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Triggers
the lost island.w3x
Variables
Initialization
turn camera to units
cinematic mode ON
CINEMATIC
new info
unexpected things
top abbobination trap
top pit trap
bottom pit trap
the servants revenge
victory conditions
death for player 1
death for player 2
death for player 3
death for player 4
death for player 5
death for player 6
death for player 7
death for player 8
death for player 9
death for player 10
death for player 11
wins
comments
comment
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
turn camera to units
Events
Time - Elapsed game time is 1.80 seconds
Conditions
Actions
Camera - . Apply . gg_cam_the_question for Player 1 (Red) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 2 (Blue) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 3 (Teal) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 4 (Purple) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 5 (Yellow) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 6 (Orange) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 7 (Green) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 8 (Pink) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 9 (Gray) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 10 (Light Blue) over 0.10 seconds
Camera - . Apply . gg_cam_the_question for Player 11 (Dark Green) over 0.10 seconds
cinematic mode ON
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
CINEMATIC
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from ARMED TOURIST 0962 <gen> named noel : Play No sound and display hey guys the supplys are missing... . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from ARMED TOURIST 0968 <gen> named john : Play No sound and display im scared..i think THE UNDEAD TOOK IT . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from ARMED TOURIST 0966 <gen> named jorge : Play No sound and display dont be ridiculos,its probally just a wolf that bit it or something . Modify duration: Add 0 seconds and Wait
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from ARMED TOURIST 0962 <gen> named noel : Play No sound and display All i know is were stuck here on this island until we get those supplys back.undead or wolf we still gotta get those supplys . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
new info
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: remmember u only get 2 lives..
top abbobination trap
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Create 2 summoned dead for Player 12 (Brown) at (Random point in Region_001 <gen>) facing (Random point in Region_001 <gen>)
Game - Display to (All players) for 10.00 seconds the text: A player has fallen to a trap already!
top pit trap
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_004 <gen>)
bottom pit trap
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_006 <gen>)
the servants revenge
Events
Unit - the evil's servant 0728 <gen> Dies
Conditions
Actions
Unit - Create 1 the evil servant for Player 12 (Brown) at (Center of Region_014 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 the evil servant(overpowered) for Player 12 (Brown) at (Random point in Region_015 <gen>) facing (Random point in (Playable map area))
Cinematic - Send transmission to (All players) from the evil's servant 0728 <gen> named the evil servant : Play No sound and display i will get my revenge soon enough... . Modify duration: Add 1.00 seconds and Wait
death for player 1
Events
Unit - ARMED TOURIST 0962 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 1 (Red) at (Center of Region_010 <gen>) facing (Random point in (Playable map area))
death for player 2
Events
Unit - ARMED TOURIST 0963 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 2 (Blue) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 3
Events
Unit - ARMED TOURIST 0964 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 3 (Teal) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 4
Events
Unit - ARMED TOURIST 0965 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 4 (Purple) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 5
Events
Unit - ARMED TOURIST 0966 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 5 (Yellow) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 6
Events
Unit - ARMED TOURIST 0967 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 6 (Orange) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 7
Events
Unit - ARMED TOURIST 0968 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 7 (Green) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 8
Events
Unit - ARMED TOURIST 0969 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 8 (Pink) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 9
Events
Unit - ARMED TOURIST 0970 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 9 (Gray) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 10
Events
Unit - ARMED TOURIST 0971 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 10 (Light Blue) at (Random point in Region_010 <gen>) facing (Random point in (Playable map area))
death for player 11
Events
Unit - ARMED TOURIST 0972 <gen> Dies
Conditions
Actions
Unit - Create 1 ARMED TOURIST for Player 11 (Dark Green) at (Random point in Region_010 <gen>) facing (Position of (Triggering unit))
wins
Events
Unit - the lord of the dead 0727 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: you won!!!!!!!!!! only a few players can actually win this but i bet you the only 1 that made it.
DUN EDIT THIS MAP W/O MY PERMISSION ill let u edit it but tell me(whisper me)and change the map info and say "original creator angel_of_blood7" and make sure u say its UR version of this map k?
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