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Triggers
Video drak3-1 eng.w3x
Variables
start
start
les
ghol
kroky
ksicht
caster
human
kapitan
kapitan Kopírovat
posol
posol2
dwarf
lod
animacka sedlak
sen
dom
zel thus animacka
porada
porada
Nepojmenovaný spínač 001
Nepojmenovaný spínač 002
Nepojmenovaný spínač 001 Kopírovat
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
1.scena Grud reth a Tharkar vs ghols
2.scena ludska sprava
3.scena dwarfsky demon
4.scena Rada
5.scena rozhovor grud reth a tharkar
6.scena majster rady a koniec
start
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Unit - Hide Skeletal Mage 0009 <gen>
Unit - Hide Grud Reth 0012 <gen>
Unit - Hide Tharkar 0011 <gen>
Unit - Hide Ghoul 0003 <gen>
Unit - Hide Kel'Thuzad 0004 <gen>
Unit - Hide Ghoul 0013 <gen>
Unit - Hide Medivh 0015 <gen>
Sound - Stop music Immediately
Sound - Play SadMystery <gen>
Animation - Play Slnko/mesiac 0001 <gen> 's stand alternate animation
Animation - Play Slnko/mesiac 0085 <gen> 's stand alternate animation
Environment - Set sky to Lordaeron Winter Sky (Purple)
Cinematic - Turn cinematic mode On for (All players)
Unit - Hide Skeletal Mage 0006 <gen>
Unit - Hide Skeletal Mage 0005 <gen>
Unit - Hide Skeletal Mage 0008 <gen>
Unit - Hide Skeletal Mage 0007 <gen>
Unit - Hide Skeletal Mage 0010 <gen>
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_les1 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture war3mappreview.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 4.00 seconds
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture war3mappreview.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100.00 %, 100.00 %, 100.00 %) and 0.00 % transparency and ending with color ( 0.00 %, 0.00 %, 0.00 %) and 100.00 % transparency
Wait 2 seconds
Trigger - Run ghol <gen> (ignoring conditions)
ghol
Events
Conditions
Actions
Game - Set the time of day to 0.00
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_les1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_les2 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Unit - Order Grunt 0002 <gen> to Move To . (Center of grunt_sem2 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_grunt_1 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Unit - Order Grunt 0002 <gen> to Move To . (Center of grunt_sem <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Grunt : Play No sound and display This day is fucked. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_ghol_ide1 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run kroky <gen> (ignoring conditions)
Camera - . Apply . gg_cam_ghol_ide2 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_ghol_ide3 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Unit - Make Grunt 0002 <gen> face 20.00 over 1.00 seconds
Cinematic - Send transmission to (All players) from Grunt 0002 <gen> named Grunt : Play No sound and display What the...? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play GhoulWarcry1 <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play GruntDeath <gen> at 100 % volume, located at (Position of Grunt 0002 <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Kill Grunt 0002 <gen>
Unit - Unhide Ghoul 0003 <gen>
Unit - Unhide Ghoul 0013 <gen>
Animation - Play Ghoul 0003 <gen> 's stand channel animation
Camera - . Apply . gg_cam_ghol_zere for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_druhy_ghol1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_druhy_ghol2 for Player 1 (Red) over 3.00 seconds
Unit - Order Ghoul 0013 <gen> to Move To . (Center of ghol_sem <gen>)
Wait 1.60 seconds
Unit - Kill Ghoul 0013 <gen>
Wait 1.00 seconds
Animation - Reset Ghoul 0003 <gen> 's animation
Unit - Order Ghoul 0003 <gen> to Move To . (Center of ghol_sem2 <gen>)
Wait 5.00 seconds
Unit - Order Ghoul 0003 <gen> to Move To . (Center of ghol_sem3 <gen>)
Camera - . Apply . gg_cam_ghol_pohlad_spat for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Animation - Play Ghoul 0003 <gen> 's stand channel animation
Wait 4.00 seconds
Unit - Unhide Grud Reth 0012 <gen>
Animation - Play Grud Reth 0012 <gen> 's stand ready animation
Unit - Make Grud Reth 0012 <gen> face (Center of ghol_sem <gen>) over 1.00 seconds
Sound - Play CriticalStrike <gen> at 100 % volume, attached to Ghoul 0003 <gen>
Wait 0.50 seconds
Animation - Reset Ghoul 0003 <gen> 's animation
Wait 1.00 seconds
Unit - Make Ghoul 0003 <gen> face Grud Reth 0012 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_ghol_pohlad_na_grud_retha for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Grud Reth 0012 <gen> named Grud Reth : Play No sound and display Hello man! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Unit - Kill Ghoul 0003 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_grud_reth for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Unhide Tharkar 0011 <gen>
Animation - Play Tharkar 0011 <gen> 's stand ready animation
Animation - Lock Tharkar 0011 <gen> 's Head to face Grud Reth 0012 <gen> , offset by ( 0 , 0 , 90 )
Unit - Order Grud Reth 0012 <gen> to Move To . (Center of grud_reth_sem <gen>)
Camera - . Apply . gg_cam_orkovia for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Grud Reth 0012 <gen> named Grud Reth : Play No sound and display What are you doing here Tharkar? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tharkar 0011 <gen> named Tharkar : Play No sound and display Just same thing what you do. I fight! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0012 <gen> named Grud Reth : Play No sound and display I dont know how you knew that the undeads are here but we wil arrange that in the city. Come on! . Modify duration: Add 0 seconds and Wait
Unit - Order Grud Reth 0012 <gen> to Move To . (Center of orkovia_prec <gen>)
Unit - Order Tharkar 0011 <gen> to Move To . (Center of orkovia_prec <gen>)
Camera - . Apply . gg_cam_orkovia_vychod for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Unit - Remove Grud Reth 0012 <gen> from the game
Unit - Remove Tharkar 0011 <gen> from the game
Camera - . Apply . gg_cam_zlo_v_lese for Player 1 (Red) over 0 seconds
Unit - Unhide Kel'Thuzad 0004 <gen>
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop music After fading
Sound - Play DarkVictory <gen>
Unit - Order Kel'Thuzad 0004 <gen> to Move To . (Center of caster_sem <gen>)
kroky
Events
Conditions
Actions
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
Wait 1.00 seconds
Sound - Play step <gen> at 100 % volume, attached to Grunt 0002 <gen>
ksicht
Events
Unit - A unit enters grud_reth_sem <gen>
Conditions
(Entering unit) Equal to Grud Reth 0012 <gen>
Actions
Unit - Make (Entering unit) face Tharkar 0011 <gen> over 0 seconds
Animation - Lock Grud Reth 0012 <gen> 's Head to face Tharkar 0011 <gen> , offset by ( 0 , 0 , 90 )
caster
Events
Unit - A unit enters caster_sem <gen>
Conditions
(Entering unit) Equal to Kel'Thuzad 0004 <gen>
Actions
Unit - Unhide Skeletal Mage 0006 <gen>
Unit - Unhide Skeletal Mage 0005 <gen>
Unit - Unhide Skeletal Mage 0008 <gen>
Unit - Unhide Skeletal Mage 0009 <gen>
Unit - Unhide Skeletal Mage 0010 <gen>
Unit - Unhide Skeletal Mage 0007 <gen>
Animation - Play Kel'Thuzad 0004 <gen> 's spell attack animation
Wait 1.00 seconds
Animation - Play Kel'Thuzad 0004 <gen> 's spell attack animation
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of grud_reth_sem <gen>) using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of grud_reth_sem <gen>) facing Default building facing degrees
Animation - Play (Last created unit) 's birth animation
Wait 2.37 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order (Last created unit) to Move To . (Center of orkovia_prec <gen>)
Unit - Order Kel'Thuzad 0004 <gen> to Move To . (Center of orkovia_prec <gen>)
Unit Group - Order (Units in kostry <gen>) to Move To . (Center of orkovia_prec <gen>)
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run posol <gen> (ignoring conditions)
kapitan
Events
Unit - A unit enters kapitan_sem <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order (Entering unit) to Move To . (Center of kapitan_tam <gen>)
kapitan Kopírovat
Events
Unit - A unit enters kapitan_tam <gen>
Conditions
Actions
Wait 1.00 seconds
Unit - Order (Entering unit) to Move To . (Center of kapitan_sem <gen>)
posol
Events
Conditions
Actions
Sound - Stop music After fading
Sound - Play HumanX1 <gen>
Wait 2 seconds
Unit - Order Swordsman 0014 <gen> to Move To . (Center of kapitan_sem <gen>)
Camera - . Apply . gg_cam_pred_mostom for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_pred_tronom for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_tron for Player 1 (Red) over 7.00 seconds
Wait 8.50 seconds
Sound - Play SpiderYesAttack2 <gen> at 100 % volume, located at (Center of Oblast_008 <gen>) with Z offset 0
Camera - . Apply . gg_cam_kral for Player 1 (Red) over 7.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Play PossessionMissileLaunch1 <gen> at 100 % volume, attached to Paladin 0016 <gen>
Wait 1.60 seconds
Sound - Play HeroPaladinDeath <gen> at 100 % volume, attached to Paladin 0016 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_posol for Player 1 (Red) over 0 seconds
Unit - Unhide Medivh 0015 <gen>
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Medivh 0015 <gen> to Move To . (Center of posol_sem <gen>)
Wait 3.00 seconds
Unit - Order Medivh 0015 <gen> to Move To . (Center of Oblast_009 <gen>)
Camera - . Apply . gg_cam_posol2 for Player 1 (Red) over 9.50 seconds
Wait 9.50 seconds
Camera - . Apply . gg_cam_kral2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
posol2
Events
Unit - A unit enters Oblast_009 <gen>
Conditions
(Entering unit) Equal to Medivh 0015 <gen>
Actions
Animation - Lock Medivh 0015 <gen> 's Head to face Paladin 0016 <gen> , offset by ( 0 , 0 , 90 )
Unit - Make Paladin 0016 <gen> face Medivh 0015 <gen> over 0 seconds
Cinematic - Fade out over 12.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Medivh 0015 <gen> named Messenger : Play No sound and display I have urgent message for you! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_les for Player 1 (Red) over 8.00 seconds
Wait 7.00 seconds
Trigger - Run lod <gen> (ignoring conditions)
lod
Events
Conditions
Actions
Trigger - Turn on animacka_sedlak <gen>
Sound - Stop music After fading
Sound - Play OrcTheme <gen>
Camera - . Apply . gg_cam_zaciatok_dwarf for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Zeppelin 0042 <gen> to Move To . (Center of vzducholod_sem <gen>)
Wait 2 seconds
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_vodopad1 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_vodopad2 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_vodopad3 for Player 1 (Red) over 2.50 seconds
Wait 2.50 seconds
Unit - Order Transport Ship 0041 <gen> to Move To . (Center of dwarf_lod_sem <gen>)
Camera - . Apply . gg_cam_dwarf_molo for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_dwarf_most for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Order Rifleman 0063 <gen> to Move To . (Center of dwarf_rifleman_sem <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_dwarf_tron for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0063 <gen> named Rifleman : Play No sound and display Mylord, they just arrive! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0056 <gen> named Therran : Play No sound and display At least, let them come here! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_dwarf_dol for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Play InfernalDeath <gen> at 100 % volume, attached to Peasant 0059 <gen>
Wait 2 seconds
Trigger - Turn off animacka_sedlak <gen>
Animation - Reset Peasant 0057 <gen> 's animation
Animation - Reset Peasant 0058 <gen> 's animation
Animation - Reset Peasant 0059 <gen> 's animation
Cinematic - Send transmission to (All players) from Peasant 0059 <gen> named Miner : Play No sound and display Ehmm, that is something under the surface! . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_dwarf_dol2 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Infernal for Player 1 (Red) at (Center of dwarf_balrog <gen>) facing Default building facing degrees
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play (Last created unit) 's birth animation
Wait 1.50 seconds
Sound - Stop music After fading
Sound - Play DarkVictory <gen>
Unit - Explode Peasant 0058 <gen> .
Unit - Explode Peasant 0057 <gen> .
Unit - Explode Peasant 0059 <gen> .
Unit - Order (Last created unit) to Attack . Rifleman 0061 <gen>
Wait 2 seconds
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_dwarf_dol3 for Player 1 (Red) over 0 seconds
Unit - Kill Rifleman 0061 <gen>
Unit - Order (Last created unit) to Attack . Rifleman 0060 <gen>
Unit - Order Rifleman 0060 <gen> to Attack . (Last created unit)
Unit - Order shield breaker 0076 <gen> to Attack . (Last created unit)
Unit - Order Rifleman 0062 <gen> to Attack . (Last created unit)
Wait 4.00 seconds
Unit - Explode Rifleman 0060 <gen> .
Unit - Order (Last created unit) to Attack . shield breaker 0076 <gen>
Wait 4.00 seconds
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Unit - Remove (Last created unit) from the game
Unit - Remove shield breaker 0076 <gen> from the game
Unit - Remove Rifleman 0062 <gen> from the game
Camera - . Apply . gg_cam_dwarf_koniec for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play the death animation for all doodads of type YS04 (Unexpected type: 'doodadcode') within dwarfovia_vietor <gen> .
Unit Group - Pick every unit in (Units in dwarfovia_vietor <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Wait 2 seconds
Camera - . Apply . gg_cam_dwarf_koniec2 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Animation - Play City Entrance 1217 <gen> 's death animation
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run dom <gen> (ignoring conditions)
animacka sedlak
Events
Time - Every 0.60 seconds of game time
Conditions
Actions
Animation - Play Peasant 0058 <gen> 's stand work gold animation
Animation - Play Peasant 0059 <gen> 's stand work gold animation
Animation - Play Peasant 0057 <gen> 's stand work gold animation
dom
Events
Conditions
Actions
Sound - Stop music After fading
Sound - Play OrcTheme <gen>
Environment - Set sky to None
Camera - . Apply . gg_cam_sen_dom for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Grud Reth 0089 <gen> named Grud Reth : Play No sound and display Where the hell is he? He had to be here yet! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Tharkar 0090 <gen> to Move To . (Center of sen_tharkar_sem_dom <gen>)
Wait 3.00 seconds
Animation - Lock Grud Reth 0089 <gen> 's Head to face Tharkar 0090 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Tharkar 0090 <gen> 's Head to face Grud Reth 0089 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Cinematic - Send transmission to (All players) from Tharkar 0090 <gen> named Tharkar : Play No sound and display Yes I am late but the group of the Teorides crossed our borders. I had to check that! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0089 <gen> named Grud Reth : Play No sound and display Checking Teorides is job for border guard. Today is important day! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_sen_dom_portal for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Tharkar 0090 <gen> named Tharkar : Play No sound and display Why? How? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0089 <gen> named Grud Reth : Play No sound and display I will take you to the Dream World! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tharkar 0090 <gen> named Tharkar : Play No sound and display Yes yes, of course, and where is that place? . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Grud Reth 0089 <gen> 's stand cinematic animation
Wait 5.50 seconds
Destructible - Create a OTsp (Unexpected type: 'destructablecode') at (Center of sen_dom_portal <gen>) facing 90.00 with scale 1 and variation 0
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Grud Reth 0089 <gen> named Grud Reth : Play No sound and display First we must cross through this portal! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Grud Reth 0089 <gen> 's walk animation
Wait 0.73 seconds
Unit - Remove Grud Reth 0089 <gen> from the game
Cinematic - Send transmission to (All players) from Tharkar 0090 <gen> named Tharkar : Play No sound and display So if it must be. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_sen_dom_koniec for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play Tharkar 0090 <gen> 's walk animation
Wait 0.73 seconds
Unit - Remove Tharkar 0090 <gen> from the game
Wait 1.00 seconds
Camera - . Apply . gg_cam_sen_dom_koniec2 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Destructible - Remove (Last created destructible)
Wait 4.00 seconds
Trigger - Turn on zel_thus_animacka <gen>
Camera - . Apply . gg_cam_sen_portal for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_sen_rozhovor for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Grud Reth 0087 <gen> named Grud Reth : Play No sound and display So we are here, the Dream World! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0087 <gen> named Grud Reth : Play No sound and display Follow me! . Modify duration: Add 0 seconds and Wait
Unit - Order Grud Reth 0087 <gen> to Move To . (Center of sen_grud_reth_sem <gen>)
Unit - Order Tharkar 0086 <gen> to Move To . (Center of sen_tharkar_sem <gen>)
Camera - . Apply . gg_cam_sen_zel_thus for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Tharkar 0086 <gen> named Tharkar : Play No sound and display Hey, Zel Thus is there! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_sen_zel_thus_2 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Grud Reth 0087 <gen> named Grud Reth : Play No sound and display Even the deads can step upon the Dream World! . Modify duration: Add 0 seconds and Wait
Unit - Order Grud Reth 0087 <gen> to Move To . (Center of sen_grud_reth_sem2 <gen>)
Unit - Order Tharkar 0086 <gen> to Move To . (Center of sen_tharkar_sem3 <gen>)
Camera - . Apply . gg_cam_sen_rozhovor2 for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Unit - Make Tharkar 0086 <gen> face Grud Reth 0087 <gen> over 0 seconds
Unit - Make Grud Reth 0087 <gen> face Tharkar 0086 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Tharkar 0086 <gen> named Tharkar : Play No sound and display Will we visit him? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0087 <gen> named Grud Reth : Play No sound and display No there is no time, lets fight!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tharkar 0086 <gen> named Tharkar : Play No sound and display Why fight? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0087 <gen> named Grud Reth : Play No sound and display Training combat, as same as I fought with Kul Hamos. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tharkar 0086 <gen> named Tharkar : Play No sound and display Oh yes, fine, lets go! . Modify duration: Add 0 seconds and Wait
Unit - Order Grud Reth 0087 <gen> to Move To . (Center of sen_grud_reth_boj <gen>)
Unit - Order Tharkar 0086 <gen> to Move To . (Center of sen_tharkar_boj <gen>)
Wait 3.00 seconds
Unit - Make Tharkar 0086 <gen> face Grud Reth 0087 <gen> over 0 seconds
Unit - Make Grud Reth 0087 <gen> face Tharkar 0086 <gen> over 0 seconds
Animation - Play Grud Reth 0087 <gen> 's stand cinematic animation
Wait 5.47 seconds
Unit - Order Grud Reth 0087 <gen> to Attack . Tharkar 0086 <gen>
Unit - Order Tharkar 0086 <gen> to Attack . Grud Reth 0087 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Remove Grud Reth 0087 <gen> from the game
Unit - Remove Tharkar 0086 <gen> from the game
Trigger - Run porada <gen> (ignoring conditions)
zel thus animacka
Events
Time - Every 1.17 seconds of game time
Conditions
Actions
Animation - Play Warlock 0088 <gen> 's spell animation
porada
Events
Conditions
Actions
Sound - Stop music After fading
Sound - Play NightElfDefeat <gen>
Camera - . Apply . gg_cam_porada_vodopad for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_porada_vodopad2 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Fade out over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Camera - . Apply . gg_cam_porada_rozhovor for Player 1 (Red) over 0 seconds
Unit - Make Grud Reth 0102 <gen> face Tharkar 0103 <gen> over 0 seconds
Unit - Make Tharkar 0103 <gen> face Grud Reth 0102 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Tharkar 0103 <gen> named Tharkar : Play No sound and display Can you for one more time say what are we doing here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0102 <gen> named Grud Reth : Play No sound and display So last time, we are going to the old, ancient council. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tharkar 0103 <gen> named Tharkar : Play No sound and display So that is congress of the rulers of this region? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0102 <gen> named Grud Reth : Play No sound and display No, congress is about politician and this council is magical one. Zel Thus was one of its member. . Modify duration: Add 0 seconds and Wait
Unit - Order Grud Reth 0102 <gen> to Move To . (Center of porada_grud_reth_sem <gen>)
Unit - Order Tharkar 0103 <gen> to Move To . (Center of porada_tharkar_sem <gen>)
Camera - . Apply . gg_cam_porada_rozhovor2 for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Unit - Make Grud Reth 0102 <gen> face Tharkar 0103 <gen> over 0 seconds
Unit - Make Tharkar 0103 <gen> face Grud Reth 0102 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Tharkar 0103 <gen> named Tharkar : Play No sound and display And what is the thema of this council? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0102 <gen> named Grud Reth : Play No sound and display Dont ask, only hear, if the wil agree that you can be there! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Tharkar 0103 <gen> named Tharkar : Play No sound and display Why cannot I be there? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Grud Reth 0102 <gen> named Grud Reth : Play No sound and display You are not member, but it doesnt matter, just bw quiet, I will make all agreement. . Modify duration: Add 0 seconds and Wait
Unit - Order Grud Reth 0102 <gen> to Move To . (Center of porada_vchod <gen>)
Unit - Order Tharkar 0103 <gen> to Move To . (Center of porada_vchod <gen>)
Camera - . Apply . gg_cam_porada_schody for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_porada_dvere for Player 1 (Red) over 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Make Medivh 0098 <gen> face Grud Reth 0100 <gen> over 0 seconds
Unit - Make Paladin 0099 <gen> face Grud Reth 0100 <gen> over 0 seconds
Unit - Make Keeper of the Grove 0096 <gen> face Grud Reth 0100 <gen> over 0 seconds
Unit - Make Druid of the Talon 0095 <gen> face Grud Reth 0100 <gen> over 0 seconds
Unit - Make Priest 0094 <gen> face Grud Reth 0100 <gen> over 0 seconds
Unit - Make Blood Mage 0093 <gen> face Grud Reth 0100 <gen> over 0 seconds
Unit - Make Chaplain 0097 <gen> face Grud Reth 0100 <gen> over 0 seconds
Camera - . Apply . gg_cam_porada_dvere_vnutro for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Grud Reth 0100 <gen> named Grud Reth : Play No sound and display So we arrived, Tha rutha to all! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_porada for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from No unit named All : Play No sound and display Tha rutha to you! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_porada_konec for Player 1 (Red) over 1.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Apply a filter over 0.00 seconds using Normal blending on texture vodopad.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 0.00 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Nepojmenovaný spínač 001
Events
Unit - A unit enters porada_tharkar_sem <gen>
Conditions
(Triggering unit) Equal to Tharkar 0103 <gen>
Actions
Unit - Make Tharkar 0103 <gen> face Grud Reth 0102 <gen> over 0 seconds
Wait 2 seconds
Unit - Make Tharkar 0103 <gen> face Grud Reth 0102 <gen> over 0 seconds
Nepojmenovaný spínač 002
Events
Unit - A unit enters porada_grud_reth_sem <gen>
Conditions
(Triggering unit) Equal to Grud Reth 0102 <gen>
Actions
Unit - Make Grud Reth 0102 <gen> face Tharkar 0103 <gen> over 0 seconds
Wait 2 seconds
Unit - Make Grud Reth 0102 <gen> face Tharkar 0103 <gen> over 0 seconds
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