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Triggers
The Lordaeron Empires v2.4c.w3x
Variables
Initialization
Six am
Unlimited Gold
Promote Engineer
Promote Summoner
Revive Engineer
Revive Summoner
Demolish Building
Max Mana
Unvision Players
No Barracks
No Crypts
Return Gold Human
Return Gold Undead
Limit Units
Townhouse
Castle
Tomb Crypt
Citadel
Hero Exp
Attack Ally
War Zone
Human Unit killed
Undead Unit killed
Naga Unit killed
P1 left
P2 left
P3 left
P4 left
P5 left
P6 left
P7 left
P8 left
P9 left
P10 left
No P1
No P2
No P3
No P4
No P5
No P6
No P7
No P8
No P9
No P10
Undead Victory
Human Victory
Hero killed
Not Same Race Unit
Not Same Race Item
Invisible Ships
L T 1 and 2
L T Destroyed
U T 1 and 2
U T Destroyed
Rename N H
Naga No Vision
Food P1
Food P2
Food P3
Food P4
Food P5
Food P6
Food P7
Food P8
Food P9
Food P10
No Food P1
No Food P2
No Food P3
No Food P4
No Food P5
No Food P6
No Food P7
No Food P8
No Food P9
No Food P10
Constant Lumber
Music List
Music 1
Music 2
Music 3
Music 4
Cinematics
King 1
King 1 Copy
King 2
King 2 Copy
King 3
King 3 Copy
King 4
King 4 Copy
King End
King End Copy
King Removed
King Removed Copy
Red Off
Blue Off
Skipped Text
Extra Info
Extra Info Copy
Extra Info S
Extra Info Copy S
Troops Spawns
Second Day
Third Day
Fourth Day
Fifth Day
Sixth Day
Seventh Day
Eighth Day
Ninth Day
Tenth Day
Ship 1
Ship 2
Ship 3
Alien Spaceship
Region 25
Naga Patrol
Alien Patrol
Naga Second Day
Naga Third Day
Naga Fourth Day 1
Naga Fourth Day 2
Naga Fourth Day 3
Alien Sixth Day
War Human
War Undead
Human Patrol
Undead Patrol
Information
Quests
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Six am
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 6.00
Game - Hide creep camps on the minimap .
Unlimited Gold
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Gold Mine) and do (Actions)
Loop - Actions
Neutral Building - Set (Picked unit) to 10000 gold
Promote Engineer
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Promote Engineer
Actions
Special Effect - Create a special effect at (Position of (Learning Hero)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Unit - Replace (Learning Hero) with a Mounted Engineer using The new unit's max life and mana
Selection - Select (Last replaced unit) for (Owner of (Learning Hero))
Hero - Set (Last replaced unit) Hero-level to 1 , Hide level-up graphics
Promote Summoner
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Promote Summoner
Actions
Special Effect - Create a special effect at (Position of (Learning Hero)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Replace (Learning Hero) with a Mounted Summoner using The new unit's max life and mana
Selection - Select (Last replaced unit) for (Owner of (Learning Hero))
Hero - Set (Last replaced unit) Hero-level to 1 , Hide level-up graphics
Revive Engineer
Events
Unit - A unit Becomes revivable
Conditions
(Race of (Revivable Hero)) Equal to Human
Actions
Wait 30.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Region_000 <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Revivable Hero)) over 0 seconds
Selection - Select (Revivable Hero) for (Owner of (Revivable Hero))
Revive Summoner
Events
Unit - A unit Becomes revivable
Conditions
(Race of (Revivable Hero)) Equal to Undead
Actions
Wait 30.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Region_001 <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Revivable Hero)) over 0 seconds
Selection - Select (Revivable Hero) for (Owner of (Revivable Hero))
Demolish Building
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Demolish Building
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Researching unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit - Remove (Casting unit) from the game
Max Mana
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Engineer) and do (Actions)
Loop - Actions
Unit - Set mana of (Picked unit) to 100 %
Unit Group - Pick every unit in (Units of type Summoner) and do (Actions)
Loop - Actions
Unit - Set mana of (Picked unit) to 100 %
Unvision Players
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Make Player 11 (Dark Green) treat (Picked player) as an Ally
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Player - Make Player 12 (Brown) treat (Picked player) as an Ally
No Barracks
Events
Unit - Lordaeron Barracks 0000 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Lordaeron Castle 0003 <gen>
Unit - Remove Invulnerable (Neutral) from Lordaeron Fountain 0152 <gen>
No Crypts
Events
Unit - Undead Crypt 0117 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Black Citadel 0118 <gen>
Unit - Remove Invulnerable (Neutral) from Undead Fountain 0153 <gen>
Return Gold Human
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tent
Actions
Unit - Add Return Gold to (Constructed structure)
Return Gold Undead
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Grave
Actions
Unit - Add Return Gold to (Constructed structure)
Limit Units
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Player - Limit training of Worker to 2 for (Picked player)
Player - Limit training of Repairer to 2 for (Picked player)
Player - Limit training of Soldier to 6 for (Picked player)
Player - Limit training of Archer to 6 for (Picked player)
Player - Limit training of Mage to 6 for (Picked player)
Player - Limit training of Knight to 6 for (Picked player)
Player - Limit training of Tent to 1 for (Picked player)
Player - Limit training of Well to 1 for (Picked player)
Player - Limit training of Barracks to 1 for (Picked player)
Player - Limit training of Windmill to 1 for (Picked player)
Player - Limit training of Farmhouse to 1 for (Picked player)
Player - Limit training of Fountain to 1 for (Picked player)
Player - Limit training of Townhouse to 1 for (Picked player)
Player - Limit training of Blacksmith to 1 for (Picked player)
Player - Limit training of Stable to 1 for (Picked player)
Player - Limit training of Castle to 1 for (Picked player)
Player - Limit training of Lordaeron Flag to 2 for (Picked player)
Player - Limit training of Scout Tower to 2 for (Picked player)
Player - Limit training of Guard Tower to 10 for (Picked player)
Player - Limit training of Gate to 4 for (Picked player)
Player - Limit training of Great Gate (Upgraded) to 6 for (Picked player)
Player - Limit training of Wall to 4 for (Picked player)
Player - Limit training of Great Wall (Upgraded) to 6 for (Picked player)
Player - Limit training of Siege Engine to 1 for (Picked player)
Player - Limit training of Gryphon Rider to 1 for (Picked player)
Player - Limit training of House (Blue) to 1 for (Picked player)
Player - Limit training of House (Red) to 1 for (Picked player)
Player - Limit training of House (Purple) to 1 for (Picked player)
Player - Limit training of House (Green) to 1 for (Picked player)
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Player - Limit training of Worker to 2 for (Picked player)
Player - Limit training of Repairer to 2 for (Picked player)
Player - Limit training of Skeleton Soldier to 6 for (Picked player)
Player - Limit training of Skeleton Archer to 6 for (Picked player)
Player - Limit training of Skeleton Mage to 6 for (Picked player)
Player - Limit training of Undead Knight to 6 for (Picked player)
Player - Limit training of Grave to 1 for (Picked player)
Player - Limit training of Bone Pit to 1 for (Picked player)
Player - Limit training of Crypt to 1 for (Picked player)
Player - Limit training of Windmill to 1 for (Picked player)
Player - Limit training of Farmhouse to 1 for (Picked player)
Player - Limit training of Blood Pit to 1 for (Picked player)
Player - Limit training of Tomb Crypt to 1 for (Picked player)
Player - Limit training of Slaughterhouse to 1 for (Picked player)
Player - Limit training of Stable to 1 for (Picked player)
Player - Limit training of Citadel to 1 for (Picked player)
Player - Limit training of Undead Flag to 2 for (Picked player)
Player - Limit training of Spirit Tower to 2 for (Picked player)
Player - Limit training of Nerubian Tower to 10 for (Picked player)
Player - Limit training of Gate to 4 for (Picked player)
Player - Limit training of Great Gate (Upgraded) to 6 for (Picked player)
Player - Limit training of Wall to 4 for (Picked player)
Player - Limit training of Great Wall (Upgraded) to 6 for (Picked player)
Player - Limit training of Meat Wagon to 1 for (Picked player)
Player - Limit training of Frost Wrym to 1 for (Picked player)
Player - Limit training of House (Blue) to 1 for (Picked player)
Player - Limit training of House (Red) to 1 for (Picked player)
Player - Limit training of House (Purple) to 1 for (Picked player)
Player - Limit training of House (Green) to 1 for (Picked player)
Townhouse
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Townhouse
Actions
Player - Limit training of Worker to 3 for (Owner of (Triggering unit))
Castle
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Castle
Actions
Player - Limit training of Worker to 4 for (Owner of (Triggering unit))
Tomb Crypt
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Tomb Crypt
Actions
Player - Limit training of Worker to 3 for (Owner of (Triggering unit))
Citadel
Events
Unit - A unit Finishes an upgrade
Conditions
(Unit-type of (Triggering unit)) Equal to Citadel
Actions
Player - Limit training of Worker to 4 for (Owner of (Triggering unit))
Hero Exp
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 50.00 % experience from future kills
Attack Ally
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) belongs to an ally of (Owner of (Attacking unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
War Zone
Events
Unit - A unit Begins construction
Conditions
(Region_016 <gen> contains (Constructing structure)) Equal to True
Actions
Floating Text - Create floating text that reads You are not allowed to build close or in the Lordaeron-Undead war zone. at (Position of (Constructing structure)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Unit - Remove (Constructing structure) from the game
Human Unit killed
Events
Unit - A unit Dies
Conditions
(Race of (Killing unit)) Equal to Undead
(Race of (Dying unit)) Equal to Human
(Unit-type of (Dying unit)) Not equal to Lordaeron Tower
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Floating Text - Create floating text that reads +50 above (Dying unit) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Undead Unit killed
Events
Unit - A unit Dies
Conditions
(Race of (Killing unit)) Equal to Human
(Race of (Dying unit)) Equal to Undead
(Unit-type of (Dying unit)) Not equal to Undead Tower
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Floating Text - Create floating text that reads +50 above (Dying unit) with Z offset 0 , using font size 10 , color ( 100.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Naga Unit killed
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current lumber
Floating Text - Create floating text that reads +100 above (Dying unit) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
P1 left
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game.)
P2 left
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game.)
P3 left
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game.)
P4 left
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game.)
P5 left
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game.)
P6 left
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game.)
P7 left
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game.)
P8 left
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game.)
P9 left
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game.)
P10 left
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game.)
No P1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Engineer 0049 <gen> from the game
No P2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Engineer 0050 <gen> from the game
No P3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Engineer 0051 <gen> from the game
No P4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Engineer 0052 <gen> from the game
No P5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Engineer 0053 <gen> from the game
No P6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0147 <gen> from the game
No P7
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0148 <gen> from the game
No P8
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0149 <gen> from the game
No P9
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0150 <gen> from the game
No P10
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0151 <gen> from the game
Undead Victory
Events
Unit - Lordaeron Castle 0003 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: The Undead have defeated the Lordaeron Empire!
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Human Victory
Events
Unit - Black Citadel 0118 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: The Lordaerons have defeated the Undead Empire!
Hero killed
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Engineer
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has pwned + ((Name of (Owner of (Dying unit))) + ( ,earning + ((Name of (Owner of (Killing unit))) + 3000 gold!)))))
Player - Add 3000 to (Owner of (Killing unit)) . Current gold
Player - Add -3000 to (Owner of (Dying unit)) . Current gold
Floating Text - Create floating text that reads +3000Hero respawns in 30 seconds above (Dying unit) with Z offset 0 , using font size 10 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Summoner
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has pwned + ((Name of (Owner of (Dying unit))) + ( ,earning + ((Name of (Owner of (Killing unit))) + 3000 gold!)))))
Player - Add 3000 to (Owner of (Killing unit)) . Current gold
Player - Add -3000 to (Owner of (Dying unit)) . Current gold
Floating Text - Create floating text that reads +3000Hero respawns in 30 seconds above (Dying unit) with Z offset 0 , using font size 10 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Mounted Engineer
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has pwned + ((Name of (Owner of (Dying unit))) + ( ,earning + ((Name of (Owner of (Killing unit))) + not 1000 gold, but 10000 gold!)))))
Player - Add 10000 to (Owner of (Killing unit)) . Current gold
Player - Add -10000 to (Owner of (Dying unit)) . Current gold
Floating Text - Create floating text that reads +10000Hero respawns in 30 seconds above (Dying unit) with Z offset 0 , using font size 10 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to Mounted Summoner
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has pwned + ((Name of (Owner of (Dying unit))) + ( ,earning + ((Name of (Owner of (Killing unit))) + not 1000 gold, but 10000 gold!)))))
Player - Add 10000 to (Owner of (Killing unit)) . Current gold
Player - Add -10000 to (Owner of (Dying unit)) . Current gold
Floating Text - Create floating text that reads +10000Hero respawns in 30 seconds above (Dying unit) with Z offset 0 , using font size 10 , color ( 100.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Else - Actions
Not Same Race Unit
Events
Unit - A unit Sells a unit
Conditions
(Race of (Owner of (Buying unit))) Not equal to (Race of (Selling unit))
Actions
Floating Text - Create floating text that reads You are not allowed to purchase units from the enemy buildings. at (Position of (Buying unit)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Unit - Remove (Sold unit) from the game
Not Same Race Item
Events
Unit - A unit Sells an item (from shop)
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Buying unit))) Not equal to (Race of (Selling unit))
(Selling unit) Not equal to Item Shop 0154 <gen>
Then - Actions
Floating Text - Create floating text that reads You are not allowed to purchase vision from the enemy buildings. at (Position of (Buying unit)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Item - Remove (Sold Item)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Buying unit))) Equal to (Race of (Selling unit))
(Item-type of (Sold Item)) Equal to Lane Towers Sight
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Buying unit))) + ( has purchased the + ((Name of (Sold Item)) + !)))
Unit - Grant shared vision of Lordaeron Tower 0090 <gen> to (Owner of (Buying unit))
Unit - Grant shared vision of Lordaeron Tower 0156 <gen> to (Owner of (Buying unit))
Unit - Grant shared vision of Lordaeron Tower 0159 <gen> to (Owner of (Buying unit))
Unit - Grant shared vision of Undead Tower 0091 <gen> to (Owner of (Buying unit))
Unit - Grant shared vision of Undead Tower 0161 <gen> to (Owner of (Buying unit))
Unit - Grant shared vision of Undead Tower 0102 <gen> to (Owner of (Buying unit))
Item - Remove (Sold Item)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Buying unit))) Equal to (Race of (Selling unit))
(Item-type of (Sold Item)) Equal to All Units Vision
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Buying unit))) + ( has purchased the + ((Name of (Sold Item)) + !)))
Player - Make (Owner of (Selling unit)) treat (Owner of (Buying unit)) as an Ally with shared vision
Item - Remove (Sold Item)
Else - Actions
Invisible Ships
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Naga Shrine 0008 <gen>
Unit - Hide Naga Shrine 0010 <gen>
Unit - Hide Naga Shrine 0014 <gen>
Unit - Hide Alien Spaceship 0017 <gen>
L T 1 and 2
Events
Unit - Lordaeron Tower 0015 <gen> Dies
Unit - Lordaeron Tower 0016 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Lordaeron Barracks 0002 <gen>
Unit - Remove Invulnerable (Neutral) from Lordaeron Barracks 0004 <gen>
Unit - Remove Invulnerable (Neutral) from Lordaeron Barracks 0000 <gen>
L T Destroyed
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lordaeron Tower
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed a Lordaeron Tower.)
Player - Add 500 to (Owner of (Killing unit)) . Current lumber
Floating Text - Create floating text that reads +500 above (Dying unit) with Z offset 0 , using font size 10 , color ( 20.00 %, 20.00 %, 20.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
U T 1 and 2
Events
Unit - Undead Tower 0103 <gen> Dies
Unit - Undead Tower 0106 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Undead Crypt 0115 <gen>
Unit - Remove Invulnerable (Neutral) from Undead Crypt 0116 <gen>
Unit - Remove Invulnerable (Neutral) from Undead Crypt 0117 <gen>
U T Destroyed
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Undead Tower
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + has destroyed an Undead Tower.)
Player - Add 500 to (Owner of (Killing unit)) . Current lumber
Floating Text - Create floating text that reads +500 above (Dying unit) with Z offset 0 , using font size 10 , color ( 100.00 %, 100.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 50.00 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Rename N H
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set name of Neutral Hostile to The Naga
Naga No Vision
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make Neutral Hostile treat (Picked player) as an Enemy
Food P1
Events
Player - Player 1 (Red) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 1 (Red)
Food P2
Events
Player - Player 2 (Blue) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 2 (Blue)
Food P3
Events
Player - Player 3 (Teal) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 3 (Teal)
Food P4
Events
Player - Player 4 (Purple) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 4 (Purple)
Food P5
Events
Player - Player 5 (Yellow) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 5 (Yellow)
Food P6
Events
Player - Player 6 (Orange) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 6 (Orange)
Food P7
Events
Player - Player 7 (Green) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 7 (Green)
Food P8
Events
Player - Player 8 (Pink) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 8 (Pink)
Food P9
Events
Player - Player 9 (Gray) 's Food cap becomes Greater than or equal to 2.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 9 (Gray)
Food P10
Events
Player - Player 10 (Light Blue) 's Food cap becomes Greater than or equal to 20.00
Conditions
Actions
Player - Limit training of Tent to 0 for Player 10 (Light Blue)
No Food P1
Events
Player - Player 1 (Red) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 1 (Red)
No Food P2
Events
Player - Player 2 (Blue) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 2 (Blue)
No Food P3
Events
Player - Player 3 (Teal) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 3 (Teal)
No Food P4
Events
Player - Player 4 (Purple) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 4 (Purple)
No Food P5
Events
Player - Player 5 (Yellow) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 5 (Yellow)
No Food P6
Events
Player - Player 6 (Orange) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 6 (Orange)
No Food P7
Events
Player - Player 7 (Green) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 7 (Green)
No Food P8
Events
Player - Player 8 (Pink) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 8 (Pink)
No Food P9
Events
Player - Player 9 (Gray) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 9 (Gray)
No Food P10
Events
Player - Player 10 (Light Blue) 's Food cap becomes Less than 20.00
Conditions
Actions
Player - Limit training of Tent to 1 for Player 10 (Light Blue)
Constant Lumber
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current lumber
Music 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play Dark Victory .
Wait 45.10 seconds
Sound - Play Comradeship .
Wait 125.00 seconds
Sound - Play Night Elf 1 .
Wait 249.00 seconds
Sound - Play Night Elf 2 .
Wait 280.00 seconds
Sound - Play Night Elf 3 .
Wait 261.00 seconds
Sound - Play Night Elf X1 .
Wait 294.00 seconds
Sound - Play Heroic Victory .
Wait 54.00 seconds
Sound - Play Orc Theme .
Wait 113.00 seconds
Sound - Play Sad Mystery .
Wait 85.00 seconds
Sound - Play Arthas' Theme .
Wait 123.00 seconds
Sound - Play Tragic Confrontation .
Wait 73.00 seconds
Sound - Play Pursuit .
Wait 83.00 seconds
Sound - Play Orc X1 .
Wait 325.00 seconds
Music 2
Events
Time - Elapsed game time is 2110.00 seconds
Conditions
Actions
Sound - Play Heroic Victory .
Wait 54.00 seconds
Sound - Play Orc Theme .
Wait 113.00 seconds
Sound - Play Sad Mystery .
Wait 85.00 seconds
Sound - Play Orc X1 .
Wait 325.00 seconds
Sound - Play Night Elf 1 .
Wait 249.00 seconds
Sound - Play Night Elf 2 .
Wait 280.00 seconds
Sound - Play Night Elf 3 .
Wait 261.00 seconds
Sound - Play Night Elf X1 .
Wait 294.00 seconds
Sound - Play Comradeship .
Wait 125.00 seconds
Sound - Play Dark Victory .
Wait 76.00 seconds
Sound - Play Pursuit .
Wait 83.00 seconds
Sound - Play Tragic Confrontation .
Wait 73.00 seconds
Sound - Play Arthas' Theme .
Wait 123.00 seconds
Music 3
Events
Time - Elapsed game time is 4241.00 seconds
Conditions
Actions
Sound - Play Arthas' Theme .
Wait 123.00 seconds
Sound - Play Tragic Confrontation .
Wait 73.00 seconds
Sound - Play Pursuit .
Wait 83.00 seconds
Sound - Play Comradeship .
Wait 125.00 seconds
Sound - Play Night Elf 1 .
Wait 249.00 seconds
Sound - Play Night Elf 2 .
Wait 280.00 seconds
Sound - Play Night Elf 3 .
Wait 261.00 seconds
Sound - Play Night Elf X1 .
Wait 294.00 seconds
Sound - Play Heroic Victory .
Wait 54.00 seconds
Sound - Play Orc Theme .
Wait 113.00 seconds
Sound - Play Sad Mystery .
Wait 85.00 seconds
Sound - Play Orc X1 .
Wait 325.00 seconds
Sound - Play Dark Victory .
Wait 76.00 seconds
Music 4
Events
Time - Elapsed game time is 6372.00 seconds
Conditions
Actions
Sound - Play Night Elf 1 .
Wait 249.00 seconds
Sound - Play Night Elf 2 .
Wait 280.00 seconds
Sound - Play Night Elf 3 .
Wait 261.00 seconds
Sound - Play Night Elf X1 .
Wait 294.00 seconds
Sound - Play Heroic Victory .
Wait 54.00 seconds
Sound - Play Orc Theme .
Wait 113.00 seconds
Sound - Play Sad Mystery .
Wait 85.00 seconds
Sound - Play Orc X1 .
Wait 325.00 seconds
Sound - Play Arthas' Theme .
Wait 123.00 seconds
Sound - Play Tragic Confrontation .
Wait 73.00 seconds
Sound - Play Pursuit .
Wait 83.00 seconds
Sound - Play Dark Victory .
Wait 76.00 seconds
Sound - Play Comradeship .
Wait 125.00 seconds
King 1
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All allies of Player 1 (Red).)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 2.00 seconds
Cinematic - Send transmission to (All allies of Player 1 (Red).) from King Lordaeron 0007 <gen> named King Lordaeron : Play No sound and display Greetings, my fellow Engineers of Lordaeron. I have gathered you here for an important mission, that is to build your own Empire, starting just from a Tent. . Modify duration: Set to 10.00 seconds and Don't wait
King 1 Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All allies of Player 6 (Orange).)
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 2.00 seconds
Cinematic - Send transmission to (All allies of Player 6 (Orange).) from Lich King 0093 <gen> named Lich King : Play No sound and display Greetings, my fellow Summoners of the Undead. I have summoned you here for an important mission, that is to summon your own Empire, starting just from a Grave. . Modify duration: Set to 10.00 seconds and Don't wait
King 2
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Cinematic - Send transmission to (All allies of Player 1 (Red).) from King Lordaeron 0007 <gen> named King Lordaeron : Play No sound and display The Undead are going to attack this city soon, approximately on the fourth day at dawn. Beware of the powerful Naga that currently roam the wilderness. . Modify duration: Set to 10.00 seconds and Don't wait
King 2 Copy
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Cinematic - Send transmission to (All allies of Player 6 (Orange).) from Lich King 0093 <gen> named Lich King : Play No sound and display The Lordaerons are going to attack this city soon, approximately on the fourth day at dawn. Beware of the powerful Naga that currently roam the wilderness. . Modify duration: Set to 10.00 seconds and Don't wait
King 3
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Cinematic - Send transmission to (All allies of Player 1 (Red).) from King Lordaeron 0007 <gen> named King Lordaeron : Play No sound and display Here are my only instruction to you: Go to any of the Gold Mines visible on the minimap and start building a Tent there. Build more buildings by meeting their requirements. Finally, before the fourth day at dawn please send troops and repairers to this city for defence. The repairers can repair all buildings. . Modify duration: Set to 15.00 seconds and Don't wait
King 3 Copy
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Cinematic - Send transmission to (All allies of Player 6 (Orange).) from Lich King 0093 <gen> named Lich King : Play No sound and display Here are my only instruction to you: Go to any of the Gold Mines visible on the minimap and start building a Grave there. Build more buildings by meeting their requirements. Finally, before the fourth day at dawn please send troops and repairers to this city for defence. The repairers can repair all buildings. . Modify duration: Set to 15.00 seconds and Don't wait
King 4
Events
Time - Elapsed game time is 37.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Cinematic - Send transmission to (All allies of Player 1 (Red).) from King Lordaeron 0007 <gen> named King Lordaeron : Play No sound and display Now go and build your Empire! Defend the Lordaeron Castle and destroy the Undead's Black Citadel for victory! For Lordaeron! . Modify duration: Set to 8.00 seconds and Don't wait
King 4 Copy
Events
Time - Elapsed game time is 37.00 seconds
Conditions
Actions
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Cinematic - Send transmission to (All allies of Player 6 (Orange).) from Lich King 0093 <gen> named Lich King : Play No sound and display Now go and summon your Empire! Defend the Black Citadel and destroy the Lordaeron Castle for victory! For the Undead! . Modify duration: Set to 8.00 seconds and Don't wait
King End
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All allies of Player 1 (Red).)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 2.00 seconds
Selection - Select Engineer 0049 <gen> for Player 1 (Red)
Selection - Select Engineer 0050 <gen> for Player 2 (Blue)
Selection - Select Engineer 0051 <gen> for Player 3 (Teal)
Selection - Select Engineer 0052 <gen> for Player 4 (Purple)
Selection - Select Engineer 0053 <gen> for Player 5 (Yellow)
King End Copy
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All allies of Player 6 (Orange).)
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 2.00 seconds
Selection - Select Summoner 0147 <gen> for Player 6 (Orange)
Selection - Select Summoner 0148 <gen> for Player 7 (Green)
Selection - Select Summoner 0149 <gen> for Player 8 (Pink)
Selection - Select Summoner 0150 <gen> for Player 9 (Gray)
Selection - Select Summoner 0151 <gen> for Player 10 (Light Blue)
King Removed
Events
Time - Elapsed game time is 46.00 seconds
Conditions
Actions
Unit - Make King Lordaeron 0007 <gen> face Lordaeron Castle 0003 <gen> over 0.50 seconds
Wait 1.00 seconds
Unit - Remove King Lordaeron 0007 <gen> from the game
Trigger - Turn off Blue_Off <gen>
Trigger - Turn off Red_Off <gen>
King Removed Copy
Events
Time - Elapsed game time is 46.00 seconds
Conditions
Actions
Unit - Make Lich King 0093 <gen> face Black Citadel 0118 <gen> over 0.50 seconds
Wait 1.00 seconds
Unit - Remove Lich King 0093 <gen> from the game
Red Off
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn off King_1 <gen>
Trigger - Turn off King_1_Copy <gen>
Trigger - Turn off King_2 <gen>
Trigger - Turn off King_2_Copy <gen>
Trigger - Turn off King_3 <gen>
Trigger - Turn off King_3_Copy <gen>
Trigger - Turn off King_4 <gen>
Trigger - Turn off King_4_Copy <gen>
Trigger - Turn off King_End <gen>
Trigger - Turn off King_End_Copy <gen>
Game - Display to (All players) the text: The Cinematics have been skipped, so please look into Information (F9) on how to play the game and information of other things.
Trigger - Turn off (This trigger)
Trigger - Turn off Extra_Info <gen>
Trigger - Turn off Extra_Info_Copy <gen>
Trigger - Turn off Skipped_Text <gen>
Trigger - Turn on Extra_Info_S <gen>
Trigger - Turn on Extra_Info_Copy_S <gen>
Selection - Select Engineer 0049 <gen> for Player 1 (Red)
Selection - Select Engineer 0050 <gen> for Player 2 (Blue)
Selection - Select Engineer 0051 <gen> for Player 3 (Teal)
Selection - Select Engineer 0052 <gen> for Player 4 (Purple)
Selection - Select Engineer 0053 <gen> for Player 5 (Yellow)
Selection - Select Summoner 0147 <gen> for Player 6 (Orange)
Selection - Select Summoner 0148 <gen> for Player 7 (Green)
Selection - Select Summoner 0149 <gen> for Player 8 (Pink)
Selection - Select Summoner 0150 <gen> for Player 9 (Gray)
Selection - Select Summoner 0151 <gen> for Player 10 (Light Blue)
Blue Off
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn off King_1 <gen>
Trigger - Turn off King_1_Copy <gen>
Trigger - Turn off King_2 <gen>
Trigger - Turn off King_2_Copy <gen>
Trigger - Turn off King_3 <gen>
Trigger - Turn off King_3_Copy <gen>
Trigger - Turn off King_4 <gen>
Trigger - Turn off King_4_Copy <gen>
Trigger - Turn off King_End <gen>
Trigger - Turn off King_End_Copy <gen>
Game - Display to (All players) the text: The Cinematics have been skipped, so please look into Information (F9) on how to play the game and information of other things.
Trigger - Turn off (This trigger)
Trigger - Turn off Extra_Info <gen>
Trigger - Turn off Extra_Info_Copy <gen>
Trigger - Turn off Skipped_Text <gen>
Trigger - Turn on Extra_Info_S <gen>
Trigger - Turn on Extra_Info_Copy_S <gen>
Selection - Select Engineer 0049 <gen> for Player 1 (Red)
Selection - Select Engineer 0050 <gen> for Player 2 (Blue)
Selection - Select Engineer 0051 <gen> for Player 3 (Teal)
Selection - Select Engineer 0052 <gen> for Player 4 (Purple)
Selection - Select Engineer 0053 <gen> for Player 5 (Yellow)
Selection - Select Summoner 0147 <gen> for Player 6 (Orange)
Selection - Select Summoner 0148 <gen> for Player 7 (Green)
Selection - Select Summoner 0149 <gen> for Player 8 (Pink)
Selection - Select Summoner 0150 <gen> for Player 9 (Gray)
Selection - Select Summoner 0151 <gen> for Player 10 (Light Blue)
Skipped Text
Events
Time - Elapsed game time is 46.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If you have missed the Cinematics, you can look into Information (F9) on how to play the game and information of other things.
Extra Info
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Game - Display to (All players) the text: IMPORTANT : Please build your Tent/Grave close to both the gold mines. Do not share a base; each player must take two gold mines, not one, as it wouldn't be sufficient to survive. Also, it is encouraged to build Walls/Gates at the sloping ramp of a base.
Extra Info Copy
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Item Shop in the centre of the map is now available! Items can be bought with lumber. You cannot gather lumber from trees, only from killing the Naga or enemy units and destroying enemy towers. Get items to make your Engineer/Summoner stronger!
Extra Info S
Events
Time - Elapsed game time is 19.00 seconds
Conditions
Actions
Game - Display to (All players) the text: IMPORTANT : Please build your Tent/Grave close to both the gold mines. Do not share a base; each player must take two gold mines, not one, as it wouldn't be sufficient to survive. Also, it is encouraged to build Walls/Gates at the sloping ramp of a base.
Extra Info Copy S
Events
Time - Elapsed game time is 49.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Item Shop in the centre of the map is now available! Items can be bought with lumber. You cannot gather lumber from trees, only from killing the Naga or enemy units and destroying enemy towers. Get items to make your Engineer/Summoner stronger!
Second Day
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is the Second Day! Now the Naga starts to wander around in the wilderness from an unknown location, you should have your Fountain/Blood Pit at the ready! Continue building up your Empire...
Trigger - Turn on Naga_Second_Day <gen>
Trigger - Turn on Region_25 <gen>
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_002 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_007 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_008 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_013 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_003 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_009 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_006 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_004 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_012 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_010 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_011 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_005 <gen>)
Third Day
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Third Day has came! This time that Naga Trident will be accompanied with a Naga Siren. Get ready for real war, the fourth day is coming very soon. Please send some troops and repairers to the city!
Trigger - Turn on Naga_Third_Day <gen>
Trigger - Turn on Naga_Patrol <gen>
Trigger - Turn off Naga_Second_Day <gen>
Fourth Day
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It's the Fourth Day! The Naga will increase in numbers and still attack your Empires...did you not prepare troops and repairers at the cities? Anyway, THE WAR BETWEEN THE LORDAERONS AND THE UNDEAD BEGINS NOW!
Trigger - Turn on War_Human <gen>
Trigger - Turn on War_Undead <gen>
Trigger - Turn on Human_Patrol <gen>
Trigger - Turn on Undead_Patrol <gen>
Trigger - Turn on Naga_Fourth_Day_1 <gen>
Trigger - Turn on Naga_Fourth_Day_2 <gen>
Trigger - Turn on Naga_Fourth_Day_3 <gen>
Trigger - Turn off Naga_Third_Day <gen>
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Grant shared vision of Lordaeron Tower 0090 <gen> to (Picked player)
Unit - Grant shared vision of Lordaeron Tower 0156 <gen> to (Picked player)
Unit - Grant shared vision of Lordaeron Tower 0159 <gen> to (Picked player)
Unit - Grant shared vision of Undead Tower 0091 <gen> to (Picked player)
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Grant shared vision of Undead Tower 0091 <gen> to (Picked player)
Unit - Grant shared vision of Undead Tower 0161 <gen> to (Picked player)
Unit - Grant shared vision of Undead Tower 0102 <gen> to (Picked player)
Unit - Grant shared vision of Lordaeron Tower 0090 <gen> to (Picked player)
Unit - Create 6 . Soldier for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Create 3 . Archer for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Create 6 . Knight for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Create 3 . Mage for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
Wait 2 seconds
Unit - Create 6 . Skeleton Soldier for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Unit - Create 3 . Skeleton Archer for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Unit - Create 3 . Skeleton Mage for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Unit - Create 6 . Undead Knight for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Fifth Day
Events
Time - Elapsed game time is 1920.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Fifth Day has came! 3 Naga Shrines have been revealed at the southern shores! It seems that they're the ones responsible for all those Naga roaming the land...now more Naga are being sent inland, destroy them once and for all!
Unit - Change ownership of Naga Shrine 0008 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Naga Shrine 0010 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Naga Shrine 0014 <gen> to Neutral Hostile and Change color
Unit - Unhide Naga Shrine 0008 <gen>
Unit - Unhide Naga Shrine 0010 <gen>
Unit - Unhide Naga Shrine 0014 <gen>
Cinematic - Ping minimap for (All players) at (Position of Naga Shrine 0008 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Naga Shrine 0010 <gen>) for 5.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Naga Shrine 0014 <gen>) for 5.00 seconds
Sixth Day
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It's the Sixth Day...hmm? What's that thing that landed near the Item Shop? Uh oh, green slimy things are coming out of the big black thing, it's...it's...it's an ALIEN INVASION! Destroy the Alien Spaceship to stop them!
Unit - Change ownership of Alien Spaceship 0017 <gen> to Neutral Hostile and Change color
Unit - Unhide Alien Spaceship 0017 <gen>
Cinematic - Ping minimap for (All players) at (Position of Alien Spaceship 0017 <gen>) for 5.00 seconds
Trigger - Turn on Alien_Sixth_Day <gen>
Trigger - Turn on Alien_Patrol <gen>
Trigger - Turn off Naga_Patrol <gen>
Unit - Create 48 . Alien for Neutral Hostile at (Position of Alien Spaceship 0017 <gen>) facing 270.00 degrees
Player - Set name of Neutral Hostile to The Aliens
Seventh Day
Events
Time - Elapsed game time is 2880.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Here comes the Seventh Day! Have you destroy all the Naga Shrines and the Alien Spacship?How much is left of your bases now and your City? If you haven't destroyed the enemy city's tower yet you'd better buck up!
Eighth Day
Events
Time - Elapsed game time is 3360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Eighth Day has came! The War started long ago, you should be in your enemy's City lands or defending your City by now. Just finish the game!
Ninth Day
Events
Time - Elapsed game time is 3840.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Ninth Day is here, how is your City and Empire? It's unbelievable, a total of 1 hour and 4 minutes has passed...come on already, destroy that Lordaeron Castle/Black Citadel for once and for all!
Tenth Day
Events
Time - Elapsed game time is 4320.00 seconds
Conditions
Actions
Game - Display to (All players) the text: All of you have reached the Tenth Day! How long is your Lordaeron Castle/Black Citadel going to survive much longer? All of you better gather all the troops you can have and push all the way into the enemy's city and end the game!
Ship 1
Events
Unit - Naga Shrine 0008 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Naga Shrine at bottom left has been destroyed!
Trigger - Turn off Naga_Fourth_Day_1 <gen>
Ship 2
Events
Unit - Naga Shrine 0010 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Naga Shrine at bottom middle has been destroyed!
Trigger - Turn off Naga_Fourth_Day_2 <gen>
Ship 3
Events
Unit - Naga Shrine 0014 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Naga Shrine at bottom right has been destroyed!
Trigger - Turn off Naga_Fourth_Day_3 <gen>
Alien Spaceship
Events
Unit - Alien Spaceship 0017 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Alien Spaceship has been destroyed!
Trigger - Turn off Alien_Sixth_Day <gen>
Region 25
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_025 <gen> owned by Neutral Hostile) to Attack-Move To . (Random point in Region_026 <gen>)
Naga Patrol
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units owned by Neutral Hostile.)) to Attack-Move To . (Random point in Region_026 <gen>)
Alien Patrol
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit Group - Order (Random 1 units from (Units owned by Neutral Hostile.)) to Attack-Move To . (Random point in Region_026 <gen>)
Unit Group - Order (Random 1 units from (Units in Region_027 <gen> owned by Neutral Hostile)) to Attack-Move To . (Random point in Region_026 <gen>)
Naga Second Day
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_002 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_007 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_008 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_013 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_003 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_009 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_006 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_004 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_012 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_010 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_011 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_005 <gen>)
Naga Third Day
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_002 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_002 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_007 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_007 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_008 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_008 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_013 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_013 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_003 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_003 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_009 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_009 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_006 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_006 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_004 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_004 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_012 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_012 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_010 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_010 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_011 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_011 <gen>)
Unit - Create 1 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_005 <gen>)
Unit - Create 1 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_005 <gen>)
Naga Fourth Day 1
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_002 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_002 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_007 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_007 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_008 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_008 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_013 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_022 <gen>) facing 135.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_013 <gen>)
Naga Fourth Day 2
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_003 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_003 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_009 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_009 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_006 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_006 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_004 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_023 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_004 <gen>)
Naga Fourth Day 3
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_012 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_012 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_010 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_010 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_011 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_011 <gen>)
Unit - Create 2 . Naga Trident for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_005 <gen>)
Unit - Create 2 . Naga Siren for Neutral Hostile at (Center of Region_024 <gen>) facing 90.00 degrees
Unit - Order (Last created unit) to Move To . (Random point in Region_005 <gen>)
Alien Sixth Day
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 9 . Alien for Neutral Hostile at (Position of Alien Spaceship 0017 <gen>) facing 270.00 degrees
War Human
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of Lordaeron Fountain 0152 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Unit - Create 6 . Soldier for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Create 3 . Archer for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Create 3 . Mage for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
Unit - Create 6 . Knight for Player 11 (Dark Green) at (Center of Region_014 <gen>) facing 0.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_001 <gen>))
War Undead
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of Undead Fountain 0153 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 6 . Skeleton Soldier for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Unit - Create 3 . Skeleton Archer for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Unit - Create 3 . Skeleton Mage for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Unit - Create 6 . Undead Knight for Player 12 (Brown) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit Group - Pick every unit in (Last created unit group) and do (Order (Last created unit group) to Attack-Move To.(Center of Region_000 <gen>))
Human Patrol
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_014 <gen> owned by Player 11 (Dark Green)) to Attack-Move To . (Random point in Region_001 <gen>)
Undead Patrol
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Region_015 <gen> owned by Player 12 (Brown)) to Attack-Move To . (Random point in Region_000 <gen>)
Quests
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Instructions with the description For those who didn't get the cinematic, here's what to do in this game:-Go to any of the gold mines as seen on the minimap.-Do not share a base; each player must take two gold mines not one as it wouldn't be sufficient to survive.-Build your Tent/Grave between the two gold mines.-Use your Engineer/Summoner to mine enough gold to train/summon a Worker.-Finally, start using your Engineer/Summoner to build other buildings and more buildings by meeting their requirements! , using icon path ReplaceableTextures\CommandButtons\BTNGarithos.blp
Quest - Create a Optional quest titled Change Log with the description v1.1 - Enabled Engineer/Summoner to build some of the required buildings.v1.2 - Thoroughly reworked the troop spawning system, enabled Summoner to build some more required buildings, lowered all troops and towers' attack, increased cost of most buildings, changed Worker limit system. Added the Lordaeron and Undead Flag.v1.3 - Fixed many Undead buldings and troops and reworked troop scouts spawn.v1.4 - Fixed Well/Bone Pit and Fountain/Blood Pit, gave more limits to many buildings for control, shortened build and training times, lessened the number of war troops, fixed Mounted Engineer/Summoner, increased gold cost of basic troops by 100. Added a "painful" hero killed gold system and the Siege Engine and Meat Wagon. Lordaeron Castle, Black Citadel, Lordaeron and Undead Scout complete.v1.5 - Fixed Undead Gate and Well/Bone Pit/Fountain/Blood Pit, added new unit, the Mage and Skeleton Mage, shifted Knights and Undead Knights to be available in the Stables. Changed number of war troops and limit, added more music, shortened troop training times further and increased range of player towers from 500 to 600. Decreased Meat Wagon and Siege Engine's armour from 20 to 10 and Knights available for hire in Lordaeron Castle and Undead Knights for Black Citadel. Teleportation now becomes Mass Teleportation.The Farmhouse now have 5 upgrades!v1.6 - Fixed Well/Bone Pit/Fountain/Blood Pit again, fixed Mass teleportation. Siege Engine/Meat Wagon only damages enemy buildings, cost of All Lane Towers from the Lordaeron/Undead Scout is now 3000 from 5000 gold, Guard Towers/Nerubian Towers hitpoitns decreased from 1000 to 800 and a very special event happening on the Eighth Day. New Flying Unit: Gryphon Rider Dragon available in Castle and Frost Wrym in Citadel.v1.7 - Lowered gold cost of some buildings, reworked troops patrol system, lessened number of naga spawns, created no-backdooring triggers for the two cities, decreased Worker training times and gold cost of upgrading to Castle/Citadel.v1.8 - Lowered more costs, changed scouting troops to Naga.v1.9 - Wall not required for anything, Naga spawns reworked, Naga lowered attack and hitpoints.v2.0 - Lesser war troops, lesser Naga spawns, more attribute for heroes when leveled up, Mass Teleportation allows Air too.v2.1 - Lesser Naga and no more mass Naga attacks on bases, Naga 200 movespeed, Naga 0.25 HP regen instead of 1.00, City towers have increased attack from 150 to 200, Castle Image set, no building of Tent/Grave when having a Townhouse/Tomb Crypt or Castle/Citadel.v2.2 - Added more upgrades for Blacksmith/Slaughterhouse, more empire land for every base by 10 squares each, Gold Mines shifted closer, many buildings building time further decreased, all troops have an increased max attack bonus of 2 and lesser training time, Mages have a Mana regen rate of 1.00 instead of 0.50, Siege Engine/Meat Wagon has increased attack from 50 to 72, 2 new buildings, the Houses, can be built! Lesser Naga, Naga does not flee a lot anymore, no more Naga interfering with War, War has been shifted to the Fourth Day and Naga Ships can be destroyed on the Sixth Day!v2.2b - Fixed Second Day Trigger!v2.2c - Naga Trident 1500hp from 2000 and Naga Siren 1000hp from 1500, changed hero revive system.v2.3 - Added more Houses, changed Naga Ships to Naga Shrines which can be destroyed on the Fifth Day, no more purchasing of vision or units from enemy buildings, upgrades have more levels, city towers give more gold reward and all players are notified that it is destroyed, Alien invasion on the sixth day!v2.4 - Item Shop has now 12 items available for purchase! , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp
Quest - Create a Required quest titled Credits with the description All credit goes to Sir Impala the Creator, Sir Mbdot his brother, all my friends, testers and especially you! Official website of the map is on Hiveworkshop. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Lordaeron Scout with the description You can purchase the Lane Towers Sight from the Scout for 3000 gold, which grants the vision of all the 6 lane towers. , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Optional quest titled Undead Scout with the description You can purchase the Lane Towers Sight from the Scout for 3000 gold, which grants the vision of all the 6 lane towers. , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
Quest - Create a Required quest titled Barracks/Crypt with the description Lordaeron Barracks- You can hire Soldiers, Mages and Archers at the Lordaeron Barracks in the Lordaeron City.Undead Crypt- You can hire Skeleton Soldiers, Skeleton Mages and Skeleton Archers at the Undead Crypts in the Undead City. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBarracks.blp
Quest - Create a Optional quest titled Lordaeron Castle with the description You can purchase the All Units Vision from the Lordaeron Castle for 10000 gold, which grants the vision of all the Lordaerons' troops and buildings vision. Knights available for hire. , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Quest - Create a Optional quest titled Black Citadel with the description You can purchase the All Units Vision from the Black Citadel for 10000 gold, which grants the vision of all the Undead's troops and buildings vision. Undead Knights available for hire. , using icon path ReplaceableTextures\CommandButtons\BTNBlackCitadel.blp
Quest - Create a Optional quest titled Item Shop with the description Coming Soon! , using icon path ReplaceableTextures\CommandButtons\BTNTavern.blp
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