
m92
m93
m94
m95
m96
m97
m98
m99
m100
m101
m102
m103
m104
m105
m106
Music
Music
Traps
Trap1
Trap2
Trap3
Trap4
Trap5
Trap6
Trap7
Gates
Gate1
Gate2
Gate3
Gate4
Final Gate
Win
win pl1
win pl2
win pl3
win pl4
win pl5
win pl6
Dead
dead pl1
dead pl2
dead pl3
dead pl4
dead pl5
dead pl6
see ally1
see ally2
see ally3
see ally4
see ally5
see ally6
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
LivesPlayer1
integer
No
3
LivesPlayer2
integer
No
3
LivesPlayer3
integer
No
3
LivesPlayer4
integer
No
3
LivesPlayer5
integer
No
3
LivesPlayer6
integer
No
3
Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Wait 2 seconds
Quest - Display to (All players) the Secret message: |cffff0000be carefull the minotaur comes from the left way!|r
Quest - Display to (All players) the Secret message: |cffff0000and now... RUUUUUUN!!!|r
Wait 5.00 seconds
Quest - Display to (All players) the Secret message: |cffffcc00The exit is in the upper right corner.|r
Wait 5.00 seconds
Quest - Display to (All players) the Secret message: |cffffcc00Then you die, you will be revive in 10 seconds.But you have only 3 lives!|r
Wait 10.00 seconds
Quest - Display to (All players) the Secret message: |cffffcc00There are many traps in the labyrinth! So watch out where you are walk.|r
m1
Events
Unit - A unit enters minotaur1 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur1 <gen>)
m1 2
Events
Unit - A unit enters minotaur1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur3 <gen>)
m2
Events
Unit - A unit enters minotaur2 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur2 <gen>)
m3
Events
Unit - A unit enters minotaur3 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur3 <gen>)
m4
Events
Unit - A unit enters minotaur4 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur4 <gen>)
m5
Events
Unit - A unit enters minotaur5 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur5 <gen>)
m6
Events
Unit - A unit enters minotaur6 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur6 <gen>)
m7
Events
Unit - A unit enters minotaur7 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur7 <gen>)
m8
Events
Unit - A unit enters minotaur8 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur8 <gen>)
m9
Events
Unit - A unit enters minotaur9 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur9 <gen>)
m10
Events
Unit - A unit enters minotaur10 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur10 <gen>)
m11
Events
Unit - A unit enters minotaur11 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur11 <gen>)
m12
Events
Unit - A unit enters minotaur12 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur12 <gen>)
m13
Events
Unit - A unit enters minotaur13 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur13 <gen>)
m14
Events
Unit - A unit enters minotaur14 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur14 <gen>)
m15
Events
Unit - A unit enters minotaur15 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur15 <gen>)
m16
Events
Unit - A unit enters
Conditions
Actions
Unit - Order to Attack-Move To . (Center of )
m17
Events
Unit - A unit enters minotaur17 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur17 <gen>)
m18
Events
Unit - A unit enters minotaur18 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur18 <gen>)
m19
Events
Unit - A unit enters minotaur19 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur19 <gen>)
m20
Events
Unit - A unit enters minotaur20 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur20 <gen>)
m21
Events
Unit - A unit enters minotaur21 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur21 <gen>)
m22
Events
Unit - A unit enters minotaur22 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur22 <gen>)
m23
Events
Unit - A unit enters minotaur23 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur23 <gen>)
m24
Events
Unit - A unit enters minotaur24 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur24 <gen>)
m25
Events
Unit - A unit enters minotaur25 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur25 <gen>)
m26
Events
Unit - A unit enters minotaur26 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur26 <gen>)
m27
Events
Unit - A unit enters minotaur27 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur27 <gen>)
m28
Events
Unit - A unit enters minotaur28 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur28 <gen>)
m29
Events
Unit - A unit enters minotaur29 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur29 <gen>)
m30
Events
Unit - A unit enters minotaur30 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur30 <gen>)
m31
Events
Unit - A unit enters minotaur31 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur31 <gen>)
m32
Events
Unit - A unit enters minotaur32 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur32 <gen>)
m33
Events
Unit - A unit enters minotaur33 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur33 <gen>)
m34
Events
Unit - A unit enters minotaur35 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur35 <gen>)
m36
Events
Unit - A unit enters minotaur36 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur36 <gen>)
m37
Events
Unit - A unit enters minotaur37 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur37 <gen>)
m38
Events
Unit - A unit enters minotaur38 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur38 <gen>)
m39
Events
Unit - A unit enters minotaur39 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur39 <gen>)
m40
Events
Unit - A unit enters minotaur40 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur40 <gen>)
m41
Events
Unit - A unit enters minotaur41 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur41 <gen>)
m42
Events
Unit - A unit enters minotaur42 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur42 <gen>)
m43
Events
Unit - A unit enters minotaur43 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur43 <gen>)
m44
Events
Unit - A unit enters minotaur44 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur44 <gen>)
m45
Events
Unit - A unit enters minotaur45 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur45 <gen>)
m46
Events
Unit - A unit enters minotaur46 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur46 <gen>)
m47
Events
Unit - A unit enters minotaur47 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur47 <gen>)
m48
Events
Unit - A unit enters minotaur48 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur48 <gen>)
m49
Events
Unit - A unit enters minotaur49 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur49 <gen>)
m50
Events
Unit - A unit enters minotaur50 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur50 <gen>)
m51
Events
Unit - A unit enters minotaur51 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur51 <gen>)
m52
Events
Unit - A unit enters minotaur52 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur52 <gen>)
m53
Events
Unit - A unit enters minotaur53 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur53 <gen>)
m54
Events
Unit - A unit enters minotaur54 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur54 <gen>)
m55
Events
Unit - A unit enters minotaur55 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur55 <gen>)
m56
Events
Unit - A unit enters minotaur56 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur56 <gen>)
m57
Events
Unit - A unit enters minotaur57 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur57 <gen>)
m58
Events
Unit - A unit enters minotaur58 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur58 <gen>)
m59
Events
Unit - A unit enters minotaur59 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur59 <gen>)
m60
Events
Unit - A unit enters minotaur60 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur60 <gen>)
m61
Events
Unit - A unit enters minotaur61 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur61 <gen>)
m62
Events
Unit - A unit enters minotaur62 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur62 <gen>)
m63
Events
Unit - A unit enters minotaur63 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur63 <gen>)
m64
Events
Unit - A unit enters minotaur64 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur64 <gen>)
m65
Events
Unit - A unit enters minotaur65 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur65 <gen>)
m66
Events
Unit - A unit enters minotaur66 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur66 <gen>)
m67
Events
Unit - A unit enters minotaur67 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur67 <gen>)
m68
Events
Unit - A unit enters minotaur68 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur68 <gen>)
m69
Events
Unit - A unit enters minotaur69 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur69 <gen>)
m70
Events
Unit - A unit enters minotaur70 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur70 <gen>)
m71
Events
Unit - A unit enters minotaur71 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur71 <gen>)
m72
Events
Unit - A unit enters minotaur72 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur72 <gen>)
m73
Events
Unit - A unit enters minotaur73 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur73 <gen>)
m74
Events
Unit - A unit enters minotaur74 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur74 <gen>)
m75
Events
Unit - A unit enters minotaur75 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur75 <gen>)
m76
Events
Unit - A unit enters minotaur76 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur76 <gen>)
m77
Events
Unit - A unit enters minotaur77 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur77 <gen>)
m78
Events
Unit - A unit enters minotaur78 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur78 <gen>)
m79
Events
Unit - A unit enters minotaur79 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur79 <gen>)
m80
Events
Unit - A unit enters minotaur80 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur80 <gen>)
m81
Events
Unit - A unit enters minotaur81 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur81 <gen>)
m82
Events
Unit - A unit enters minotaur82 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur82 <gen>)
m83
Events
Unit - A unit enters minotaur83 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur83 <gen>)
m84
Events
Unit - A unit enters minotaur84 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur84 <gen>)
m85
Events
Unit - A unit enters minotaur85 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur85 <gen>)
m86
Events
Unit - A unit enters minotaur86 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur86 <gen>)
m87
Events
Unit - A unit enters minotaur87 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur87 <gen>)
m88
Events
Unit - A unit enters minotaur88 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur88 <gen>)
m89
Events
Unit - A unit enters minotaur89 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur89 <gen>)
m90
Events
Unit - A unit enters minotaur90 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur90 <gen>)
m91
Events
Unit - A unit enters minotaur91 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur91 <gen>)
m92
Events
Unit - A unit enters minotaur92 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur92 <gen>)
m93
Events
Unit - A unit enters minotaur93 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur93 <gen>)
m94
Events
Unit - A unit enters minotaur94 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur94 <gen>)
m95
Events
Unit - A unit enters minotaur95 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur95 <gen>)
m96
Events
Unit - A unit enters minotaur96 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur96 <gen>)
m97
Events
Unit - A unit enters minotaur97 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur97 <gen>)
m98
Events
Unit - A unit enters minotaur98 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur98 <gen>)
m99
Events
Unit - A unit enters minotaur99 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur99 <gen>)
m100
Events
Unit - A unit enters minotaur100 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur100 <gen>)
m101
Events
Unit - A unit enters minotaur101 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur101 <gen>)
m102
Events
Unit - A unit enters minotaur102 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur102 <gen>)
m103
Events
Unit - A unit enters minotaur103 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur103 <gen>)
m104
Events
Unit - A unit enters minotaur104 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur105 <gen>)
m105
Events
Unit - A unit enters minotaur105 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur105 <gen>)
m106
Events
Unit - A unit enters minotaur106 <gen>
Conditions
Actions
Unit - Order |c00822323The Minotuar|r 0006 <gen> to Attack-Move To . (Center of minotaur106 <gen>)
Music
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Sound - Play aleins1 <gen>
Sound - Stop music Immediately
Trap1
Events
Unit - A unit enters you_are_dead1 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Trap2
Events
Unit - A unit enters you_are_dead2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Trap3
Events
Unit - A unit enters you_are_dead3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Trap4
Events
Unit - A unit enters you_are_dead4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Trap5
Events
Unit - A unit enters you_are_dead5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Trap6
Events
Unit - A unit enters you_are_dead6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Trap7
Events
Unit - A unit enters you_are_dead7 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
Unit - Kill (Triggering unit)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Gate1
Events
Unit - A unit enters gate1 <gen>
Conditions
Actions
Destructible - Open Gate 0001 <gen>
Gate2
Events
Unit - A unit enters gate3 <gen>
Conditions
Actions
Destructible - Close Gate 0001 <gen>
Gate3
Events
Unit - A unit enters gate2 <gen>
Conditions
Actions
Destructible - Open Gate 0002 <gen>
Gate4
Events
Unit - A unit enters gate4 <gen>
Conditions
Actions
Destructible - Close Gate 0002 <gen>
Final Gate
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0000 <gen>
win pl1
Events
Unit - A unit enters win <gen>
Conditions
(Triggering unit) Equal to Maiden 0002 <gen>
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Quest - Display to (All players) the Secret message: (Name of Player 1 (Red))
Quest - Display to (All players) the Secret message: has find the exit!
Player - For Player 1 (Red) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 1 (Red) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 1 (Red) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 1 (Red) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 1 (Red) , turn Shared vision On toward Player 6 (Orange)
win pl2
Events
Unit - A unit enters win <gen>
Conditions
(Triggering unit) Equal to Maiden 0007 <gen>
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Quest - Display to (All players) the Secret message: (Name of Player 2 (Blue))
Quest - Display to (All players) the Secret message: has find the exit!
Player - For Player 2 (Blue) , turn Shared vision On toward Player 1 (Red)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 6 (Orange)
win pl3
Events
Unit - A unit enters win <gen>
Conditions
(Triggering unit) Equal to Maiden 0009 <gen>
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Quest - Display to (All players) the Secret message: (Name of Player 3 (Teal))
Quest - Display to (All players) the Secret message: has find the exit!
Player - For Player 3 (Teal) , turn Shared vision On toward Player 1 (Red)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 6 (Orange)
win pl4
Events
Unit - A unit enters win <gen>
Conditions
(Triggering unit) Equal to Maiden 0010 <gen>
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Quest - Display to (All players) the Secret message: (Name of Player 4 (Purple))
Quest - Display to (All players) the Secret message: has find the exit!
Player - For Player 4 (Purple) , turn Shared vision On toward Player 1 (Red)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 6 (Orange)
win pl5
Events
Unit - A unit enters win <gen>
Conditions
(Triggering unit) Equal to Maiden 0011 <gen>
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Quest - Display to (All players) the Secret message: (Name of Player 5 (Yellow))
Quest - Display to (All players) the Secret message: has find the exit!
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 1 (Red)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 6 (Orange)
win pl6
Events
Unit - A unit enters win <gen>
Conditions
(Triggering unit) Equal to Maiden 0012 <gen>
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Quest - Display to (All players) the Secret message: (Name of Player 6 (Orange))
Quest - Display to (All players) the Secret message: has find the exit!
Player - For Player 6 (Orange) , turn Shared vision On toward Player 1 (Red)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 5 (Yellow)
dead pl1
Events
Unit - Maiden 0002 <gen> Dies
Conditions
LivesPlayer1 Greater than 0
Actions
Wait 10.00 seconds
Set Variable Set LivesPlayer1 = (LivesPlayer1 - 1)
Hero - Instantly revive Maiden 0002 <gen> at (Center of (Playable map area)) , Hide revival graphics
dead pl2
Events
Unit - Maiden 0007 <gen> Dies
Conditions
LivesPlayer2 Greater than 0
Actions
Wait 10.00 seconds
Set Variable Set LivesPlayer2 = (LivesPlayer2 - 1)
Hero - Instantly revive Maiden 0007 <gen> at (Center of (Playable map area)) , Hide revival graphics
dead pl3
Events
Unit - Maiden 0009 <gen> Dies
Conditions
LivesPlayer3 Greater than 0
Actions
Wait 10.00 seconds
Set Variable Set LivesPlayer3 = (LivesPlayer3 - 1)
Hero - Instantly revive Maiden 0009 <gen> at (Center of (Playable map area)) , Hide revival graphics
dead pl4
Events
Unit - Maiden 0010 <gen> Dies
Conditions
LivesPlayer4 Greater than 0
Actions
Wait 10.00 seconds
Set Variable Set LivesPlayer4 = (LivesPlayer4 - 1)
Hero - Instantly revive Maiden 0010 <gen> at (Center of (Playable map area)) , Hide revival graphics
dead pl5
Events
Unit - Maiden 0002 <gen> Dies
Conditions
LivesPlayer5 Greater than 0
Actions
Wait 10.00 seconds
Set Variable Set LivesPlayer5 = (LivesPlayer5 - 1)
Hero - Instantly revive Maiden 0011 <gen> at (Center of (Playable map area)) , Hide revival graphics
dead pl6
Events
Unit - Maiden 0012 <gen> Dies
Conditions
LivesPlayer6 Greater than 0
Actions
Wait 10.00 seconds
Set Variable Set LivesPlayer6 = (LivesPlayer6 - 1)
Hero - Instantly revive Maiden 0012 <gen> at (Center of (Playable map area)) , Hide revival graphics
see ally1
Events
Unit - Maiden 0002 <gen> Dies
Conditions
LivesPlayer1 Equal to 0
Actions
Quest - Display to (All players) the Secret message: (Name of Player 1 (Red))
Quest - Display to (All players) the Secret message: has lost all lives!
Player - For Player 1 (Red) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 1 (Red) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 1 (Red) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 1 (Red) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 1 (Red) , turn Shared vision On toward Player 6 (Orange)
see ally2
Events
Unit - Maiden 0007 <gen> Dies
Conditions
LivesPlayer2 Equal to 0
Actions
Quest - Display to (All players) the Secret message: (Name of Player 2 (Blue))
Quest - Display to (All players) the Secret message: has lost all lives!
Player - For Player 2 (Blue) , turn Shared vision On toward Player 1 (Red)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 2 (Blue) , turn Shared vision On toward Player 6 (Orange)
see ally3
Events
Unit - Maiden 0009 <gen> Dies
Conditions
LivesPlayer3 Equal to 0
Actions
Quest - Display to (All players) the Secret message: (Name of Player 3 (Teal))
Quest - Display to (All players) the Secret message: has lost all lives!
Player - For Player 3 (Teal) , turn Shared vision On toward Player 1 (Red)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 3 (Teal) , turn Shared vision On toward Player 6 (Orange)
see ally4
Events
Unit - Maiden 0010 <gen> Dies
Conditions
LivesPlayer4 Equal to 0
Actions
Quest - Display to (All players) the Secret message: (Name of Player 4 (Purple))
Quest - Display to (All players) the Secret message: has lost all lives!
Player - For Player 4 (Purple) , turn Shared vision On toward Player 1 (Red)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 5 (Yellow)
Player - For Player 4 (Purple) , turn Shared vision On toward Player 6 (Orange)
see ally5
Events
Unit - Maiden 0011 <gen> Dies
Conditions
LivesPlayer5 Equal to 0
Actions
Quest - Display to (All players) the Secret message: (Name of Player 5 (Yellow))
Quest - Display to (All players) the Secret message: has lost all lives!
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 1 (Red)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 5 (Yellow) , turn Shared vision On toward Player 6 (Orange)
see ally6
Events
Unit - Maiden 0012 <gen> Dies
Conditions
LivesPlayer6 Equal to 0
Actions
Quest - Display to (All players) the Secret message: (Name of Player 6 (Orange))
Quest - Display to (All players) the Secret message: has lost all lives!
Player - For Player 6 (Orange) , turn Shared vision On toward Player 1 (Red)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 2 (Blue)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 3 (Teal)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 4 (Purple)
Player - For Player 6 (Orange) , turn Shared vision On toward Player 5 (Yellow)
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