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Triggers
The Last Defend.w3x
Variables
Hero Selection
Arthas
Arthas Copy
Arthas Copy 2
Arthas Copy 3
Archmage
Archmage Copy
Archmage Copy 2
Archmage Copy 3
Druid
Druid Copy
Druid Copy 2
Druid Copy 3
Demon Hunter
Demon Hunter Copy
Demon Hunter Copy 2
Demon Hunter Copy 3
Thrall
Thrall Copy
Thrall Copy Copy
Thrall Copy Copy Copy
Tauren Chieftain
Tauren Chieftain Copy
Tauren Chieftain Copy Copy
Tauren Chieftain Copy Copy Copy
Unit Spawn Defenders
Elf
Elf Contiune
Elf Contiune Copy
Elf Contiune Copy Copy
Human
Orc
Orc Contuine
Orc Contuine Copy
Orc Contuine Copy Copy
Unit Spawn Attackers
Mid
Bottom
Bottom Contuine
Bottom Contuine Copy
Bottom Contuine Copy Copy
Top
Top Contuine
Top Contuine Copy
Top Contuine Copy Copy
Special Defenders Summon
Elf Special
Elf Spec Contuine
Human Special
Orc Special
Orc Spec Contuine
Special Attackers Summon
Bot Special
Bot Spec Contuine
Mid Special
Top Special
Top Spec Contuine
Win-Defeat
Win
Defeat
Introduce
Untitled Trigger 005
Hero Revive
Red
Red Copy
Red Copy Copy
Red Copy Copy Copy
Music
Untitled Trigger 002
Untitled Trigger 003
Countdown
Untitled Trigger 001
Untitled Trigger 004
Ultimate Special Summon
Bot Ult Spec
Bout Ult Contuine
Mid Ult Spec
Top Ult Spec
Top Ult Contuine
Quest Menu For Suggestion
Untitled Trigger 006
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Arthas
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Paladin 0018 <gen>
Trigger - Turn off Arthas <gen>
Trigger - Turn off Arthas_Copy_2 <gen>
Trigger - Turn off Arthas_Copy_3 <gen>
Trigger - Turn off Arthas_Copy <gen>
Arthas Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Paladin (wielding Frostmourne) for Player 2 (Blue) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Paladin 0018 <gen>
Trigger - Turn off Arthas <gen>
Trigger - Turn off Arthas_Copy_2 <gen>
Trigger - Turn off Arthas_Copy_3 <gen>
Trigger - Turn off Arthas_Copy <gen>
Arthas Copy 2
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Paladin (wielding Frostmourne) for Player 3 (Teal) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Paladin 0018 <gen>
Trigger - Turn off Arthas <gen>
Trigger - Turn off Arthas_Copy_2 <gen>
Trigger - Turn off Arthas_Copy_3 <gen>
Trigger - Turn off Arthas_Copy <gen>
Arthas Copy 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Paladin (wielding Frostmourne) for Player 4 (Purple) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Paladin 0018 <gen>
Trigger - Turn off Arthas <gen>
Trigger - Turn off Arthas_Copy_2 <gen>
Trigger - Turn off Arthas_Copy_3 <gen>
Trigger - Turn off Arthas_Copy <gen>
Archmage
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Archmage for Player 1 (Red) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Archmage 0019 <gen>
Trigger - Turn off Archmage <gen>
Trigger - Turn off Archmage_Copy_2 <gen>
Trigger - Turn off Archmage_Copy_3 <gen>
Trigger - Turn off Archmage_Copy <gen>
Archmage Copy
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Archmage for Player 2 (Blue) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Archmage 0019 <gen>
Trigger - Turn off Archmage <gen>
Trigger - Turn off Archmage_Copy_2 <gen>
Trigger - Turn off Archmage_Copy_3 <gen>
Trigger - Turn off Archmage_Copy <gen>
Archmage Copy 2
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Archmage for Player 3 (Teal) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Archmage 0019 <gen>
Trigger - Turn off Archmage <gen>
Trigger - Turn off Archmage_Copy_2 <gen>
Trigger - Turn off Archmage_Copy_3 <gen>
Trigger - Turn off Archmage_Copy <gen>
Archmage Copy 3
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Archmage for Player 4 (Purple) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Archmage 0019 <gen>
Trigger - Turn off Archmage <gen>
Trigger - Turn off Archmage_Copy_2 <gen>
Trigger - Turn off Archmage_Copy_3 <gen>
Trigger - Turn off Archmage_Copy <gen>
Druid
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Keeper of the Grove for Player 1 (Red) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Keeper of the Grove 0014 <gen>
Trigger - Turn off Druid <gen>
Trigger - Turn off Druid_Copy <gen>
Trigger - Turn off Druid_Copy_2 <gen>
Trigger - Turn off Druid_Copy_3 <gen>
Druid Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Keeper of the Grove for Player 2 (Blue) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Keeper of the Grove 0014 <gen>
Trigger - Turn off Druid <gen>
Trigger - Turn off Druid_Copy <gen>
Trigger - Turn off Druid_Copy_2 <gen>
Trigger - Turn off Druid_Copy_3 <gen>
Druid Copy 2
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Keeper of the Grove for Player 3 (Teal) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Keeper of the Grove 0014 <gen>
Trigger - Turn off Druid <gen>
Trigger - Turn off Druid_Copy <gen>
Trigger - Turn off Druid_Copy_2 <gen>
Trigger - Turn off Druid_Copy_3 <gen>
Druid Copy 3
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Keeper of the Grove for Player 4 (Purple) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Keeper of the Grove 0014 <gen>
Trigger - Turn off Druid <gen>
Trigger - Turn off Druid_Copy <gen>
Trigger - Turn off Druid_Copy_2 <gen>
Trigger - Turn off Druid_Copy_3 <gen>
Demon Hunter
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Demon Hunter for Player 1 (Red) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Demon Hunter 0017 <gen>
Trigger - Turn off Demon_Hunter <gen>
Trigger - Turn off Demon_Hunter_Copy <gen>
Trigger - Turn off Demon_Hunter_Copy_2 <gen>
Trigger - Turn off Demon_Hunter_Copy_3 <gen>
Demon Hunter Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Demon Hunter for Player 2 (Blue) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Demon Hunter 0017 <gen>
Trigger - Turn off Demon_Hunter <gen>
Trigger - Turn off Demon_Hunter_Copy <gen>
Trigger - Turn off Demon_Hunter_Copy_2 <gen>
Trigger - Turn off Demon_Hunter_Copy_3 <gen>
Demon Hunter Copy 2
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Demon Hunter for Player 3 (Teal) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Demon Hunter 0017 <gen>
Trigger - Turn off Demon_Hunter <gen>
Trigger - Turn off Demon_Hunter_Copy <gen>
Trigger - Turn off Demon_Hunter_Copy_2 <gen>
Trigger - Turn off Demon_Hunter_Copy_3 <gen>
Demon Hunter Copy 3
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Demon Hunter for Player 4 (Purple) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Demon Hunter 0017 <gen>
Trigger - Turn off Demon_Hunter <gen>
Trigger - Turn off Demon_Hunter_Copy <gen>
Trigger - Turn off Demon_Hunter_Copy_2 <gen>
Trigger - Turn off Demon_Hunter_Copy_3 <gen>
Thrall
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Far Seer for Player 1 (Red) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Far Seer 0016 <gen>
Trigger - Turn off Thrall <gen>
Trigger - Turn off Thrall_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy_Copy <gen>
Thrall Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Far Seer for Player 2 (Blue) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Far Seer 0016 <gen>
Trigger - Turn off Thrall <gen>
Trigger - Turn off Thrall_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy_Copy <gen>
Thrall Copy Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Far Seer for Player 3 (Teal) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Far Seer 0016 <gen>
Trigger - Turn off Thrall <gen>
Trigger - Turn off Thrall_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy_Copy <gen>
Thrall Copy Copy Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Far Seer for Player 4 (Purple) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Far Seer 0016 <gen>
Trigger - Turn off Thrall <gen>
Trigger - Turn off Thrall_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy <gen>
Trigger - Turn off Thrall_Copy_Copy_Copy <gen>
Tauren Chieftain
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Tauren Chieftain 0015 <gen>
Trigger - Turn off Tauren_Chieftain <gen>
Trigger - Turn off Tauren_Chieftain_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy_Copy <gen>
Tauren Chieftain Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Chieftain for Player 2 (Blue) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Tauren Chieftain 0015 <gen>
Trigger - Turn off Tauren_Chieftain <gen>
Trigger - Turn off Tauren_Chieftain_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy_Copy <gen>
Tauren Chieftain Copy Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Chieftain for Player 3 (Teal) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Tauren Chieftain 0015 <gen>
Trigger - Turn off Tauren_Chieftain <gen>
Trigger - Turn off Tauren_Chieftain_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy_Copy <gen>
Tauren Chieftain Copy Copy Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Chieftain for Player 4 (Purple) at (Random point in Region_000 <gen>) facing Default building facing degrees
Unit - Kill Tauren Chieftain 0015 <gen>
Trigger - Turn off Tauren_Chieftain <gen>
Trigger - Turn off Tauren_Chieftain_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy <gen>
Trigger - Turn off Tauren_Chieftain_Copy_Copy_Copy <gen>
Elf
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Archer for Player 5 (Yellow) at (Random point in Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_013 <gen>)
Unit - Create 1 . Huntress for Player 5 (Yellow) at (Random point in Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_013 <gen>)
Unit - Create 1 . Sentry for Player 5 (Yellow) at (Random point in Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Region_013 <gen>)
Elf Contiune
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Elf Contiune Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Huntress
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Elf Contiune Copy Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Sentry
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Human
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 5 (Yellow) at (Random point in Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_014 <gen>)
Unit - Create 1 . Knight for Player 5 (Yellow) at (Random point in Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_014 <gen>)
Unit - Create 1 . Archer for Player 5 (Yellow) at (Random point in Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_014 <gen>)
Orc
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 5 (Yellow) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Raider for Player 5 (Yellow) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Headhunter for Player 5 (Yellow) at (Random point in Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Orc Contuine
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Orc Contuine Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Raider
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Orc Contuine Copy Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Headhunter
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Mid
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton Archer for Player 12 (Brown) at (Random point in Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_005 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_005 <gen>)
Unit - Create 1 . Skeleton Knight for Player 12 (Brown) at (Random point in Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_005 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_005 <gen>)
Bottom
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton Archer for Player 12 (Brown) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_013 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_013 <gen>)
Unit - Create 1 . Skeleton Knight for Player 12 (Brown) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_013 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_013 <gen>)
Bottom Contuine
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Bottom Contuine Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Bottom Contuine Copy Copy
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Knight
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Top
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton Archer for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Skeleton Knight for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Unit - Create 1 . Skeleton Warrior for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Top Contuine
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Top Contuine Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Top Contuine Copy Copy
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Knight
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Elf Special
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Mountain Giant for Player 5 (Yellow) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_013 <gen>)
Elf Spec Contuine
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Mountain Giant
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Human Special
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . War Golem for Player 5 (Yellow) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_014 <gen>)
Orc Special
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tauren for Player 5 (Yellow) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Orc Spec Contuine
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_014 <gen>)
Bot Special
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_013 <gen>)
Bot Spec Contuine
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Abomination
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Mid Special
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_005 <gen>)
Top Special
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Abomination for Player 12 (Brown) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Top Spec Contuine
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Abomination
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Win
Events
Unit - Black Citadel 0025 <gen> Dies
Conditions
Actions
Sound - Play Survivor 2013 Galibiyet Fon Muzi-i.mp3 (Unexpected type: 'musictheme') .
Game - Display to (All players) for 10.00 seconds the text: You Stand Against The Undead Army.Well Done,You Win
Game - Display to (All players) for 10.00 seconds the text: Game Closing In 4 Minutes
Wait 240.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Defeat
Events
Unit - A unit enters Region_005 <gen>
Conditions
((Triggering unit) is Undead) Equal to True
Actions
Sound - Play Survivor'_Uk Aranan M_2013.mp3 (Unexpected type: 'musictheme') .
Game - Display to (All players) for 10.00 seconds the text: You Can't Stand Against Undead Army,You Defeated
Game - Display to (All players) for 10.00 seconds the text: Game Closing In 5 minutes!
Wait 300.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Untitled Trigger 005
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Defend The Way Gate,And Destroy Undead's Base.If They Enter Way Gate,You Will Defeat
Red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 30.00 seconds the text: You Died,You Will Revive In 30 Seconds
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Region_000 <gen>) , Show revival graphics
Red Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) for 30.00 seconds the text: You Died,You Will Revive In 30 Seconds
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Region_000 <gen>) , Show revival graphics
Red Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 3 (Teal) for 30.00 seconds the text: You Died,You Will Revive In 30 Seconds
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Region_000 <gen>) , Show revival graphics
Red Copy Copy Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 4 (Purple) for 30.00 seconds the text: You Died,You Will Revive In 30 Seconds
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Random point in Region_000 <gen>) , Show revival graphics
Untitled Trigger 002
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Sound - Play Pirates of the Caribbean- Original Soundtrack.mp3 (Unexpected type: 'musictheme') .
Untitled Trigger 003
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Sound - Stop the currently playing music theme
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Start Of Game
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 30 seconds
Untitled Trigger 004
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Sound - Play OST The Lord of The Rings - Rohan Theme - [MP3JUICES.COM].mp3 (Unexpected type: 'musictheme') .
Bot Ult Spec
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Black Spider for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_013 <gen>)
Bout Ult Contuine
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Spider
Actions
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_005 <gen>)
Mid Ult Spec
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Black Spider for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_005 <gen>)
Top Ult Spec
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Black Spider for Player 12 (Brown) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_015 <gen>)
Top Ult Contuine
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Spider
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Untitled Trigger 006
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Objective with the description You Must Stay Undeads Away From To Way Gate,If You Don't Want To Get Lost! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled For Victory with the description Destroy The Undead's Base With Your Allies , using icon path ReplaceableTextures\CommandButtons\BTNPenguin.blp
Quest - Create a Optional quest titled Gameplay with the description Choose You Hero From Six Heroes,After 30 Seconds Undeads And Your Allies Will Start To Fight,Help Your Allies,Defend Your Base And Destroy The Evil Base , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled For Defeat with the description Let Undeads To Destroy Towers In Your Base And Achieve To Way Gate , using icon path ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
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