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Triggers
The Lesser of Evils Part Two v1.1.w3x
Variables
Cameras
After SOS
Hero Teleports In
Intel
Quest Intel
Intel
Hero
Defeat
Victory
Haunt Built
Teleport In
Greater Evil
Greater Evil Talks
Goodies
Village Die
City Die
Holy Man Die
SOS
Cage Destoryed
SOS
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quest_Con
questitem
Yes
After SOS
Events
Destructible - Cage 1168 <gen> dies
Conditions
Actions
Wait 2.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_SOS for Player 11 (Dark Green) over 2.00 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Night Whisper : Play No sound and display Thank you for freeing me Evil One. I can help you gain control in this area by building my haunt in the large dessert. . Modify duration: Add 10.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Evil_Base for Player 11 (Dark Green) over 2.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Night Whisper : Play No sound and display Also, you'll need to remove the presence of the small village on the hill. . Modify duration: Add 12.00 seconds and Don't wait
Camera - . Apply . gg_cam_Sleeping_Village for Player 11 (Dark Green) over 2.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Sleeping_Village_2 for Player 11 (Dark Green) over 2.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Night Whisper : Play No sound and display Then this town of do gooders Evil One. . Modify duration: Add 10.00 seconds and Don't wait
Camera - . Apply . gg_cam_Good_City for Player 11 (Dark Green) over 2.00 seconds
Wait 4.00 seconds
Camera - Rotate camera 360.00 degrees around (Target of gg_cam_Good_City) for Player 11 (Dark Green) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Night Whisper : Play No sound and display Then remove their Holy Man . Modify duration: Add 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_Holy_Man for Player 11 (Dark Green) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_SOS for Player 11 (Dark Green) over 1.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Visibility - Enable fog of war
Visibility - Enable black mask
Quest - Create a Required quest titled Control the Area with the description Night Whisper tells you that you can control the area by having him build his haunt where the Greater Evils structure is, and by removing the city and its holy man. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a quest requirement for (Last created quest) with the description Build Haunt
Quest - Create a quest requirement for (Last created quest) with the description Destory Village
Quest - Create a quest requirement for (Last created quest) with the description Destroy City
Quest - Create a quest requirement for (Last created quest) with the description Kill Holy Man
Trigger - Turn on Victory <gen>
Hero Teleports In
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Starter_Hill for Player 11 (Dark Green) over 2.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Wait 2 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_Starter_Hill_2 for Player 11 (Dark Green) over 6.00 seconds
Wait 21.00 seconds
Quest Intel
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Coming Attractions with the description !!Things to look for in future versions!!I will be creating a prologue map which will also incorporate another selection of maps to further my campaign. This will come after the completion of the current Lesser of Evils Maps.Custom Spells will be incorporated in a later version when they ha , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Updates with the description UpdatesThe SOS call, now stats that it's telepathic.Reworked the Night Whispers Comments after being freed so he does not repeat himself.Added a defeat trigger for when the Hero dies.Replaced the trolls at the start of the map with spiders, to make the start of the map easier.Plus a few other minor bug fixes here and there. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Intel
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Check Quest Menu for Updates
Defeat
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Your Evil times have come,To an END!!!
Victory
Events
Conditions
(Arcane Sanctum 0043 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Arcane Vault 0042 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Barracks 0017 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Barracks 0161 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Blacksmith 0039 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Paladin 0106 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Lumber Mill 0041 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Workshop 0040 <gen> is WESTRING_UNITTYPE_DEAD) Equal to True
(Greater_Evil_Bases <gen> contains (Constructed structure)) Equal to True
Actions
Wait 2 seconds
Game - Victory Player 11 (Dark Green) ( Skip dialogs, Show scores)
Haunt Built
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
((Triggering unit) is A structure) Equal to (Greater_Evil_Bases <gen> contains (Constructed structure))
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: Haunt Quest Done!
Teleport In
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Start_Point <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Wait 0.50 seconds
Unit - Create 1 . Evil Ranger for Player 11 (Dark Green) at (Center of Start_Point <gen>) facing Default building facing degrees
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make (Last created unit) face 85.00 over 7.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Lesser Evil : Play No sound and display This is indeed a dismal place. I'll have to change this... . Modify duration: Add 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Lesser Evil : Play No sound and display Looks like I have competion... . Modify duration: Add 3.00 seconds and Wait
Wait 5.00 seconds
Greater Evil Talks
Events
Time - Elapsed game time is 24.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Evil_Talks for Player 11 (Dark Green) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0158 <gen> named Greatest Evil : Play No sound and display How goes my evil plan to destory this little world? . Modify duration: Add 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Pit Lord 0159 <gen> named Greater Evil : Play No sound and display It goes well Evil Lord. Even as we speak, our minions are making the nessarcy arrangments. . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0160 <gen> named Great Evil : Play No sound and display It is only a matter of weeks now until your evil plan is ready. . Modify duration: Add 8.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Starter_Hill_2 for Player 11 (Dark Green) over 1.00 seconds
Wait 0.50 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 2.00 seconds
Visibility - Enable fog of war
Visibility - Enable black mask
Wait 0.50 seconds
Unit - Remove Warlock 0158 <gen> from the game
Unit - Remove Pit Lord 0159 <gen> from the game
Unit - Remove Dreadlord 0160 <gen> from the game
Village Die
Events
Unit - Barracks 0161 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: Village Quest Done!
City Die
Events
Unit - Barracks 0017 <gen> Dies
Unit - Blacksmith 0039 <gen> Dies
Unit - Workshop 0040 <gen> Dies
Unit - Arcane Vault 0042 <gen> Dies
Unit - Lumber Mill 0041 <gen> Dies
Unit - Arcane Sanctum 0043 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: City Quest Done!
Holy Man Die
Events
Unit - Paladin 0106 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) for 10.00 seconds the text: Holy Man Quest Done!
Cage Destoryed
Events
Destructible - Cage 1168 <gen> dies
Conditions
Actions
Unit - Create 1 . Night Whisper for Player 11 (Dark Green) at (Position of Cage 1168 <gen>) facing Default building facing degrees
Quest - Mark (Last created quest) as Completed
SOS
Events
Unit - A unit enters SOS <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_SOS for Player 11 (Dark Green) over 2.00 seconds
Wait 2 seconds
Visibility - Disable fog of war
Visibility - Disable black mask
Cinematic - Send transmission to (All players) from No unit named Unknown (Telepathic SOS) : Play No sound and display Help me Evil One. Help me, and I will Help you. Free me... Please... . Modify duration: Add 10.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 2.00 seconds
Visibility - Enable fog of war
Visibility - Enable black mask
Quest - Create a Required quest titled Rescue with the description Something has requested your help, and is willing to help you out in return. Go and see who it is, and what they can do for you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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