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Triggers
The Last Survivor PART 1.w3x
Variables
Cinematic
Cinematic
Weather
Skip Cinematic
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.50 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Order_66 <gen>
Game - Unlock the game speed
Game - Set game speed to Slowest
Unit - Order Zebith klein 0019 <gen> to Move To . (Center of Gebiet_000 <gen>)
Unit - Order Felguard 0020 <gen> to Move To . (Center of Gebiet_001 <gen>)
Unit - Order Felguard 0021 <gen> to Move To . (Center of Gebiet_002 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Unit - Order Felguard 0002 <gen> to Move To . (Center of Gebiet_005 <gen>)
Unit - Order Zebith 0018 <gen> to Move To . (Center of Gebiet_003 <gen>)
Unit - Order Felguard 0003 <gen> to Move To . (Center of Gebiet_004 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Unit - Order Felguard 0004 <gen> to Move To . (Center of Gebiet_008 <gen>)
Unit - Order Zebith klein 0006 <gen> to Move To . (Center of Gebiet_006 <gen>)
Unit - Order Felguard 0005 <gen> to Move To . (Center of Gebiet_007 <gen>)
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Set game speed to Normal
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display My Lord, Blaze Hellscream is alive.. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . King named The Lord at (Center of (Playable map area)) : Play No sound and display Blaze..!! Go, find him and kill him!Before he's able to use my Power! . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads The LastSurvivor at (Center of Gebiet_009 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 6.00 seconds
Sound - Stop Order_66 <gen> After fading
Sound - Destroy (Last played sound)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Father 0000 <gen> 's death animation
Wait 3.00 seconds
Sound - Play Sadness_and_Sorrow_1 <gen>
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
-------- PART 2 --------
-------- PART 2 --------
-------- PART 2 --------
-------- PART 2 --------
-------- PART 2 --------
Environment - Set sky to Lordaeron Fall Sky
Animation - Change Peasant 0010 <gen> flying height to 1500.00 at 500.00
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Hellscream 0009 <gen> to Move To . (Center of Gebiet_010 <gen>)
Animation - Lock Hellscream 0009 <gen> 's Head to face Father 0000 <gen> , offset by ( 0 , 0 , 90 )
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display Father! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display Wha... What Happened?! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Villager (Male) named Khan Hellscream at (Center of (Playable map area)) : Play No sound and display Bla... Blaze.. The.. They are here to kill you..! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display Father..! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display Father..! FATHER!! . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Wait 2.00 seconds
Animation - Lock Hellscream 0009 <gen> 's Head to face Peasant 0010 <gen> , offset by ( 0 , 0 , 90 )
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display I will take Revenge for you.. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display I will take Revenge for you....REVENGE! . Modify duration: Set to 2.50 seconds and Wait
Wait 1.00 seconds
Unit - Order Hellscream 0009 <gen> to Move To . (Center of Gebiet_011 <gen>)
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 8.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display Why... Why you killed my Father! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display Blaze, I am . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display Blaze, I am your . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display Blaze, I am your FATHER!! . Modify duration: Set to 2.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display No.. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display No.. NOOO! . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Hellscream 0011 <gen> 's attack walk stand spin animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_013 <gen>) using war3mapImported\NewDirtEXNofire.mdx
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . No unit-type named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display I will take Revenge for you..! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Gebiet_013 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Cinematic - Fade out over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit - Remove Hellscream 0011 <gen> from the game
Unit - Move Hellscream Dark Form 0014 <gen> instantly to (Center of Gebiet_013 <gen>)
Animation - Reset Zebith 0012 <gen> 's animation
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 5.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Fade in over 0.20 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Animation - Play Zebith 0013 <gen> 's stand ready animation
Wait 1.00 seconds
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture Diagonal Slash , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display The Power of.. . Modify duration: Set to 2.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Apply a filter over 0.10 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Environment - Set sky to Outland Sky
Floating Text - Create floating text that reads To be Continued.. at (Center of Gebiet_009 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Power <gen> After fading
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Weather
Events
Map initialization
Conditions
Actions
Environment - Set sky to Outland Sky
Skip Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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