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Triggers
The Lone Panther 1 - Blackened History.w3x
Variables
Beta&Misc
Beta
Reg1
Reg2
PartA
PartA1
PartA2
PartA3
PartB
PartB1
PartB2
PartB3
PartB4
PartB5
Name
Type
is_array
initial_value
a
location
No
Beta
Events
Map initialization
Conditions
Actions
Player Group - Make (All players) treat (All players) as an Ally with shared vision
Game - Turn the day/night cycle Off
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Unit - Hide William 0031 <gen>
Sound - Stop music Immediately
Wait 1.00 seconds
Sound - Set Ambient Sounds to 0.00 %
Trigger - Run PartA1 <gen> (checking conditions)
Reg1
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Entering unit) Equal to Henry 0025 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_012 <gen>)
Reg2
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Entering unit) Equal to Henry 0025 <gen>
Actions
Trigger - Turn off (This trigger)
Wait 0.50 seconds
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_013 <gen>)
PartA1
Events
Conditions
Actions
Sound - Play SadMystery <gen>
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 33.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry1 <gen> and display My name is Henry Pediment. I am the only son of Karolina Pediment and Richard Devox. . Modify duration: Set to 8.36 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry2 <gen> and display Today is the twenty-seventh of Pluber, the year of Nikola thirty one. The world is filled with corruption and sin now more then ever. . Modify duration: Set to 10.22 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry3 <gen> and display Thanks to the last savior the world was saved from the Holy Mother and imminent doom. But who will save us now...from ourselves? . Modify duration: Set to 11.32 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Unit - Order Rowena 0009 <gen> to Move To . (Center of Region_000 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena1a <gen> and display Henry... . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Henry 0006 <gen> face Rowena 0009 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 36.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry4 <gen> and display Rowena?! Oh, it's been so long since I last saw you. . Modify duration: Set to 5.72 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena2a <gen> and display Two years, my love. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry5 <gen> and display It seemed like a life time. . Modify duration: Set to 3.34 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena3 <gen> and display How come they didn't take away my weapons? . Modify duration: Set to 3.71 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry6 <gen> and display Same reason they didn't take mine. This prison is protected by a high-level spell that kills anybody that even thinks of trying to escape. . Modify duration: Set to 9.71 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena4a <gen> and display Ah, so I've heard. . Modify duration: Set to 2.73 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry7 <gen> and display Only the most powerful mages can bypass the spell and, sadly, I don't know any of them. . Modify duration: Set to 6.69 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 25.50 seconds
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena5a <gen> and display Why would they do that? Why not just lock you in a cell? . Modify duration: Set to 4.83 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry8 <gen> and display Because this way it's easier for them. Most of the fools here think they are skilled enough to escape this prison, which is why most of them get killed before they have a chance to be executed. . Modify duration: Set to 11.71 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena6 <gen> and display Henry, is it true what they say? Are you really going to be executed? . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry9 <gen> and display Ah... . Modify duration: Set to 1.76 seconds and Wait
Unit - Order Henry 0006 <gen> to Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 64.00 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry10 <gen> and display Rowena, what do you think? I killed their king for God's sake. . Modify duration: Set to 5.76 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena7 <gen> and display Their corrupted king. You did a good thing. . Modify duration: Set to 4.21 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry11 <gen> and display Did I? You and I are...were fighting for the greater good, we were making the world a better place...but a better place for who? People don't care if there is more good in the world. Only thing they care about is money. . Modify duration: Set to 16.22 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena8 <gen> and display Henry, did you lose your faith?! . Modify duration: Set to 2.20 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry12 <gen> and display Of course not! I still believe. I'm just saying the rest of the world doesn't. You of all people should know that universal peace is not possible, unless it's forced, which is what the king had planned in the first place. . Modify duration: Set to 14.86 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena9 <gen> and display My God...you did lose your faith. What happened to you? I think it's about time you tell me your story. . Modify duration: Set to 10.22 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry13 <gen> and display Yes. Now I can finally tell you the full story with no interuptions. Have a seat...this won't be short. . Modify duration: Set to 7.81 seconds and Wait
Unit - Order Rowena 0009 <gen> to Move To . (Center of Region_002 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop music After fading
Trigger - Run PartA2 <gen> (checking conditions)
PartA2
Events
Conditions
Actions
Wait 1.00 seconds
Sound - Set Ambient Sounds to 100.00 %
Sound - Play Rain <gen>
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 30.00 %, 30.00 %, 30.00 %)
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry14 <gen> and display I remember it like it was yesterday...Was it really five years ago? When you and I stood in front of Occultun. Do you remember? The rain was coming down so hard, you could cut the fog with a sword and on top of all that it was cold... . Modify duration: Set to 17.84 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 9.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 41.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena10 <gen> and display What's the matter, love? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry15 <gen> and display Oh, nothing...if you don't count that we're wet as fish and that it's freezing cold! . Modify duration: Set to 5.76 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena11 <gen> and display What are you complaining about?! I have to stand here in the rain while you go off to that cozy tower. . Modify duration: Set to 6.69 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry16 <gen> and display Yeah, I guess we should get this over with. . Modify duration: Set to 3.72 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena12 <gen> and display Alright. When I was last here I saw there was a mountain passage on the right side of the mountain. And remember, if you get into any trouble don't be a hero! Fire the spark and I'll come for you. . Modify duration: Set to 14.26 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry17 <gen> and display Alright, alright... . Modify duration: Set to 2.23 seconds and Wait
Unit - Order Henry 0012 <gen> to Move To . (Center of Region_003 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run PartA3 <gen> (checking conditions)
PartA3
Events
Conditions
Actions
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 9.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0025 <gen> named Henry Pediment : Play Henry18 <gen> and display Looks like Reege is expecting trouble. There are way too many guards down there considering it's night. . Modify duration: Set to 7.25 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 6.50 seconds
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_004 <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 4.50 seconds
Cinematic - Send transmission to (All players) from Henry 0025 <gen> named Henry Pediment : Play Henry19 <gen> and display I can't wait to get this over with. . Modify duration: Set to 3.69 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 7.00 seconds
Wait 4.00 seconds
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_005 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Henry 0025 <gen> to Stop .
Unit - Move Henry 0025 <gen> instantly to (Center of Region_005 <gen>)
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_006 <gen>)
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_007 <gen>)
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 4.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0025 <gen> named Henry Pediment : Play Henry20 <gen> and display Hmm, three guards...how am I going to get into that tower? . Modify duration: Set to 5.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 25.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman2 0019 <gen> named Guard : Play TGuard1 <gen> and display I don't understand why we have to stand here every night! I'm telling you, Reege is losing it. . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Footman2 0021 <gen> named Guard : Play TGuard2 <gen> and display Well, what would you do if people were sending assassins and bounty hunters to get you...ey? . Modify duration: Set to 6.21 seconds and Don't wait
Wait 3.21 seconds
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_008 <gen>)
Wait 3.00 seconds
Unit - Make Footman2 0019 <gen> face (Center of Region_008 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Footman2 0019 <gen> named Guard : Play TGuard3 <gen> and display Oi...Did you guys see something over there? . Modify duration: Set to 2.71 seconds and Wait
Unit - Make Footman2 0020 <gen> face (Center of Region_008 <gen>) over 0 seconds
Unit - Make Footman2 0021 <gen> face (Center of Region_008 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Footman2 0021 <gen> named Guard : Play TGuard4 <gen> and display No, I didn't see anything. . Modify duration: Set to 2.20 seconds and Wait
Unit - Move Henry 0025 <gen> instantly to (Center of Region_009 <gen>)
Cinematic - Send transmission to (All players) from Footman2 0019 <gen> named Guard : Play TGuard5 <gen> and display I'll go check. . Modify duration: Set to 1.72 seconds and Wait
Unit - Order Footman2 0019 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Make Footman2 0020 <gen> face Footman2 0021 <gen> over 1.00 seconds
Unit - Make Footman2 0021 <gen> face Footman2 0020 <gen> over 1.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman2 0019 <gen> named Guard : Play TGuard6 <gen> and display Hmm...looks like I might have actually imagined it. . Modify duration: Set to 4.22 seconds and Don't wait
Wait 3.50 seconds
Unit - Set life of Footman2 0019 <gen> to 1.00
Unit - Order Henry 0025 <gen> to Attack . Footman2 0019 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 6.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0025 <gen> named Henry Pediment : Play Henry21 <gen> and display I have an idea... . Modify duration: Set to 1.86 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0025 <gen> named Henry Pediment : Play Henry22 <gen> and display Help! Help! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
Unit - Make Footman2 0020 <gen> face (Center of Region_008 <gen>) over 0 seconds
Unit - Make Footman2 0021 <gen> face (Center of Region_008 <gen>) over 0 seconds
Wait 1.00 seconds
Unit - Order Footman2 0020 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Footman2 0021 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Move Henry 0025 <gen> instantly to (Center of Region_010 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Unit - Set Henry 0025 <gen> movement speed to 180.00
Unit - Order Henry 0025 <gen> to Move To . (Center of Region_011 <gen>)
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Unit - Remove Footman2 0020 <gen> from the game
Unit - Remove Footman2 0021 <gen> from the game
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 22.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry23 <gen> and display And so I entered the gray tower of Occultun... . Modify duration: Set to 4.74 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry24 <gen> and display You should have seen it, Rowena. The tower's interior was fit for a king. It was nothing like I had imagined...considering the tower's exterior as well as the village in front of it. . Modify duration: Set to 12.26 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Sound - Set Ambient Sounds to 0.00 %
Trigger - Run PartB1 <gen> (checking conditions)
PartB1
Events
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Environment - Reset fog to default values
Wait 1.00 seconds
Sound - Play Tower <gen>
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 15.30 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry25 <gen> and display Finally, I was able to find Reege's quarters... . Modify duration: Set to 4.28 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry26 <gen> and display Chancellor Reege, I presume... . Modify duration: Set to 2.79 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry27 <gen> and display There is a big bounty on your head, chancellor, and I intend to get it. . Modify duration: Set to 5.20 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 15.10 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege01 <gen> and display I must congratulate you, bounty hunter. You are the first of your ilk to reach my quarters with a head on your shoulders. . Modify duration: Set to 9.29 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege02 <gen> and display Tell me, bounty hunter, what crimes am I accused of? . Modify duration: Set to 4.83 seconds and Wait
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 19.00 seconds
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry28 <gen> and display You are accused of conspiracy against the king, practicing necromancy and murder. . Modify duration: Set to 5.76 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege03 <gen> and display That foolish king...Listen to me, boy, I did not conspire against the king nor did I ever practice necromancy. . Modify duration: Set to 9.78 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry29 <gen> and display You expect me to believe you? . Modify duration: Set to 2.71 seconds and Wait
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege04 <gen> and display Yes, I do. The reason why king Valden wants me dead is because I declined his offer to work with him. You see, the king is not as noble as you think. He plans to take over Kaliim and rule as it's emperor. . Modify duration: Set to 15.23 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry30 <gen> and display So the king wants you dead because you won't work for him?! And so what if he plans to expand Ashfield's borders? Every good king does! . Modify duration: Set to 8.73 seconds and Wait
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 31.50 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege05 <gen> and display You did not let me finish. The reason why he wanted me to work for him is because he needed a good alchemist...to help him make the ultimate disease, one he would use to persuade the other kings to give him their land. . Modify duration: Set to 18.21 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry31 <gen> and display Right...and I'm supposed to believe you more then him. . Modify duration: Set to 4.22 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege06 <gen> and display Come on, boy! King Valden Caries is Venaliter's kin! Corruption runs through the Caries bloodline. . Modify duration: Set to 8.31 seconds and Wait
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 22.50 seconds
Unit - Order Henry 0026 <gen> to Move To . (Center of Region_014 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry32 <gen> and display What you say is true... . Modify duration: Set to 2.79 seconds and Wait
Unit - Make Medivh 0003 <gen> face Henry 0026 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege07 <gen> and display Well, I am glad...what's your name? . Modify duration: Set to 4.28 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry33 <gen> and display What? Eh...Henry...Henry Pediment. . Modify duration: Set to 4.83 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege08 <gen> and display And your father wouldn't happen to be Richard Devox? . Modify duration: Set to 4.28 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry34 <gen> and display Yes...but how did you know? . Modify duration: Set to 3.35 seconds and Wait
Unit - Order Medivh 0003 <gen> to Move To . (Center of Region_015 <gen>)
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege09 <gen> and display I knew your father, Henry. . Modify duration: Set to 2.79 seconds and Wait
Unit - Make Henry 0026 <gen> face Medivh 0003 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry35 <gen> and display You did?! . Modify duration: Set to 1.30 seconds and Wait
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege10 <gen> and display He was my friend, but I haven't seen him for over thirty years. . Modify duration: Set to 5.20 seconds and Wait
Unit - Order Medivh 0003 <gen> to Move To . (Center of Region_016 <gen>)
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry36 <gen> and display That's because he was killed about twenty six years ago by a corprass. . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege11 <gen> and display Oh...Damn...he was a great man. . Modify duration: Set to 4.74 seconds and Wait
Unit - Order Henry 0026 <gen> to Move To . (Center of Region_019 <gen>)
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry37 <gen> and display Sadly, I don't know much about him. . Modify duration: Set to 3.72 seconds and Wait
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 12.33 seconds
Unit - Order Medivh 0003 <gen> to Move To . (Center of Region_018 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege12 <gen> and display Well, there will come a time when things aren't so...flagitious and I will tell you about your father. Now, I must embark on a journey and I need to prepare. . Modify duration: Set to 11.33 seconds and Wait
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry38 <gen> and display You're leaving just like that? Was it something I said? . Modify duration: Set to 3.72 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege13 <gen> and display Actually it was. Tell me, is your mother a spell caster? . Modify duration: Set to 4.83 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry39 <gen> and display Eh...yes, she is. . Modify duration: Set to 2.23 seconds and Wait
Unit - Order Medivh 0003 <gen> to Move To . (Center of Region_017 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege14 <gen> and display And what about you, can you cast any spells? . Modify duration: Set to 4.25 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry40 <gen> and display No, at least, not yet. . Modify duration: Set to 2.79 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege15 <gen> and display I see...well, can you take a look at that cauldron over there and tell me what you see? . Modify duration: Set to 6.32 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry41 <gen> and display Eh...alright, I guess. . Modify duration: Set to 2.79 seconds and Wait
Unit - Order Henry 0026 <gen> to Move To . (Center of Region_020 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 6.50 seconds
Wait 1.00 seconds
Animation - Lock Henry 0026 <gen> 's Head to face Peasant 0027 <gen> , offset by ( 0 , 0 , -300.00 )
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry42 <gen> and display What am I supposed to see? . Modify duration: Set to 2.23 seconds and Wait
Sound - Stop music Immediately
Wait 0.20 seconds
Sound - Play UndeadDefeat <gen>
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 14.50 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0028 <gen> named Henry Pediment : Play Henry43 <gen> and display Wow! Where... . Modify duration: Set to 3.35 seconds and Wait
Unit - Order Panther 0029 <gen> to Move To . (Center of Region_021 <gen>)
Unit - Order Medivh 0003 <gen> to Move To . (Center of Region_016 <gen>)
Wait 2.00 seconds
Sound - Play 1panther <gen>
Wait 6.00 seconds
Sound - Stop music Immediately
Wait 0.20 seconds
Sound - Play Tower <gen>
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege16 <gen> and display Henry. Henry! . Modify duration: Set to 2.77 seconds and Wait
Animation - Reset Henry 0026 <gen> 's body-part facing
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry44 <gen> and display Wow... . Modify duration: Set to 2.23 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege17 <gen> and display What did you see? . Modify duration: Set to 2.22 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry45 <gen> and display Darkness...and then from the darkness came a black panther. . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege18 <gen> and display Hmm...interesting. . Modify duration: Set to 3.35 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry46 <gen> and display What was that? . Modify duration: Set to 1.86 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege19 <gen> and display Let's just say that I helped you get in touch with your...powers. . Modify duration: Set to 6.21 seconds and Wait
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 42.00 seconds
Unit - Order Medivh 0003 <gen> to Move To . (Center of Region_022 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege20 <gen> and display Be as it may, I need to go. . Modify duration: Set to 3.20 seconds and Wait
Unit - Order Henry 0026 <gen> to Move To . (Center of Region_019 <gen>)
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry47 <gen> and display What? But what is all this? And what should I do about king Valden? . Modify duration: Set to 5.76 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege21 <gen> and display Nothing to do. And don't worry about the rest, it will come to you. . Modify duration: Set to 5.74 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry48 <gen> and display What will come to me? This is all very confusing! . Modify duration: Set to 5.72 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege22 <gen> and display Yes, I imagine it is. Listen to me, do not search for your destiny, it will find you. . Modify duration: Set to 7.80 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry49 <gen> and display So where should I go? . Modify duration: Set to 2.23 seconds and Wait
Unit - Order Medivh 0003 <gen> to Move To . (Center of Region_023 <gen>)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege23 <gen> and display Home...Oh, and don't try to kill the king or anything stupid like that. . Modify duration: Set to 5.76 seconds and Wait
Unit - Make Medivh 0003 <gen> face Henry 0026 <gen> over 1.00 seconds
Unit - Make Henry 0026 <gen> face Medivh 0003 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry50 <gen> and display Don't worry, I won't. Can I ask you one last question? . Modify duration: Set to 4.83 seconds and Wait
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 23.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege24 <gen> and display If you must... . Modify duration: Set to 1.86 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0026 <gen> named Henry Pediment : Play Henry51 <gen> and display What happened to you? You look like you're half dead. . Modify duration: Set to 3.72 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Chancellor Reege : Play Reege25 <gen> and display Heh, if I look only half dead then I don't look as bad as I thought. It's a wonder what three weeks in Black Riverside can do to a man. Now, if you excuse me, I must go. Farewell Henry, I hope our paths cross again. . Modify duration: Set to 16.35 seconds and Wait
Unit - Remove Medivh 0003 <gen> from the game
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 13.50 seconds
Wait 1.00 seconds
Sound - Play DoorSlam1 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry52 <gen> and display And so Reege embarked on his journey. I had a lot of questions for him, but he simply did not have the time to answer them... . Modify duration: Set to 8.73 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop music After fading
Trigger - Run PartB2 <gen> (checking conditions)
PartB2
Events
Conditions
Actions
Wait 1.00 seconds
Sound - Play Rain <gen>
Sound - Set Ambient Sounds to 100.00 %
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 30.00 %, 30.00 %, 30.00 %)
Environment - Turn (Last created weather effect) On
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 57.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Henry 0012 <gen> to Move To . (Center of Region_024 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena13 <gen> and display Wow...very subtle. I didn't hear any commotion. I presume the deed is done? . Modify duration: Set to 8.21 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry53 <gen> and display No, I did not kill Reege. . Modify duration: Set to 2.79 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena14a <gen> and display What? Why? . Modify duration: Set to 2.70 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry54 <gen> and display Because he did not deserve to die. I spoke with him and found out that he is not guilty of any of his alleged crimes. . Modify duration: Set to 8.73 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena15a <gen> and display You believed him over our king?! . Modify duration: Set to 3.71 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry55 <gen> and display Yes. I could feel that he was telling the truth. It was almost like I had a sixth sense that told me that he wasn't lying. . Modify duration: Set to 9.29 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena16a <gen> and display So what did you do in there? What did Reege tell you? . Modify duration: Set to 3.70 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry56 <gen> and display I'll tell you everything tomorrow. I got a lot on my mind right now. . Modify duration: Set to 4.74 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0024 <gen> named Rowena Alister : Play Rowena17a <gen> and display Well...I guess we should return to Verun. . Modify duration: Set to 3.70 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0012 <gen> named Henry Pediment : Play Henry57 <gen> and display Let's go. . Modify duration: Set to 1.30 seconds and Wait
Unit - Order Henry 0012 <gen> to Move To . (Center of Region_025 <gen>)
Unit - Order Rowena 0024 <gen> to Move To . (Center of Region_025 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Trigger - Run PartB3 <gen> (checking conditions)
PartB3
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0 and color ( 10.00 %, 10.00 %, 10.00 %)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Verun <gen>
Wait 14.00 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 13.00 seconds
Wait 11.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 60.40 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Set music volume to 90.00 %
Wait 1.00 seconds
Sound - Set music volume to 80.00 %
Wait 1.00 seconds
Sound - Set music volume to 70.00 %
Wait 1.00 seconds
Sound - Set music volume to 60.00 %
Wait 1.00 seconds
Unit - Unhide William 0031 <gen>
Unit - Order William 0031 <gen> to Move To . (Center of Region_026 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William1 <gen> and display Henry... . Modify duration: Set to 1.70 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry58 <gen> and display Oh...Hi, uncle. . Modify duration: Set to 2.79 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William2 <gen> and display Henry, how come you didn't inform your mother and me that you're in town. . Modify duration: Set to 6.32 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry59 <gen> and display I needed time to think about some things first. I'll drop by later. How did you know I was here? . Modify duration: Set to 7.25 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William3 <gen> and display Rowena told me. She also told me about your latest bounty. . Modify duration: Set to 5.20 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry60 <gen> and display Uncle, I know you disapprove of my profession, but there is nothing you can say that will make me change my mind. I choose to be a bounty hunter not because of the gold, but because I cleanse the world of corrupted minds. . Modify duration: Set to 13.75 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William4 <gen> and display It's true that I would like nothing more then for you to stop this insanity. But that is not why I'm here this time. I knew chancellor Reege. In fact, I was one of his most elite men about twenty five years ago. . Modify duration: Set to 13.19 seconds and Wait
Unit - Make Henry 0030 <gen> face William 0031 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry61 <gen> and display You knew him?! . Modify duration: Set to 2.22 seconds and Wait
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 68.00 seconds
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William5 <gen> and display Yes, and I also know that he was a good friend of your father. Rowena told me that you decided not to kill Reege, even though you had the chance. My guess is that he told you about your father. . Modify duration: Set to 14.86 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry62 <gen> and display It was strange. When he saw my face, it was like he was...relieved. What's more, he showed me a strange cauldron in which I saw myself facing a black panther. And then, to top it off, he just mysteriously left on a journey. Do you have any idea what any of that means? . Modify duration: Set to 20.25 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William6 <gen> and display I'm sorry, Henry, but I don't. Reege is a powerful man. He has a vast knowledge of alchemy and spell casting, neither of which I am familiar with. Not only that but, as I hear, he managed to survive in Black Riverside for almost a month. . Modify duration: Set to 19.69 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry63 <gen> and display But you, uncle, have survived for about a week and you did not have any potions or magic to help you. Reege looks like a ghoul now, but you did not change by a bit. . Modify duration: Set to 12.23 seconds and Wait
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 72.00 seconds
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William7 <gen> and display True but trust me, Reege is powerful. If Nikola didn't find me in Black Riverside, I doubt I would have ever escaped that place. And besides, Reege's body might be corrupted but his spirit still stands strong, as I'm sure you've heard from his voice. . Modify duration: Set to 19.32 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry64 <gen> and display The things Reege said about our king...The wierd thing is that I, somehow, felt that he was telling the truth. . Modify duration: Set to 8.73 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William8 <gen> and display Well, king Valden has proven to be a good king, so far. However, he still is Carius blood and, as history has shown, it's only a matter of time before his morality becomes corrupted. . Modify duration: Set to 15.24 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry65 <gen> and display I am really confused...I really want to know more about my father. . Modify duration: Set to 5.76 seconds and Wait
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William9 <gen> and display I know you do. Sadly, the thing you want most is usually the one thing you can't have. But do not despair, Henry, for destiny has a funny way with things. As soon as a door closes, two more are opened in it's place. You just have to be patient. . Modify duration: Set to 18.21 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry66 <gen> and display I guess so...thank you, William. . Modify duration: Set to 3.72 seconds and Wait
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 49.00 seconds
Cinematic - Send transmission to (All players) from William 0031 <gen> named William Rackham : Play William10 <gen> and display I must go now, but please drop by and visit your mother. She'll be very happy to see you. . Modify duration: Set to 8.24 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0030 <gen> named Henry Pediment : Play Henry67 <gen> and display Alright, I will. . Modify duration: Set to 2.23 seconds and Wait
Unit - Order William 0031 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Human Battleship 0033 <gen> to Move To . (Center of Region_032 <gen>)
Unit - Order Human Battleship 0032 <gen> to Move To . (Center of Region_028 <gen>)
Wait 2 seconds
Unit - Make Henry 0030 <gen> face William 0031 <gen> over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry68 <gen> and display That was the last time I saw William... . Modify duration: Set to 3.72 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry69 <gen> and display Had I only looked over my shoulder then...things would have been...better or, at least, that's what I believe. . Modify duration: Set to 7.81 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry70 <gen> and display I stood there, completely possesed by my thoughts...it was like the world around me had gone away... . Modify duration: Set to 7.25 seconds and Wait
Unit - Order Pirate 0034 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order Human Battleship 0033 <gen> to Move To . (Center of Region_029 <gen>)
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry71 <gen> and display I was so distracted that I didn't even notice that a pirate was standing behind me... . Modify duration: Set to 6.32 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry72 <gen> and display One stab, one kill. . Modify duration: Set to 3.35 seconds and Don't wait
Wait 1.50 seconds
Unit - Order Pirate 0034 <gen> to Attack Once . Henry 0030 <gen>
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Set Ambient Sounds to 0.00 %
Wait 0.50 seconds
Sound - Play PriestDeath <gen>
Wait 5.00 seconds
Environment - Turn (Last created weather effect) Off
Trigger - Run PartB4 <gen> (checking conditions)
PartB4
Events
Conditions
Actions
Environment - Set sky to Generic Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 100.00 %, 100 %, 100 %)
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry73 <gen> and display I thought I was dead...but then... . Modify duration: Set to 3.35 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0036 <gen> named Pirate : Play Pirate1 <gen> and display Eyeball th' lad! He`s dead. Why did ye brin' th' lad aboard? . Modify duration: Set to 6.60 seconds and Wait
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Pirate2 0035 <gen> named Pirate : Play Pirate2 <gen> and display Because he isn't dead. See, he's waking up. . Modify duration: Set to 3.16 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry74 <gen> and display Where...am I? . Modify duration: Set to 2.79 seconds and Wait
Unit - Order Footman 0010 <gen> to Move To . (Center of Region_000 <gen>)
Cinematic - Send transmission to (All players) from Pirate2 0036 <gen> named Pirate : Play Pirate3 <gen> and display You're aboard th' Vile Damnation. . Modify duration: Set to 3.16 seconds and Wait
Cinematic - Send transmission to (All players) from Pirate2 0035 <gen> named Pirate : Play Pirate4 <gen> and display You're gonna wish ye never woke up. Get him ready. Th' captain wishes t' speak with him. . Modify duration: Set to 6.13 seconds and Wait
Unit - Make Henry 0006 <gen> face Rowena 0009 <gen> over 0 seconds
Unit - Make Rowena 0009 <gen> face Henry 0006 <gen> over 0 seconds
Unit - Make Footman 0010 <gen> face Henry 0006 <gen> over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 16.50 seconds
Game - Set the time of day to 0.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Send transmission to (All players) from Footman 0010 <gen> named Prison Guard : Play guard1 <gen> and display Visiting hours are over. Follow me to the exit, please. . Modify duration: Set to 3.72 seconds and Wait
Cinematic - Send transmission to (All players) from Rowena 0009 <gen> named Rowena Alister : Play Rowena18 <gen> and display Oh...well, I guess you will have to tell me the rest of the story tomorrow. . Modify duration: Set to 6.23 seconds and Wait
Cinematic - Send transmission to (All players) from Henry 0006 <gen> named Henry Pediment : Play Henry75 <gen> and display Tomorrow, then. . Modify duration: Set to 1.86 seconds and Wait
Unit - Order Footman 0010 <gen> to Move To . (Center of Region_031 <gen>)
Unit - Order Rowena 0009 <gen> to Move To . (Center of Region_031 <gen>)
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run PartB5 <gen> (checking conditions)
PartB5
Events
Conditions
Actions
Sound - Set Ambient Sounds to 100.00 %
Sound - Set music volume to 100.00 %
Game - Set the time of day to 24.00
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 0.00 , z-end 6000.00 , density 0 and color ( 10.00 %, 10.00 %, 10.00 %)
Sound - Play Verun <gen>
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Thank you for watching: The Lone Panther 1 - Blackened History.
Wait 6.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Be sure to watch: The Sect of the Holy Mother cinematic series.
Wait 6.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Special Thanks goes to:
Wait 2 seconds
Game - Display to (All players) for 6.00 seconds the text: HappyTauren - Henry Pediment, Red Jar and Human Archer modelGeneral Frank - The model of Rowena Alister
Wait 6.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Nasrudin - for all his lovely indoor doodadsDreacon - for his pirate ship skin
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 32.00 seconds
Game - Display to (All players) for 6.00 seconds the text: b17rider - Dark Pophet skinIllidan(Evil)X - Stormy Citadel and castle gate, tower, wall and stairs model
Wait 6.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Dark Hunter1357 - Tall house model-=Emergenzy=- - Custom house modelLord_T - Privateer model and the model of William Rackham
Wait 7.00 seconds
Game - Display to (All players) for 3.00 seconds the text: Voice Actors:
Wait 2 seconds
Game - Display to (All players) for 6.00 seconds the text: Kafana(Nikola Luburic) - as the voice of Henry Pediment, Chancellor Reege and William Rackham.
Wait 6.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Arijana Luburic - as the voice of Rowena Alister.
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Scyth-Master - as the voice of the village guard.
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture Fade1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 4.00 seconds the text: FamousPker49 - As the voice of the pirate.
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Zombie2279 - As the voice of the prison guard.
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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