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Triggers
The Legend Of Link-Chap1(E).w3x
Variables
Initialisation
Initialisation mêlée
intro
Excalibur
Levier
Porte
epee
SONS
rubis
Link
Linkv
Linkv2
Foret
Foret mojo
Village kokiri
Village KOKIRI
camera
Mojo
mojo
mechant
mechant 2
plante1
plante1 Copier
plante1 Copier 2
plante1 Copier 3
plante1 Copier 4
plante1 Copier 5
plante1 Copier 6
plante1 Copier 7
plante1 Copier 8
plante1 Copier 9
plante1 Copier 10
plante1 Copier 11
plante1 Copier 12
plante1 Copier 13
plante1 Copier 14
coffre bouclier
foret
Village KOKIRI villageois
Kokirien 1
Kokirien 2
Kokirien 3
Kokirien 3 b
Kokirien 3 c
Kokirien 4
Kokirien 5
Kokirien 6
Chef
Kokirienne
Village KOKIRI masions
Maison Link entre
Maison Link entre 2
Maison Link sortie
Magasin entre
Magasin sortie
Cascade entre
Cascade sortie
Maison chef entre
Maison chef sortie
Maison chef tonneau
Maison chef tonneau 2
Maison habit
Maison habit 2
pot1
pot2
pot3
Maison rubis
Maison rubis 2
Maison rubis toit
Maison rubis toit 2
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Linkv
unit
No
monstre1
unit
No
monstre2
unit
No
plante
destructable
No
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Set Variable Set Linkv = Link 0000 <gen>
Destructible - Make Rolling Stone Door 0059 <gen> Invulnerable
Unit - Change color of Navi 0015 <gen> to Teal
intro
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from No unit named Narrator : Play No sound and display Today is the day of the ceremony of the Great Deku Tree who take place every year in the Kokiri village... Link is sleeping and late... . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display .....link.... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display .....link....link.... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display .....link....link....link.... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 4.00 seconds
Sound - Play war3mapImported\OOT_Navi_Hey1.wav (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display LINK ! Did you do a nightmare?! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display Finally, you are woken! The ceremony goes begun, fast visit respectable Deku tree! Go hurry you! . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Kill Barrens Tree Wall 1327 <gen>
Game - Display to (All players) for 10.00 seconds the text: TRICK :-YOU CAN TALK TO SOMEONE BY STAND IN FRONT OF HIM AND PRESS THE TOP ARROW FROM YOUR KEYBOARD-YOU CAN ENTER IN EVERY HOUSE BY PLACE LINK IN FRONT OF THE DOOR AND THAT'S THE SAME TO LEAVE ONE
Sound - Play war3mapImported\Ocarina of time_Maison.mp3 (Unexpected type: 'musictheme') .
Levier
Events
Unit - Link 0000 <gen> Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Slingshot) and ((Leviet <gen> contains Link 0000 <gen>) Equal to True)
Actions
Destructible - Kill Lever 0057 <gen>
Porte
Events
Destructible - Lever 0057 <gen> dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\TP_Secret.wav (Unexpected type: 'musictheme') .
Destructible - Open Rolling Stone Door 0059 <gen>
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
epee
Events
Unit - A unit enters epee_entre <gen>
Conditions
(Barrens Tree Wall 0998 <gen> is alive) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play war3mapImported\victoire.mp3 (Unexpected type: 'musictheme') .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Wait 4.50 seconds
Unit - Order (Triggering unit) to Move To . (Center of epee <gen>)
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display Look at Link! It is Excalibur! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Wait 3.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play war3mapImported\LinkObtientExcalibur.mp3 (Unexpected type: 'musictheme') .
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Destructible - Hide epee 0559 <gen>
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display You obtained the Master Sword! . Modify duration: Set to 5.00 seconds and Wait
Item - Create Master Sword at (Center of epee2 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 5.00 seconds
Wait 5.00 seconds
Sound - Play war3mapImported\OOT_Navi_Hey1.wav (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display If you are ready, return at home to change you! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Kill Barrens Tree Wall 0998 <gen>
Hero - Learn skill for (Triggering unit) : Bladestorm
Sound - Play war3mapImported\z13_075_SanctuaireForet.mp3 (Unexpected type: 'musictheme') .
rubis
Events
Player - Player 1 (Red) 's Current gold becomes Greater than 0.00
Conditions
Actions
Sound - Play R_Get_Rupee <gen>
Link
Events
Unit - Link 0000 <gen> Takes damage
Conditions
Actions
Sound - Play war3mapImported\Link.mp3 (Unexpected type: 'musictheme') .
Linkv
Events
Unit - Link 0016 <gen> Takes damage
Conditions
Actions
Sound - Play war3mapImported\Link.mp3 (Unexpected type: 'musictheme') .
Linkv2
Events
Unit - Link 0016 <gen> Starts the effect of an ability
Conditions
Actions
Sound - Play war3mapImported\OOT_YoungLink_StrongAttack2.wav (Unexpected type: 'musictheme') .
Foret
Events
Unit - A unit enters Foret <gen>
Conditions
(Triggering unit) Equal to Linkv
Actions
Sound - Play war3mapImported\z13_075_SanctuaireForet.mp3 (Unexpected type: 'musictheme') .
Foret mojo
Events
Unit - A unit enters mojo <gen>
Conditions
(Triggering unit) Equal to Linkv
Actions
Sound - Play war3mapImported\z5_InterieurArbreMojo.mp3 (Unexpected type: 'musictheme') .
Village kokiri
Events
Unit - A unit enters Kokiri <gen>
Conditions
(Triggering unit) Equal to Linkv
Actions
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
camera
Events
Unit - A unit enters Maison_Link_sortie_1 <gen>
Conditions
(Ashenvale Tree Wall 1328 <gen> is alive) Equal to True
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Kokiri Village . Modify duration: Set to 7.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 8.00 seconds
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
Destructible - Kill Ashenvale Tree Wall 1328 <gen>
Mojo
Events
Unit - A unit enters mojo_entre <gen>
Conditions
((Barrens Tree Wall 1512 <gen> is alive) Equal to True) and (((Triggering unit) has an item of type Tunic) Equal to True)
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play war3mapImported\Ocarina of time_ThemeTitre.mp3 (Unexpected type: 'musictheme') .
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Unit - Order (Triggering unit) to Move To . (Center of mojo_ceremonie <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Unit - Make Link 0000 <gen> face Arbre mojo 0005 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Arbre mojo 0005 <gen> named Vénérable arbre Mojo : Play No sound and display Hello Link, you're on time for the ceremony, it's good. We begin. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Arbre mojo 0005 <gen> named Vénérable arbre Mojo : Play No sound and display By all the trees of the Kokiri Forest! Grow! Increase and develop you! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Arbre mojo 0005 <gen> named Vénérable arbre Mojo : Play No sound and display Make your buds open and born the young plant to the shadow of the solid trees! . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Triggering unit) named Link : Play No sound and display ... . Modify duration: Set to 6.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Arbre mojo 0005 <gen> named Vénérable arbre Mojo : Play No sound and display Thank you for your prayer Link, I am sure that they will affect every human being of this earth. The ceremony is ended you can withdraw. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Triggering unit) named Link : Play No sound and display ... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Kill Barrens Tree Wall 1512 <gen>
Sound - Play war3mapImported\z5_InterieurArbreMojo.mp3 (Unexpected type: 'musictheme') .
mojo
Events
Unit - A unit enters mojo_entre <gen>
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Triggering unit) has an item of type Tunic) Equal to False)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Kokirien 0009 <gen> named Kokirien : Play No sound and display EYH Link ! You can't go to the ceremony without a Tunic ! Kokirienne should have one for you. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\z13_075_SanctuaireForet.mp3 (Unexpected type: 'musictheme') .
mechant
Events
Unit - A unit enters monstre_1 <gen>
Conditions
((Triggering unit) Equal to Link 0016 <gen>) and ((Barrens Tree Wall 1514 <gen> is alive) Equal to True)
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Hide Kokirien 0001 <gen>
Unit - Hide Kokirien 0007 <gen>
Unit - Hide Kokirien 0008 <gen>
Unit - Hide Kokirien 0011 <gen>
Unit - Create 1 . Loup for Neutral Hostile at (Center of monstre_2 <gen>) facing Default building facing degrees
Set Variable Set monstre1 = (Last created unit)
Unit - Create 1 . Squelette for Neutral Hostile at (Center of monstre_2 <gen>) facing Default building facing degrees
Set Variable Set monstre2 = (Last created unit)
Unit - Create 1 . Squelette for Neutral Hostile at (Center of monstre_2 <gen>) facing Default building facing degrees
Set Variable Set monstre2 = (Last created unit)
Unit - Create 1 . Squelette for Neutral Hostile at (Center of monstre_2 <gen>) facing Default building facing degrees
Set Variable Set monstre2 = (Last created unit)
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\OOT_Navi_Look1.wav (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display Hey Link look there are monsters in the village! It is necessary that you intervene! . Modify duration: Set to 6.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Kill Barrens Tree Wall 1514 <gen>
Sound - Play war3mapImported\z10_bataille.mp3 (Unexpected type: 'musictheme') .
mechant 2
Events
Unit - A unit Dies
Conditions
((monstre1 is dead) Equal to True) and (((monstre2 is dead) Equal to True) and ((Barrens Tree Wall 1327 <gen> is dead) Equal to True))
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Play war3mapImported\TP_Secret.wav (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Kokirien 0007 <gen> named Kokirien : Play No sound and display Hey monsters left! You can go out you there is not danger anymore! . Modify duration: Set to 6.00 seconds and Wait
Unit - Unhide Kokirien 0011 <gen>
Unit - Unhide Kokirien 0008 <gen>
Unit - Unhide Kokirien 0001 <gen>
Unit - Unhide Kokirien 0007 <gen>
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
plante1
Events
Destructible - plante 0007 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier
Events
Destructible - plante 0006 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 2
Events
Destructible - plante 0005 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 3
Events
Destructible - plante 0219 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 4
Events
Destructible - plante 0018 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 5
Events
Destructible - plante 0010 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 6
Events
Destructible - plante 0009 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 7
Events
Destructible - plante 0015 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 8
Events
Destructible - plante 0008 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 9
Events
Destructible - plante 0014 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 10
Events
Destructible - plante 0016 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 11
Events
Destructible - plante 0017 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 12
Events
Destructible - plante 0012 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 13
Events
Destructible - plante 0013 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
plante1 Copier 14
Events
Destructible - plante 0011 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
coffre bouclier
Events
Unit - A unit enters coffre_1 <gen>
Conditions
(Barrens Tree Wall 0004 <gen> is alive) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make (Triggering unit) face (Center of coffre_2 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\OOT_Navi_Hey1.wav (Unexpected type: 'musictheme') .
Wait 2 seconds
Sound - Play war3mapImported\OOT_Navi_Look1.wav (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display Look at Link! A chest! Open it! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play war3mapImported\tp_ObtentionObjet.mp3 (Unexpected type: 'musictheme') .
Destructible - Hide coffre 0003 <gen>
Wait 5.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Item - Create Deku shield at (Center of coffre_1 <gen>)
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display You found the Deku shield ! . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Kill Barrens Tree Wall 0004 <gen>
Sound - Play war3mapImported\z5_Domaine_Zora.mp3 (Unexpected type: 'musictheme') .
foret
Events
Unit - A unit enters R__gion_071 <gen>
Conditions
(Barrens Tree Wall 1002 <gen> is dead) Equal to True
Actions
Game - Display to (All players) for 5.00 seconds the text: Kokiri Forest
Destructible - Kill Barrens Tree Wall 1002 <gen>
Kokirien 1
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
(Kokirien_coline <gen> contains Link 0000 <gen>) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kokirien 0007 <gen> named Kokirien : Play No sound and display I am worried... I saw a Kokirien go to bathe in the waterfall and I don't see him anymore... I hope that nothing did not happen to him! Somebody should go to see?... . Modify duration: Set to 10.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
Kokirien 2
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
(Kokirien_plantes <gen> contains Link 0000 <gen>) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kokirien 0001 <gen> named Kokirien : Play No sound and display Hello Link! You see these big plants? Well, strike it and you can destroy it, it sometimes contains treasures! . Modify duration: Set to 7.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
Kokirien 3
Events
Unit - A unit enters Sortie_village <gen>
Conditions
(Triggering unit) Equal to Link 0000 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Kokirien 0008 <gen> named Kokirien : Play No sound and display Sorry Link! But by over there it is too dangerous for somebody who does not possess either shield or sword! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
Kokirien 3 b
Events
Unit - A unit enters Sortie_village <gen>
Conditions
(Triggering unit) Equal to Link 0016 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Kokirien 0008 <gen> named Kokirien : Play No sound and display HA! You are equipped well say I, let's go! You can pass! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
Kokirien 3 c
Events
Unit - A unit enters R__gion_069 <gen>
Conditions
(Triggering unit) Equal to Link 0016 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play war3mapImported\z13_001_MusiqueOrchestre.mp3 (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Kokirien : Play No sound and display It left for the adventure Link! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Kokirien 4
Events
Unit - A unit enters Kokirien_cascade <gen>
Conditions
((Triggering unit) Equal to Linkv) and ((Barrens Tree Wall 0215 <gen> is alive) Equal to True)
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Make Kokirien 0011 <gen> face (Triggering unit) over 0 seconds
Cinematic - Send transmission to (All players) from Kokirien 0011 <gen> named Kokirien : Play No sound and display Oh it's you Link?! You saw! There was a cave behind the waterfall, that's incredible is it not? I am going to go to tell that to the others! . Modify duration: Set to 9.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Order Kokirien 0011 <gen> to Move To . (Center of Cascade_sortie_1 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\z5_Domaine_Zora.mp3 (Unexpected type: 'musictheme') .
Wait 6.00 seconds
Unit - Order Kokirien 0011 <gen> to Move To . (Center of Kokirien_coline <gen>)
Destructible - Kill Barrens Tree Wall 0215 <gen>
Kokirien 5
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
((Kokirien_mojo <gen> contains Link 0000 <gen>) Equal to True) and ((Barrens Tree Wall 1512 <gen> is alive) Equal to True)
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Unit - Make Kokirien 0009 <gen> face (Triggering unit) over 0 seconds
Cinematic - Send transmission to (All players) from Kokirien 0009 <gen> named Kokirien : Play No sound and display Hurry you the ceremony is going to begin! Have you got a Tunic to dress you? . Modify duration: Set to 7.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\z13_075_SanctuaireForet.mp3 (Unexpected type: 'musictheme') .
Kokirien 6
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
((Kokirien_mojo <gen> contains Link 0000 <gen>) Equal to True) and ((Barrens Tree Wall 1512 <gen> is dead) Equal to True)
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Unit - Make Kokirien 0009 <gen> face (Triggering unit) over 0 seconds
Cinematic - Send transmission to (All players) from Kokirien 0009 <gen> named Kokirien : Play No sound and display Well you were Great! . Modify duration: Set to 5.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\z13_075_SanctuaireForet.mp3 (Unexpected type: 'musictheme') .
Chef
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
(Chef <gen> contains Link 0000 <gen>) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Chef du village 0014 <gen> named Chef Kokirien : Play No sound and display HMmmmmmm..... Don't disturb me, I am very busy... MMmmm . Modify duration: Set to 6.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\z10_Track106.mp3 (Unexpected type: 'musictheme') .
Kokirienne
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
(habit <gen> contains Link 0000 <gen>) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kokirienne 0003 <gen> named Kokirienne : Play No sound and display Hello Link, Look, I made you the Tunic for the ceremony, it pleases you? . Modify duration: Set to 8.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\z10_Track106.mp3 (Unexpected type: 'musictheme') .
Item - Create Tunic at (Center of habit <gen>)
Maison Link entre
Events
Unit - A unit enters Maison_Link_entre_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_Link_entre_2 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\Ocarina of time_Maison.mp3 (Unexpected type: 'musictheme') .
Game - Display to (All players) for 4.00 seconds the text: Link's house
Maison Link entre 2
Events
Unit - A unit enters Maison_Link_entre_1 <gen>
Conditions
((((Triggering unit) has an item of type Tunic) Equal to True) and (((Triggering unit) has an item of type Master Sword) Equal to True)) and (((Triggering unit) has an item of type Deku shield) Equal to True)
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Move (Triggering unit) instantly to (Center of Maison_Link_entre_2 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Sound - Play war3mapImported\Ocarina of time_Maison.mp3 (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display Let's go! Try your tunic and take your weapons! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Change ownership of Link 0016 <gen> to Player 1 (Red) and Change color
Unit - Move Link 0016 <gen> instantly to (Center of Maison_Link_entre_2 <gen>)
Unit - Change ownership of Link 0000 <gen> to Player 7 (Green) and Change color
Unit - Move Link 0000 <gen> instantly to (Center of link <gen>)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play war3mapImported\OOT_Fanfare_SmallItem.wav (Unexpected type: 'musictheme') .
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display Great fits like a glove to you! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Set Variable Set Linkv = Link 0016 <gen>
Sound - Play war3mapImported\Ocarina of time_Maison.mp3 (Unexpected type: 'musictheme') .
Maison Link sortie
Events
Unit - A unit enters Maison_link_sortie_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_Link_sortie_1 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Magasin entre
Events
Unit - A unit enters Magasin_entre_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Magasin_entre_2 <gen>)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Vendeur 0002 <gen> named Marchand : Play No sound and display Welcome into my shop, have a look and tell me what you want!We have a new load: the Slingshot! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 4.00 seconds the text: Shop
Sound - Play war3mapImported\Ocarina of time_Magasin.mp3 (Unexpected type: 'musictheme') .
Magasin sortie
Events
Unit - A unit enters Magasin_sortie_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Magasin_sortie_1 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cascade entre
Events
Unit - A unit enters Cascade_entre_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cascade_entre_1 <gen>)
Sound - Play war3mapImported\TP_Secret.wav (Unexpected type: 'musictheme') .
Wait 4.00 seconds
Sound - Play war3mapImported\z5_Domaine_Zora.mp3 (Unexpected type: 'musictheme') .
Cascade sortie
Events
Unit - A unit enters Cascade_sortie_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cascade_sortie_2 <gen>)
Maison chef entre
Events
Unit - A unit enters Maison_chef_entre_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_chef_entre_2 <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 4.00 seconds the text: Leader's house
Sound - Play war3mapImported\z10_Track106.mp3 (Unexpected type: 'musictheme') .
Maison chef sortie
Events
Unit - A unit enters Maison_chef_sortie_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_chef_sortie_1 <gen>)
Destructible - Resurrect GROS tonneau 0083 <gen> with (Max life of (Last created destructible)) life and Hide birth animation
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Maison chef tonneau
Events
Destructible - GROS tonneau 0083 <gen> dies
Conditions
Actions
Sound - Play war3mapImported\TP_Secret.wav (Unexpected type: 'musictheme') .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display There is a secret way! . Modify duration: Set to 4.00 seconds and Wait
Unit - Move Link 0000 <gen> instantly to (Center of Maison_chef_sortie_2_secrete <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\Ocarina of time_ForetKokiri.mp3 (Unexpected type: 'musictheme') .
Maison chef tonneau 2
Events
Unit - A unit enters Maison_chef_entre_2_secrete <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Navi 0015 <gen> named Navi : Play No sound and display There is a secret way! . Modify duration: Set to 4.00 seconds and Wait
Unit - Move Link 0000 <gen> instantly to (Center of Tonneau <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Sound - Play war3mapImported\z10_Track106.mp3 (Unexpected type: 'musictheme') .
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Maison habit
Events
Unit - A unit enters Maison_habit_entre_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_habit_entre_2 <gen>)
Sound - Play war3mapImported\z10_Track106.mp3 (Unexpected type: 'musictheme') .
Game - Display to (All players) for 4.00 seconds the text: Kokirien's house
Maison habit 2
Events
Unit - A unit enters Maison_habit_sortie_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_habit_sortie_2 <gen>)
pot1
Events
Destructible - Pot 1330 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
pot2
Events
Destructible - Pot 1348 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
pot3
Events
Destructible - Pot 1331 <gen> dies
Conditions
Actions
Wait 20.00 seconds
Destructible - Resurrect (Dying destructible) with (Max life of (Dying destructible)) life and Show birth animation
Maison rubis
Events
Unit - A unit enters Maison_rubis_entre_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_rubis_entre_2 <gen>)
Game - Display to (All players) for 4.00 seconds the text: Kokirien's house
Sound - Play war3mapImported\z10_Track106.mp3 (Unexpected type: 'musictheme') .
Maison rubis 2
Events
Unit - A unit enters Maison_rubis_sortie_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_rubis_sortie_1 <gen>)
Maison rubis toit
Events
Unit - A unit enters Maison_rubis_escalier1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_rubis_toit_sortie_1 <gen>)
Maison rubis toit 2
Events
Unit - A unit enters Maison_rubis_toit_entre_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Maison_rubis_escalier2 <gen>)
Game - Display to (All players) for 4.00 seconds the text: Kokirien's house
Sound - Play war3mapImported\z10_Track106.mp3 (Unexpected type: 'musictheme') .
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