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Triggers
The Stream.w3x
Variables
Initialization
Melee Initialization
Income
Untitled Trigger 001
ds
D
sdds
lds
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Income
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current gold
Player - Add 100 to Player 1 (Red) . Current lumber
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Footman named Legendary Fighter at (Center of (Playable map area)) : Play No sound and display Death to all Betrayers . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Create 2 . Abomination for Player 3 (Teal) at (Center of Region_000 <gen>) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Rifleman 0034 <gen> named Rifleshooter : Play No sound and display Defend the castle!!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled Defend with the description Defend ! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description Defend the castle
Quest - Display to (All players) the Quest Update message: Defend your castle from the Undead
ds
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Triggering unit) Equal to (Random unit from (Last created unit group))
(Triggering unit) Equal to (Random unit from (Last created unit group))
Actions
Trigger - Turn off (This trigger)
Unit - Create 4 . Ghoul for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Footman for Player 1 (Red) at (Center of Region_001 <gen>) facing Default building facing degrees
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0045 <gen> named Footwarrior : Play No sound and display we need assistance!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled The End with the description Go near the woods of your allies , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Mark (Last created quest) as Discovered
Quest - Create a quest requirement for (Last created quest) with the description Go near the woods
Quest - Display to (All players) the Quest Update message: Go near the woods of your allies
Trigger - Turn on D <gen>
Trigger - Turn on sdds <gen>
D
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 1 (Red) . Current lumber
Unit - Create 2 . Ghoul for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
sdds
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on lds <gen>
Unit - Create 3 . Abomination for Player 3 (Teal) at (Center of Region_003 <gen>) facing Default building facing degrees
lds
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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