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Triggers
thelastinline.w3x
Variables
Initialisation
Init
Test
Cinées
Cine1
Cine2
Cine3
Cine4
Cine5
Cine6
Cine7
Cine8
Cine9
Cine10
Cine11
Cine12
Toute fin
Trigz
Daibue
Pouvoar
Acoco
Feufollets
tuage de masse huhu
hide
blademasterredirect
blademasterredirect 2
Eclairs
Otrs
Mouzaike
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
effet
effect
No
paladinvolant
unit
No
praitre
unit
No
Init
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 0.00 %
Environment - Set sky to Dalaran Sky
Unit Group - Pick every unit in (Units in R__gion_039 <gen>) and do (Change ownership of (Picked unit) to Neutral Passive and Retain color)
Unit - Make Paladin 0968 <gen> Invulnerable
Unit - Make Blademaster 0969 <gen> Invulnerable
Unit - Set Paladin 0150 <gen> movement speed to 500.00
Unit - Set Blademaster 0151 <gen> movement speed to 500.00
Hero - Set Blademaster 0151 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for Blademaster 0151 <gen> : fsgvsvsdvdvvzegzeg
Unit - Make Paladin 0186 <gen> Invulnerable
Unit - Make Blademaster 0193 <gen> Invulnerable
Unit - Set Paladin 0186 <gen> movement speed to 500.00
Unit - Set Blademaster 0193 <gen> movement speed to 500.00
Hero - Set Blademaster 0193 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for Blademaster 0193 <gen> : fsgvsvsdvdvvzegzeg
Unit - Add Permanent Immolation (Neutral Hostile 2) to Paladin 0186 <gen>
Test
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 1.00 seconds
Trigger - Run Cine12 <gen> (ignoring conditions)
Cine1
Events
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Unit Group - Pick every unit in (Units in R__gion_028 <gen>) and do (Hide (Picked unit))
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Chaplain 0001 <gen> to Move To . (Center of R__gion_000 <gen>)
Unit - Order Priest 0002 <gen> to Move To . (Center of R__gion_001 <gen>)
Unit - Order Priest 0003 <gen> to Move To . (Center of R__gion_002 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 10.00 seconds
Cine2
Events
Unit - A unit enters R__gion_000 <gen>
Conditions
(Entering unit) Equal to Chaplain 0001 <gen>
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Animation - Change Dark Knight 0761 <gen> 's animation speed to 50.00 % of its original speed
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 10.00 seconds
Animation - Play Dark Knight 0761 <gen> 's attack animation, using only Common animations
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 5.00 seconds
Unit - Order Demolisher 0257 <gen> to Attack Ground . (Center of R__gion_003 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0258 <gen> to Attack Ground . (Center of R__gion_004 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0259 <gen> to Attack Ground . (Center of R__gion_005 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0260 <gen> to Attack Ground . (Center of R__gion_006 <gen>)
Wait 0.20 seconds
Wait 0.40 seconds
Unit - Order Demolisher 0263 <gen> to Attack Ground . (Center of R__gion_009 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0264 <gen> to Attack Ground . (Center of R__gion_010 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0795 <gen> to Attack Ground . (Center of R__gion_011 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0796 <gen> to Attack Ground . (Center of R__gion_012 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0797 <gen> to Attack Ground . (Center of R__gion_013 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0798 <gen> to Attack Ground . (Center of R__gion_014 <gen>)
Wait 0.20 seconds
Unit - Order Demolisher 0799 <gen> to Attack Ground . (Center of R__gion_015 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Destructible - Open Iron Gate 3494 <gen>
Unit Group - Order (Units in R__gion_016 <gen>) to Patrol To . (Center of R__gion_020 <gen>)
Unit Group - Order (Units in R__gion_017 <gen>) to Patrol To . (Center of R__gion_020 <gen>)
Unit Group - Order (Units in R__gion_018 <gen>) to Patrol To . (Center of R__gion_020 <gen>)
Unit Group - Order (Units in R__gion_019 <gen>) to Patrol To . (Center of R__gion_020 <gen>)
Unit Group - Pick every unit in (Units in R__gion_021 <gen>) and do (Change ownership of (Picked unit) to Neutral Hostile and Retain color)
Unit Group - Pick every unit in (Units in R__gion_022 <gen>) and do (Change ownership of (Picked unit) to Neutral Hostile and Retain color)
Wait 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 10.00 seconds
Animation - Play Lich 0809 <gen> 's stand channel animation
Wait 5.00 seconds
Environment - Create a 20.00 second Normal ripple deformation at (Center of R__gion_075 <gen>) with starting radius 2000.00 , ending radius 2500.00 , and depth 150.00 , using 4.00 second ripples spaced 500.00 apart
Unit - Order Wisp 0828 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Unhide Wisp 0829 <gen>
Unit - Order Wisp 0829 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Unhide Wisp 0830 <gen>
Unit - Order Wisp 0830 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Unhide Wisp 0824 <gen>
Unit - Order Wisp 0824 <gen> to Move To . (Center of R__gion_029 <gen>)
Trigger - Turn off Acoco <gen>
Unit - Kill Acolyte 0814 <gen>
Special Effect - Create a special effect at (Position of Acolyte 0814 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Wait 0.30 seconds
Unit - Unhide Wisp 0827 <gen>
Unit - Order Wisp 0827 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Unhide Wisp 0825 <gen>
Unit - Order Wisp 0825 <gen> to Move To . (Center of R__gion_029 <gen>)
Unit - Kill Acolyte 0813 <gen>
Special Effect - Create a special effect at (Position of Acolyte 0813 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Wait 0.30 seconds
Unit - Unhide Wisp 0821 <gen>
Unit - Order Wisp 0821 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Unhide Wisp 0815 <gen>
Unit - Unhide Wisp 0816 <gen>
Unit - Unhide Wisp 0817 <gen>
Unit - Unhide Wisp 0818 <gen>
Unit - Unhide Wisp 0822 <gen>
Unit - Unhide Wisp 0823 <gen>
Unit - Unhide Wisp 0826 <gen>
Unit - Unhide Wisp 0831 <gen>
Unit - Unhide Wisp 0828 <gen>
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 10.00 seconds
Unit - Unhide Wisp 0820 <gen>
Unit - Order Wisp 0820 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Kill Acolyte 0812 <gen>
Special Effect - Create a special effect at (Position of Acolyte 0812 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Unit - Unhide Wisp 0819 <gen>
Unit - Order Wisp 0819 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Order Wisp 0823 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Order Wisp 0817 <gen> to Move To . (Center of R__gion_029 <gen>)
Unit - Kill Acolyte 0811 <gen>
Special Effect - Create a special effect at (Position of Acolyte 0811 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Wait 0.30 seconds
Unit - Order Wisp 0826 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Order Wisp 0816 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Order Wisp 0831 <gen> to Move To . (Center of R__gion_029 <gen>)
Unit - Kill Acolyte 0810 <gen>
Special Effect - Create a special effect at (Position of Acolyte 0810 <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Wait 0.30 seconds
Unit - Order Wisp 0831 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Order Wisp 0822 <gen> to Move To . (Center of R__gion_029 <gen>)
Wait 0.30 seconds
Unit - Order Wisp 0818 <gen> to Move To . (Center of R__gion_029 <gen>)
Cine3
Events
Unit - A unit enters R__gion_029 <gen>
Conditions
(Entering unit) Equal to Wisp 0818 <gen>
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Change Lich 0809 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Lich 0809 <gen> 's attack animation
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 10.00 seconds
Wait 8.00 seconds
Animation - Reset Lich 0809 <gen> 's animation
Unit - Order Footman 0838 <gen> to Move To . (Center of R__gion_031 <gen>)
Unit - Order Footman 0837 <gen> to Move To . (Center of R__gion_030 <gen>)
Unit - Order Footman 0839 <gen> to Move To . (Center of R__gion_032 <gen>)
Unit - Order Footman 0836 <gen> to Move To . (Center of R__gion_033 <gen>)
Unit - Order Paladin 0832 <gen> to Move To . (Center of R__gion_034 <gen>)
Unit - Order Footman 0833 <gen> to Move To . (Center of R__gion_036 <gen>)
Unit - Order Footman 0840 <gen> to Move To . (Center of R__gion_036 <gen>)
Unit - Order Footman 0834 <gen> to Move To . (Center of R__gion_037 <gen>)
Unit - Order Footman 0835 <gen> to Move To . (Center of R__gion_038 <gen>)
Cine4
Events
Unit - A unit enters R__gion_034 <gen>
Conditions
(Entering unit) Equal to Paladin 0832 <gen>
Actions
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 5.00 seconds
Unit - Make Lich 0809 <gen> face (Center of R__gion_034 <gen>) over 0.50 seconds
Wait 2 seconds
Unit - Order Footman 0838 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Wait 0.30 seconds
Unit - Order Footman 0837 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Wait 0.30 seconds
Unit - Order Footman 0839 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Wait 0.30 seconds
Unit - Order Footman 0836 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Wait 0.30 seconds
Unit - Order Footman 0833 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Wait 0.30 seconds
Unit - Order Footman 0840 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Wait 0.30 seconds
Unit - Order Footman 0834 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Wait 0.30 seconds
Unit - Order Footman 0835 <gen> to Orc Far Seer - Chain Lightning . Paladin 0832 <gen>
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Replace Paladin 0832 <gen> with a Paladin using The old unit's relative life and mana
Set Variable Set paladinvolant = (Last replaced unit)
Unit - Change ownership of paladinvolant to Player 1 (Red) and Change color
Animation - Change paladinvolant 's animation speed to 20.00 % of its original speed
Animation - Play paladinvolant 's attack animation, using only Rare animations
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 5.00 seconds
Animation - Change paladinvolant flying height to 300.00 at 100.00
Wait 2.00 seconds
Sound - Play LightningBolt1 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Hide paladinvolant
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 10.00 seconds
Special Effect - Create a special effect at (Center of R__gion_040 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_027 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect at (Center of R__gion_041 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play LightningBolt1 <gen>
Special Effect - Create a special effect at (Center of R__gion_035 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect at (Center of R__gion_023 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect at (Center of R__gion_026 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_023 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_044 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_023 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_037 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_041 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Sound - Play RollingThunder1 <gen>
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_026 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_044 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_041 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_041 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_023 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_030 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_023 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_044 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_035 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_031 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_032 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_026 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_025 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_035 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 0.30 seconds
Special Effect - Create a special effect at (Center of R__gion_033 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Run Cine5 <gen> (ignoring conditions)
Cine5
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Animation - Change Lich 0809 <gen> 's animation speed to 100.00 % of its original speed
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 10.00 seconds
Unit - Order Footman 0838 <gen> to Attack . Lich 0809 <gen>
Unit - Order Footman 0837 <gen> to Attack . Lich 0809 <gen>
Unit - Order Footman 0839 <gen> to Attack . Lich 0809 <gen>
Unit - Order Footman 0836 <gen> to Attack . Lich 0809 <gen>
Unit - Order Footman 0833 <gen> to Attack . Lich 0809 <gen>
Unit - Order Footman 0840 <gen> to Attack . Lich 0809 <gen>
Unit - Order Footman 0834 <gen> to Attack . Lich 0809 <gen>
Unit - Order Footman 0835 <gen> to Attack . Lich 0809 <gen>
Wait 5.00 seconds
Animation - Play Lich 0809 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Footman 0838 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0837 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0840 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0839 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0833 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0836 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0835 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0834 <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 5.00 seconds
Unit - Kill Footman 0833 <gen>
Unit - Kill Footman 0834 <gen>
Unit - Kill Footman 0835 <gen>
Unit - Kill Footman 0836 <gen>
Unit - Kill Footman 0837 <gen>
Unit - Kill Footman 0838 <gen>
Unit - Kill Footman 0839 <gen>
Unit - Kill Footman 0840 <gen>
Animation - Play paladinvolant 's spell animation
Unit - Add Flame Strike to Blood Mage 0845 <gen>
Unit - Add Flame Strike to Blood Mage 0843 <gen>
Unit - Add Flame Strike to Blood Mage 0844 <gen>
Unit - Add Flame Strike to Blood Mage 0842 <gen>
Unit - Add Flame Strike to Blood Mage 0841 <gen>
Wait 3.00 seconds
Animation - Reset Lich 0809 <gen> 's animation
Unit - Unhide paladinvolant
Unit - Make Lich 0809 <gen> face paladinvolant over 0.50 seconds
Animation - Reset Lich 0809 <gen> 's animation
Sound - Play LightningBolt1 <gen>
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Unit - Order Blood Mage 0845 <gen> to Human Blood Mage - Flame Strike . (Position of Lich 0809 <gen>)
Unit - Order Blood Mage 0844 <gen> to Human Blood Mage - Flame Strike . (Position of Lich 0809 <gen>)
Unit - Order Blood Mage 0843 <gen> to Human Blood Mage - Flame Strike . (Position of Lich 0809 <gen>)
Unit - Order Blood Mage 0842 <gen> to Human Blood Mage - Flame Strike . (Position of Lich 0809 <gen>)
Unit - Order Blood Mage 0841 <gen> to Human Blood Mage - Flame Strike . (Position of Lich 0809 <gen>)
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Unit - Kill Lich 0809 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Run Cine6 <gen> (ignoring conditions)
Cine6
Events
Conditions
Actions
Animation - Change paladinvolant flying height to 0.00 at 120.00
Unit - Add fsgvsvsdvdvvzegzeg to Blademaster 0969 <gen>
Unit - Add fsgvsvsdvdvvzegzeg to Blademaster 0151 <gen>
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Animation - Play paladinvolant 's stand channel animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of paladinvolant using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 1.00 seconds
Sound - Play ShimmeringPortalBirth <gen>
Wait 2 seconds
Sound - Stop ShimmeringPortalBirth <gen> After fading
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 5.00 seconds
Unit - Order Paladin 0968 <gen> to Move To . (Center of R__gion_047 <gen>)
Unit - Order Blademaster 0969 <gen> to Move To . (Center of R__gion_048 <gen>)
Trigger - Run tuage_de_masse_huhu <gen> (ignoring conditions)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt1 <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Unit - Order Paladin 0968 <gen> to Move To . (Center of R__gion_049 <gen>)
Unit - Order Blademaster 0969 <gen> to Move To . (Center of R__gion_050 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 10.00 seconds
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Wait 8.00 seconds
Unit - Order Blademaster 0969 <gen> to Orc Blademaster - Bladestorm .
Animation - Play Paladin 0968 <gen> 's spell animation
Unit - Order Blademaster 0969 <gen> to Move To . (Center of R__gion_051 <gen>)
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 2.50 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0.00 seconds
Unit - Order Paladin 0968 <gen> to Move To . (Center of R__gion_052 <gen>)
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Unit - Make Paladin 0968 <gen> face Blademaster 0969 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Unit - Order Paladin 0968 <gen> to Move To . (Center of R__gion_048 <gen>)
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play ShimmeringPortalBirth <gen>
Wait 2 seconds
Sound - Stop ShimmeringPortalBirth <gen> After fading
Trigger - Run Cine7 <gen> (ignoring conditions)
Cine7
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Priest 1159 <gen> to Move To . (Center of R__gion_083 <gen>)
Unit - Set Priest 1159 <gen> movement speed to 250.00
Wait 0.20 seconds
Unit - Order Priest 1159 <gen> to Attack . Iron Gate 5975 <gen>
Cine8
Events
Destructible - Iron Gate 5975 <gen> dies
Conditions
Actions
Unit - Replace Priest 1159 <gen> with a Priest using The old unit's relative life and mana
Set Variable Set praitre = (Last replaced unit)
Unit - Order praitre to Move To . (Center of R__gion_074 <gen>)
Unit - Order Paladin 0970 <gen> to Move To . (Center of R__gion_073 <gen>)
Unit Group - Order (Units in R__gion_084 <gen>) to Move To . (Random point in R__gion_079 <gen>)
Cine9
Events
Unit - A unit enters R__gion_073 <gen>
Conditions
(Entering unit) Equal to Paladin 0970 <gen>
Actions
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of R__gion_067 <gen>) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_072 <gen>) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_071 <gen>) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_070 <gen>) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_069 <gen>) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_068 <gen>) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
Wait 1.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Center of R__gion_067 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of R__gion_067 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Infernal for Neutral Hostile at (Center of R__gion_068 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of R__gion_068 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Center of R__gion_069 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of R__gion_069 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Infernal for Neutral Hostile at (Center of R__gion_070 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of R__gion_070 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Center of R__gion_071 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of R__gion_071 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Create 1 . Doom Guard (Standard) for Neutral Hostile at (Center of R__gion_072 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of R__gion_072 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit - Make Priest 1159 <gen> Invulnerable
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Animation - Change praitre 's animation speed to 40.00 % of its original speed
Animation - Play praitre 's spell attack animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Unit - Add AZERTY to Blood Mage 0149 <gen>
Unit - Order Blood Mage 0149 <gen> to Neutral Pit Lord - Rain Of Fire . (Center of R__gion_073 <gen>)
Wait 2.00 seconds
Animation - Reset praitre 's animation
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Set praitre movement speed to 0.00
Animation - Play praitre 's death animation
Wait 1.00 seconds
Unit - Order Paladin 0970 <gen> to Move To . (Center of R__gion_076 <gen>)
Wait 2.00 seconds
Trigger - Run Cine10 <gen> (ignoring conditions)
Cine10
Events
Conditions
Actions
Wait 2.00 seconds
Unit - Make Paladin 0970 <gen> face Priest 1159 <gen> over 1.00 seconds
Animation - Change Paladin 0970 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Paladin 0970 <gen> 's spell animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 5.00 seconds
Animation - Change praitre flying height to 500.00 at 40.00
Animation - Change praitre 's vertex coloring to ( 75.00 %, 75.00 %, 75.00 %) with 25.00 % transparency
Wait 1.00 seconds
Animation - Change praitre 's vertex coloring to ( 50.00 %, 50.00 %, 50.00 %) with 50.00 % transparency
Wait 1.00 seconds
Animation - Change praitre 's vertex coloring to ( 25.00 %, 25.00 %, 25.00 %) with 75.00 % transparency
Wait 1.00 seconds
Animation - Change praitre 's vertex coloring to ( 0.00 %, 0.00 %, 0.00 %) with 100.00 % transparency
Wait 0.50 seconds
Unit - Remove praitre from the game
Animation - Reset Paladin 0970 <gen> 's animation
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 10.00 seconds
Unit Group - Order (Units in R__gion_077 <gen>) to Move To . (Center of R__gion_078 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Environment - Set sky to Dalaran Sky
Trigger - Run Cine11 <gen> (ignoring conditions)
Cine11
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Paladin 0150 <gen> to Attack . Dungeon Gate 6397 <gen>
Wait 1.00 seconds
Destructible - Kill Dungeon Gate 6397 <gen>
Wait 0.50 seconds
Unit - Order Paladin 0150 <gen> to Attack . Northrend Tree Wall 6181 <gen>
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0.00 seconds
Special Effect - Create a special effect at (Center of R__gion_086 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Destructible - Kill Northrend Tree Wall 6181 <gen>
Destructible - Kill Northrend Tree Wall 6176 <gen>
Destructible - Kill Northrend Tree Wall 6175 <gen>
Wait 0.50 seconds
Destructible - Kill Northrend Tree Wall 6182 <gen>
Destructible - Kill Northrend Tree Wall 6180 <gen>
Wait 0.50 seconds
Destructible - Kill Northrend Tree Wall 6171 <gen>
Wait 1.00 seconds
Unit - Order Paladin 0150 <gen> to Move To . (Center of R__gion_081 <gen>)
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Unit - Make Paladin 0150 <gen> face Blademaster 0151 <gen> over 1.00 seconds
Special Effect - Create a special effect at (Position of Blademaster 0151 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Set Variable Set effet = (Last created special effect)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Blademaster 0151 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Destroy effet
Wait 1.00 seconds
Unit - Unhide Blademaster 0151 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0.00 seconds
Animation - Play Paladin 0150 <gen> 's stand victory animation
Wait 1.00 seconds
Animation - Play Blademaster 0151 <gen> 's stand ready animation
Wait 1.00 seconds
Unit - Order Paladin 0150 <gen> to Move To . (Center of R__gion_082 <gen>)
Unit - Order Blademaster 0151 <gen> to Move To . (Center of R__gion_085 <gen>)
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 15.00 seconds
Wait 9.00 seconds
Trigger - Run Cine12 <gen> (ignoring conditions)
Cine12
Events
Conditions
Actions
Unit - Add fsgvsvsdvdvvzegzeg to Blademaster 0193 <gen>
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 5.00 seconds
Unit - Order Blademaster 0151 <gen> to Orc Blademaster - Bladestorm .
Unit - Order Blademaster 0151 <gen> to Orc Blademaster - Bladestorm .
Wait 1.00 seconds
Unit - Order Blademaster 0151 <gen> to Orc Blademaster - Bladestorm .
Unit - Order Blademaster 0151 <gen> to Orc Blademaster - Bladestorm .
Animation - Play Paladin 0150 <gen> 's stand channel animation
Trigger - Turn on Eclairs <gen>
Sound - Play RollingThunder1 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play LightningBolt1 <gen>
Animation - Play Peasant 0261 <gen> 's birth animation
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Sound - Play RollingThunder1 <gen>
Animation - Play Peasant 0289 <gen> 's birth animation
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Animation - Play Peasant 0291 <gen> 's birth animation
Animation - Play Queen of Suffering 0180 <gen> 's spell slam animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Animation - Play Queen of Suffering 0181 <gen> 's spell slam animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Animation - Play Queen of Suffering 0185 <gen> 's spell slam animation
Wait 0.50 seconds
Sound - Play RollingThunder1 <gen>
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Animation - Play Peasant 0298 <gen> 's birth animation
Unit - Create 10 . Infernal for Neutral Hostile at (Center of R__gion_087 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0.00 seconds
Unit - Create 10 . Infernal for Neutral Hostile at (Center of R__gion_087 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 1.00 seconds
Unit - Create 10 . Infernal for Neutral Hostile at (Center of R__gion_087 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Animation - Play Blademaster 0151 <gen> 's attack slam animation
Animation - Play Paladin 0150 <gen> 's spell animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 10.00 seconds
Unit - Order Blademaster 0151 <gen> to Orc Blademaster - Bladestorm .
Animation - Play Paladin 0150 <gen> 's stand channel animation
Unit - Order Blood Mage 0192 <gen> to Human Archmage - Blizzard . (Position of Queen of Suffering 0182 <gen>)
Unit - Order Blood Mage 0191 <gen> to Human Archmage - Blizzard . (Position of Queen of Suffering 0183 <gen>)
Unit - Order Blood Mage 0190 <gen> to Human Archmage - Blizzard . (Position of Queen of Suffering 0184 <gen>)
Unit - Order Blood Mage 0189 <gen> to Human Archmage - Blizzard . (Position of Queen of Suffering 0185 <gen>)
Unit - Order Blood Mage 0187 <gen> to Human Archmage - Blizzard . (Position of Queen of Suffering 0181 <gen>)
Unit - Order Blood Mage 0188 <gen> to Human Archmage - Blizzard . (Position of Queen of Suffering 0180 <gen>)
Wait 1.00 seconds
Unit - Kill Queen of Suffering 0182 <gen>
Wait 1.00 seconds
Animation - Play Peasant 0261 <gen> 's birth animation
Unit - Kill Queen of Suffering 0183 <gen>
Animation - Play Peasant 0298 <gen> 's birth animation
Wait 1.00 seconds
Unit - Kill Queen of Suffering 0184 <gen>
Wait 1.00 seconds
Unit - Kill Queen of Suffering 0185 <gen>
Animation - Play Peasant 0289 <gen> 's birth animation
Wait 1.00 seconds
Unit - Kill Queen of Suffering 0181 <gen>
Wait 3.00 seconds
Unit - Kill Queen of Suffering 0180 <gen>
Wait 1.00 seconds
Animation - Play Peasant 0261 <gen> 's birth animation
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Animation - Play Peasant 0298 <gen> 's birth animation
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 2.00 seconds
Sound - Play ShimmeringPortalBirth <gen>
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 90.00 %, 90.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0.00 seconds
Floating Text - Create floating text that reads Credits at (Center of R__gion_091 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Music - Ronnie James Dio and his band at (Center of R__gion_092 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mapping - Trollxul at (Center of R__gion_093 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Triggers, scenario, special effects - Trollxul at (Center of R__gion_094 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads All other little things - Trollxul at (Center of R__gion_095 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks for watching at (Center of R__gion_096 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Now go do something more constructive :) at (Center of R__gion_097 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - Lock camera target for Player 1 (Red) to Blademaster 0193 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 90.00 %, 90.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Blademaster 0193 <gen> to Orc Blademaster - Bladestorm .
Wait 1.00 seconds
Unit - Order Blademaster 0193 <gen> to Move To . (Center of R__gion_089 <gen>)
Unit - Order Paladin 0186 <gen> to Move To . (Center of R__gion_088 <gen>)
Toute fin
Events
Unit - A unit enters R__gion_090 <gen>
Conditions
(Entering unit) Equal to Blademaster 0193 <gen>
Actions
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Daibue
Events
Map initialization
Conditions
Actions
Trigger - Run Cine1 <gen> (ignoring conditions)
Pouvoar
Events
Map initialization
Conditions
Actions
Unit - Add Blizzard to Blood Mage 0188 <gen>
Unit - Add Blizzard to Blood Mage 0187 <gen>
Unit - Add Blizzard to Blood Mage 0189 <gen>
Unit - Add Blizzard to Blood Mage 0190 <gen>
Unit - Add Blizzard to Blood Mage 0191 <gen>
Unit - Add Blizzard to Blood Mage 0192 <gen>
Acoco
Events
Time - Every 2.27 seconds of game time
Conditions
Actions
Animation - Play Acolyte 0810 <gen> 's stand work animation
Animation - Play Acolyte 0811 <gen> 's stand work animation
Animation - Play Acolyte 0812 <gen> 's stand work animation
Animation - Play Acolyte 0813 <gen> 's stand work animation
Animation - Play Acolyte 0814 <gen> 's stand work animation
Feufollets
Events
Unit - A unit enters R__gion_029 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
tuage de masse huhu
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in R__gion_054 <gen>) and do (Kill (Picked unit))
Unit - Kill Ghoul 0890 <gen>
Unit Group - Pick every unit in (Units in R__gion_056 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in R__gion_055 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in R__gion_057 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in R__gion_058 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in R__gion_059 <gen>) and do (Kill (Picked unit))
Unit Group - Pick every unit in (Units in R__gion_061 <gen>) and do (Kill (Picked unit))
Unit - Kill Ghoul 0885 <gen>
Unit - Kill Villager 0853 <gen>
Environment - Set sky to Felwood Sky
Environment - Create at R__gion_060 <gen> the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
hide
Events
Map initialization
Conditions
Actions
Unit - Hide Blood Mage 0845 <gen>
Unit - Hide Blood Mage 0844 <gen>
Unit - Hide Blood Mage 0843 <gen>
Unit - Hide Blood Mage 0842 <gen>
Unit - Hide Blood Mage 0841 <gen>
Unit - Hide Blood Mage 0149 <gen>
Unit - Hide Blademaster 0151 <gen>
Unit - Hide Blood Mage 0188 <gen>
Unit - Hide Blood Mage 0187 <gen>
Unit - Hide Blood Mage 0189 <gen>
Unit - Hide Blood Mage 0190 <gen>
Unit - Hide Blood Mage 0191 <gen>
Unit - Hide Blood Mage 0192 <gen>
blademasterredirect
Events
Unit - A unit enters R__gion_051 <gen>
Conditions
(Entering unit) Equal to Blademaster 0969 <gen>
Actions
Unit - Order Blademaster 0969 <gen> to Move To . (Center of R__gion_062 <gen>)
blademasterredirect 2
Events
Unit - A unit enters R__gion_062 <gen>
Conditions
(Entering unit) Equal to Blademaster 0969 <gen>
Actions
Unit - Order Blademaster 0969 <gen> to Move To . (Center of R__gion_063 <gen>)
Eclairs
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Blademaster 0151 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Mouzaike
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Sound - Play Ronnie_James_Dio___Last_in_Line <gen>
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