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Triggers
The Lands of Elendor 0.5.w3x
Variables
Ally system
Ally red
Unally red
Ally blue
Unally blue
Ally teal
Unally teal
Ally purple
Unally purple
Ally yellow
Unally yellow
Ally orange
Unally orange
Ally green
Ally grey
Unally green
Unally grey
Bounty system
Bounty system
Cam system
Cam 1
Cam 2
Cam 3
Create system
General Arathon
Greatman
Training figther
Training crossbow
Training balrog
Color system
Colors
Cool system
weapons to the created
Weapons to Runescape
Defeat system
Defeat red
Defeat blue and teal
Freinds
Monsters and elementals
Human city Village and Freinds of the humans
Foes
Freinds of the humans and demons
Freinds of the humans and heroes
Floating text
Theives
Runescape
Gold system
Gold to a hero
Gate system
Mansion gate
gate out open
Gate out close
gate out revive
Destroy lever all
Revive lever all
Open lever all
Close lever all
Open lever
Close lever
Repair lever
Open lever2
Close lever2
Repair lever2
Open lever3
Close lever3
Repair lever3
Open lever4
Close lever4
Repair lever4
Open lever5
Close lever5
Repair lever5
Kick system
Red can Kick
Key system
Key area
Stone area
Lumber system
Lumber to the heroes
Leave system
Player red
Player blue
Player teal
Player
Player 2
Player 3
Player 4
Player grey
Message
Hero start
Patrol system
Eagle
Mad villager
Map intalisation
Remove hero ability
Pickup
Rotten staff
Long sword
Frostmune
Maul of strength
Human axe
Dragon axe
Double blades
Lethal bow
Claws of attack
Torch
Portal system
Hero chose
Church in
Church out
Training
back from training
Demon lair
Demon lair2
Tele hum1
Tele hum2
Portal
Portal2
Quest
Fire quest
Color quest
Hero quest won
Commands quest
Defeat quest
Human village quest
Demons quest
Human City quest
Credits
Heroes quest
Rescueable system
All units
mountain man and servant
Revive creep
revive creep
Spawn system
Spider spawn
The movies
Forest enter
Forest death
Transform system
Dragon transform
TNT
Explode
Weather system
Weather 08 00
Weather 14 00
Weather 17 00
Weather 20 00
Heal
Heal in church
Hero Select
Starting vision
Custom heroes on
Alchemist
Naga sea witch
Robo thing
Beastmaster
Dark Ranger
Firelord
Panda
Pit lord
Paladin
Arcmage
Mountain king
Blademaster
Far seer
Tauren Cheiftain
Shadow Hunter
Death knigth
Blood Mage
Lich
Dreadlord
Crypt lord
Keeper of the Grove
Priestess of the moon
Demon Hunter
Warden
Evil King
Greatmans Shadow
Onix
Skeleton
Warrior
Ogre Warlord
Iron Marine
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Heroquest
quest
No
Allows players to ally red
Ally red
Events
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
allows players to unally red
Unally red
Events
Player - Player 8 (Pink) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
allows players to ally blue
Ally blue
Events
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
allows players to unally blue
Unally blue
Events
Player - Player 8 (Pink) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
allows players to ally teal
Ally teal
Events
Player - Player 8 (Pink) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
allows players to unally teal
Unally teal
Events
Player - Player 8 (Pink) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
allows players to ally purple
Ally purple
Events
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
allows players to unally purple
Unally purple
Events
Player - Player 8 (Pink) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
allows players to ally yellow
Ally yellow
Events
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
allows players to unally yellow
Unally yellow
Events
Player - Player 8 (Pink) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
allows players to ally orange
Ally orange
Events
Player - Player 8 (Pink) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
allows players to unally orange
Unally orange
Events
Player - Player 8 (Pink) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
allows players to ally green
Ally green
Events
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
allows players to ally grey
Ally grey
Events
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
allows players to unally green
Unally green
Events
Player - Player 8 (Pink) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Allows players to unally grey
Unally grey
Events
Player - Player 7 (Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Makes all players give bounty.
Bounty system
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Player((Integer A)))
Cam 1
Events
Player - Player 1 (Red) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 3700.00 over 1.00 seconds
Cam 2
Events
Player - Player 1 (Red) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 2.00 seconds
Cam 3
Events
Player - Player 1 (Red) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 2500.00 over 2.00 seconds
makes General Arathon revive by his masters side one time.
General Arathon
Events
Unit - General Arathon 0728 <gen> Dies
Conditions
Actions
Unit - Create 1 . General Arathon for Player 2 (Blue) at (Position of Surviver of The Cursed Outpost 0219 <gen>) facing Default building facing degrees
Unit - Set life of (Last created unit) to 10.00 %
Floating Text - Create floating text that reads Master i will figth for you even though my death draws near. at (Position of Surviver of The Cursed Outpost 0219 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 12.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
Creates Greatmans true form...
Greatman
Events
Unit - Greatman 0774 <gen> Dies
Conditions
Actions
Sound - Play U08Archimonde19 <gen>
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 3.00 seconds
Unit - Create 1 . The creator and the law for Player 8 (Pink) at (Position of (Triggering unit)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 100 , Hide level-up graphics
Hero - Modify Strength of (Last created unit) : Set to 250 .
Hero - Modify Agility of (Last created unit) : Set to 250 .
Hero - Modify Intelligence of (Last created unit) : Set to 300 .
Trains a figther in the castles training room.
Training figther
Events
Unit - A unit comes within 160.00 of Create 0796 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Unit - Create 1 . Fighter for Player 9 (Gray) at (Center of training <gen>) facing Default building facing degrees
Trains a Crossbow man in the castles training room.
Training crossbow
Events
Unit - A unit comes within 150.00 of Create 0799 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Unit - Create 1 . Crossbow Man for Player 9 (Gray) at (Center of training <gen>) facing Default building facing degrees
Makes the holy order summon a balrog from the demon in castles training room.
Training balrog
Events
Unit - A unit comes within 150.00 of Create 0801 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Unit - Create 1 . Balrog (Standard) for Player 9 (Gray) at (Center of training <gen>) facing Default building facing degrees
Makes all players colors be rigth so that you can ally them.
Colors
Events
Map initialization
Conditions
Actions
Player - Change color of Player 8 (Pink) to Gray , Changing color of existing units
Player - Change color of Player 7 (Green) to Green , Changing color of existing units
Player - Change color of Player 6 (Orange) to Orange , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Yellow , Changing color of existing units
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Gives Greatmans Human form his Weapons.
weapons to the created
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Greatman 0774 <gen> using war3mapImported\Tower Shield.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Greatman 0774 <gen> using war3mapImported\CrusaderHelm.mdx
Special Effect - Create a special effect attached to the hand rigth (Unexpected type: 'attachpoint') of Greatman 0774 <gen> using war3mapImported\Longsword.mdx
Special Effect - Create a special effect attached to the back (Unexpected type: 'attachpoint') of Greatman 0774 <gen> using war3mapImported\CaptainArmor_v2.mdx
Gives weapons to the two runescape players in the city.
Weapons to Runescape
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Citisen 0081 <gen> using war3mapImported\RottenStaff.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Citisen 0080 <gen> using war3mapImported\CrusaderHelm.mdx
Special Effect - Create a special effect attached to the hand rigth (Unexpected type: 'attachpoint') of Citisen 0080 <gen> using war3mapImported\Dragon Axe.mdx
Defeats red with a message.
Defeat red
Events
Unit - Shadow of the Underworld 0610 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have been defeated. You are a loser
Defeats blue and teal with a message.
Defeat blue and teal
Events
Unit - The Soul of Humans 0590 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Your Soul is dead all hope is lost
Game - Defeat Player 2 (Blue) with the message: Defend the Soul of humans asshole not yourself
Makes monsters and elementals freinds.
Monsters and elementals
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Makes the human city-village freinds with the Freinds of the humans.
Human city Village and Freinds of the humans
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Makes Freinds of the Humans and Demons Enimies.
Freinds of the humans and demons
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Enemy
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Makes Freinds of the Human and all the Heroes enimies.
Freinds of the humans and heroes
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Enemy
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Enemy
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Enemy
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Enemy
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Enemy
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Enemy
Creates a floating text over some kids in the city.
Theives
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Shh Benny or he catch us and then we won,t have a chance to steal his gold at (Position of Citisen 0071 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads AH AH Atjuu!!!! at (Position of Citisen 0070 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Makes a floating text over some other kids in the human city.
Runescape
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Yaahh now we can finally begin to play RUNESCAPE at (Position of Citisen 0080 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Gives gold to the heroes so that they can chose a weapon.
Gold to a hero
Events
Map initialization
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 1
Player - Set Player 6 (Orange) . Current gold to 1
Player - Set Player 5 (Yellow) . Current gold to 1
Player - Set Player 4 (Purple) . Current gold to 1
Mansion gate
Events
Map initialization
Conditions
Actions
Destructible - Open Elven Gate 0439 <gen>
gate out open
Events
Destructible - Lever 3544 <gen> dies
Conditions
Actions
Wait 4.00 seconds
Destructible - Open Gate 3543 <gen>
Gate out close
Events
Destructible - Lever 3545 <gen> dies
Conditions
Actions
Wait 5.00 seconds
Destructible - Close Gate 3543 <gen>
gate out revive
Events
Destructible - Lever 3546 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect Gate 3543 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to destroy all gates in the human city
Destroy lever all
Events
Destructible - Lever 1964 <gen> dies
Conditions
Actions
Destructible - Destroy Iron Gate 0004 <gen>
Destructible - Destroy Iron Gate 0005 <gen>
Destructible - Destroy Iron Gate 0006 <gen>
Destructible - Destroy Gate 0003 <gen>
Destructible - Destroy Gate 0000 <gen>
Destructible - Destroy Gate 0001 <gen>
Destructible - Resurrect Lever 1964 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Destroy Gate 0002 <gen>
Wait 0.00 seconds
Destructible - Destroy Elven Gate 0007 <gen>
Destructible - Destroy Elven Gate 0008 <gen>
allows players to revive all gates in the human city
Revive lever all
Events
Destructible - Lever 1965 <gen> dies
Conditions
Actions
Destructible - Resurrect Iron Gate 0004 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Iron Gate 0005 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Iron Gate 0006 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Gate 0003 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Gate 0000 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Gate 0001 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Gate 0002 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Elven Gate 0007 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Elven Gate 0008 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Lever 1965 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 12.00 seconds
allows players to open all gates in the human city
Open lever all
Events
Destructible - Lever 1966 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0004 <gen>
Destructible - Open Iron Gate 0005 <gen>
Destructible - Open Iron Gate 0006 <gen>
Destructible - Open Gate 0003 <gen>
Destructible - Open Gate 0000 <gen>
Destructible - Open Gate 0001 <gen>
Destructible - Open Gate 0002 <gen>
Destructible - Open Elven Gate 0007 <gen>
Destructible - Open Elven Gate 0008 <gen>
Wait 5.00 seconds
Destructible - Resurrect Lever 1966 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to close all gates in the human city
Close lever all
Events
Destructible - Lever 1967 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0004 <gen>
Destructible - Close Iron Gate 0005 <gen>
Destructible - Close Iron Gate 0006 <gen>
Destructible - Close Gate 0003 <gen>
Destructible - Close Gate 0000 <gen>
Destructible - Close Gate 0001 <gen>
Destructible - Close Gate 0002 <gen>
Destructible - Close Elven Gate 0007 <gen>
Destructible - Close Elven Gate 0008 <gen>
Destructible - Resurrect Lever 1967 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 7.00 seconds
allows players to open one of the gates in the human city
Open lever
Events
Destructible - Lever 0597 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 0597 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 2.00 game-time seconds
Destructible - Open Elven Gate 0008 <gen>
allows players to close one of the gates in the human city
Close lever
Events
Destructible - Lever 0966 <gen> dies
Conditions
Actions
Destructible - Close Elven Gate 0008 <gen>
Wait 3.00 seconds
Destructible - Resurrect Lever 0966 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to repair one of the gates in the human city
Repair lever
Events
Destructible - Lever 0967 <gen> dies
Conditions
Actions
Wait 10.00 seconds
Destructible - Resurrect Lever 0967 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Elven Gate 0008 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to open a gate in the human city
Open lever2
Events
Destructible - Lever 0594 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 0007 <gen>
Wait 2.00 seconds
Destructible - Resurrect Lever 0594 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to close a gate in the human city
Close lever2
Events
Destructible - Lever 0956 <gen> dies
Conditions
Actions
Destructible - Close Elven Gate 0007 <gen>
Wait 3.00 seconds
Destructible - Resurrect Lever 0956 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to repair a gate in the human city
Repair lever2
Events
Destructible - Lever 0957 <gen> dies
Conditions
Actions
Destructible - Resurrect Elven Gate 0007 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 10.00 seconds
Destructible - Resurrect Lever 0957 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Allows players to open some gates in the human city
Open lever3
Events
Destructible - Lever 1512 <gen> dies
Conditions
Actions
Destructible - Open Gate 0003 <gen>
Destructible - Open Gate 0000 <gen>
Destructible - Open Gate 0001 <gen>
Destructible - Open Gate 0002 <gen>
Wait 2.00 seconds
Destructible - Resurrect Lever 1512 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to close some gates in the human city
Close lever3
Events
Destructible - Lever 1513 <gen> dies
Conditions
Actions
Destructible - Close Gate 0003 <gen>
Destructible - Close Gate 0000 <gen>
Destructible - Close Gate 0001 <gen>
Destructible - Close Gate 0002 <gen>
Wait 3.00 seconds
Destructible - Resurrect Lever 1513 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to repair some gates in the human city
Repair lever3
Events
Destructible - Lever 1514 <gen> dies
Conditions
Actions
Destructible - Resurrect Gate 0003 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Gate 0000 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Gate 0001 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Gate 0002 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 10.00 seconds
Destructible - Resurrect Lever 1514 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to open some gates in the human city
Open lever4
Events
Destructible - Lever 1961 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0004 <gen>
Destructible - Open Iron Gate 0005 <gen>
Destructible - Open Iron Gate 0006 <gen>
Wait 2.00 seconds
Destructible - Resurrect Lever 1961 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to close some gates in the human city
Close lever4
Events
Destructible - Lever 1962 <gen> dies
Conditions
Actions
Destructible - Close Iron Gate 0004 <gen>
Destructible - Close Iron Gate 0005 <gen>
Destructible - Close Iron Gate 0006 <gen>
Wait 3.00 seconds
Destructible - Resurrect Lever 1962 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to repair some gates in the human city
Repair lever4
Events
Destructible - Lever 1963 <gen> dies
Conditions
Actions
Destructible - Resurrect Iron Gate 0004 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Iron Gate 0005 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Resurrect Iron Gate 0006 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 10.00 seconds
Destructible - Resurrect Lever 1963 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to open the city entrance in the human village
Open lever5
Events
Destructible - Lever 1977 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 1979 <gen>
Wait 2.00 seconds
Destructible - Resurrect Lever 1977 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to close the city entrance in the human village
Close lever5
Events
Destructible - Lever 0194 <gen> dies
Conditions
Actions
Destructible - Close City Entrance 1979 <gen>
Wait 3.00 seconds
Destructible - Resurrect Lever 0194 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows players to repair The city entrance in the human village
Repair lever5
Events
Destructible - Lever 1978 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 1978 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Wait 10.00 seconds
Destructible - Resurrect City Entrance 1979 <gen> with (Max life of (Last created destructible)) life and Show birth animation
allows Red to kick other players
Red can Kick
Events
Player - Player 1 (Red) types a chat message containing -kick (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If ((Entered chat string) Equal to -kick green) then do (Defeat Player 7 (Green) with the message: Kicked) else do (Do nothing)
If ((Entered chat string) Equal to -kick orange) then do (Defeat Player 6 (Orange) with the message: Red can kick HAHA) else do (Do nothing)
If ((Entered chat string) Equal to -kick teal) then do (Defeat Player 3 (Teal) with the message: You are kicked.) else do (Do nothing)
If ((Entered chat string) Equal to -kick yellow) then do (Defeat Player 5 (Yellow) with the message: Kicked!!) else do (Do nothing)
If ((Entered chat string) Equal to -kick purple) then do (Defeat Player 4 (Purple) with the message: HA Red kicked you!!!) else do (Do nothing)
If ((Entered chat string) Equal to -kick blue) then do (Defeat Player 2 (Blue) with the message: Haha you are Kicked) else do (Do nothing)
If ((Entered chat string) Equal to -kick red) then do (Defeat Player 1 (Red) with the message: You are kicked asshole) else do (Do nothing)
Allows a gate to be opened and a key to dissaper.
Key area
Events
Unit - A unit enters Key_area <gen>
Conditions
((Triggering unit) has gg_item_I00B_0526) Equal to True
Actions
Item - Remove gg_item_I00B_0526
Destructible - Open Demonic Gate 2022 <gen>
Trigger - Turn off (This trigger)
Allows a portal to be activated and some stones to dissaper.
Stone area
Events
Unit - A unit enters Stone_area <gen>
Conditions
((Triggering unit) has gg_item_I00J_0687) Equal to True
((Triggering unit) has gg_item_I00I_0686) Equal to True
((Triggering unit) has gg_item_I00K_0685) Equal to True
Actions
Trigger - Turn on Portal2 <gen>
Item - Remove gg_item_I00J_0687
Item - Remove gg_item_I00I_0686
Item - Remove gg_item_I00K_0685
Trigger - Turn off (This trigger)
Gives lumber to the Heroes so that they can chose a hero.
Lumber to the heroes
Events
Map initialization
Conditions
Actions
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Red has left as the loser he is
Player blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Blue has left cause he is a loser
Player teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Teal has left the game
Player
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Purple has left cause he had to eat diner
Player 2
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Yellow had to shit so he left
Player 3
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Orange left cause he hated you all!!!
Player 4
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Green left and he did not even say goodbye
Player grey
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Greatman left cause he is cool
Makes the heroes know who they are.
Hero start
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: You are playing as one of the heroes first pick a hero then chose a exstra weapon to him/her
Eagle
Events
Map initialization
Conditions
Actions
Unit - Order Giant Eagle 0720 <gen> to Patrol To . (Center of Patrol_1 <gen>)
Unit - Order Giant Eagle 0721 <gen> to Patrol To . (Center of Patrol_1 <gen>)
Mad villager
Events
Map initialization
Conditions
Actions
Unit - Order Citisen 0072 <gen> to Patrol To . (Center of Mad_villager <gen>)
Remove hero ability
Events
Map initialization
Conditions
Actions
Unit - Remove Shadow Meld from Priestess of the Moon 0805 <gen>
Unit - Remove Shadow Meld from Warden 0807 <gen>
Rotten staff
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Rotten staff) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\RottenStaff.mdx
Long sword
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Longsword) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\Longsword.mdx
Frostmune
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Frost Guard) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\FrostMourne_WC3.mdx
Maul of strength
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Maul of Strength) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\MaulOfStrength.mdx
Human axe
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Human Axe) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\Axe.mdx
Dragon axe
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Dragon axe) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\Dragon Axe.mdx
Double blades
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Double Blades) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\Double Blades v3.mdx
Lethal bow
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Lethal bow) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\LethalBow.mdx
Claws of attack
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Claws of attack) Equal to True
Actions
Special Effect - Create a special effect attached to the Hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\ClawLeft.mdx
Torch
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Torch) Equal to True
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of (Triggering unit) using war3mapImported\TinyTorch1.mdx
Hero chose
Events
Unit - A unit comes within 250.00 of Circle of Power 0581 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Hero_come for (Owner of (Triggering unit)) over 1.00 seconds
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Hero_arraival <gen>)
Church in
Events
Unit - A unit comes within 150.00 of Portal 0323 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Church <gen>)
Church out
Events
Unit - A unit comes within 150.00 of Portal 0324 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Church_2 <gen>)
Training
Events
Unit - A unit comes within 150.00 of Portal 0795 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Move (Triggering unit) instantly to (Center of teleport <gen>)
back from training
Events
Unit - A unit comes within 150.00 of Portal 0800 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Move (Triggering unit) instantly to (Center of teleport_2 <gen>)
Demon lair
Events
Unit - A unit comes within 150.00 of Portal 0285 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Teleport2 <gen>)
Demon lair2
Events
Unit - A unit comes within 150.00 of Portal 0609 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport3 <gen>)
Tele hum1
Events
Unit - A unit comes within 150.00 of Portal 0588 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Unit - Move (Triggering unit) instantly to (Center of Teleport4 <gen>)
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Tele hum2
Events
Unit - A unit comes within 150.00 of Portal 0589 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Teleport5 <gen>)
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Portal
Events
Unit - A unit comes within 150.00 of Portal 0684 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Portal2 <gen>)
Portal2
Events
Unit - A unit comes within 150.00 of Portal 0683 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Portal <gen>)
Fire quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled The Elementals with the description The lord of the fire elementalsThe fire guardian is the most powerfull guardian elemental. He guards the fire stone which is one of three stones needed to activate to portal into the lord of elementals lair. The fire guardian has taken control over the balrogs lair and the balrogs serve his command now. Only a few balrogs don,t serve him but they have been corrupted by the Leader of the monsters words of power.The Lord of the water elementals.He is the second strongest guardian only the fire guardian has more power than him. He rules on a island South to the castle over his army of water minions and he guards the stone of water.The Lord of the earth elementals.He rules over the forest and while he is not only guarding the stone of earth he also guards the entrance to the shadow lords lair where all three stones are needed to enter.The lord of the elementals and the shadow king.He is the strongest elemental ever seen. When he was young he prowed his power by killing the king of ligth. Then he gave the other elementals the choice either to die or follow his dark path.Many elementals fought against him and died while three others made the choice to serve him as his guardians. If he dies the world has been saved from great evil and the one who kills is truely a legend... , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Color quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Colors with the description Here is all the player colors (this is usefull when you not are 100% sure which color the player you want to ally or kick is)The Demons= redHuman Village=blueHuman City=tealFirst hero=purpleSecond hero=YellowThird hero=Orange4 Hero=GreenGreatman=Pink , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Hero quest won
Events
Unit - Demonic Elemental 0748 <gen> Dies
Conditions
Actions
Set Variable Set Heroquest = (Last created quest)
Quest - Mark (Last created quest) as Completed
Commands quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description Ally commands.-ally red-ally blue -ally teal (and so on)Kick commands (only red)-kick red (yes you can kick yourself)-kick blue-kick teal( and so on)Camera Commands-cam 1-cam 2-cam 3Custom heroes (only red pink and teal)-Custom on , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Defeat quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Defeat your Foes with the description Human City/village can only be defeated by destroying the soul of humans located in the human city.Demons can only be defeated by destroying the Shadow of the underworld. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Human village quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human village with the description You are playing as the human village outside Elendor. aid Elendor in their fight against the demons and try to get some allies in the lands above you. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a quest requirement for (Last created quest) with the description Destroy the shadow of the underworld
Demons quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Demons with the description You are playing as the demons a strong race which has been sent out to destroy the soul of all humans. your leader is very strong use him well. , using icon path ReplaceableTextures\CommandButtons\BTNFelHound.blp
Quest - Create a quest requirement for (Last created quest) with the description Kill the soul of the humans
Human City quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Human City with the description You are playing as the human city Elendor the strongest human city ever build. your mission is to hold off the demons and then destroy the Shadow of the underworld. , using icon path ReplaceableTextures\CommandButtons\BTNSpellStealOn.blp
Quest - Create a quest requirement for (Last created quest) with the description Destroy the shadow of the underworld
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description Special thanks to me (Greatman) for making this map and thanksto Hiveworkshop for models. , using icon path ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp
Heroes quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Heroes with the description You are playing as one of the heroes.You start out very weak but soon you will become one of the legends of this land. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a quest requirement for (Last created quest) with the description Become a Legend
All units
Events
Map initialization
Conditions
Actions
Unit - Make Skeleton 0000 <gen> Rescuable by (All players)
Unit - Make Skeleton 0001 <gen> Rescuable by (All players)
Unit - Make Skeleton 0004 <gen> Rescuable by (All players)
Unit - Make Skeleton 0005 <gen> Rescuable by (All players)
Unit - Make Skeleton 0003 <gen> Rescuable by (All players)
Unit - Make Skeleton 0002 <gen> Rescuable by (All players)
Unit - Make Skeleton 0006 <gen> Rescuable by (All players)
Unit - Make Skeleton 0007 <gen> Rescuable by (All players)
Unit - Make Skeleton 0008 <gen> Rescuable by (All players)
Unit - Make Skeleton 0009 <gen> Rescuable by (All players)
Unit - Make Skeleton 0010 <gen> Rescuable by (All players)
Unit - Make Skeleton 0657 <gen> Rescuable by (All players)
Unit - Make Skeleton 0656 <gen> Rescuable by (All players)
Unit - Make Skeleton 0655 <gen> Rescuable by (All players)
Unit - Make Skeleton 0654 <gen> Rescuable by (All players)
Unit - Make Skeleton 0653 <gen> Rescuable by (All players)
Unit - Make Skeleton 0652 <gen> Rescuable by (All players)
Unit - Make Skeleton 0651 <gen> Rescuable by (All players)
Unit - Make Skeleton 0650 <gen> Rescuable by (All players)
Unit - Make Skeleton 0649 <gen> Rescuable by (All players)
Unit - Make The Mountain Man,s Servant 0223 <gen> Rescuable by (All players)
Unit - Make The Mountain Man 0218 <gen> Rescuable by (All players)
mountain man and servant
Events
Unit - A unit enters mountain <gen>
Unit - A unit enters man <gen>
Conditions
Actions
Unit - Change ownership of The Mountain Man,s Servant 0223 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of The Mountain Man 0218 <gen> to Player 3 (Teal) and Change color
Floating Text - Create floating text that reads we will serve the kingdom and figth the demons. above The Mountain Man 0218 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 10.00 seconds
Floating Text - Destroy (Last created floating text)
Trigger - Turn off (This trigger)
revive creep
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Wait 40.00 seconds
Unit - Create 1 (Unit-type of (Triggering unit)) for Player 10 (Light Blue) at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Spider spawn
Events
Unit - Egg 0607 <gen> Dies
Unit - Egg 0606 <gen> Dies
Unit - Egg 0605 <gen> Dies
Unit - Egg 0604 <gen> Dies
Unit - Egg 0603 <gen> Dies
Unit - Egg 0602 <gen> Dies
Unit - Egg 0601 <gen> Dies
Unit - Egg 0600 <gen> Dies
Unit - Egg 0599 <gen> Dies
Conditions
Actions
Unit - Create 1 . Spider for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Forest enter
Events
Unit - A unit enters Stay_out_or_met_your_death_human <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Forest_enter for (Owner of (Triggering unit)) over 0 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Earth Guardian 0658 <gen> named Guardian : Play No sound and display Stay out strangers or fell the wrath of the forest!!! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Forest death
Events
Unit - A unit enters Kill_you <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Forest_enter for (Owner of (Triggering unit)) over 0 seconds
Sound - Play U08Archimonde19 <gen>
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Earth Guardian 0658 <gen> named Guardian : Play No sound and display you should have fleed when you had the chance. NOW DIE!!!!!!!!! . Modify duration: Add 8.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Trigger - Turn off (This trigger)
Makes a unit transform into a dragon.
Dragon transform
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Transform Dragon
Actions
Unit - Replace (Triggering unit) with a Black Dragon using The new unit's default life and mana
Makes a bomb damage people who destroy it.
Explode
Events
Destructible - A destructible within TNT <gen> dies
Conditions
Actions
Unit - Create 1 . Dummy for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Cause (Last created unit) to damage circular area after 0 seconds of radius 500 at (Position of (Last created unit)) , dealing 500.00 damage of attack type Chaos and damage type Normal
Weather 08 00
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Rays Of Light
Weather 14 00
Events
Game - The in-game time of day becomes Equal to 14.00
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Weather 17 00
Events
Game - The in-game time of day becomes Equal to 17.00
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Outland Wind (Heavy)
Weather 20 00
Events
Game - The in-game time of day becomes Equal to 20.00
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Rays Of Moonlight
Heal in church
Events
Unit - A unit comes within 300.00 of Member of the Holy Order 0327 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 12 (Brown).) Equal to True
Actions
Unit - Order Member of the Holy Order 0327 <gen> to Human Paladin - Holy Light . (Triggering unit)
Starting vision
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Hero_vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Hero_vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Hero_vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Hero_vision <gen>
Camera - . Apply . gg_cam_Hero_choser for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Hero_choser for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Hero_choser for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Hero_choser for Player 4 (Purple) over 1.00 seconds
Custom heroes on
Events
Player - Player 1 (Red) types a chat message containing -Custom on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Custom on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Custom on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Kill Barricade 5315 <gen>
Destructible - Kill Barricade 5314 <gen>
Destructible - Kill Barricade 5313 <gen>
Destructible - Kill Barricade 5312 <gen>
Destructible - Kill Barricade 5311 <gen>
Alchemist
Events
Unit - A unit comes within 100.00 of Circle of Power 0093 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Alchemist for (Owner of (Triggering unit)) at (Random point in Hero_weapon_tele <gen>) facing Default building facing degrees
Naga sea witch
Events
Unit - A unit comes within 100.00 of Circle of Power 0092 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Sea Witch for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Robo thing
Events
Unit - A unit comes within 100.00 of Circle of Power 0091 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Tinker for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Beastmaster
Events
Unit - A unit comes within 100.00 of Circle of Power 0090 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Dark Ranger
Events
Unit - A unit comes within 100.00 of Circle of Power 0089 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Firelord
Events
Unit - A unit comes within 100.00 of Circle of Power 0088 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Firelord for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Panda
Events
Unit - A unit comes within 100.00 of Circle of Power 0087 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Pit lord
Events
Unit - A unit comes within 100.00 of Circle of Power 0094 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Pit Lord for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Paladin
Events
Unit - A unit comes within 100.00 of Circle of Power 0095 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Arcmage
Events
Unit - A unit comes within 100.00 of Circle of Power 0096 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Mountain king
Events
Unit - A unit comes within 100.00 of Circle of Power 0097 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Blademaster
Events
Unit - A unit comes within 100.00 of Circle of Power 0099 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Far seer
Events
Unit - A unit comes within 100.00 of Circle of Power 0335 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Tauren Cheiftain
Events
Unit - A unit comes within 100.00 of Circle of Power 0336 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Shadow Hunter
Events
Unit - A unit comes within 100.00 of Circle of Power 0337 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Death knigth
Events
Unit - A unit comes within 100.00 of Circle of Power 0338 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Blood Mage
Events
Unit - A unit comes within 100.00 of Circle of Power 0339 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Lich
Events
Unit - A unit comes within 100.00 of Circle of Power 0341 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Dreadlord
Events
Unit - A unit comes within 100.00 of Circle of Power 0342 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Crypt lord
Events
Unit - A unit comes within 100.00 of Circle of Power 0343 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Keeper of the Grove
Events
Unit - A unit comes within 100.00 of Circle of Power 0344 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Priestess of the moon
Events
Unit - A unit comes within 100.00 of Circle of Power 0345 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Demon Hunter
Events
Unit - A unit comes within 100.00 of Circle of Power 0346 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Warden
Events
Unit - A unit comes within 100.00 of Circle of Power 0347 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Evil King
Events
Unit - A unit comes within 100.00 of Circle of Power 0808 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Evil King for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Greatmans Shadow
Events
Unit - A unit comes within 100.00 of Circle of Power 0809 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Shadow of Greatman for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Onix
Events
Unit - A unit comes within 100.00 of Circle of Power 0810 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Kill (Triggering unit)
Unit - Create 1 . Onix for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Skeleton
Events
Unit - A unit comes within 100.00 of Circle of Power 0811 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . A sack of bones for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Warrior
Events
Unit - A unit comes within 100.00 of Circle of Power 0812 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Warrior for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Ogre Warlord
Events
Unit - A unit comes within 100.00 of Circle of Power 0813 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Ogre Warlord for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Iron Marine
Events
Unit - A unit comes within 100.00 of Circle of Power 0814 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Neutral Passive
Actions
Camera - . Apply . gg_cam_Hero_Weapons for (Owner of (Triggering unit)) over 2.00 seconds
Unit - Create 1 . Marine Soldier for (Owner of (Triggering unit)) at (Center of Hero_weapon_tele <gen>) facing Default building facing degrees
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