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Triggers
The Last Survivor - Episode 2.w3x
Variables
Cinematic
Skip Cinematic
Cinematic
Blood
Blood 2
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Skip Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cinematic
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Summer Sky
Animation - Change Zebith 0003 <gen> flying height to 1000.00 at 5000.00
Animation - Change Zebith 0004 <gen> flying height to 1000.00 at 5000.00
Animation - Change Zebith 0005 <gen> flying height to 1000.00 at 5000.00
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 12.00 seconds
Wait 1.00 seconds
Sound - Play Nankou_Furako_1_u <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream Dark Form named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display You, YOU Stole all I have! This is your end! . Modify duration: Set to 5.00 seconds and Wait
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Gebiet_000 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Unit - Move Hellscream Dark Form 0002 <gen> instantly to (Center of Gebiet_000 <gen>)
Unit - Make Hellscream Dark Form 0002 <gen> face Zebith 0000 <gen> over 0 seconds
Animation - Play Hellscream Dark Form 0002 <gen> 's attack slam animation
Wait 0.20 seconds
Sound - Play BlueFireBurstLoop <gen>
Unit - Make Zebith 0000 <gen> face Hellscream Dark Form 0002 <gen> over 0.30 seconds
Wait 0.20 seconds
Animation - Play Zebith 0000 <gen> 's stand ready animation
Wait 0.20 seconds
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_002 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_001 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_003 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_002 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_004 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_003 <gen>) using war3mapImported\SandBreathDamage.mdx
Animation - Reset Hellscream Dark Form 0002 <gen> 's animation
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_005 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_004 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_006 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_005 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_007 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_006 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_008 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_007 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_009 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_008 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_010 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_009 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_011 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_010 <gen>) using war3mapImported\SandBreathDamage.mdx
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Gebiet_010 <gen>) using war3mapImported\NewDirtEXNofire.mdx
Special Effect - Destroy (Last created special effect)
Sound - Play BlueFireBurst <gen>
Animation - Play Zebith 0000 <gen> 's stand ready animation
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 7.00 seconds
Wait 5.00 seconds
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_002 <gen>)
Unit - Make Zebith 0000 <gen> face Hellscream Dark Form 0002 <gen> over 0 seconds
Animation - Play Zebith 0000 <gen> 's attack slam animation
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Gebiet_011 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Gebiet_008 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Gebiet_006 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.15 seconds
Animation - Play Hellscream Dark Form 0002 <gen> 's attack walk stand spin animation
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_012 <gen>)
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Gebiet_012 <gen>) using war3mapImported\SandBreathDamage.mdx
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_013 <gen>)
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Gebiet_013 <gen>) using war3mapImported\SandBreathDamage.mdx
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_014 <gen>)
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Center of Gebiet_014 <gen>) using war3mapImported\SandBreathDamage.mdx
Unit - Move Zebith 0000 <gen> instantly to (Center of Gebiet_015 <gen>)
Wait 0.01 seconds
Unit - Make Zebith 0000 <gen> face Hellscream Dark Form 0002 <gen> over 0 seconds
Unit - Make Hellscream Dark Form 0002 <gen> face Zebith 0000 <gen> over 0.40 seconds
Special Effect - Destroy (Last created special effect)
Animation - Reset Hellscream Dark Form 0002 <gen> 's animation
Animation - Reset Zebith 0000 <gen> 's animation
Wait 1.00 seconds
Unit - Remove Zebith 0000 <gen> from the game
Special Effect - Create a special effect at (Center of Gebiet_015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Animation - Change Zebith 0003 <gen> flying height to 0.00 at 1500.00
Animation - Play Zebith 0003 <gen> 's attack slam animation
Wait 0.70 seconds
Unit - Move Hellscream Dark Form 0002 <gen> instantly to (Center of Gebiet_014 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_014 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of Gebiet_016 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Remove Zebith 0003 <gen> from the game
Special Effect - Destroy (Last created special effect)
Animation - Change Zebith 0004 <gen> flying height to 0.00 at 1500.00
Animation - Play Zebith 0004 <gen> 's attack slam animation
Wait 0.10 seconds
Animation - Play Hellscream Dark Form 0002 <gen> 's stand ready animation
Wait 0.25 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Hellscream Dark Form 0002 <gen> using war3mapImported\CorpseExplode_v2.mdx
Animation - Reset Hellscream Dark Form 0002 <gen> 's animation
Wait 0.25 seconds
Unit - Remove Zebith 0004 <gen> from the game
Special Effect - Create a special effect at (Center of Gebiet_015 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change Zebith 0005 <gen> flying height to 0.00 at 1000.00
Wait 0.25 seconds
Animation - Play Zebith 0005 <gen> 's attack slam animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Hellscream Dark Form 0002 <gen> using war3mapImported\CorpseExplode_v2.mdx
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Wait 0.50 seconds
Unit - Move Hellscream Dark Form 0002 <gen> instantly to (Center of Gebiet_015 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_014 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Move Hellscream Dark Form 0002 <gen> instantly to (Center of Gebiet_017 <gen>)
Special Effect - Create a special effect at (Center of Gebiet_015 <gen>) using war3mapImported\SandBreathDamage.mdx
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Unit - Make Hellscream Dark Form 0002 <gen> face Zebith 0005 <gen> over 0.50 seconds
Special Effect - Create a special effect at (Center of Gebiet_017 <gen>) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 0.01 seconds
Game - Unlock the game speed
Game - Set game speed to Slowest
Special Effect - Create a special effect at (Center of Gebiet_017 <gen>) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Animation - Play Zebith 0005 <gen> 's attack slam animation
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Sound - Play FlashBackHalfSecondSecond <gen>
Wait 0.50 seconds
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Animation - Play Zebith 0005 <gen> 's stand ready animation
Sound - Stop Nankou_Furako_1_u <gen> Immediately
Sound - Destroy Nankou_Furako_1_u <gen>
-------- Father Comes --------
-------- Father Comes --------
-------- Father Comes --------
-------- Father Comes --------
-------- Father Comes --------
Unit - Make Zebith 0005 <gen> face Default building facing over 230.00 seconds
Unit - Move Villager 0006 <gen> instantly to (Center of Gebiet_014 <gen>)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 30.00 seconds
Wait 1.00 seconds
Sound - Play deathscream09_francis <gen>
Sound - Play Sasori_Theme <gen>
Wait 4.00 seconds
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Special Effect - Create a special effect at (Random point in Gebiet_018 <gen>) using war3mapImported\blood.mdx
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Blood <gen>
Trigger - Turn on Blood_2 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream Dark Form named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display Father!! Why, Why do you helped me?! Father! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Villager (Male) named Khan Hellscream at (Center of (Playable map area)) : Play No sound and display Th.. The time is up for me, I.. I will go to our Familiy.. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream Dark Form named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display Father!! Dont die, stay here, by me! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Villager (Male) named Khan Hellscream at (Center of (Playable map area)) : Play No sound and display Blaze.. I always will exist i.. in your heart! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Villager (Male) named Khan Hellscream at (Center of (Playable map area)) : Play No sound and display The time will come whe.. where i see you again.. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Hellscream Dark Form named Blaze Hellscream at (Center of (Playable map area)) : Play No sound and display No... NOO!! . Modify duration: Set to 3.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Sound - Play Earthquake <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display Do you hate me? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display Yes, be angry! That is the only way do defeat me! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Sound - Play Earthquake <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display Yes, be angry! That is the only way do defeat me! . Modify duration: Set to 2.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 0.00 %, 0.00 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.30 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.30 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Animation - Play Hellscream Dark Form 0002 <gen> 's attack walk stand spin animation
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Sound - Stop Earthquake <gen> After fading
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Zebith named Zebith at (Center of (Playable map area)) : Play No sound and display I Should run now.. . Modify duration: Set to 2.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using war3mapImported\Real Fire.mdx
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using war3mapImported\Real Fire.mdx
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using war3mapImported\Real Fire.mdx
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using war3mapImported\Real Fire.mdx
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using war3mapImported\Real Fire.mdx
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Special Effect - Create a special effect at (Random point in Gebiet_019 <gen>) using Doodads\Dungeon\Props\LavaCracks\LavaCracks0.mdl
Unit - Remove Zebith 0005 <gen> from the game
Animation - Reset Hellscream Dark Form 0002 <gen> 's animation
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Hellscream Dark Form 0002 <gen> to Follow . Paladin 0007 <gen>
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 7.00 seconds
Unit - Order Hellscream 0008 <gen> to Follow . Hellscream 0009 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Blood
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Hellscream Dark Form 0002 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Destroy (Last created special effect)
Blood 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0006 <gen> using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0006 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPriest.mdl
Special Effect - Destroy (Last created special effect)
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