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Triggers
The Land of Zarr.w3x
Variables
Initialization
Melee Initialization
---------------------------
Weather
Weather Copy
Weather Copy 2
Pick Hero
Man
Woman
teenager boy
Teenager girl
Blackman
Child
Child Copy
Child Copy 2
doors
open 1
open 1 Copy
open 1 Copy Copy
open 1 Copy 2
telaports
Life
telaport to level1 zone
telaport to level1 zone Copy
teport 2
teport 2 Copy
Revive
Hero
Monsters
sand
bandits
rock people
Forest
Level 5 zone
inv
inv
leave inv
Sound
mars
Quest
quest
Untitled Category
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 4
Untitled Trigger 001 Copy 5
Untitled Trigger 001 Copy 6
item
get items
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Weather
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 150.00 seconds
Environment - Turn (Last created weather effect) Off
Weather Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Wait 150.00 seconds
Environment - Turn (Last created weather effect) Off
Weather Copy 2
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Wait 150.00 seconds
Environment - Turn (Last created weather effect) Off
Man
Events
Unit - A unit enters sum <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Summoner for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Summoner is a person who well Summons stuff
Woman
Events
Unit - A unit enters nec <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Necromancer for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Necromancer is a being who can bring, the dead back to life to do his bidding
teenager boy
Events
Unit - A unit enters paly <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Paladin is a Holy Knight, good for healing.
Teenager girl
Events
Unit - A unit enters scout <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Scout for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Scout is a swift bows woman
Blackman
Events
Unit - A unit enters mage <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Mage is a ok magic person not as good as the wizzard but still good
Child
Events
Unit - A unit enters wiz <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Wizzard for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Wizzard is the best magic person
Child Copy
Events
Unit - A unit enters knight <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Knight for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: A Loyle Knight who is great with his sword and shield
Child Copy 2
Events
Unit - A unit enters palnec <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Start_Point <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Necrodin for (Owner of (Triggering unit)) at (Center of Start_Point <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Necrodin is half Necromancer and half Paladin, so he can do the dark and light arts of magic!
open 1
Events
Map initialization
Unit - A unit enters door_1 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 1949 <gen>
open 1 Copy
Events
Map initialization
Unit - A unit enters door_2 <gen>
Conditions
Actions
Destructible - Open Demonic Gate 1950 <gen>
open 1 Copy Copy
Events
Map initialization
Unit - A unit leaves door_2 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 1950 <gen>
open 1 Copy 2
Events
Map initialization
Unit - A unit leaves door_1 <gen>
Conditions
Actions
Destructible - Close Demonic Gate 1949 <gen>
Life
Events
Map initialization
Unit - A unit enters Life <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Start_Point <gen>)
telaport to level1 zone
Events
Map initialization
Unit - A unit enters level1_port_train_zone <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_018 <gen>)
telaport to level1 zone Copy
Events
Map initialization
Unit - A unit enters leave_level_1_zone <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_017 <gen>)
teport 2
Events
Unit - A unit enters Enter_level_5_train_zone <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_019 <gen>)
teport 2 Copy
Events
Unit - A unit enters leave_level5_zone <gen>
Map initialization
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_017 <gen>)
Hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive (Triggering unit) at (Center of Region_017 <gen>) , Show revival graphics
sand
Events
Map initialization
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Razormane Brute for Neutral Hostile at (Random point in sand_zone <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Razormane Brute for Neutral Hostile at (Random point in sand_zone <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Razormane Brute for Neutral Hostile at (Random point in sand_zone <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Razormane Brute for Neutral Hostile at (Random point in sand_zone <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Razormane Brute for Neutral Hostile at (Random point in sand_zone <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Razormane Brute for Neutral Hostile at (Random point in sand_zone <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Razormane Brute for Neutral Hostile at (Random point in sand_zone <gen>) facing (Position of (Triggering unit))
bandits
Events
Map initialization
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Enforcer for Player 12 (Brown) at (Random point in bandits <gen>) facing (Position of (Triggering unit))
rock people
Events
Map initialization
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Mud Golem for Player 12 (Brown) at (Random point in rock_zone <gen>) facing (Position of (Triggering unit))
Forest
Events
Unit - A unit enters level1_zone <gen>
Conditions
Actions
Unit - Create 1 . Gnoll for Player 12 (Brown) at (Center of Region_021 <gen>) facing Default building facing degrees
Level 5 zone
Events
Unit - A unit enters level5_zone <gen>
Conditions
Actions
Unit - Create 1 . Ogre Mauler for Player 12 (Brown) at (Center of Region_022 <gen>) facing Default building facing degrees
inv
Events
Map initialization
Unit - A unit enters field_of_power <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
leave inv
Events
Map initialization
Unit - A unit leaves field_of_power <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
mars
Events
Map initialization
Conditions
Actions
Sound - Play Danny_Elfman___Mars_Attacks_u <gen>
Sound - Set music volume to 100 %
quest
Events
Map initialization
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Makers with the description Trigger's done by Edward_ScissorUnits and Land Scape by VictorVanDortIdeas from TimBurton , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled Role Playing with the description To role play, choose a char that suits your liking and the act out that char through the game. and have fun doing role playing. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Optional quest titled Music with the description The Music is from Mars Attacks! A Tim Burton film. Music made by Danny Elfman. , using icon path ReplaceableTextures\CommandButtons\BTNCloak.blp
Quest - Create a Optional quest titled Boot with the description To boot someone player 1 expale types -boot blue or -boot tealcolors you can bootbluetealpurpleyelloworangegreenpink , using icon path ReplaceableTextures\PassiveButtons\PASBTNBash.blp
Quest - Create a Required quest titled Rules with the description Ok heres the Rules.1: Have fun2: NO GROWS TALK LIKE PRONO OR ANY THING LIKE THAT OR THE HOST CAN BOOT YOU OK!3: Don't be dumb. , using icon path ReplaceableTextures\CommandButtons\BTNStormBolt.blp
Untitled Trigger 001
Events
Map initialization
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Untitled Trigger 001 Copy
Events
Map initialization
Player - Player 1 (Red) types a chat message containing -boot teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Untitled Trigger 001 Copy 2
Events
Map initialization
Player - Player 1 (Red) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Untitled Trigger 001 Copy 3
Events
Map initialization
Player - Player 1 (Red) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Untitled Trigger 001 Copy 4
Events
Map initialization
Player - Player 1 (Red) types a chat message containing -boot orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Untitled Trigger 001 Copy 5
Events
Map initialization
Player - Player 1 (Red) types a chat message containing -boot green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) leaves the game
Conditions
Actions
Untitled Trigger 001 Copy 6
Events
Map initialization
Player - Player 1 (Red) types a chat message containing -boot pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) leaves the game
Conditions
Actions
get items
Events
Map initialization
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Hero - Create Godly Powers and give it to (Triggering unit)
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