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Triggers
done1111.w3x
Variables
Initialization
Untitled Trigger 040
Untitled Trigger 020
Melee Initialization
Untitled Trigger 025
Untitled Trigger 026
Untitled Trigger 027
Untitled Trigger 029
Untitled Trigger 030
Untitled Trigger 001
Untitled Trigger 032
Untitled Trigger 033
Untitled Trigger 034
Untitled Trigger 035
Green command
Untitled Trigger 024
Untitled Trigger 036
Untitled Trigger 045
Untitled Trigger 028
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 031
Untitled Trigger 012
Untitled Trigger 023
Untitled Trigger 038
Untitled Trigger 039
Untitled Trigger 017
Untitled Trigger 013
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
SHEEP
Untitled Trigger 041
Untitled Trigger 042
Untitled Trigger 043
Untitled Trigger 016
Untitled Trigger 044
Untitled Trigger 019
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 008
Untitled Trigger 018
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 037
Untitled Trigger 011
Name
Type
is_array
initial_value
Untitled Trigger 040
Events
Map initialization
Conditions
Actions
Cinematic - Send transmission to (All players) from Spellbreaker 0010 <gen> named Guardsmen: : Play No sound and display My father wanted me to be fisherman. . Modify duration: Add 5.00 seconds and Wait
Quest - Create a Required quest titled The Game with the description The game is fairly simple, at the start it will be pretty crazy qith triggers going off everywhere so DO NOT LEAVE YOUR BASE UNGUARDED!!! The hardest player is yellow but his hero kicks ass and he has two bases so its cool, if you want to kill teals hero easily blue can make the sacrifice to kill his center castle and get the soul gem. YOU MUST WORK AS A TEAM, and hero target like a mother fucker because those heros will kill you when they are level ten (mainly Sylvanas( SHE KICKS ASS IN THIS)) andddddd um ya thats about it good luck i stil have a few kinks to work out but its playable and balanced soooo ya have fun.P.S. The gates all open in 60 seconds around city so dont worry it just stops rush , using icon path ReplaceableTextures\CommandButtons\BTNAvatar.blp
Quest - Create a Required quest titled COMMANDS: with the description Red: -open -closeand if you were a major tester then you already know the code for your special unit (I get a flying sheep :P)Blue: -open1 -close1 -open2 -close2Green:-open -closethey close the way gate in reds base , using icon path ReplaceableTextures\PassiveButtons\PASBTNResistantSkin.blp
Quest - Create a Required quest titled Change Log with the description Well Basically i fixed a bug that created fatal error, I did ALOT of balancing, I added a new player: Green who controls 3 heros and can revive them, I added some good shops and a few secret entry points. I also fixed alot of bugs, enjoy :P , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 020
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Royal Guard for Player 7 (Green) at (Position of Castle 0006 <gen>) facing Default building facing degrees
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 025
Events
Unit - Watch Tower 0002 <gen> Is rescued
Conditions
Actions
Unit - Create 10 . Grunt for Player 4 (Purple) at (Position of The Fallen Tower of The East 1072 <gen>) facing Default building facing degrees
Untitled Trigger 026
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Fel Orc Grunt for Player 4 (Purple) at (Position of The Fallen Tower of The East 1072 <gen>) facing Default building facing degrees
Untitled Trigger 027
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Headhunter for Player 3 (Teal) at (Position of Burrow 0480 <gen>) facing Default building facing degrees
Untitled Trigger 029
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tauren for Player 5 (Yellow) at (Position of Tauren Totem 1073 <gen>) facing Default building facing degrees
Untitled Trigger 030
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Necromancer for Player 6 (Orange) at (Position of Demon Gate 1216 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 6 (Orange) at (Position of Demon Gate 1216 <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 6 (Orange) at (Position of Demon Gate 1216 <gen>) facing Default building facing degrees
The Scourge has fallen under the wrath of the light, in this new victory the people of the alliances had a bolstered courage and rushed to the aid of their fellows!!
Untitled Trigger 001
Events
Unit - Death Knight 0416 <gen> Dies
Conditions
Actions
Unit - Create 15 . Swordsman for Player 2 (Blue) at (Position of Demon Gate 1216 <gen>) facing Default building facing degrees
Unit - Kill Demon Gate 1216 <gen>
Cinematic - Send transmission to (All players) from Spellbreaker 0010 <gen> named The Alliance: : Play QuestCompleted <gen> and display The Scourge has fallen under the wrath of the light, in this new victory the people of the alliances have found a bolstered courage and rushed to the aid of their fellows!! . Modify duration: Add 10.00 seconds and Wait
Untitled Trigger 032
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Priest for Player 1 (Red) at (Position of Highward Isles Barracks 0011 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 1 (Red) at (Position of Highward Isles Barracks 0011 <gen>) facing Default building facing degrees
Unit - Create 5 . Swordsman for Player 1 (Red) at (Position of Highward Isles Barracks 0011 <gen>) facing Default building facing degrees
Unit - Create 1 . Spellbreaker for Player 1 (Red) at (Position of Highward Isles Barracks 0011 <gen>) facing Default building facing degrees
Untitled Trigger 033
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1166 <gen>
Untitled Trigger 034
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1166 <gen>
Untitled Trigger 035
Events
Destructible - Gate 1166 <gen> dies
Conditions
Actions
Unit - Kill Gate House 1230 <gen>
Green command
Events
Player - Player 7 (Green) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Neutral Building - Enable Way Gate 0105 <gen>
Untitled Trigger 024
Events
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Neutral Building - Disable Way Gate 0105 <gen>
Untitled Trigger 036
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_001 <gen>)
Untitled Trigger 045
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_007 <gen>)
Untitled Trigger 028
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
Untitled Trigger 014
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Grunt for Player 3 (Teal) at (Position of Burrow 0480 <gen>) facing Default building facing degrees
Untitled Trigger 015
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 6 (Orange) at (Position of Necropolis 0465 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 5 (Yellow) at (Position of Tauren Totem 0476 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 2 (Blue) at (Position of Farm 0477 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 2 (Blue) at (Position of Farm 0477 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Orc Warlock for Player 4 (Purple) at (Position of Burrow 0478 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Orc Grunt for Player 4 (Purple) at (Position of Burrow 0478 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 2 (Blue) at (Position of Farm 0477 <gen>) facing Default building facing degrees
Untitled Trigger 031
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Captain for Player 4 (Purple) at (Position of Burrow 0478 <gen>) facing Default building facing degrees
Untitled Trigger 012
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 1 (Red) at (Position of Barracks 0464 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 1 (Red) at (Position of Barracks 0464 <gen>) facing Default building facing degrees
Untitled Trigger 023
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Swordsman for Player 2 (Blue) at (Position of Barracks 0341 <gen>) facing Default building facing degrees
Untitled Trigger 038
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Cinematic - Send transmission to (All players) from Spellbreaker 0010 <gen> named Village Guard: : Play HumanCallToArmsWhat1 <gen> and display Men have come to our aid!!! . Modify duration: Add 10.00 seconds and Wait
Unit - Create 20 . Spellbreaker for Player 2 (Blue) at (Position of Destroy Village 0031 <gen>) facing Default building facing degrees
Untitled Trigger 039
Events
Unit - Destroy Village 0031 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of Destroy Village 0031 <gen>) using Doodads\Cityscape\Structures\CityBuildingSmall135_2_Ruined\CityBuildingSmall135_2_Ruined.mdl
Untitled Trigger 017
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Destructible - Open Gate 0930 <gen>
Destructible - Open Gate 0932 <gen>
Destructible - Open Gate 0931 <gen>
Destructible - Open Gate 0933 <gen>
Destructible - Open Gate 0929 <gen>
Untitled Trigger 013
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Swordsman for Player 1 (Red) at (Position of Barracks 0464 <gen>) facing Default building facing degrees
Unit - Create 1 . Captain for Player 1 (Red) at (Position of Barracks 0464 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 1 (Red) at (Position of Barracks 0464 <gen>) facing Default building facing degrees
The battle with the undead has begun...
Untitled Trigger 002
Events
Destructible - Gate 0933 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying destructible)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
With the death of their sister many of the high elves fell into a shadowy depression and gave themselves to the scourge.
Untitled Trigger 003
Events
Unit - Ranger 0884 <gen> Dies
Conditions
Actions
Unit - Create 15 . Banshee for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Spellbreaker 0010 <gen> named The Alliance: : Play QuestFailed <gen> and display With the death of their sister many of the high elves fell into a shadowy depression and gave themselves to the scourge. . Modify duration: Add 10.00 seconds and Wait
The great city of Strathholm has fallen, with this great fortress destroyed the orcish horde has been left to run rampant and has been reinforced by flying beasts from the twisting Nether.
Untitled Trigger 004
Events
Unit - Castle 0006 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Spellbreaker 0010 <gen> named The Alliance : Play QuestFailed <gen> and display The great city of Strathholm has fallen, with this great fortress destroyed the orcish horde has been left to run rampant and have been reinforced by beasts from the twisting Nether. . Modify duration: Add 10.00 seconds and Wait
Unit - Create 15 . Hydralisk for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
The fearsome orcish king has been slain and reinforcements have arrived for the warriors of Strathholm.
Untitled Trigger 005
Events
Unit - Orc King 1324 <gen> Dies
Conditions
Actions
Unit - Create 25 . Footman for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Spellbreaker 0010 <gen> named The Alliance: : Play QuestCompleted <gen> and display The orcish king has been slain and reinforcements have arrived for the warriors of Strathholm. . Modify duration: Add 10.00 seconds and Wait
The Tauren Legions have been reinforced by a new fleet from their home.
Untitled Trigger 006
Events
Time - Elapsed game time is 6000.00 seconds
Conditions
Actions
Unit - Create 25 . Tauren for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Spirit Walker 0026 <gen> named The Horde: : Play QuestCompleted <gen> and display The Tauren Legions have been reinforced by a new fleet from their home. . Modify duration: Add 10.00 seconds and Wait
The Undead have launched a fierce assault upon The Relief forces base camp in hope of defeating them.
Untitled Trigger 007
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 20 . Ghoul for Player 6 (Orange) at (Player 1 (Red) start location) facing Default building facing degrees
Cinematic - Send transmission to (All players) from Spirit Walker 0026 <gen> named The Horde : Play SecretFound <gen> and display The Undead have launched a fierce assault on the Relief Force encampment in the hopes of a quick victory! . Modify duration: Add 10.00 seconds and Wait
SHEEP
Events
Player - Player 1 (Red) types a chat message containing 510347 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . KING TYRANNUS CREATOR for Player 1 (Red) at (Position of Barracks 0464 <gen>) facing Default building facing degrees
Untitled Trigger 041
Events
Player - Player 2 (Blue) types a chat message containing -open1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 1196 <gen>
Untitled Trigger 042
Events
Player - Player 2 (Blue) types a chat message containing -open2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 1198 <gen>
Untitled Trigger 043
Events
Player - Player 2 (Blue) types a chat message containing -close2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 1198 <gen>
Untitled Trigger 016
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Priest for Player 1 (Red) at (Position of Church of Light 0450 <gen>) facing Default building facing degrees
Unit - Create 2 . Footman for Player 1 (Red) at (Position of Watch Tower of the West 0449 <gen>) facing Default building facing degrees
Untitled Trigger 044
Events
Player - Player 2 (Blue) types a chat message containing -close1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 1196 <gen>
Untitled Trigger 019
Events
Unit - Church of Light 0450 <gen> Dies
Conditions
Actions
Unit - Create 1 . Altar of Darkness for Player 6 (Orange) at (Position of Church of Light 0450 <gen>) facing Default building facing degrees
Unit - Create 50 . Skeleton Warrior for Player 6 (Orange) at (Position of Church of Light 0450 <gen>) facing Default building facing degrees
Untitled Trigger 021
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Church of Light 0450 <gen>
Untitled Trigger 022
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Shaman for Player 3 (Teal) at (Position of Scouting Post 0463 <gen>) facing Default building facing degrees
The last or the great Strathholm Monastary paladins has fallen in battle. This is a milestone for the horde.
Untitled Trigger 008
Events
Unit - Paladin 1178 <gen> Dies
Conditions
Actions
Unit - Create 20 . Headhunter for Player 4 (Purple) at (Position of Paladin 1178 <gen>) facing Default building facing degrees
Untitled Trigger 018
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Footman for Player 2 (Blue) at (Position of Castle 0006 <gen>) facing Default building facing degrees
The Defenders of Strathholm have thrown one last desperate assault upon the horde.
Untitled Trigger 009
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 25 . Footman for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
As Arthas fell the undead rejoiced.
Untitled Trigger 010
Events
Unit - Paladin 0427 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Spellbreaker 0010 <gen> named The Alliance: : Play QuestFailed <gen> and display As Arthas fell the undead rejoiced. . Modify duration: Add 10.00 seconds and Wait
Untitled Trigger 037
Events
Unit - Paladin 0427 <gen> Finishes reviving
Conditions
Actions
Cinematic - Send transmission to (All players) from Spirit Walker 0026 <gen> named The Horde: : Play SecretFound <gen> and display To the Dismay of the Horde the humans have found a way to revive their precious Prince Arthas. . Modify duration: Add 10.00 seconds and Wait
The Orc Warlocks have entered the battle with a mighty host of magic beings.
Untitled Trigger 011
Events
Destructible - Gate 0929 <gen> dies
Conditions
Actions
Unit - Create 10 . Fel Orc Warlock for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
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