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Unit - Create 1 . Fel Orc Kodo Beast for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 8
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 9
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 10
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 11
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 12
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 13
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 14
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 15
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 15 Copy
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 15 Copy 2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 15 Copy 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 15 Copy 4
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 15 Copy 5
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 15 Copy 6
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 16
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 17
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 18
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 004 Copy 19
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 4 (Purple) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 009 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 4 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 4 Copy 2 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 4 Copy 2 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 4 Copy 2 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 4 Copy 2 Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 4 Copy 2 Copy 5
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 4 Copy 2 Copy 6
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 4 Copy Copy
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 009 Copy 4 Copy Copy 2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 009 Copy 4 Copy Copy 3
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 009 Copy 4 Copy Copy 3 Copy
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 009 Copy 5
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 6
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 7
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 8
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 9
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 10
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 11
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 12
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 13
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 13 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 13 Copy Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 5
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 6
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 7
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 8
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 9
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 10
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 11
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 12
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 13
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 14
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 15
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 16
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 17
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 18
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 19
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 20
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 13 Copy Copy 4 Copy 21
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . City Entrance 0322 <gen>
Untitled Trigger 009 Copy 14
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 14 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 14 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 14 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 15
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 16
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 17
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 18 Copy Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy Copy Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy Copy Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy Copy Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy Copy Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 18 Copy Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Demolisher for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Gate 0000 <gen>
Untitled Trigger 009 Copy 19
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy 5
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy 6
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy 7
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 5 Copy 8
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 6
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 009 Copy 19 Copy 7
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 1 . Gate Destroyer for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Elven Gate 0321 <gen>
Untitled Trigger 010
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fel Orc Raider for Player 6 (Orange) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack Ground . (Center of Region_002 <gen>)
Untitled Trigger 023
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 5
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 6
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 7
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 8
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 9
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 10
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 11
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 12
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 13
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 14
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 14 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 14 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 14 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 15
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_012 <gen>) using Doodads\LordaeronSummer\Props\TorchHumanOmni\TorchHumanOmni.mdl
Untitled Trigger 023 Copy 15 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 024
Events
Time - Elapsed game time is 53.00 seconds
Conditions
Actions
Unit - Explode Balista 0013 <gen> .
Unit - Explode Balista 0014 <gen> .
Unit - Explode Bandit 0186 <gen> .
Unit - Explode Bandit 0183 <gen> .
Unit - Explode Bandit 0184 <gen> .
Unit - Explode Brigand 0193 <gen> .
Unit - Explode Brigand 0194 <gen> .
Untitled Trigger 023 Copy 15 Copy Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 4
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 5
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 6
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 7
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 8
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 9
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 10
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 11
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 12
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 12 Copy
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 12 Copy 2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 12 Copy 3
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 023 Copy 15 Copy Copy 13
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_013 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 50.00 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 011
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 2
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 3
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 4
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 5
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 6
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 7
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 8
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 9
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 10
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 11
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 12
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 13
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 14
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 15
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 16
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 17
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 18
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 19
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 20
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 21
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 22
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 23
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 011 Copy 24
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Untitled Trigger 005
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Unit - Create 1 . Paladin (wielding Frostmourne) for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 20 , Hide level-up graphics
Unit - Add Carrion Swarm to (Last created unit)
Hero - Learn skill for (Last created unit) : Carrion Swarm
Hero - Learn skill for (Last created unit) : Divine Shield
Hero - Learn skill for (Last created unit) : Devotion Aura
Untitled Trigger 006
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Unit - Create 1 . Blademaster (Possessed) for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 50 , Hide level-up graphics
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Hero - Learn skill for (Last created unit) : Critical Strike
Untitled Trigger 006 Copy
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Blademaster (Possessed) for Player 6 (Orange) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Hero - Learn skill for (Last created unit) : Critical Strike
Untitled Trigger 006 Copy 2
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Blademaster (Possessed) for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Hero - Learn skill for (Last created unit) : Critical Strike
Untitled Trigger 006 Copy 3
Events
Time - timer4 expires
Conditions
Actions
Unit - Create 1 . Blademaster (Possessed) for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Hero - Learn skill for (Last created unit) : Critical Strike
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Set Variable Set Timer = (Last created timer window)
Untitled Trigger 008
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer2 as a Repeating timer that will expire in 3600.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Win
Untitled Trigger 014
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start timer4 as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Large Fel Orc attack
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