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Triggers
The Mines of Moria.w3x
Variables
Initialization
Setting Up Stuff
Starting Movie
In the Mines
Gollum Follow
Gollum Refollow
Gollum Found
Surround Fellowship
Balrog Follows
Leave Moria
Gandalf Confronts Balrog
Finish Duel
Keep Gandalf Alive
Die
Switches
Switch 1
Switch 2
Switch 3
Switch 4
Switch 5
Switch 6
Footswitch 1
Footswitch 2
Footswitch 3
Footswitch 4
Kill Footswitch 1
Kill Footswitch 2
Kill Footswitch 3
Kill Footswitch 4
Open Secret Room
Balin's Tomb
Gimli Sees Balin
Start Gimli Sees Balin
Gimli Moans
Gandalf Picks Up Book
They are Coming
Check Gate
Fight Fight Fight
Keep in Tomb
Orc Army
Orc Pursuit
Army Runs Out
Pursuit Runs Out
Troll Comes
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Army
timer
No
music
sound
No
pursuit
timer
No
Troll
timer
No
yes
button
No
Setting Up Stuff
Events
Map initialization
Conditions
Actions
Unit - Hide Flame of Udûn 0021 <gen>
Game - Set the time of day to 20.00
Game - Turn the day/night cycle Off
Destructible - Kill Long Stone Bridge 0224 <gen>
Destructible - Kill Short Stone Bridge 0226 <gen>
Destructible - Open Gate 0069 <gen>
Destructible - Make Rolling Stone Door 0055 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0139 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0142 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0143 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0160 <gen> Invulnerable
Destructible - Make Gate 0141 <gen> Invulnerable
Destructible - Make Gate 0248 <gen> Invulnerable
Destructible - Make Gate 0272 <gen> Invulnerable
Destructible - Make Gate 0276 <gen> Invulnerable
Destructible - Hide Foot Switch 0271 <gen>
Wait 2.00 seconds
Unit - Hide Goblin 0125 <gen>
Unit - Hide Goblin Marksman 0128 <gen>
Unit - Hide Goblin 0126 <gen>
Unit - Hide Goblin 0127 <gen>
Trigger - Run Starting_Movie <gen> (checking conditions)
Starting Movie
Events
Conditions
Actions
Camera - . Apply . gg_cam_Enter_the_Mines for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines for Player 12 (Brown) over 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Dwarf of Erebor 0014 <gen> face Grey Wizard 0011 <gen> over 2.50 seconds
Unit - Make Ringbearer 0017 <gen> face Grey Wizard 0011 <gen> over 1.50 seconds
Unit - Make Son of Hamfast 0007 <gen> face Grey Wizard 0011 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display We now have but one choice. We must face the long, dark, of Moria. . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Unit - Order Grey Wizard 0011 <gen> to Move To . (Center of Gandalf_Walks <gen>)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display Be on your guard. There are older, and fouler things than Orcs in the deep places of the world. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 9 (Gray) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 10 (Light Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Enter_the_Mines_Normal for Player 12 (Brown) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Gollum Follow
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Entering unit) Equal to Ringbearer 0017 <gen>
Actions
Unit - Order to Follow . Ringbearer 0017 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on Gollum_Refollow <gen>
Gollum Refollow
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Order to Follow . Ringbearer 0017 <gen>
Gollum Found
Events
Unit - Is attacked
Conditions
Actions
Unit - Hide
Game - Display to (All players) the text: Gollum was found! 100 gold added to the one responsible for scaring him off!
Player - Add 100 to (Owner of (Attacking unit)) . Current gold
Wait 30.00 seconds
Unit - Unhide
Unit - Order to Follow . Ringbearer 0017 <gen>
Surround Fellowship
Events
Unit - A unit comes within 256 of Grey Wizard 0011 <gen>
Conditions
((Triggering unit) belongs to an enemy of Player 9 (Gray).) Equal to True
(Region_034 <gen> contains Grey Wizard 0011 <gen>) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 10 (Light Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 9 (Gray) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 12 (Brown) over 3.00 seconds
Unit - Move Captain of Gondor 0016 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Dwarf of Erebor 0014 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Grey Wizard 0011 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Prince of Mirkwood 0013 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Ranger of the North 0009 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Ringbearer 0017 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Son of Hamfast 0007 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Son of Paladin 0019 <gen> instantly to (Random point in Region_035 <gen>)
Unit - Move Son of Saradoc 0020 <gen> instantly to (Random point in Region_035 <gen>)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Goblin) and do (Move (Picked unit) instantly to (Random point in Region_037 <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Goblin) and do (Move (Picked unit) instantly to (Random point in Region_036 <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Goblin) and do (Move (Picked unit) instantly to (Random point in Region_039 <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Picked unit) to Hold Position.)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True)) and do (Order (Picked unit) to Hold Position.)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 12 (Brown) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 9 (Gray) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_010_Copy for Player 10 (Light Blue) over 4.00 seconds
Unit - Move Flame of Udûn 0021 <gen> instantly to (Center of Region_040 <gen>) , facing 0.00 degrees
Unit - Order Flame of Udûn 0021 <gen> to Attack . Grey Wizard 0011 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Goblin) and do (Order (Picked unit) to Move To.(Center of Region_041 <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Goblin) and do (Order (Picked unit) to Move To.(Center of Region_033 <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Goblin) and do (Order (Picked unit) to Move To.(Center of Region_031 <gen>))
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Goblin Marksman) and do (Order (Picked unit) to Move To.(Center of The_Chamber_of_Mazarbul <gen>))
Balrog Follows
Events
Unit - A unit enters Region_022 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Grey Wizard 0011 <gen> instantly to (Center of Region_022 <gen>) , facing (Center of Region_024 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 12 (Brown) over 2.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display On to the Bridge! Fly! . Modify duration: Add 0 seconds and Wait
Unit - Order Captain of Gondor 0016 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Dwarf of Erebor 0014 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Prince of Mirkwood 0013 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Ranger of the North 0009 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Ringbearer 0017 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Son of Hamfast 0007 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Son of Paladin 0019 <gen> to Move To . (Center of Region_029 <gen>)
Unit - Order Son of Saradoc 0020 <gen> to Move To . (Center of Region_029 <gen>)
Wait 3.00 seconds
Unit - Move Flame of Udûn 0021 <gen> instantly to (Center of Region_042 <gen>)
Unit - Unhide Flame of Udûn 0021 <gen>
Unit - Order Flame of Udûn 0021 <gen> to Move To . (Center of Region_023 <gen>)
Wait 1.50 seconds
Unit - Order Flame of Udûn 0021 <gen> to Hold Position .
Unit - Make Grey Wizard 0011 <gen> face Flame of Udûn 0021 <gen> over 2.00 seconds
Animation - Play Flame of Udûn 0021 <gen> 's Stand Victory animation
Wait 4.00 seconds
Unit - Order Grey Wizard 0011 <gen> to Move To . (Center of Region_024 <gen>)
Unit - Order Flame of Udûn 0021 <gen> to Attack . Grey Wizard 0011 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 2.00 seconds
Leave Moria
Events
Unit - A unit enters Region_020 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Gandalf Confronts Balrog
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Triggering unit) Equal to Grey Wizard 0011 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 12 (Brown) over 5.00 seconds
Unit - Move Flame of Udûn 0021 <gen> instantly to (Center of Region_045 <gen>)
Unit - Order Flame of Udûn 0021 <gen> to Move To . (Center of Region_021 <gen>)
Unit - Order Grey Wizard 0011 <gen> to Move To . (Center of Region_024 <gen>)
Wait 4.00 seconds
Unit - Order Grey Wizard 0011 <gen> to Hold Position .
Unit - Order Flame of Udûn 0021 <gen> to Hold Position .
Unit - Make Flame of Udûn 0021 <gen> face Grey Wizard 0011 <gen> over 2.00 seconds
Unit - Make Grey Wizard 0011 <gen> face 180.00 over 2.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display You cannot pass! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display I am a servant of the Secret Fire, wielder of the Flame of Anor! The Dark Fire will not avail you, Flame of Udun! . Modify duration: Add 0.00 seconds and Wait
Wait 4.00 seconds
Unit - Order Flame of Udûn 0021 <gen> to Attack . Grey Wizard 0011 <gen>
Unit - Set life of Grey Wizard 0011 <gen> to 100 %
Unit - Remove "Naur En Edraith Ammen!" from Grey Wizard 0011 <gen>
Unit - Remove Blinding Light from Grey Wizard 0011 <gen>
Unit - Remove Kindle from Grey Wizard 0011 <gen>
Unit - Add Glamdring's Gleam to Grey Wizard 0011 <gen>
Unit - Add Drain Power to Grey Wizard 0011 <gen>
Unit - Add Light of the Maiar to Grey Wizard 0011 <gen>
Hero - Learn skill for Grey Wizard 0011 <gen> : Light of the Maiar
Hero - Learn skill for Grey Wizard 0011 <gen> : Drain Power
Unit - Set level of Glamdring's Gleam for Grey Wizard 0011 <gen> to 3
Unit - Set level of Drain Power for Grey Wizard 0011 <gen> to 3
Unit - Set level of Light of the Maiar for Grey Wizard 0011 <gen> to 3
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Finish_Duel <gen>
Finish Duel
Events
Unit - Flame of Udûn 0021 <gen> 's life becomes Less than or equal to 100.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Flame of Udûn 0021 <gen> to 100 %
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Captain of Gondor 0016 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Dwarf of Erebor 0014 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Prince of Mirkwood 0013 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Ranger of the North 0009 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Ringbearer 0017 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Son of Hamfast 0007 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Son of Paladin 0019 <gen> instantly to (Center of Region_029 <gen>)
Unit - Move Son of Saradoc 0020 <gen> instantly to (Center of Region_029 <gen>)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True)) and do (Order (Picked unit) to Hold Position.)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 9 (Gray) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 12 (Brown) over 5.00 seconds
Unit - Order Flame of Udûn 0021 <gen> to Move To . (Center of Region_021 <gen>)
Wait 2 seconds
Unit - Order Flame of Udûn 0021 <gen> to Hold Position .
Unit - Make Flame of Udûn 0021 <gen> face Grey Wizard 0011 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display Go back to the shadow! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display You shall not pass!!! . Modify duration: Add 0 seconds and Wait
Unit - Order Flame of Udûn 0021 <gen> to Attack . Grey Wizard 0011 <gen>
Wait 1.00 seconds
Destructible - Kill Long Natural Bridge 0159 <gen>
Unit - Kill Flame of Udûn 0021 <gen>
Wait 4.00 seconds
Unit - Kill Grey Wizard 0011 <gen>
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on Leave_Moria <gen>
Keep Gandalf Alive
Events
Unit - Grey Wizard 0011 <gen> 's life becomes Less than or equal to 70.00
Conditions
Actions
Unit - Set life of Grey Wizard 0011 <gen> to 70.00
Die
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
Actions
Wait 2.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Dying unit)) Current gold) Greater than 0
Then - Actions
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Hide revival graphics
Game - Display to (Player group((Owner of (Dying unit)))) the text: You are revived at the cost of your gold.
Else - Actions
Game - Defeat (Owner of (Dying unit)) with the message: Your spirit passes beyond the Grey Havens....
Switch 1
Events
Destructible - Lever 0068 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0055 <gen>
Switch 2
Events
Destructible - Lever 0140 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0139 <gen>
Switch 3
Events
Destructible - Lever 0144 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0142 <gen>
Switch 4
Events
Destructible - Lever 0145 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0143 <gen>
Switch 5
Events
Destructible - Lever 0225 <gen> dies
Conditions
Actions
Destructible - Resurrect Long Stone Bridge 0224 <gen> with (Max life of Long Stone Bridge 0224 <gen>) life and Show birth animation
Switch 6
Events
Destructible - Lever 0227 <gen> dies
Conditions
Actions
Destructible - Resurrect Short Stone Bridge 0226 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Footswitch 1
Events
Destructible - Foot Switch 0223 <gen> dies
Conditions
Actions
Destructible - Open Rolling Stone Door 0160 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_054 <gen>) for 1 seconds
Footswitch 2
Events
Destructible - Foot Switch 0247 <gen> dies
Conditions
Actions
Destructible - Open Gate 0272 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_053 <gen>) for 1 seconds
Footswitch 3
Events
Destructible - Foot Switch 0273 <gen> dies
Conditions
Actions
Destructible - Show Foot Switch 0271 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_051 <gen>) for 1 seconds
Footswitch 4
Events
Destructible - Foot Switch 0271 <gen> dies
Conditions
Actions
Destructible - Open Gate 0248 <gen>
Cinematic - Ping minimap for (All players) at (Center of Region_052 <gen>) for 1 seconds
Kill Footswitch 1
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0223 <gen>
Kill Footswitch 2
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0247 <gen>
Kill Footswitch 3
Events
Unit - A unit enters Region_052 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0273 <gen>
Kill Footswitch 4
Events
Unit - A unit enters Region_051 <gen>
Conditions
Actions
Destructible - Kill Foot Switch 0271 <gen>
Open Secret Room
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Entering unit) has an item of type Moon Key) Equal to True
Actions
Destructible - Open Gate 0276 <gen>
Item - Remove (Item carried by (Entering unit) of type Moon Key)
Trigger - Turn off (This trigger)
Gimli Sees Balin
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 9 (Gray) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 10 (Light Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Looking_out_the_Tomb for Player 12 (Brown) over 3.00 seconds
Unit - Move Dwarf of Erebor 0014 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Grey Wizard 0011 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Ringbearer 0017 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Son of Hamfast 0007 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Ranger of the North 0009 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Prince of Mirkwood 0013 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Captain of Gondor 0016 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Son of Paladin 0019 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Move Son of Saradoc 0020 <gen> instantly to (Random point in Region_015 <gen>)
Unit - Order Dwarf of Erebor 0014 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Grey Wizard 0011 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Ringbearer 0017 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Son of Hamfast 0007 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Ranger of the North 0009 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Prince of Mirkwood 0013 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Captain of Gondor 0016 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Son of Paladin 0019 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Son of Saradoc 0020 <gen> to Move To . (Random point in Region_046 <gen>)
Wait 1.00 seconds
Unit - Order Dwarf of Erebor 0014 <gen> to Move To . (Random point in Region_047 <gen>)
Unit - Order Grey Wizard 0011 <gen> to Move To . (Random point in Region_048 <gen>)
Unit - Order Ringbearer 0017 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Son of Hamfast 0007 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Ranger of the North 0009 <gen> to Move To . (Random point in Move_in <gen>)
Unit - Order Prince of Mirkwood 0013 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Captain of Gondor 0016 <gen> to Move To . (Random point in Move_in_2 <gen>)
Unit - Order Son of Paladin 0019 <gen> to Move To . (Random point in Region_046 <gen>)
Unit - Order Son of Saradoc 0020 <gen> to Move To . (Random point in Region_046 <gen>)
Trigger - Turn off (This trigger)
Start Gimli Sees Balin
Events
Unit - A unit enters Gimli_looks_into_Chamber <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Run Gimli_Sees_Balin <gen> (checking conditions)
Trigger - Turn off (This trigger)
Gimli Moans
Events
Unit - A unit enters The_Chamber_of_Mazarbul <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dwarf of Erebor
Actions
Wait 2 seconds
Unit - Make Dwarf of Erebor 0014 <gen> face (Center of Balins_Tomb <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Dwarf of Erebor 0014 <gen> named Gimli : Play No sound and display Oh, no.... . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Trigger - Run Gandalf_Picks_Up_Book <gen> (checking conditions)
Trigger - Turn off (This trigger)
Gandalf Picks Up Book
Events
Conditions
Actions
Wait 2.00 seconds
Unit - Make Grey Wizard 0011 <gen> face (Center of Balins_Tomb <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display "Hear lies Balin son of Fundin." He is dead then. It's as I've feared. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 1.00 seconds
Unit - Order Grey Wizard 0011 <gen> to Move To . (Center of The_Book_of_Mazarbul <gen>)
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_In_the_Tomb_Talking for Player 12 (Brown) over 2.00 seconds
Wait 2.00 seconds
Hero - Give gg_item_I000_0015 to Grey Wizard 0011 <gen>
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display Look at this! It appears to be a book of Records.... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display "They have taken the second hall.....we have barred the gates but cannot hold them for long....the ground shakes...drums, drums, in the deep......we cannot get out......they are coming--" . Modify duration: Add 14.00 seconds and Wait
Wait 11.00 seconds
Trigger - Run They_are_Coming <gen> (checking conditions)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
They are Coming
Events
Conditions
Actions
Unit - Create 10 . Goblin for Player 11 (Dark Green) at (Center of The_Orcs_are_coming <gen>) facing Default building facing degrees
Unit - Create 10 . Goblin for Player 11 (Dark Green) at (Center of More_Orcs_are_coming <gen>) facing Default building facing degrees
Unit - Create 10 . Goblin for Player 11 (Dark Green) at (Center of Even_more_Orcs_are_coming <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_They_are_coming for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_They_are_coming for Player 12 (Brown) over 2.00 seconds
Unit Group - Order (Units in The_Orcs_are_coming <gen>) to Attack . Gate 0069 <gen>
Unit Group - Order (Units in More_Orcs_are_coming <gen>) to Attack . Gate 0069 <gen>
Unit Group - Order (Units in Even_more_Orcs_are_coming <gen>) to Attack . Gate 0069 <gen>
Cinematic - Send transmission to (All players) from Prince of Mirkwood 0013 <gen> named Legolas : Play No sound and display Orcs! . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Captain of Gondor 0016 <gen> to Move To . (Center of They_have_a_Cave_Troll <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Captain of Gondor 0016 <gen> named Boromir : Play No sound and display They have a Cave Troll.... . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Order Captain of Gondor 0016 <gen> to Move To . (Center of Close_the_Doors <gen>)
Destructible - Close Gate 0069 <gen>
Wait 1.00 seconds
Unit - Order Captain of Gondor 0016 <gen> to Move To . (Random point in The_Chamber_of_Mazarbul <gen>)
Cinematic - Send transmission to (All players) from Ranger of the North 0009 <gen> named Aragorn : Play No sound and display Get back! And stay close to Gandalf! . Modify duration: Add 4.00 seconds and Wait
Unit - Order Ringbearer 0017 <gen> to Move To . (Position of Grey Wizard 0011 <gen>)
Unit - Order Son of Hamfast 0007 <gen> to Move To . (Position of Grey Wizard 0011 <gen>)
Unit - Order Son of Paladin 0019 <gen> to Move To . (Position of Grey Wizard 0011 <gen>)
Unit - Order Son of Saradoc 0020 <gen> to Move To . (Position of Grey Wizard 0011 <gen>)
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 9 (Gray) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 10 (Light Blue) over 4.00 seconds
Camera - . Apply . gg_cam_We_will_make_them_fear_the_Chamber_of_Mazarbul for Player 12 (Brown) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer - Start Army as a One-shot timer that will expire in 300.00 seconds
Trigger - Turn on Check_Gate <gen>
Trigger - Turn on Keep_in_Tomb <gen>
Trigger - Turn off (This trigger)
Check Gate
Events
Time - Every 5.00 seconds of game time
Conditions
(Gate 0069 <gen> is dead) Equal to False
Actions
Unit Group - Order (Units in Region_015 <gen>) to Attack . Gate 0069 <gen>
Unit Group - Order (Units in Region_016 <gen>) to Attack . Gate 0069 <gen>
Unit Group - Order (Units in Gimli_looks_into_Chamber <gen>) to Attack . Gate 0069 <gen>
Fight Fight Fight
Events
Destructible - Gate 0069 <gen> dies
Conditions
(The_Chamber_of_Mazarbul <gen> contains Dwarf of Erebor 0014 <gen>) Equal to True
Actions
Unit Group - Order (Units in Region_016 <gen>) to Move To . (Random point in Move_in <gen>)
Unit Group - Order (Units in Region_015 <gen>) to Move To . (Random point in Move_in_2 <gen>)
Countdown Timer - Start Troll as a One-shot timer that will expire in 100.00 seconds
Trigger - Turn on Orc_Army <gen>
Trigger - Turn off (This trigger)
Keep in Tomb
Events
Unit - A unit enters Region_043 <gen>
Conditions
((Entering unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Region_044 <gen>)
Orc Army
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Goblin for Player 11 (Dark Green) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Move To.(Random point in The_Chamber_of_Mazarbul <gen>))
Wait 2 seconds
Unit - Create 3 . Goblin for Player 11 (Dark Green) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_025 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of The_Chamber_of_Mazarbul <gen>))
Wait 2 seconds
Unit - Create 3 . Goblin Marksman for Player 11 (Dark Green) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_026 <gen>) and do (Order (Picked unit) to Move To.(Random point in The_Chamber_of_Mazarbul <gen>))
Wait 2 seconds
Unit - Create 3 . Goblin for Player 11 (Dark Green) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of The_Chamber_of_Mazarbul <gen>))
Orc Pursuit
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Goblin for Player 11 (Dark Green) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Attack.(Random unit from (Units owned by (Random player from (All enemies of Player 11 (Dark Green).)).)))
Wait 2 seconds
Unit - Create 3 . Goblin for Player 11 (Dark Green) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Attack.(Random unit from (Units owned by (Random player from (All enemies of Player 11 (Dark Green).)).)))
Wait 2 seconds
Unit - Create 2 . Goblin Marksman for Player 11 (Dark Green) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Attack.(Random unit from (Units owned by (Random player from (All enemies of Player 11 (Dark Green).)).)))
Wait 2 seconds
Unit - Create 3 . Goblin for Player 11 (Dark Green) at (Center of Even_more_Orcs_are_coming <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Attack.(Random unit from (Units owned by (Random player from (All enemies of Player 11 (Dark Green).)).)))
Army Runs Out
Events
Time - Army expires
Conditions
Actions
Unit - Create 3 . Goblin for Player 11 (Dark Green) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Region_027 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of The_Chamber_of_Mazarbul <gen>))
Wait 15.00 seconds
Countdown Timer - Start pursuit as a One-shot timer that will expire in 100.00 seconds
Trigger - Turn on Starting_Movie <gen>
Trigger - Turn on Orc_Pursuit <gen>
Trigger - Turn off Orc_Army <gen>
Trigger - Turn on Surround_Fellowship <gen>
Trigger - Turn off Keep_in_Tomb <gen>
Cinematic - Send transmission to (All players) from Grey Wizard 0011 <gen> named Gandalf : Play No sound and display Hurry! To the Bridge of Khazad-dum! . Modify duration: Add 1.00 seconds and Wait
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True)) and do (Play (Picked unit)'s Stand Victory animation)
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True)) and do (Reset (Picked unit)'s animation)
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