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Triggers
The Lesser of Evils Part One v1.1.w3x
Variables
Cameras
Creator Talks
Awakening Speech
Rude Welcoming
Rising Up
Intel
Intel
Map Intel
Hero Stats
Hero Dies
Disable Exp
Time
Night
Hero Arises
Hero Creation
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Creator Talks
Events
Unit - A unit enters Creator_Talks <gen>
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Evil_Creator for Player 11 (Dark Green) over 0.50 seconds
Wait 0.50 seconds
Visibility - Disable black mask
Visibility - Disable fog of war
Cinematic - Send transmission to (All players) from Evil Creator 0002 <gen> named Evil Creator : Play No sound and display You have proven yourself ready to take on the world. I will now teleport you to a dismal location on the worlds surface. Go and enjoy some EVIL DEEDS!!! . Modify duration: Add 12.00 seconds and Wait
Wait 2.00 seconds
Game - Victory Player 11 (Dark Green) ( Skip dialogs, Show scores)
Awakening Speech
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Evil_Creator for Player 11 (Dark Green) over 0.50 seconds
Wait 0.50 seconds
Visibility - Disable black mask
Visibility - Disable fog of war
Cinematic - Send transmission to (All players) from Evil Creator 0002 <gen> named Evil Creator : Play No sound and display Awaken evil one. Awaken my creation, and make your way to me. Do this and prove yourself worthy of doing your evil desires! . Modify duration: Add 10.00 seconds and Don't wait
Wait 2.00 seconds
Rude Welcoming
Events
Destructible - Dungeon Gate 0054 <gen> dies
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - . Apply . gg_cam_Big_Skeleton for Player 11 (Dark Green) over 0.50 seconds
Cinematic - Disable user control for (All players) .
Wait 1.50 seconds
Visibility - Disable black mask
Visibility - Disable fog of war
Cinematic - Send transmission to (All players) from Giant Skeleton Warrior 0003 <gen> named Big Skeleton : Play No sound and display So you got this far! Well if you think you can take me... Coninue on, and find out if you are truely ready to take on the real world! . Modify duration: Add 9.00 seconds and Don't wait
Wait 10.00 seconds
Visibility - Enable black mask
Visibility - Enable fog of war
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 2.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 2.00 seconds
Cinematic - Enable user control for (All players) .
Rising Up
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Rising_Up for Player 11 (Dark Green) over 0.50 seconds
Wait 0.50 seconds
Camera - Rotate camera 360.00 degrees around (Center of Rising_Up <gen>) for Player 11 (Dark Green) over 20.00 seconds
Wait 20.00 seconds
Visibility - Enable black mask
Visibility - Enable fog of war
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Wait 2.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 2.00 seconds
Intel
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Check the Quest Menu for Map Updates.
Map Intel
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Coming Attractions with the description !!Things to look for in future versions!!I will be creating a prologue map which will also incorporate another selection of maps to further my campaign. This will come after the completion of the current Lesser of Evils Maps.Custom Spells will be incorporated in a later version when they have been created.Proper Quest Triggers!Plus other bug fixes here and there. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Updates with the description UpdatesTweaked cinematic scenes slightly.Changed model name to stop confusion.Removed all the stone blocks, as it was too time consuming, and removed the skeletons, replacing them with spiders. These are in greater numbers.Reworked the poison arrow spell to show that it is a poison arrow, and not a fire arrow.Map now hides after cinematic scenes. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Hero Dies
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeated before you could do someEVIL DEEDS!
Wait 3.00 seconds
Disable Exp
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Hero - Disable experience gain for (Last created unit) .
Night
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Hero Creation
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Rising_Up <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Rising_Up <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Wait 8.00 seconds
Unit - Create 1 . Evil Ranger for Player 11 (Dark Green) at (Center of Rising_Up <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
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