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Triggers
LEgend of zelda last fight.w3x
Variables
Unbezeichnete Kategorie
ganondors sounds
gewinnen/verlieren
Unbezeichneter Auslöser 003
Unbezeichneter Auslöser 002
Scheis zombies
zombie 3
zombie2
zomibe1
Initialisierung
create quest log
create quest log Kopieren
create quest log Kopieren Kopieren
Q log help
Ich habe das tri force cheat
Der fun place
Der f un place 2
Das triforce
VOlvbogias tod
Das master sword
Eingang zur kathedrale
ausgang zur kathedrale Kopieren
hero link choose
Ganondorf chooser
Phantom ganondorf chooser
Zanto chooser
Zelda chooser
Navi chooser
Triforce chooser
Twinmold chooser
Inisializsirung
Musik
Musik Kopieren
Held1 stirbt
Held1 stirbt Kopieren
Held1 stirbt Kopieren 2
Held1 stirbt Kopieren 3
Held1 stirbt Kopieren 3 Kopieren
Held1 stirbt Kopieren 3 Kopieren 2
Die spawns
Der mintliche spawn des bsen
Der mintliche spawn des guten
Rein ins schloss
Rein ins schloss Kopieren
DIe zerstru ng on asnturm 1
DIe zerstru ng on asnturm 1 Kopieren
Die kapuut 1
Die kapuut 1 Kopieren
Die gruft 1 spawn
Die gruft 1 spawn Kopieren
DIe Kaserne spawn
DIe Kaserne spawn Kopieren
Kaserne angriff
Gruft angriff
Vulkahn spawn 1
Boese baume kokiri spawn 1
Boese baume kokiri spawn 1 Kopieren
Vulkahn spawn 1 Kopieren
Vulkahn 1 go
boese baume kokiri go 1
boese baume kokiri go 1 Kopieren
Ende der kokiri spawns 1
Ende der vulkan spawns
Vulkahn 1 go Kopieren
Ganon spawn
Hyrule spawn
Ganon go
HYrule go
Kokiri wald
Der eingang
Der eingang Kopieren
Der eingang Kopieren 2
Der eingang Kopieren 3
Der eingang Kopieren 4
Der eingang Kopieren 5
Der eingang Kopieren 6
Der eingang Kopieren 7
Der eingang Kopieren 6 Kopieren
Der eingang Kopieren 6 Kopieren 2
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
tempgroup
group
No
ganondors sounds
Events
Unit - Ganondorf 0376 <gen> Begins casting an ability
Conditions
Actions
Sound - Play ganona <gen>
Unbezeichneter Auslöser 003
Events
Unit - Ganondorff 0682 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Ganondorf ist vernichtet! ruhe kehrt in hyrule wieder ein! das Gute ist Siegreich!
Wait 10.00 seconds
Game - Defeat Player 4 (Purple) with the message: Ganondorf ist tod!
Game - Defeat Player 5 (Yellow) with the message: ganondorf ist t od!
Game - Defeat Player 6 (Orange) with the message: Ganondorf ist tod!
Unbezeichneter Auslöser 002
Events
Unit - König von Hyrule 0686 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Hyrule ist dem untergang geweit! ganondorf hat gewonen!muhahahah!!!!!!
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: Hyrule ist vernichtet!
Game - Defeat Player 2 (Blue) with the message: Hyrule ist vernichtet!
Game - Defeat Player 3 (Teal) with the message: Hyrule ist vernichtet!
zombie 3
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Kill (Picked unit))
Trigger - Turn off zombie2 <gen>
zombie2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Stalchild for Neutral Hostile at (Center of stallchild_spawn <gen>) facing Default building facing degrees
zomibe1
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Trigger - Turn on zombie2 <gen>
create quest log
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Vulvogia! with the description Vulvogia ist im süden der karte! sie ist im inneren des vulkan's! wen du sie tötest bekommst du ein tri force teil , using icon path ReplaceableTextures\CommandButtons\BTNSeaTurtleRed.blp
Quest - Create a Optional quest titled Phantom Ganondorf! with the description Im süd-westen der karte befindet sich ein wald aus dem ständig neue böse bäume kommen! gehe in den wald, finde den richtigen weg und vernichte phantom ganondorf! dann erhaltest du ein neues tri-forceteil! , using icon path ReplaceableTextures\CommandButtons\BTNIceTrollBeserker.blp
Quest - Create a Required quest titled Rubine: with the description Rubine sind die wärung hier! da es noch eine beta ist gibt es noch mehr oder weniger wenig rubine, und nur ein kaufbares item, und zwar die katzen maske. sie ist im geschäft in eurer hauptstadt , using icon path RupeeSkinTGA2.blp
Quest - Create a Required quest titled SIEG with the description GANON:Dringe in die festung des guten ein und töte den König!HYRULE:Töte Ganondorf in seiner Basis , using icon path ReplaceableTextures\PassiveButtons\PASBTNThornShield.blp
Quest - Create a Required quest titled Credits with the description xXkaguyaXx ist der karten macher, und alle model's die normal nicht in wc3 sind sind von Hiveworkshop.com , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
create quest log Kopieren
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled anfang with the description Da es noch in der beta ist fehlt sehr viel, ich update 1 mal i nder wocheIm süden sind bereits 2 endgegner(vulvogia/Phantom ganondorf)wen ihr einen von ihnen besiegt spawnen die spezifischen wächter nichtmehr. , using icon path ReplaceableTextures\CommandButtons\BTNStampede.blp
create quest log Kopieren Kopieren
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled anfang with the description Zanto ist bisjetzt der schwächste helde, da ich nicht richtig weis wie ich ihn balancen kann ohne ihn zu einem neuen hero zu machen!Reincarnation des triforce ist momentan der stärkste held, wegen dem ulti, ich ändere es bald, aber nur vieleicht! , using icon path ReplaceableTextures\CommandButtons\BTNStasisTrap.blp
Q log help
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Bitte lest euch die quest's durch! (sorry, this is a german game, if i complete it i think i translate it!)
Ich habe das tri force cheat
Events
Player - Player 1 (Red) types a chat message containing I have the power! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Make Book of Summoning Pedestal 0313 <gen> Vulnerable
Der fun place
Events
Unit - A unit enters fun_eingang_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Fun_eingang_2 <gen>)
Der f un place 2
Events
Unit - A unit enters fun_ausgang_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of fun_ausgang_2 <gen>)
Das triforce
Events
Unit - Book of Summoning Pedestal 0313 <gen> Acquires an item
Conditions
(Item carried by Book of Summoning Pedestal 0313 <gen> in slot 1) Equal to gg_item_I003_0322
Actions
Item - Remove gg_item_I003_0322
Unit - Make Book of Summoning Pedestal 0313 <gen> Vulnerable
VOlvbogias tod
Events
Unit - Vulvogia 0327 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 0800 <gen>
Das master sword
Events
Unit - Book of Summoning Pedestal 0313 <gen> Dies
Conditions
Actions
Unit - Make Master-Sword! 0307 <gen> Vulnerable
Destructible - Open Ice Rock Gate 2686 <gen>
Eingang zur kathedrale
Events
Unit - A unit enters Eingang_zur_kathedrale <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Kathe_2 <gen>)
ausgang zur kathedrale Kopieren
Events
Unit - A unit enters Kathe_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Kathedrale_ausgang <gen>)
hero link choose
Events
Unit - A unit comes within 100.00 of Circle of Power 0372 <gen>
Conditions
Actions
Unit - Create 1 . Hero of hyrule for (Owner of (Triggering unit)) at (Center of Spawn_des_guten <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn_des_guten <gen>) over 0 seconds
Unit - Kill Hero of hyrule 0374 <gen>
Trigger - Turn off (This trigger)
Ganondorf chooser
Events
Unit - A unit comes within 100.00 of Circle of Power 0369 <gen>
Conditions
Actions
Unit - Create 1 . Ganondorf for (Owner of (Triggering unit)) at (Center of Ganon_start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ganon_start <gen>) over 0 seconds
Unit - Kill Ganondorf 0376 <gen>
Trigger - Turn off (This trigger)
Phantom ganondorf chooser
Events
Unit - A unit comes within 100.00 of Circle of Power 0368 <gen>
Conditions
Actions
Unit - Create 1 . Illusion for (Owner of (Triggering unit)) at (Center of Ganon_start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ganon_start <gen>) over 0 seconds
Unit - Kill Illusion 1114 <gen>
Trigger - Turn off (This trigger)
Zanto chooser
Events
Unit - A unit comes within 100.00 of Circle of Power 0370 <gen>
Conditions
Actions
Unit - Create 1 . Falscher König for (Owner of (Triggering unit)) at (Center of Ganon_start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ganon_start <gen>) over 0 seconds
Unit - Kill Falscher König 1081 <gen>
Trigger - Turn off (This trigger)
Zelda chooser
Events
Unit - A unit comes within 100.00 of Circle of Power 0373 <gen>
Conditions
Actions
Unit - Create 1 . Princess for (Owner of (Triggering unit)) at (Center of Spawn_des_guten <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn_des_guten <gen>) over 0 seconds
Unit - Kill Princess 0375 <gen>
Trigger - Turn off (This trigger)
Navi chooser
Events
Unit - A unit comes within 100.00 of Circle of Power 0317 <gen>
Conditions
Actions
Unit - Create 1 . Navi for (Owner of (Triggering unit)) at (Center of Spawn_des_guten <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn_des_guten <gen>) over 0 seconds
Unit - Kill Navi 1183 <gen>
Trigger - Turn off (This trigger)
Triforce chooser
Events
Unit - A unit comes within 100.00 of Circle of Power 0371 <gen>
Conditions
Actions
Unit - Create 1 . MUT KRAFT WEISHEIT for (Owner of (Triggering unit)) at (Center of Spawn_des_guten <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn_des_guten <gen>) over 0 seconds
Unit - Kill MUT KRAFT WEISHEIT 1106 <gen>
Trigger - Turn off (This trigger)
Twinmold chooser
Events
Unit - A unit comes within 100.00 of Circle of Power 1180 <gen>
Conditions
Actions
Unit - Create 1 . Twinmold for (Owner of (Triggering unit)) at (Center of Ganon_start <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Ganon_start <gen>) over 0 seconds
Unit - Kill Twinmold 1181 <gen>
Trigger - Turn off (This trigger)
Inisializsirung
Events
Map initialization
Conditions
Actions
Unit - Make Book of Summoning Pedestal 0313 <gen> Invulnerable
Musik
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Sound - Stop music After fading
Sound - Play Zelda__Ocarina_of_Time_Music___Title_Theme <gen>
Musik Kopieren
Events
Map initialization
Conditions
Actions
Sound - Stop music After fading
Sound - Play Zelda__Ocarina_of_Time_Music___Title_Theme <gen>
Held1 stirbt
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Wait 1.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: (Ihr Held wird in + ((String(((Level of (Triggering unit)) + 40))) + Sekunden wiederbelebt.))
Wait ((Real((Level of (Triggering unit)))) + 5.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_des_guten <gen>) , Show revival graphics
Held1 stirbt Kopieren
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Wait 1.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: (Ihr Held wird in + ((String(((Level of (Triggering unit)) + 40))) + Sekunden wiederbelebt.))
Wait ((Real((Level of (Triggering unit)))) + 5.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_des_guten <gen>) , Show revival graphics
Held1 stirbt Kopieren 2
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Wait 1.00 seconds
Game - Display to Player Group - Player 3 (Teal) the text: (Ihr Held wird in + ((String(((Level of (Triggering unit)) + 40))) + Sekunden wiederbelebt.))
Wait ((Real((Level of (Triggering unit)))) + 5.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_des_guten <gen>) , Show revival graphics
Held1 stirbt Kopieren 3
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Wait 1.00 seconds
Game - Display to Player Group - Player 4 (Purple) the text: (Ihr Held wird in + ((String(((Level of (Triggering unit)) + 40))) + Sekunden wiederbelebt.))
Wait ((Real((Level of (Triggering unit)))) + 5.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Ganon_start <gen>) , Show revival graphics
Held1 stirbt Kopieren 3 Kopieren
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 6 (Orange))
Actions
Wait 1.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: (Ihr Held wird in + ((String(((Level of (Triggering unit)) + 40))) + Sekunden wiederbelebt.))
Wait ((Real((Level of (Triggering unit)))) + 5.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Ganon_start <gen>) , Show revival graphics
Held1 stirbt Kopieren 3 Kopieren 2
Events
Unit - A unit Dies
Conditions
(((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player 5 (Yellow))
Actions
Wait 1.00 seconds
Game - Display to Player Group - Player 5 (Yellow) the text: (Ihr Held wird in + ((String(((Level of (Triggering unit)) + 40))) + Sekunden wiederbelebt.))
Wait ((Real((Level of (Triggering unit)))) + 5.00) seconds
Hero - Instantly revive (Triggering unit) at (Center of Ganon_start <gen>) , Show revival graphics
Der mintliche spawn des bsen
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ganondorfs Schwarze ritter for Player 11 (Dark Green) at (Center of ganon_army_1 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Eine neue Elite Einheit ist erschienen!
Der mintliche spawn des guten
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ritter des Lichts for Player 12 (Brown) at (Center of hyrule_army_1 <gen>) facing Default building facing degrees
Rein ins schloss
Events
Unit - A unit enters eingang_zum_schloss <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Der_einngang_von_hyrule <gen>)
Rein ins schloss Kopieren
Events
Unit - A unit enters Der_ausgang <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of ausgang_des_schloss <gen>)
DIe zerstru ng on asnturm 1
Events
Unit - Crypt 1152 <gen> Dies
Conditions
Actions
Trigger - Turn off Die_gruft_1_spawn <gen>
Trigger - Turn off Gruft_angriff <gen>
DIe zerstru ng on asnturm 1 Kopieren
Events
Unit - Crypt 1153 <gen> Dies
Conditions
Actions
Trigger - Turn off Die_gruft_1_spawn_Kopieren <gen>
Trigger - Turn off Gruft_angriff <gen>
Die kapuut 1
Events
Unit - Barracks 1078 <gen> Dies
Conditions
Actions
Trigger - Turn off DIe_Kaserne_spawn <gen>
Trigger - Turn off Kaserne_angriff <gen>
Die kapuut 1 Kopieren
Events
Unit - Barracks 1149 <gen> Dies
Conditions
Actions
Trigger - Turn off DIe_Kaserne_spawn_Kopieren <gen>
Trigger - Turn off Kaserne_angriff <gen>
Die gruft 1 spawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ganondorf's Diener for Player 11 (Dark Green) at (Position of Crypt 1152 <gen>) facing Default building facing degrees
Die gruft 1 spawn Kopieren
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ganondorf's Diener for Player 11 (Dark Green) at (Position of Crypt 1153 <gen>) facing Default building facing degrees
DIe Kaserne spawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hyrule soldat for Player 12 (Brown) at (Position of Barracks 1078 <gen>) facing Default building facing degrees
DIe Kaserne spawn Kopieren
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Hyrule soldat for Player 12 (Brown) at (Position of Barracks 1149 <gen>) facing Default building facing degrees
Kaserne angriff
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Hyrules_offensive <gen>) to Attack-Move To . (Center of Ganon_start <gen>)
Gruft angriff
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Ganondorfs_offensive <gen>) to Attack-Move To . (Center of Spawn_des_guten <gen>)
Vulkahn spawn 1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Firelord for Player 10 (Light Blue) at (Center of Vulkahn_spawn_2 <gen>) facing Default building facing degrees
Boese baume kokiri spawn 1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lebender baum for Player 10 (Light Blue) at (Center of boese_baume_spawn_1 <gen>) facing Default building facing degrees
Boese baume kokiri spawn 1 Kopieren
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lebender baum for Player 10 (Light Blue) at (Center of boese_baume_spawn_2 <gen>) facing Default building facing degrees
Vulkahn spawn 1 Kopieren
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Firelord for Player 10 (Light Blue) at (Center of vulkahn_spawn_1 <gen>) facing Default building facing degrees
Vulkahn 1 go
Events
Time - Every 20.20 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Vuhlkahn_go_1 <gen>) to Attack-Move To . (Center of Ganon_start <gen>)
boese baume kokiri go 1
Events
Time - Every 20.20 seconds of game time
Conditions
Actions
Unit Group - Order (Units in go_beose_baume_1 <gen>) to Attack-Move To . (Center of Ganon_start <gen>)
boese baume kokiri go 1 Kopieren
Events
Time - Every 20.20 seconds of game time
Conditions
Actions
Unit Group - Order (Units in go_boese_baume_2 <gen>) to Attack-Move To . (Center of eingang_zum_schloss <gen>)
Ende der kokiri spawns 1
Events
Unit - Illusion 1115 <gen> Dies
Conditions
Actions
Trigger - Turn off Boese_baume_kokiri_spawn_1 <gen>
Trigger - Turn off Boese_baume_kokiri_spawn_1_Kopieren <gen>
Ende der vulkan spawns
Events
Unit - Vulvogia 0327 <gen> Dies
Conditions
Actions
Trigger - Turn off Vulkahn_spawn_1 <gen>
Trigger - Turn off Vulkahn_spawn_1_Kopieren <gen>
Vulkahn 1 go Kopieren
Events
Time - Every 20.20 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Vulkahn_go_2 <gen>) to Attack-Move To . (Center of eingang_zum_schloss <gen>)
Ganon spawn
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ganondorf's Diener for Player 11 (Dark Green) at (Center of ganon_army_1 <gen>) facing Default building facing degrees
Hyrule spawn
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Hyrule soldat for Player 12 (Brown) at (Center of hyrule_army_1 <gen>) facing Default building facing degrees
Ganon go
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in ganon_army_go <gen>) to Attack-Move To . (Center of eingang_zum_schloss <gen>)
HYrule go
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in hyrule_army_go <gen>) to Attack-Move To . (Center of Ganon_start <gen>)
Der eingang
Events
Unit - A unit enters erster_eingang_zum_tempel <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Kokiri_wald_1 <gen>)
Der eingang Kopieren
Events
Unit - A unit enters hoele_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Kokiri_wald_1 <gen>)
Der eingang Kopieren 2
Events
Unit - A unit enters hoele_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Kokiri_wald_1 <gen>)
Der eingang Kopieren 3
Events
Unit - A unit enters hhle_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Kokiri_2 <gen>)
Der eingang Kopieren 4
Events
Unit - A unit enters hoele_5 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of kokieri_3 <gen>)
Der eingang Kopieren 5
Events
Unit - A unit enters hoele_4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of kokieri_3 <gen>)
Der eingang Kopieren 6
Events
Unit - A unit enters hoele_6 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Kokiri_wald_1 <gen>)
Der eingang Kopieren 7
Events
Unit - A unit enters hoele_7 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of kokiri_4 <gen>)
Der eingang Kopieren 6 Kopieren
Events
Unit - A unit enters eingang_zum_forest_tempel <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of der_tempel <gen>)
Der eingang Kopieren 6 Kopieren 2
Events
Unit - A unit enters ausgang_vom_tempel <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of dam_dam_dam_your_out <gen>)
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