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Triggers
Special map mohab.w3x
Variables
Initialization
Melee Initialization
The World
Untitled Trigger 001
ds
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit - Create 2 . Abomination for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 3 . Necromancer for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
ds
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Trigger - Turn off Untitled_Trigger_001 <gen>
Cinematic - Turn cinematic mode On for (All players) over 5.00 seconds
Unit - Move Gryphon Rider 0034 <gen> instantly to (Center of (Playable map area))
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Gryphon Rider 0034 <gen> named Guldon the Fighter : Play No sound and display Ughhh.... You can't win! Impossibole!!! . Modify duration: Add 3.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Undeads : Play No sound and display yes,... We 'll Win ... Destroy the castle . Modify duration: Add 3.00 seconds and Wait
Wait 7.00 game-time seconds
Cinematic - Turn cinematic mode Off for (All players) over 1.00 seconds
Unit - Create 20 . Knight for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Wait 2 seconds
Quest - Display to (All players) the Quest Update message: reforciments arrive!!!
Sound - Play TragicConfrontation <gen>
Unit - Create 5 . Abomination for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Wait 12.00 seconds
Unit - Create 10 . Abomination for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Cinematic - Turn cinematic mode On for (All players)
Wait 4.00 game-time seconds
Cinematic - Send transmission to (All players) from Knight 0033 <gen> named The Legandery Knights : Play No sound and display Ugh! Kill them! . Modify duration: Add 2.00 seconds and Wait
Unit - Explode (Last created unit) .
Wait 2 game-time seconds
Unit - Create 5 . Mortar Team for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Mortar Exploders : Play No sound and display Yep we are here . Modify duration: Add 2.00 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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