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Triggers
thelaststand.w3x
Variables
hero selecting
skelly wag
shock wave
human huntress
zealot
warden
arthusees
drake
spear maiden
night elf blademaster
angel of death
unknowen
undead hero spawn
lich spawn
cryptlord spawn
dreadlord spawn
death knight spawn
pitlord spawn
erader diobloist spawn
magthiridan
crypt summon
crypt fiend
gargoyl
gargoyl 2
crypt fiend 2
ghoul
ghoul 3
ghoul 2
bone yard summon
frost wyrm
frost wyrm 2
frost wyrm 3
slaugter house summon
abomination
abomination 2
abomination 3
meat wagon
meat wagon 2
destroyer
temple of the dammed summon
necromancer
necromancer2
banshee
gold/lumber
gold 1
gold 2
gold 3
gold 4
gold 5
gold 6
gold 7
gold 8
gold 9
gold 10
victory
p1
p2
p3
p4
p5
p6
p7
p8
p9
p10
deafet
d1
d2
d3
d4
d5
d6
d7
d8
d9
d10
music
start
no turning back now
finish thr march
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
skelly wag
Events
Unit - A unit enters skellywag <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove skeleton warrior 0278 <gen> from the game
Unit - Create 1 . skeleton warrior for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
shock wave
Events
Unit - A unit enters shockwave <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Remove the ghost of the wizard merlin 0697 <gen> from the game
Unit - Create 1 . the ghost of the wizard merlin for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
human huntress
Events
Unit - A unit enters human_huntress <gen>
Conditions
Actions
Unit - Create 1 . tiger rider for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove tiger rider 0681 <gen> from the game
Trigger - Turn off (This trigger)
zealot
Events
Unit - A unit enters zealot <gen>
Conditions
Actions
Unit - Create 1 . cyber warrior for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove cyber warrior 0683 <gen> from the game
Trigger - Turn off (This trigger)
warden
Events
Unit - A unit enters warden <gen>
Conditions
Actions
Unit - Create 1 . warden for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove warden 0682 <gen> from the game
Trigger - Turn off (This trigger)
arthusees
Events
Unit - A unit enters arthusees <gen>
Conditions
Actions
Unit - Create 1 . palidan bowman for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove palidan bowman 0677 <gen> from the game
Trigger - Turn off (This trigger)
drake
Events
Unit - A unit enters drake <gen>
Conditions
Actions
Unit - Create 1 . dragon slayer for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove dragon slayer 0678 <gen> from the game
Trigger - Turn off (This trigger)
spear maiden
Events
Unit - A unit enters spear_maiden <gen>
Conditions
Actions
Unit - Create 1 . spear maiden for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove spear maiden 0279 <gen> from the game
Trigger - Turn off (This trigger)
night elf blademaster
Events
Unit - A unit enters night_elf_blademaster <gen>
Conditions
Actions
Unit - Create 1 . night elf blademaster for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove night elf blademaster 0033 <gen> from the game
Trigger - Turn off (This trigger)
angel of death
Events
Unit - A unit enters angel_of_death <gen>
Conditions
Actions
Unit - Create 1 . angel of darkness for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove angel of darkness 0031 <gen> from the game
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
unknowen
Events
Unit - A unit enters unknowen <gen>
Conditions
Actions
Unit - Create 1 . the man from the future for (Owner of (Triggering unit)) at (Center of hero_spawn_area <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Unit - Remove the man from the future 0035 <gen> from the game
Trigger - Turn off (This trigger)
lich spawn
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 . Lich for Player 12 (Brown) at (Center of alter_of_darkness_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
cryptlord spawn
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Crypt Lord for Player 12 (Brown) at (Center of alter_of_darkness_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
dreadlord spawn
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Dreadlord for Player 12 (Brown) at (Center of alter_of_darkness_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
death knight spawn
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 1 . Death Knight for Player 12 (Brown) at (Center of alter_of_darkness_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
pitlord spawn
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Pit Lord for Player 12 (Brown) at (Center of alter_of_darkness_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
erader diobloist spawn
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Unit - Create 1 . Warlock for Player 12 (Brown) at (Center of alter_of_darkness_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
magthiridan
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Unit - Order Pit Lord 0013 <gen> to Patrol To . (Center of undead_portrol_area <gen>)
crypt fiend
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of crypt_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
gargoyl
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Center of crypt_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
gargoyl 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Gargoyle for Player 12 (Brown) at (Center of crypt_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
crypt fiend 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Crypt Fiend for Player 12 (Brown) at (Center of crypt_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
ghoul
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of crypt_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
ghoul 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of crypt_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
ghoul 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of crypt_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
frost wyrm
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frost Wyrm for Player 12 (Brown) at (Center of bone_yard_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
frost wyrm 2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frost Wyrm for Player 12 (Brown) at (Center of bone_yard_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
frost wyrm 3
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Frost Wyrm for Player 12 (Brown) at (Center of bone_yard_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
abomination
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of slaughter_house_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
abomination 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of slaughter_house_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
abomination 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of slaughter_house_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
meat wagon
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of slaughter_house_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
meat wagon 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of slaughter_house_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
destroyer
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Destroyer for Player 12 (Brown) at (Center of slaughter_house_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
necromancer
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of temple_of_the_damed_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
necromancer2
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 1 . Necromancer for Player 12 (Brown) at (Center of temple_of_the_damed_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
banshee
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 1 . Banshee for Player 12 (Brown) at (Center of temple_of_the_damed_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of undead_portrol_area <gen>)
gold 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 1 (Red) . Current lumber
gold 2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 2 (Blue) . Current lumber
gold 3
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 3 (Teal) . Current lumber
gold 4
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 4 (Purple) . Current lumber
gold 5
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current lumber
gold 6
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 6 (Orange) . Current lumber
gold 7
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 7 (Green) . Current lumber
gold 8
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 8 (Pink) . Current lumber
gold 9
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 9 (Gray) . Current lumber
gold 10
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current lumber
p1
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
p2
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
p3
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
p4
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
p5
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
p6
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
p7
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
p8
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
p9
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
p10
Events
Unit - Pit Lord 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
d1
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
d2
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
d3
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
d4
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
d5
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
d6
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: Defeat!
d7
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Defeat!
d8
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: Defeat!
d9
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: Defeat!
d10
Events
Unit - the king 0094 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
start
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Play PH1 <gen>
finish thr march
Events
Unit - A unit enters ud_halfway_point <gen>
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Patrol To . (Center of undead_portrol_area <gen>)
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