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Triggers
Legend Of The Highlander.w3m
Variables
Initialization
Init
Initial Message
Initial Message 2
Initial Message 3
Initial Message 3 Copy
CPU
Melee Initialization
Make
Add Point
Level Up
Hero Upgrade S
Hero Upgrade P
Hero Upgrade A
Hero Upgrade F
Hero Upgrade C
Hero Upgrade M
Hero Upgrade B
Hero Upgrade Ninja
Hero Upgrade Necro
Hero Upgrade W
Class change
Footman
Archer
Priest
Monk
Assassin
Ninja
Beastmaster
Captain
Wizard
Necromancer
Geomancer
Knight
Samurai
Beast Tamer
Summoner
Deaths
Death Squire
Death Archer
Death Footman
Death Priest
Death Necro
Death Wizard
Death Beastmaster
Death Monk
Death Ninja
Death Captain
Hero Killing 1
Hero Death
Spawning
Red God
Blue God
Initial Spawn
Spawn Conditional Armies
Spawn Perennial Armies
Spawn Red River
Spawn Red Forest
Spawn Red Pit
Spawn Red Choke
Spawn Red Pass
Spawn Red Elite
Spawn Red Demolition
Spawn Red Cavalry
Spawn Blue River
Spawn Blue Forest
Spawn Blue Pit
Spawn Blue Choke
Spawn Blue Pass
Spawn Blue Elite
Spawn Blue Demolition
Spawn Blue Cavalry
Red Redirect
Blue Redirect
Red Wins
Blue Wins
misc
Man Talks
Man reward
Eat
Name
Type
is_array
initial_value
Kills
integer
Yes
PKsize
real
No
Score
leaderboard
No
Default melee game initialization for all players
Init
Events
Map initialization
Conditions
Actions
Set Variable Set PKsize = "100.00"
Melee Game - Use melee time of day (for all players)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Visibility - Disable fog of war
Visibility - Disable fog of war
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 375.00% experience from future kills)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 750)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to ((Picked player) start location) over 0 seconds)
Player Group - Pick every player in (All players) and do (Create 1.Squire for (Picked player) at ((Picked player) start location) facing Default building facing degrees)
Quest - Display to (All players) the Hint message: |cffffcc00Aeon of Worthiness|rCreated by TigerBlade777Balancing/Editing by Highlander(For a full class changing tree and in-depth skill chart for each hero, press F9.)
Trigger - Turn off Man_reward <gen>
Unit - Make Villager 0246 <gen> Invulnerable
Quest - Create a Required quest titled Class Tree with the description Beastmaster --- Beast Tamer / Archer --- Monk --- Assassin / / Captain --- KnightSquire --- Footman < \ Ninja --- Samurai \ Priest --- Necromancer --- Summoner \ Wizard --- Geomancer , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Archer with the description Archer = Ranged fighter: TrueShot aura, Cold/Searing Arrows , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Footman with the description Footman = Melee fighter: Ensnare, Command Aura, Defend, Bash , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Priest with the description Priest = Ranged Healer: Heal, Rejuvenation, Ressurection , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Beastmaster with the description Beastmaster = Ranged fighter: Bear form, Feral Wolves, Death Pact. Death Pact can be used to eat Feral Wolves for more life. While in bear form, no experience is received. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Monk with the description Monk = Melee fighter: Bash, Critical Strike, Evasion. Master of hand to hand combat. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Captain with the description Captain = Melee fighter: Defend, Inner Fire, Endurance/Devotion Auras. Leader of armies. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Ninja with the description Ninja = Melee fighter: Stasis Trap, Evasion, Mirror Image, Wind Walk. Master of deception. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Necromancer with the description Necromancer = Ranged Magi: Raise Dead, Cripple, Cannabalize, Animate Dead. Master of the Dark summoning of Undead. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Wizard with the description Wizard = Ranged Magi: Slow, Curse, Chain Lightning, Fire Bolt. Master of the Magicks. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Beast Tamer with the description Beast Tamer = Melee Beast: War Stomp, Vampiric Aura, Scout (Summon Dragon), Metamorposis, Shadow Meld. Rider of ShirKahn the White Tiger and master of the Beast. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Assassin with the description Assassin = Melee fighter: Shadow Meld, Ensnare, Wind Walk, Critical Strike, Finger of Death. Master of the Shadows, his skilled blade can strike to the very heart of its victims inducing quick death. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Knight with the description Knight = Melee fighter: Holy Light, Storm Bolt, Frost Armor, Avatar. Skilled leader of armies and powerful warrior. Powerful and quick, mounted on an armored stead. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Samurai with the description Samurai = Melee fighter: Shockwave, Carrion Swarm, Critical Strike, Bladestorm. The powerful Katana produces waves of destruction that cannot be surpassed. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Geomancer with the description Geomancer = Ranged Magi: Lightning Attack, Frost Nova, Blizzard, Force of Nature, Starfall. This powerful Guardian of World's controls the elements of nature to do his bidding. The summonable Treants themselves are immensely powerful and harbor skills of their own to be used. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Summoner with the description Summoner = Ranged Magi: Feral Spirit, Summon Elemental, Dark Portal, Dark Summoning. This master of the Dark Portal brings daemons into the land to do his bidding. Each skill brings to life a daemon with immense skills and powers of its own not to be reckoned with. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Hint message: Choose your destiny!Survive the trials of warfare and you will grow stronger. There is great potential in you Squire to become the greatest warrior the world has ever known!
Initial Message 2
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: As you engage in battle you will gain experience. Upon reaching level 10 you may choose to become a greater warrior.
Initial Message 3
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: If you die in battle without an Ankh, your disgrace will revert you to a previous stage in your hero's development. Beware, for you will lose all items on death as well!
Initial Message 3 Copy
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Upon reaching level 10 you will be asked to change class. For information on each class, press F9 and scroll through the classes to see skills information and discover what each class evolves into.
CPU
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Remove (Random unit from (Units owned by Player 12 (Brown) of type Squire)) from the game
Unit - Remove (Random unit from (Units owned by Player 10 (Light Blue) of type Squire)) from the game
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - For Player 12 (Brown) , turn Experience sharing On toward Player 1 (Red)
Player - For Player 12 (Brown) , turn Experience sharing On toward Player 2 (Blue)
Player - For Player 12 (Brown) , turn Experience sharing On toward Player 3 (Teal)
Player - For Player 12 (Brown) , turn Experience sharing On toward Player 4 (Purple)
Player - For Player 10 (Light Blue) , turn Experience sharing On toward Player 5 (Yellow)
Player - For Player 10 (Light Blue) , turn Experience sharing On toward Player 6 (Orange)
Player - For Player 10 (Light Blue) , turn Experience sharing On toward Player 7 (Green)
Player - For Player 10 (Light Blue) , turn Experience sharing On toward Player 8 (Pink)
Player Group - Pick every player in (All players) and do (Create Ankh of Reincarnation and give it to (Random unit from (Units owned by (Picked player).)))
Make
Events
Map initialization
Conditions
Actions
-------- Begin Leaderboard --------
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Kills
Set Variable Set Score = (Last created leaderboard)
Player Group - Pick every player in (All players controlled by a User player) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to (Last created leaderboard) with label ((Substring((Name of (Picked player)), 1, 12)) + (( + ((String((Player number of (Picked player)))) + )))) and value 0) else do (Do nothing))
Leaderboard - Sort Score by Value in Descending order
For each (Integer A) from 1 to 9 , do (Set VariableSet Kills[0] = "0")
-------- End Leaderboard --------
Add Point
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Score to Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort Score by Value in Descending order
Hero Upgrade S
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Squire
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 200.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Squire, you may now change class and become an even greater warrior!|rTo change class to an Archer, type "Archer" now...To change class to a Footman, type "Footman" now...To change class to a Priest, type "Priest" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade P
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Priest
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 150.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0.00 , 0.00 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Follower of the Light, your faith has made you a worthy Priest of Paladine. In reward Paladine will endow you with magical skills beyond your comprehension!|rTo change class to a Wizard, type "Wizard" now...To change class to a Necromancer, type "Necromancer" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade A
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 150.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Marksman, your skill and devotion have made you worthy of even greater training in the field of a soldier!|rTo change class to a Beastmaster, type "Beastmaster" now...To change class to a Monk, type "Monk" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade F
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 150.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Footman, your power and skill with the sword has made you a force to be reckoned with. Now you have the chance to master your skills with a mighty blade!|rTo change class to a Captain, type "Captain" now...To change class to a Ninja, type "Ninja" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade C
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Captain
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 100.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Swordsman, your power and skill with sword has given you the might to lead armies into battle. You now have the chance to become the greatest of leaders the world has ever seen!|rTo change class to a Knight, type "Knight" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade M
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Monk
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 100.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Humble One, your dedication to the Arts of the Fist have given you the power to grasp the life forces of normal beings. Now go forth Assassin and wreak havoc on the forces of evil!|rTo change class to a Assassin, type "Assassin" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade B
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Beastmaster
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 100.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Beastmaster, your power and skill have given you the power over the beasts of Krynn. You now have the chance to harness the most powerful beast ShirKahn the White Tiger whose true power is unknown!|rTo change class to a Beast Tamer, type "Beast Tamer" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade Ninja
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Ninja
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 100.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations BladeMaster, your power and skill with your blades have given you the power to destroy armies. You now have the chance to become the greatest of warriors the world has ever seen as you harness the dark powers of the legendary katana WrathMoore!|rTo change class to an Samurai, type "Samurai" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade Necro
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Necromancer
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 100.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Dark Lord, you have mastered the arts of the undead. With the power of souls in your hands, you may undertake an even greater calling of the All-Powerful Summoner!|rTo change class to an Summoner, type "Summoner" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Hero Upgrade W
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Unit - A unit owned by Player 6 (Orange) . Gains a level
Unit - A unit owned by Player 7 (Green) . Gains a level
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
(Unit-type of (Triggering unit)) Equal to Wizard
Actions
Hero - Make (Owner of (Leveling Hero)) Heroes gain 100.00 % experience from future kills
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Leveling Hero) face 260.00 over 3.00 seconds
Camera - Lock camera target for (Triggering player) to (Leveling Hero) , offset by ( 0 , 0 ) using Default rotation
Camera - Set (Triggering player) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Triggering player) 's camera Angle of attack to 340.00 over 6.00 seconds
Player Group - Pick every player in (All players matching ((Owner of (Leveling Hero)) Equal to (Picked player)).) and do (Fade out and back in over 10.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0% transparency)
Game - Display to (All players matching ((Owner of (Leveling Hero)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDLEVEL UP!!!!Congratulations Magi, you have mastered the arts of the elements. With the power to control worlds in your hands, you may undertake an even greater calling of the All-Powerful Geomancer, Guardian of Worlds!|rTo change class to an Geomancer, type "Geomancer" now...
Wait 10.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Footman
Events
Player - Player 1 (Red) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Footman (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Squire))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Squire)) from the game
Unit - Create 1 Footman for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Squire))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Archer
Events
Player - Player 1 (Red) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Archer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Squire))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Squire)) from the game
Unit - Create 1 Archer for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Squire))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Priest
Events
Player - Player 1 (Red) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Priest (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Squire))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Squire)) from the game
Unit - Create 1 Priest for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Squire))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Squire)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Monk
Events
Player - Player 1 (Red) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Monk (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Archer))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Archer)) from the game
Unit - Create 1 Monk for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Archer))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Assassin
Events
Player - Player 1 (Red) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Assassin (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Monk))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Monk)) from the game
Unit - Create 1 Assassin for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Monk))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Monk)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Monk)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Monk)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Monk)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Monk)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Monk)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Ninja
Events
Player - Player 1 (Red) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Ninja (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Footman))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Footman)) from the game
Unit - Create 1 Ninja for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Footman))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Beastmaster
Events
Player - Player 1 (Red) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Beastmaster (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Archer))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Archer)) from the game
Unit - Create 1 Beastmaster for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Archer))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Archer)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Wait 10.00 seconds
Game - Display to (All players matching ((Owner of (Last created unit)) Equal to (Matching player)).) for 7.00 seconds the text: *Note, while Bear Form is extremely powerful, your Beastmaster will gain no experience while using it...Also... Beastmasters can devour their Feral Wolves to regain strength by using Death Pact on them*
Captain
Events
Player - Player 1 (Red) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Captain (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Footman))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Footman)) from the game
Unit - Create 1 Captain for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Footman))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Footman)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Wizard
Events
Player - Player 1 (Red) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Wizard (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Priest))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Priest)) from the game
Unit - Create 1 Wizard for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Priest))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Player Group - Pick every player in (All players matching ((Owner of (Last created unit)) Equal to (Picked player)).) and do (Select (Last created unit))
Necromancer
Events
Player - Player 1 (Red) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Necromancer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Priest))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Priest)) from the game
Unit - Create 1 Necromancer for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Priest))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Priest)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Selection - Select (Last created unit)
Geomancer
Events
Player - Player 1 (Red) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Geomancer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Wizard))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Wizard)) from the game
Unit - Create 1 Geomancer for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Wizard))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Wizard)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Wizard)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Wizard)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Wizard)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Wizard)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Wizard)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Selection - Select (Last created unit)
Knight
Events
Player - Player 1 (Red) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Knight (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Captain))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Captain)) from the game
Unit - Create 1 Knight for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Captain))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Captain)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Captain)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Captain)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Captain)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Captain)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Captain)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Selection - Select (Last created unit)
Samurai
Events
Player - Player 1 (Red) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Samurai (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Ninja))) Equal to 10
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A ground unit) Equal to True).) and do (Remove (Picked unit) from the game)
Unit - Create 1 Samurai for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Ninja))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Ninja)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Ninja)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Ninja)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Ninja)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Ninja)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Ninja)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Selection - Select (Last created unit)
Beast Tamer
Events
Player - Player 1 (Red) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Beast Tamer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Beastmaster))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Beastmaster)) from the game
Unit - Create 1 Beast Tamer for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Beastmaster))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Beastmaster)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Beastmaster)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Beastmaster)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Beastmaster)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Beastmaster)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Beastmaster)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Selection - Select (Last created unit)
Summoner
Events
Player - Player 1 (Red) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Summoner (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Hero level of (Random unit from (Units owned by (Triggering player) of type Necromancer))) Equal to 10
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player) of type Necromancer)) from the game
Unit - Create 1 Summoner for (Triggering player) at (Position of (Random unit from (Units owned by (Triggering player) of type Necromancer))) facing (Random point in (Playable map area))
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Necromancer)) in slot 1) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Necromancer)) in slot 2) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Necromancer)) in slot 3) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Necromancer)) in slot 4) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Necromancer)) in slot 5) to (Last created unit)
Hero - Give (Item carried by (Random unit from (Units owned by (Triggering player) of type Necromancer)) in slot 6) to (Last created unit)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Other\Levelup\Levelupcaster.mdl
Selection - Select (Last created unit)
Death Squire
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(((Triggering unit) is in (Units of type Footman).) Equal to True) or ((((Triggering unit) is in (Units of type Priest).) Equal to True) or (((Triggering unit) is in (Units of type Archer).) Equal to True))
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Death is the path of cowards who ride into battle unprepared. Your disgrace has brought you back to the humble state of a Squire. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Squire for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Archer
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(((Triggering unit) is in (Units of type Beastmaster).) Equal to True) or ((((Triggering unit) is in (Units of type Monk).) Equal to True) or (((Triggering unit) is in (Units of type Beastmaster (Bear) (Bear Form)).) Equal to True))
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Death is the path of cowards who ride into battle unprepared. Your disgrace has brought you back to the humble state of an Archer. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Archer for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Footman
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(((Triggering unit) is in (Units of type Captain).) Equal to True) or (((Triggering unit) is in (Units of type Ninja).) Equal to True)
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Death is the path of cowards who ride into battle unprepared. Your disgrace has brought you back to the humble state of a Footman. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Footman for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Priest
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(((Triggering unit) is in (Units of type Wizard).) Equal to True) or (((Triggering unit) is in (Units of type Necromancer).) Equal to True)
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Death is the path of cowards who ride into battle unprepared. Your disgrace has brought you back to the humble state of a Priest. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Priest for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Necro
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units of type Summoner).) Equal to True
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Your disgrace has brought you back to the humble state of a Necromancer. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Necromancer for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Wizard
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units of type Geomancer).) Equal to True
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Your disgrace has brought you back to the humble state of a Wizard. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Wizard for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Beastmaster
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units of type Beast Tamer).) Equal to True
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Your disgrace has brought you back to the humble state of a Beastmaster. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Beastmaster for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Monk
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units of type Assassin).) Equal to True
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Your disgrace has brought you back to the humble state of a Monk. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Monk for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Ninja
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units of type Samurai).) Equal to True
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Your disgrace has brought you back to the humble state of a Ninja. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Ninja for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Death Captain
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is in (Units of type Knight).) Equal to True
((Triggering unit) has (Item carried by (Triggering unit) of type Ankh of Reincarnation)) Equal to False
Actions
Camera - Lock camera target for (Triggering player) to (Dying unit) , offset by ( 0.00 , 0.00 ) using Default rotation
Game - Display to (All players matching ((Owner of (Dying unit)) Equal to (Matching player)).) for 30.00 seconds the text: |cFF7777CDYou have died dishonorably in battle. Your disgrace has brought you back to the humble state of a Captain. Now go forth and reclaim your dignity and rightful status in the kingdom!|r
Wait 5.00 seconds
Unit - Remove (Dying unit) from the game
Unit - Create 1 Captain for (Triggering player) at (Position of (Dying unit)) facing (Source of current camera view)
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Move (Last created unit) instantly to (Center of Revive <gen>)) else do (Move (Last created unit) instantly to (Center of Revive_blue <gen>))
Camera - Lock camera target for (Triggering player) to (Last created unit) , offset by ( 0.00 , 0.00 ) using Default rotation
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (.Apply. gg_cam_Camera_002 for (Triggering player) over 5.00 seconds) else do (.Apply. gg_cam_Camera_003 for (Triggering player) over 5.00 seconds)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 5.00 seconds
Wait 12.00 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 4.00 seconds
Hero Killing 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
((Killing unit) is A Hero) Equal to True
Actions
Hero - Drop the item from slot 6 of (Killing unit) .
Hero - Create Manual of Health and give it to (Killing unit)
Hero - Order (Killing unit) to use (Last created item)
Hero - Create Manual of Health and give it to (Killing unit)
Hero - Order (Killing unit) to use (Last created item)
Hero - Create Tome of Knowledge and give it to (Killing unit)
Hero - Order (Killing unit) to use (Last created item)
Hero - Order (Killing unit) to use (Last created item)
Hero - Order (Killing unit) to use (Last created item)
Hero - Order (Killing unit) to use (Last created item)
Hero - Order (Killing unit) to use (Last created item)
Hero - Give (Last dropped item) to (Killing unit)
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Set Variable Set PKsize = (PKsize + 15.00)
Animation - Change (Killing unit) 's size to ( PKsize %, PKsize %, PKsize %) of its original size
Game - Display to (All players matching ((Owner of (Killing unit)) Equal to (Matching player)).) for 20.00 seconds the text: |cFF7777CDYou have just killed a hero!!! Your strength in battle has made you grow to be even harder to kill.You have been awarded 100 more life, +5 to all skills, and 400 gold. Beware, you are now a bigger target as well.|r
Hero Death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Dying unit) has an item of type Ankh of Reincarnation) Equal to True
Actions
Unit - Grant shared vision of (Killing unit) to (Owner of (Dying unit))
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Item - Remove (Item carried by (Dying unit) of type Ankh of Reincarnation)
Visibility - Disable (Last created visibility modifier)
Unit - Deny shared vision of (Killing unit) to (Owner of (Dying unit))
Red God
Events
Unit - Castle 0000 <gen> 's life becomes Less than 5500.00
Conditions
Actions
Cinematic - Fade out and back in over 15.00 seconds using texture Black Mask and color ( 50.00 %, 50.00 %, 100.00 %) with 0 % transparency
Sound - Play Doom .
Player Group - Pick every player in (All players) and do (Pause all units)
Game - Display to (All players) for 25.00 seconds the text: Realizing that their beloved city was under ruthless siege by the Dracosians, the Rinaldians prayed for their God to smite them back with an all-powerful demon...|cffffcc00BY THE POWER OF RINALDI, COME FORTH DEMI-GOD RINARSIS!!!|r
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of elite_red <gen>) with height 0 above the terrain over 6.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Field of view to 85.00 over 6.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Angle of attack to 340.00 over 6.00 seconds)
Wait 7.50 seconds
Environment - Create at Red_Death <gen> the weather effect Rays Of Moonlight
Unit - Create 1 . Rinaldian God for Player 12 (Brown) at (Center of elite_red <gen>) facing 260.00 degrees
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_red <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Environment - Create at elite_red <gen> the weather effect Rays Of Moonlight
Animation - Play (Last created unit) 's Stand 3 animation
Sound - Play U08Archimonde19 <gen>
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 6.00 seconds)
Player Group - Pick every player in (All players) and do (Unpause all units)
Wait 20.00 seconds
Sound - Stop the currently playing music theme
Blue God
Events
Unit - Castle 0001 <gen> 's life becomes Less than 5500.00
Conditions
Actions
Cinematic - Fade out and back in over 15.00 seconds using texture Black Mask and color ( 50.00 %, 50.00 %, 100.00 %) with 0 % transparency
Sound - Play Doom .
Player Group - Pick every player in (All players) and do (Pause all units)
Game - Display to (All players) for 25.00 seconds the text: Realizing that their beloved city was under ruthless siege by the Rinaldians, the Dracosians prayed for their God to smite them back with an all-powerful demon...|cffffcc00BY THE POWER OF DRACOSIA, COME FORTH DEMI-GOD DRACSHARI!!!|r
Player Group - Pick every player in (All players) and do (Pan camera as necessary for (Picked player) to (Center of elite_blue <gen>) over 6.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Field of view to 85.00 over 6.00 seconds)
Player Group - Pick every player in (All players) and do (Set (Picked player)'s camera Angle of attack to 340.00 over 6.00 seconds)
Wait 7.50 seconds
Environment - Create at Blue_Death <gen> the weather effect Rays Of Moonlight
Unit - Create 1 . Dracosian God for Player 10 (Light Blue) at (Center of elite_blue <gen>) facing 260.00 degrees
Special Effect - Create a special effect at (Center of elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 0.05 seconds
Special Effect - Create a special effect at (Random point in elite_blue <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Environment - Create at elite_blue <gen> the weather effect Rays Of Moonlight
Animation - Play (Last created unit) 's Attack Spell animation
Sound - Play U08Archimonde19 <gen>
Player Group - Pick every player in (All players) and do (Reset camera for (Picked player) to standard game-view over 6.00 seconds)
Player Group - Pick every player in (All players) and do (Unpause all units)
Wait 20.00 seconds
Sound - Stop the currently playing music theme
Initial Spawn
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Trigger - Run Spawn_Perennial_Armies <gen> (ignoring conditions)
Destructible - Open Gate 2333 <gen>
Destructible - Open Gate 2334 <gen>
Destructible - Open Gate 2331 <gen>
Destructible - Open Gate 2332 <gen>
Spawn Conditional Armies
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
If ((Barracks 0089 <gen> is alive) Equal to True) then do (Run Spawn_Red_River <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0090 <gen> is alive) Equal to True) then do (Run Spawn_Red_Forest <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0086 <gen> is alive) Equal to True) then do (Run Spawn_Red_Pit <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0087 <gen> is alive) Equal to True) then do (Run Spawn_Red_Choke <gen> (checking conditions)) else do (Do nothing)
Wait 0.01 seconds
If ((Barracks 0088 <gen> is alive) Equal to True) then do (Run Spawn_Red_Pass <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0091 <gen> is alive) Equal to True) then do (Run Spawn_Red_Elite <gen> (checking conditions)) else do (Do nothing)
If ((Workshop 0161 <gen> is alive) Equal to True) then do (Run Spawn_Red_Demolition <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0092 <gen> is alive) Equal to True) then do (Run Spawn_Red_Cavalry <gen> (checking conditions)) else do (Do nothing)
Wait 0.01 seconds
-------- blue --------
If ((Barracks 0096 <gen> is alive) Equal to True) then do (Run Spawn_Blue_River <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0098 <gen> is alive) Equal to True) then do (Run Spawn_Blue_Forest <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0099 <gen> is alive) Equal to True) then do (Run Spawn_Blue_Pit <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0100 <gen> is alive) Equal to True) then do (Run Spawn_Blue_Choke <gen> (checking conditions)) else do (Do nothing)
Wait 0.01 seconds
If ((Barracks 0101 <gen> is alive) Equal to True) then do (Run Spawn_Blue_Pass <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0095 <gen> is alive) Equal to True) then do (Run Spawn_Blue_Elite <gen> (checking conditions)) else do (Do nothing)
If ((Workshop 0160 <gen> is alive) Equal to True) then do (Run Spawn_Blue_Demolition <gen> (checking conditions)) else do (Do nothing)
If ((Barracks 0097 <gen> is alive) Equal to True) then do (Run Spawn_Blue_Cavalry <gen> (checking conditions)) else do (Do nothing)
Wait 0.01 seconds
Spawn Perennial Armies
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Trigger - Run Spawn_Red_Cavalry <gen> (checking conditions)
Trigger - Run Spawn_Red_Choke <gen> (checking conditions)
Trigger - Run Spawn_Red_Demolition <gen> (checking conditions)
Trigger - Run Spawn_Red_Elite <gen> (checking conditions)
Wait 0.01 seconds
Trigger - Run Spawn_Red_Forest <gen> (checking conditions)
Trigger - Run Spawn_Red_Pass <gen> (checking conditions)
Trigger - Run Spawn_Red_Pit <gen> (checking conditions)
Trigger - Run Spawn_Red_River <gen> (checking conditions)
Wait 0.01 seconds
-------- blue --------
Trigger - Run Spawn_Blue_Cavalry <gen> (checking conditions)
Trigger - Run Spawn_Blue_Choke <gen> (checking conditions)
Trigger - Run Spawn_Blue_Demolition <gen> (checking conditions)
Trigger - Run Spawn_Blue_Elite <gen> (checking conditions)
Wait 0.01 seconds
Trigger - Run Spawn_Blue_Forest <gen> (checking conditions)
Trigger - Run Spawn_Blue_Pass <gen> (checking conditions)
Trigger - Run Spawn_Blue_Pit <gen> (checking conditions)
Trigger - Run Spawn_Blue_River <gen> (checking conditions)
Wait 0.01 seconds
Spawn Red River
Events
Conditions
(Barracks 0089 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Spawn Red Forest
Events
Conditions
(Barracks 0090 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Spawn Red Pit
Events
Conditions
(Barracks 0086 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 eC00 for Player 12 (Brown) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Spawn Red Choke
Events
Conditions
(Barracks 0087 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_010 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Spawn Red Pass
Events
Conditions
(Barracks 0088 <gen> is alive) Equal to True
Actions
Unit - Create 1 Rifleman for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Footman for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Captain for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Archer for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 eC00 for Player 12 (Brown) at (Center of Region_011 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Spawn Red Elite
Events
Conditions
(Barracks 0091 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 12 (Brown) at (Center of elite_red <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Lieutenant for Player 12 (Brown) at (Center of elite_red <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Lieutenant for Player 12 (Brown) at (Center of elite_red <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Spawn Red Demolition
Events
Conditions
(Workshop 0161 <gen> is alive) Equal to True
Actions
Unit - Create 1 Mortar Team for Player 12 (Brown) at (Center of Region_015 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Mortar Team for Player 12 (Brown) at (Center of Region_015 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Spawn Red Cavalry
Events
Conditions
(Barracks 0092 <gen> is alive) Equal to True
Actions
Unit - Create 1 Knight for Player 12 (Brown) at (Center of Region_014 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Knight for Player 12 (Brown) at (Center of Region_014 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Spawn Blue River
Events
Conditions
(Barracks 0096 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Captain for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_River <gen>)
Spawn Blue Forest
Events
Conditions
(Barracks 0098 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Captain for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Unit - Create 1 Rifleman for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Forest <gen>)
Spawn Blue Pit
Events
Conditions
(Barracks 0099 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Captain for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 eC00 for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Spawn Blue Choke
Events
Conditions
(Barracks 0100 <gen> is alive) Equal to True
Actions
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Captain for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Choke <gen>)
Spawn Blue Pass
Events
Conditions
(Barracks 0101 <gen> is alive) Equal to True
Actions
Unit - Create 1 Rifleman for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Footman for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Captain for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 Archer for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Unit - Create 1 eC00 for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pass <gen>)
Spawn Blue Elite
Events
Conditions
(Barracks 0095 <gen> is alive) Equal to True
Actions
Unit - Create 1 Captain for Player 10 (Light Blue) at (Center of elite_blue <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Lieutenant for Player 10 (Light Blue) at (Center of elite_blue <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Lieutenant for Player 10 (Light Blue) at (Center of elite_blue <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Spawn Blue Demolition
Events
Conditions
(Workshop 0160 <gen> is alive) Equal to True
Actions
Unit - Create 1 Mortar Team for Player 10 (Light Blue) at (Center of Region_016 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Mortar Team for Player 10 (Light Blue) at (Center of Region_016 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Spawn Blue Cavalry
Events
Conditions
(Barracks 0097 <gen> is alive) Equal to True
Actions
Unit - Create 1 Knight for Player 10 (Light Blue) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Unit - Create 1 Knight for Player 10 (Light Blue) at (Center of Region_007 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Attack_Pit <gen>)
Red Redirect
Events
Unit - A unit enters Attack_Choke <gen>
Unit - A unit enters Attack_Forest <gen>
Unit - A unit enters Attack_Pass <gen>
Unit - A unit enters Attack_Pit <gen>
Unit - A unit enters Attack_River <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of elite_blue <gen>)
Blue Redirect
Events
Unit - A unit enters Attack_Choke <gen>
Unit - A unit enters Attack_Forest <gen>
Unit - A unit enters Attack_Pass <gen>
Unit - A unit enters Attack_Pit <gen>
Unit - A unit enters Attack_River <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of elite_red <gen>)
Red Wins
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Blue_Wins <gen>
Wait 2.00 seconds
Player Group - Pick every player in (All allies of Player 12 (Brown).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Defeat (Picked player) with the message: You are vanquished!Even the powers ofDracosia cannot saveyou from your fate!)
Blue Wins
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Red_Wins <gen>
Wait 2.00 seconds
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 12 (Brown).) and do (Defeat (Picked player) with the message: You are vanquished!Even the powers ofRinaldia cannot saveyou from your fate!)
Man Talks
Events
Unit - A unit enters Man_talk <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Entering unit) face (Position of Villager 0246 <gen>) over 4.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to Villager 0246 <gen> , offset by ( 0 , 0 ) using Default rotation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0246 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Camera - Set (Owner of (Triggering unit)) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Owner of (Triggering unit)) 's camera Angle of attack to 340.00 over 6.00 seconds
Cinematic - Send transmission to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) from a (Owner of Villager 0246 <gen>) . (Unit-type of Villager 0246 <gen>) named Saul Rosenburg at (Center of Man_talk <gen>) : Play No sound and display Hey there! The name's Saul and I've heard there's quite a find up in those southwestern mountains. I hear say that dragons inhabit that part of the land.I have always wanted to journey up there and see a real red dragon for myself, but what with this war and all, there's too many folks that be invadin' my farm land that I gotta stay here and fend 'em off.If you can bring me back a dragon, I will reward you nicely. . Modify duration: Add 15.00 seconds and Wait
Cinematic - Ping minimap for (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) at (Center of Dragons <gen>) for 15.00 seconds
Wait 10.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Trigger - Turn on Man_reward <gen>
Trigger - Turn off (This trigger)
Man reward
Events
Unit - A unit enters Man_talk <gen>
Conditions
((Triggering unit) is in (Units of type Red Dragon Whelp).) Equal to True
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Pause (Triggering unit)
Unit - Make (Entering unit) face (Position of Villager 0246 <gen>) over 4.00 seconds
Camera - Lock camera target for (Owner of (Triggering unit)) to Villager 0246 <gen> , offset by ( 0 , 0 ) using Default rotation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0246 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Camera - Set (Owner of (Triggering unit)) 's camera Field of view to 30.00 over 6.00 seconds
Camera - Set (Owner of (Triggering unit)) 's camera Angle of attack to 340.00 over 6.00 seconds
Cinematic - Send transmission to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) from a (Owner of Villager 0246 <gen>) . (Unit-type of Villager 0246 <gen>) named Saul Rosenburg at (Center of Man_talk <gen>) : Play No sound and display A real Red Dragon!!! Wow! I can't believe I actually get to see a real Red Dragon! Well, I will keep my end of the bargain.This Chaos Gemstone has been in my family for generations. With it, the power of Chaos Warcry is in your hands! . Modify duration: Add 12.00 seconds and Wait
Item - Create Saul's Chaos Gemstone at (Center of Man_talk <gen>)
Wait 10.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 4.00 seconds
Unit - Make (Triggering unit) Vulnerable
Unit - Unpause (Triggering unit)
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
Eat
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Unit - A unit owned by Player 2 (Blue) . Is attacked
Unit - A unit owned by Player 3 (Teal) . Is attacked
Unit - A unit owned by Player 4 (Purple) . Is attacked
Unit - A unit owned by Player 5 (Yellow) . Is attacked
Unit - A unit owned by Player 6 (Orange) . Is attacked
Unit - A unit owned by Player 7 (Green) . Is attacked
Unit - A unit owned by Player 8 (Pink) . Is attacked
Unit - A unit owned by Player 9 (Gray) . Is attacked
Unit - A unit owned by Player 10 (Light Blue) . Is attacked
Unit - A unit owned by Player 11 (Dark Green) . Is attacked
Unit - A unit owned by Player 12 (Brown) . Is attacked
Unit - A unit owned by Neutral Hostile . Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Beast Tamer
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