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Triggers
The Kronisus Cult - Demo.w3x
Variables
Initialization
Gates Invulnerable
Gates Triggers Off
Hide Flames
Failure
Intro Film
Beginning
Cultist Circle 1
Village 1 Gate
Village 2 Gate
Village 3 Gate
Village 4 Gate
Village 5 Gate
Village 6 Gate
Village 7 Gate
Village 8 Gate
Village No. 1
Village No 1 Attack
Hide Zombies 1
Resurrect Zombies 1
Bring in 1st Cult
Village No. 2
Village No 2 Attack
Village No 2 Overthrown
Village No. 3
Village No 3 Attack
Village No 3 Overthrown
Village No. 4
Village No 4 Attack
Village No 4 Overthrown
Village No. 5
Village No 5 Attack
Village No 5 Overthrown
Village No. 6
Village No 6 Attack
Village No 6 Overthrown
Village No.7
Village No 7 Attack
Village No 7 Overthrown
Village No. 8
Village No 8 Attack
Village No 8 Overthrown
Village No. 9
Meeting the Demons
Magi Control
Hide Magi
Magi Beginning
Magi Ending
Graveyards
Hide Zombies
Hide All Flames
Graveyard No 1
Graveyard No 2
Elven High Hunter
Kal Ullo
Quarantine
Quarantine 1
Demons
Meeting with Demon
Portal
Goblin Portal
Unopening Temple
Killing the Guardian
Demo End
Ending
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gates Invulnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0000 <gen> Invulnerable
Destructible - Make Elven Gate 0089 <gen> Invulnerable
Destructible - Make Iron Gate 5124 <gen> Invulnerable
Destructible - Make Big ASS Gate 5241 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 5985 <gen> Invulnerable
-------- Village Gates --------
Destructible - Make Gate 0104 <gen> Invulnerable
Gates Triggers Off
Events
Map initialization
Conditions
Actions
Trigger - Turn off Village_2_Gate <gen>
Trigger - Turn off Village_3_Gate <gen>
Trigger - Turn off Village_4_Gate <gen>
Trigger - Turn off Village_5_Gate <gen>
Trigger - Turn off Village_6_Gate <gen>
Trigger - Turn off Village_7_Gate <gen>
Trigger - Turn off Village_8_Gate <gen>
Hide Flames
Events
Map initialization
Conditions
Actions
Destructible - Hide Flames of Resurrection 2472 <gen>
Destructible - Hide Flames of Resurrection 2471 <gen>
Destructible - Hide Flames of Resurrection 2470 <gen>
Destructible - Hide Flames of Resurrection 2469 <gen>
Destructible - Hide Flames of Resurrection 2468 <gen>
Destructible - Hide Flames of Resurrection 2467 <gen>
Failure
Events
Unit - Kronisus Necromancer 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Have Died
Beginning
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Menko'Dolor 0352 <gen> named Menko'Dolor : Play No sound and display My child, you have progressed far in your studies. Now you shall go forth in my name, in the name of Menko'Dolor. Whom do you serve, Necromancer? . Modify duration: Set to 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kronisus Necromancer 0010 <gen> named Necromancer : Play No sound and display I serve Menko'Dolor, Demon Lord and creator of the Kronisus of which I am a part. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Menko'Dolor 0352 <gen> named Menko'Dolor : Play No sound and display Go forth now into the world. There are towns about this region, I want you to take these towns from those that control them now. Once they have all been taken the way forward will be revealed. . Modify duration: Set to 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Hide Menko'Dolor 0352 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) for 15.00 seconds the text: Your assistants are waiting to harvest gold from a nearby source.
Village 1 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0111 <gen>
Trigger - Turn on Village_2_Gate <gen>
Village 2 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0110 <gen>
Trigger - Turn on Village_3_Gate <gen>
Village 3 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0109 <gen>
Trigger - Turn on Village_4_Gate <gen>
Village 4 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0108 <gen>
Trigger - Turn on Village_5_Gate <gen>
Village 5 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0107 <gen>
Trigger - Turn on Village_6_Gate <gen>
Village 6 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0106 <gen>
Trigger - Turn on Village_7_Gate <gen>
Village 7 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0105 <gen>
Trigger - Turn on Village_8_Gate <gen>
Village 8 Gate
Events
Unit - A unit enters Cultist_Circle_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Open Gate 0104 <gen>
Wait 10.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Menko'Dolor: The way to the second ring has been opened.
Village No 1 Attack
Events
Unit - A unit enters Village_Attack_Point_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Villager: Kronisus!
Unit Group - Order (Units in Soldier_1 <gen>) to Attack . Kronisus Necromancer 0010 <gen>
Unit Group - Order (Units in Soldier_2 <gen>) to Attack . Kronisus Necromancer 0010 <gen>
Hide Zombies 1
Events
Map initialization
Conditions
Actions
Unit - Hide Resurrected Peasant 0001 <gen>
Unit - Hide Resurrected Peasant 0002 <gen>
Unit - Hide Resurrected Peasant 0003 <gen>
Unit - Hide Resurrected Peasant 0004 <gen>
Unit - Hide Resurrected Peasant 0005 <gen>
Unit - Hide Resurrected Peasant 0006 <gen>
Unit - Hide Resurrected Peasant 0007 <gen>
Unit - Hide Resurrected Peasant 0008 <gen>
Unit - Hide Resurrected Peasant 0009 <gen>
Destructible - Hide Flames of Resurrection 0099 <gen>
Destructible - Hide Flames of Resurrection 0100 <gen>
Destructible - Hide Flames of Resurrection 0101 <gen>
Destructible - Hide Flames of Resurrection 0102 <gen>
Destructible - Hide Flames of Resurrection 0103 <gen>
Resurrect Zombies 1
Events
Unit - A unit enters Graveyard_No_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Show Flames of Resurrection 0099 <gen>
Destructible - Show Flames of Resurrection 0100 <gen>
Destructible - Show Flames of Resurrection 0101 <gen>
Destructible - Show Flames of Resurrection 0102 <gen>
Destructible - Show Flames of Resurrection 0103 <gen>
Wait 2.00 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unhide Resurrected Peasant 0001 <gen>
Unit - Unhide Resurrected Peasant 0002 <gen>
Unit - Unhide Resurrected Peasant 0003 <gen>
Unit - Unhide Resurrected Peasant 0004 <gen>
Unit - Unhide Resurrected Peasant 0005 <gen>
Unit - Unhide Resurrected Peasant 0006 <gen>
Unit - Unhide Resurrected Peasant 0007 <gen>
Unit - Unhide Resurrected Peasant 0008 <gen>
Unit - Unhide Resurrected Peasant 0009 <gen>
Wait 2 seconds
Game - Display to (All players) for 9.00 seconds the text: Necromancer: The graveyard's citizens are mine.
Destructible - Open Elven Gate 0089 <gen>
Bring in 1st Cult
Events
Unit - A unit enters Graveyard_No_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 120.00 seconds
Destructible - Open Big ASS Gate 5241 <gen>
Unit Group - Order (Units in Batch_1_Kronisus <gen>) to Move To . (Center of Soldier_2 <gen>)
Village No 2 Attack
Events
Unit - A unit enters Village_Attack_Point_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Villager: They've come!
Unit Group - Order (Units in Soldier_3 <gen>) to Move To . (Center of Village_No_2_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_4 <gen>) to Move To . (Center of Village_No_2_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_5 <gen>) to Move To . (Center of Village_No_2_Go_to_Region <gen>)
Village No 2 Overthrown
Events
Unit - Guard Captain 0032 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Order Cultist 0022 <gen> to Move To . (Center of Cultist_Circle_1 <gen>)
Village No 3 Attack
Events
Unit - A unit enters Village_Attack_Point_3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Villager: The Kronisus have come!
Unit Group - Order (Units in Soldier_6 <gen>) to Move To . (Center of Village_No_3_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_7 <gen>) to Move To . (Center of Village_No_3_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_8 <gen>) to Move To . (Center of Village_No_3_Go_to_Region <gen>)
Village No 3 Overthrown
Events
Unit - Elven Village Leader 0043 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Order Cultist 0021 <gen> to Move To . (Center of Cultist_Circle_1 <gen>)
Village No 4 Attack
Events
Unit - A unit enters Village_Attack_Point_4 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Villager: Ahhhhh! Kronisus!
Unit Group - Order (Units in Soldier_10 <gen>) to Move To . (Center of Village_No_4_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_9 <gen>) to Move To . (Center of Village_No_4_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_11 <gen>) to Move To . (Center of Village_No_4_Go_to_Region <gen>)
Village No 4 Overthrown
Events
Unit - Guard Captain 0014 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Order Cultist 0020 <gen> to Move To . (Center of Cultist_Circle_1 <gen>)
Village No 5 Attack
Events
Unit - A unit enters Village_Attack_Point_5 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Villager: By the Avatars! The Kronisus have come!
Unit Group - Order (Units in Soldier_12 <gen>) to Move To . (Center of Village_No_5_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_13 <gen>) to Move To . (Center of Village_No_5_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_14 <gen>) to Move To . (Center of Village_No_5_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_15 <gen>) to Move To . (Center of Village_No_5_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_16 <gen>) to Move To . (Center of Village_No_5_Go_to_Region <gen>)
Village No 5 Overthrown
Events
Unit - Guard Captain 0117 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Order Cultist 0019 <gen> to Move To . (Center of Cultist_Circle_1 <gen>)
Village No 6 Attack
Events
Unit - A unit enters Village_Attack_Point_6 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Villager: Run! Kronisus!
Unit Group - Order (Units in Soldier_18 <gen>) to Move To . (Center of Village_No_6_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_17 <gen>) to Move To . (Center of Village_No_6_Go_to_Region <gen>)
Village No 6 Overthrown
Events
Unit - Guard Captain 0075 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Order Cultist 0017 <gen> to Move To . (Center of (Playable map area))
Village No 7 Attack
Events
Unit - A unit enters Village_Attack_Point_7 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Ork: The Kronisus! Fight to the death!
Unit Group - Order (Units in Soldier_19 <gen>) to Move To . (Center of Village_No_7_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_20 <gen>) to Move To . (Center of Village_No_7_Go_to_Region <gen>)
Unit Group - Order (Units in Soldier_21 <gen>) to Move To . (Center of Village_No_7_Go_to_Region <gen>)
Village No 7 Overthrown
Events
Unit - Ork Warrior 0132 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Order Cultist 0018 <gen> to Move To . (Center of Cultist_Circle_1 <gen>)
Village No 8 Attack
Events
Unit - A unit enters Village_Attack_Point_8 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 6.00 seconds the text: Villager: Defend! Defend! The Kronisus have come!
Village No 8 Overthrown
Events
Unit - Guard Captain 0091 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Unit - Order Cultist 0024 <gen> to Move To . (Center of Cultist_Circle_1 <gen>)
Meeting the Demons
Events
Unit - A unit enters The_Demons_Convene <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Order Cultist 0023 <gen> to Move To . (Center of Cultist_Circle_1 <gen>)
Hide Magi
Events
Map initialization
Conditions
Actions
Unit - Hide Resurrected Magi 0154 <gen>
Unit - Hide Resurrected Magi 0145 <gen>
Unit - Hide Resurrected Magi 0146 <gen>
Unit - Hide Resurrected Magi 0147 <gen>
Unit - Hide Resurrected Magi 0148 <gen>
Unit - Hide Resurrected Magi 0149 <gen>
Unit - Hide Resurrected Magi 0150 <gen>
Unit - Hide Resurrected Magi 0153 <gen>
Unit - Hide Resurrected Magi 0152 <gen>
Unit - Hide Resurrected Magi 0151 <gen>
Magi Beginning
Events
Unit - A unit enters Priest_Assault_Start <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of Priest_assault_camera <gen>) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Priest 0144 <gen> named Priest : Play No sound and display Please do not come here, we are peaceful and will not take up arms. Have mercy on us! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kronisus Necromancer 0010 <gen> named Necromancer : Play No sound and display Stand aside. . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Kronisus Necromancer 0010 <gen> to Attack . Priest 0144 <gen>
Wait 2 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Priest_Assault_End <gen>) over 4.00 seconds
Unit - Order Kronisus Necromancer 0010 <gen> to Move To . (Center of Priest_Assault_End <gen>)
Magi Ending
Events
Unit - A unit enters Priest_Assault_End <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Kronisus Necromancer 0010 <gen> named Necromancer : Play No sound and display Foolish Avatarologists. . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Kill Priest 0137 <gen>
Unit - Kill Priest 0141 <gen>
Unit - Kill Priest 0134 <gen>
Unit - Kill Priest 0142 <gen>
Unit - Kill Priest 0135 <gen>
Unit - Kill Priest 0138 <gen>
Unit - Kill Priest 0140 <gen>
Unit - Kill Priest 0139 <gen>
Unit - Kill Priest 0136 <gen>
Unit - Kill High Priest 0143 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Kronisus Necromancer 0010 <gen> named Necromancer : Play No sound and display Now rise and serve! . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Destructible - Show Flames of Resurrection 2470 <gen>
Destructible - Show Flames of Resurrection 2472 <gen>
Destructible - Show Flames of Resurrection 2471 <gen>
Destructible - Show Flames of Resurrection 2468 <gen>
Destructible - Show Flames of Resurrection 2467 <gen>
Destructible - Show Flames of Resurrection 2469 <gen>
Cinematic - Fade out and back in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Unhide Resurrected Magi 0153 <gen>
Unit - Unhide Resurrected Magi 0152 <gen>
Unit - Unhide Resurrected Magi 0151 <gen>
Unit - Unhide Resurrected Magi 0148 <gen>
Unit - Unhide Resurrected Magi 0149 <gen>
Unit - Unhide Resurrected Magi 0150 <gen>
Unit - Unhide Resurrected Magi 0147 <gen>
Unit - Unhide Resurrected Magi 0145 <gen>
Unit - Unhide Resurrected Magi 0146 <gen>
Unit - Unhide Resurrected Magi 0154 <gen>
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Hide Zombies
Events
Map initialization
Conditions
Actions
Unit - Hide Resurrected Peasant 0193 <gen>
Unit - Hide Resurrected Peasant 0194 <gen>
Unit - Hide Resurrected Peasant 0195 <gen>
Unit - Hide Resurrected Peasant 0196 <gen>
Unit - Hide Resurrected Peasant 0197 <gen>
Unit - Hide Resurrected Peasant 0198 <gen>
Unit - Hide Resurrected Lord 0199 <gen>
-------- Next --------
Unit - Hide Resurrected Ork 0244 <gen>
Unit - Hide Resurrected Ork 0245 <gen>
Unit - Hide Resurrected Ork 0246 <gen>
Unit - Hide Resurrected Ork 0247 <gen>
Unit - Hide Resurrected Ork 0248 <gen>
Unit - Hide Resurrected Ork 0249 <gen>
Unit - Hide Resurrected Ork 0250 <gen>
Unit - Hide Resurrected Ork 0251 <gen>
Hide All Flames
Events
Map initialization
Conditions
Actions
Destructible - Hide Flames of Resurrection 4133 <gen>
Destructible - Hide Flames of Resurrection 4134 <gen>
Destructible - Hide Flames of Resurrection 4135 <gen>
Destructible - Hide Flames of Resurrection 4136 <gen>
-------- Next --------
Destructible - Hide Flames of Resurrection 5119 <gen>
Destructible - Hide Flames of Resurrection 5120 <gen>
Destructible - Hide Flames of Resurrection 5121 <gen>
Destructible - Hide Flames of Resurrection 5122 <gen>
Graveyard No 1
Events
Unit - A unit enters Graveyard_No_2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Show Flames of Resurrection 4133 <gen>
Destructible - Show Flames of Resurrection 4134 <gen>
Destructible - Show Flames of Resurrection 4135 <gen>
Destructible - Show Flames of Resurrection 4136 <gen>
Wait 2 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unhide Resurrected Peasant 0193 <gen>
Unit - Unhide Resurrected Peasant 0194 <gen>
Unit - Unhide Resurrected Peasant 0195 <gen>
Unit - Unhide Resurrected Peasant 0196 <gen>
Unit - Unhide Resurrected Peasant 0197 <gen>
Unit - Unhide Resurrected Peasant 0198 <gen>
Unit - Unhide Resurrected Lord 0199 <gen>
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: Necromancer: Even the rich come under my rule.
Graveyard No 2
Events
Unit - A unit enters Graveyard_No_3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Destructible - Show Flames of Resurrection 5119 <gen>
Destructible - Show Flames of Resurrection 5120 <gen>
Destructible - Show Flames of Resurrection 5121 <gen>
Destructible - Show Flames of Resurrection 5122 <gen>
Wait 2 seconds
Cinematic - Fade out and back in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Unhide Resurrected Ork 0244 <gen>
Unit - Unhide Resurrected Ork 0245 <gen>
Unit - Unhide Resurrected Ork 0246 <gen>
Unit - Unhide Resurrected Ork 0247 <gen>
Unit - Unhide Resurrected Ork 0248 <gen>
Unit - Unhide Resurrected Ork 0249 <gen>
Unit - Unhide Resurrected Ork 0250 <gen>
Unit - Unhide Resurrected Ork 0251 <gen>
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: Necromancer: The orks of this land shall serve me in their death.
Kal Ullo
Events
Unit - A unit enters Kal_Ullo <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 20.00 seconds the text: Kal Ullo: You Kronisus devils should all be extinguished, for now I shall just have to rid the world of you.
Quarantine 1
Events
Unit - A unit enters Quarantine_Area_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of Quarantine_Area_1 <gen>) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Quarantine Officer 0233 <gen> named Officer Talkoon : Play No sound and display We have no quarrel with you, Kronisus necromancer. Turn around and leave this area. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kronisus Necromancer 0010 <gen> named Necromancer : Play No sound and display Stand aside. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Quarantine Officer 0233 <gen> named Officer Talkoon : Play No sound and display A strange plague has gripped this area, you are still a living being, and the plague can kill you. Leave now. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kronisus Necromancer 0010 <gen> named Necromancer : Play No sound and display I shall kill you all if you refuse to let me pass. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Wait 2 seconds
Unit - Change ownership of Quarantine Soldier 0232 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0234 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Officer 0233 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0235 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0231 <gen> to Player 2 (Blue) and Retain color
-------- Soldiers --------
Unit - Change ownership of Quarantine Soldier 0230 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0229 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0228 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0222 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0223 <gen> to Player 2 (Blue) and Retain color
-------- Soldiers --------
Unit - Change ownership of Quarantine Soldier 0226 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0218 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0217 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0216 <gen> to Player 2 (Blue) and Retain color
-------- Soldiers --------
Unit - Change ownership of Quarantine Soldier 0227 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0220 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0221 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0219 <gen> to Player 2 (Blue) and Retain color
-------- Soldiers --------
Unit - Change ownership of Quarantine Soldier 0225 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Quarantine Soldier 0224 <gen> to Player 2 (Blue) and Retain color
Wait 2 seconds
Unit Group - Order (Units in Quarantine_Soldier_1 <gen>) to Move To . (Center of Quarantine_Area_2 <gen>)
Unit Group - Order (Units in Quarantine_Soldier_2 <gen>) to Move To . (Center of Quarantine_Area_2 <gen>)
Unit Group - Order (Units in Quarantine_Soldier_3 <gen>) to Move To . (Center of Quarantine_Area_2 <gen>)
Unit Group - Order (Units in Quarantine_Soldier_4 <gen>) to Move To . (Center of Quarantine_Area_2 <gen>)
Meeting with Demon
Events
Unit - A unit enters The_Demons_Convene <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 1 (Red) to (Center of The_Demons_Convene <gen>) over 1.00 seconds
Game - Display to (All players) for 16.00 seconds the text: Kalon: We shall keep any enemies from coming through this area. We are your allies and we thank you for doing our work.
Wait 6.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Necromancer: I thank you.
Wait 2 seconds
Unit - Order Demon Leader 0080 <gen> to Move To . (Center of Kalon_Move <gen>)
Goblin Portal
Events
Unit - A unit enters Portal <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Portal_EndPoint <gen>)
Killing the Guardian
Events
Unit - A unit enters Temple_Entrance <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Temple_Entrance <gen>) over 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Necromancer: Open this temple to me, priestess.
Wait 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Priestess: I would not open this temple up to you even if I could.
Wait 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Necromancer: You have chosen the wrong decision, priestess.
Wait 5.00 seconds
Unit - Order Kronisus Necromancer 0010 <gen> to Attack . Priest of Temple 0266 <gen>
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Ending
Events
Unit - A unit enters Demo_Ending <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: Congratulations. You have completed the Kronisus Cult Demo.
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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