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Triggers
The Knd v-3.w3x
Variables
Initialization
autogold
help
cams
start weapon gold
xp n gold
initiaalization
leaving
heal
Melee Initialization
invasionz
Untitled Trigger 006
Untitled Trigger 006 Copy
Untitled Trigger 006 Copy Copy
bought units/spawn
bought
bought Copy
free revie
---------------------------
Untitled Trigger 005
Untitled Trigger 005 Copy
Untitled Trigger 005 Copy 2
Untitled Trigger 005 Copy 3
leader
updating
Untitled Trigger 007
free revive
Untitled Trigger 005 Copy 4
Untitled Trigger 005 Copy 4 Copy
Untitled Trigger 005 Copy 4 Copy 2
Untitled Trigger 005 Copy 4 Copy 3
win/lose
Untitled Trigger 004
Untitled Trigger 004 Copy
library
Untitled Trigger 003
payed
library
Untitled Trigger 003 Copy
payed Copy
gun
units follow
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
unit spawnz.....
towers must fight
random spawns
march
enterleave houses
Untitled Trigger 001
Untitled Trigger 001 Copy
leaving places
leaving places Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
intenger
integer
No
playerlives
integer
Yes
3
slotblue
integer
Yes
autogold
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 2 to (Picked player).Current gold)
help
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled contracts with the description buy these to mine gold. library goes to right mine then brings it to contract and candy stor on the left bringing to contract guy. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled beginers guide. with the description you start out with a guy. buy a tazer or a contract then do wat each is used for.....you get 1 freee revive then u must buy anks! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled game history with the description :::::alpha:::::game created::::::beta::::::-adding hero aiblities.-added ability to buy unit spawns-added middle lane::::::version 1::::::-added invasion force-added weapons-added 3 lives system:::::::version 2:::::::-added auto revive 30 second system-more guns-glitch fixes-balances-minimap preview , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
cams
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Pan camera for (Picked player) to (Center of Region_008 <gen>) over 0 seconds)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pan camera for (Picked player) to (Center of Region_007 <gen>) over 0 seconds)
start weapon gold
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 150 to (Picked player).Current gold)
Player - Add 40 to (Owner of (Killing unit)) . Current gold
initiaalization
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: welcome to The KND have fun and kill the other team!YOU GET3 LIVES LOOK ON LEADER BOARD TO CHECK YOUR LIVES! AFTER 3 LIVES BUY ANKS
Sound - Play PH1 <gen>
leaving
Events
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Leaderboard - Remove (Triggering player) from (Last created leaderboard) .
heal
Events
Unit - A unit enters Region_013 <gen>
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Set life of (Triggering unit) to 100 %
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Untitled Trigger 006
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Car invasion
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Buying unit)) Equal to Player 2 (Blue)
(Owner of (Buying unit)) Equal to Player 3 (Teal)
(Owner of (Buying unit)) Equal to Player 4 (Purple)
(Owner of (Buying unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Kill (Sold unit)
Unit - Create 20 . kid driving attack bus for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 20 . kid driving attack bus for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 20 . kid driving attack bus for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Else - Actions
Unit - Kill (Sold unit)
Unit - Create 20 . Parent driving Tank for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Unit - Create 20 . Parent driving Tank for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 20 . Parent driving Tank for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Untitled Trigger 006 Copy
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Ground Forces Invasion
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Buying unit)) Equal to Player 2 (Blue)
(Owner of (Buying unit)) Equal to Player 3 (Teal)
(Owner of (Buying unit)) Equal to Player 4 (Purple)
(Owner of (Buying unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Kill (Sold unit)
Unit - Create 20 . Knd Officer for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 20 . Knd Officer for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 20 . Knd Officer for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Else - Actions
Unit - Kill (Sold unit)
Unit - Create 20 . Military Man for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Unit - Create 20 . Military Man for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 20 . Military Man for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Untitled Trigger 006 Copy Copy
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Air invasion
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Buying unit)) Equal to Player 2 (Blue)
(Owner of (Buying unit)) Equal to Player 3 (Teal)
(Owner of (Buying unit)) Equal to Player 4 (Purple)
(Owner of (Buying unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Kill (Sold unit)
Unit - Create 20 . KND choper for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 20 . KND choper for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 20 . KND choper for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Else - Actions
Unit - Kill (Sold unit)
Unit - Create 20 . Parent Chopper for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Unit - Create 20 . Parent Chopper for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 20 . Parent Chopper for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
bought
Events
Unit - A unit Sells a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Sold unit)) Equal to Kid Driving Bus
(Unit-type of (Sold unit)) Equal to Knd Special Ops
(Unit-type of (Sold unit)) Equal to kid driving attack bus
(Unit-type of (Sold unit)) Equal to Knd Officer
(Unit-type of (Sold unit)) Equal to KND choper
Actions
Unit - Change ownership of (Sold unit) to Player 1 (Red) and Change color
Unit - Move (Sold unit) instantly to (Center of Region_005 <gen>)
Unit - Create 1 . (Unit-type of (Sold unit)) for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 1 . (Unit-type of (Sold unit)) for Player 1 (Red) at (Center of Region_016 <gen>) facing Default building facing degrees
bought Copy
Events
Unit - A unit Sells a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Sold unit)) Equal to Parent driving Tank
(Unit-type of (Sold unit)) Equal to Parent driving car
(Unit-type of (Sold unit)) Equal to Military Man
(Unit-type of (Sold unit)) Equal to Parent Chopper
Actions
Unit - Change ownership of (Sold unit) to Player 6 (Orange) and Change color
Unit - Move (Sold unit) instantly to (Center of Region_003 <gen>)
Unit - Create 1 . (Unit-type of (Sold unit)) for Player 6 (Orange) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . (Unit-type of (Sold unit)) for Player 6 (Orange) at (Center of Region_015 <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_007 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 2 (Blue)) then do (Change the value for Player 2 (Blue) in (Last created leaderboard) to (playerlives[1] - 1)) else do (Do nothing)
Untitled Trigger 005 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_007 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 3 (Teal)) then do (Change the value for Player 3 (Teal) in (Last created leaderboard) to (playerlives[2] - 1)) else do (Do nothing)
Untitled Trigger 005 Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_007 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 4 (Purple)) then do (Change the value for Player 4 (Purple) in (Last created leaderboard) to (playerlives[3] - 1)) else do (Do nothing)
Untitled Trigger 005 Copy 3
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_007 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 5 (Yellow)) then do (Change the value for Player 5 (Yellow) in (Last created leaderboard) to (playerlives[4] - 1)) else do (Do nothing)
updating
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to playerlives[1]
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to playerlives[2]
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to playerlives[3]
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to playerlives[4]
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to playerlives[5]
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to playerlives[6]
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to playerlives[7]
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to playerlives[8]
Untitled Trigger 007
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled lives
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value playerlives[1]
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value playerlives[2]
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value playerlives[3]
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value playerlives[4]
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value playerlives[5]
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value playerlives[6]
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value playerlives[7]
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value playerlives[8]
Untitled Trigger 005 Copy 4
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_008 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 7 (Green)) then do (Change the value for Player 7 (Green) in (Last created leaderboard) to (playerlives[5] - 1)) else do (Do nothing)
Untitled Trigger 005 Copy 4 Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_008 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 8 (Pink)) then do (Change the value for Player 8 (Pink) in (Last created leaderboard) to (playerlives[6] - 1)) else do (Do nothing)
Untitled Trigger 005 Copy 4 Copy 2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_008 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 9 (Gray)) then do (Change the value for Player 9 (Gray) in (Last created leaderboard) to (playerlives[7] - 1)) else do (Do nothing)
Untitled Trigger 005 Copy 4 Copy 3
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + has died and will revive in 30 seconds)
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_008 <gen>) , Hide revival graphics
If ((Owner of (Dying unit)) Equal to Player 10 (Light Blue)) then do (Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (playerlives[8] - 1)) else do (Do nothing)
Untitled Trigger 004
Events
Unit - Children down the lane's House 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: The Knd Captured you
Game - Defeat Player 8 (Pink) with the message: The Knd Captured you
Game - Defeat Player 9 (Gray) with the message: The Knd Captured you
Game - Defeat Player 10 (Light Blue) with the message: The Knd Captured you
Untitled Trigger 004 Copy
Events
Unit - KND Tree House 0000 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: you won
Game - Defeat Player 2 (Blue) with the message: the children from down the lane killed you.
Game - Defeat Player 3 (Teal) with the message: the children from down the lane killed you.
Game - Defeat Player 4 (Purple) with the message: the children from down the lane killed you.
Game - Defeat Player 5 (Yellow) with the message: the children from down the lane killed you.
Untitled Trigger 003
Events
Unit - A unit comes within 300.00 of Library 0044 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Librry contract
Actions
Item - Create Barrel Of Comics at (Position of (Triggering unit))
Hero - Give (Last created item) to (Triggering unit)
payed
Events
Unit - A unit comes within 300.00 of Contract Dealer 0045 <gen>
Unit - A unit comes within 300.00 of Contract Dealer 0046 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Barrel Of Comics
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Barrel Of Comics
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Barrel Of Comics
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Barrel Of Comics
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Barrel Of Comics
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Barrel Of Comics
Or - Any (Conditions) are true
Conditions
(Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Librry contract
(Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Librry contract
Actions
Item - Remove (Item carried by (Triggering unit) of type Barrel Of Comics)
Player - Add 300 to (Owner of (Triggering unit)) . Current gold
units follow
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0032 <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0033 <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0034 <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0035 <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0036 <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0037 <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0038 <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Car invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0039 <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0032 <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0033 <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0034 <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0035 <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0036 <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0037 <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0038 <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Ground Forces Invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0039 <gen>))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0032 <gen>))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0033 <gen>))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0034 <gen>))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Knd Officer 0035 <gen>))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0036 <gen>))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0037 <gen>))
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0038 <gen>))
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Air invasion) and do (Move (Picked unit) instantly to (Position of Child From Down The Lane 0039 <gen>))
Untitled Trigger 002
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Last created item)) Equal to Gumball Shooter
Actions
Unit - Create 1 . Ground Forces Invasion for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 002 Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Last created item)) Equal to Tazer
Actions
Unit - Create 1 . Air invasion for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Untitled Trigger 002 Copy 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Last created item)) Equal to citrus launcher
Actions
Unit - Create 1 . Car invasion for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
towers must fight
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Order Guard Tower 0025 <gen> to Stop .
Unit - Order Guard Tower 0024 <gen> to Stop .
Unit - Order Guard Tower 0057 <gen> to Stop .
Unit - Order Guard Tower 0056 <gen> to Stop .
Unit - Order Guard Tower 0026 <gen> to Stop .
Unit - Order Guard Tower 0027 <gen> to Stop .
Unit - Order Guard Tower 0017 <gen> to Stop .
Unit - Order Guard Tower 0016 <gen> to Stop .
Unit - Order Guard Tower 0050 <gen> to Stop .
Unit - Order Guard Tower 0051 <gen> to Stop .
Unit - Order Guard Tower 0018 <gen> to Stop .
Unit - Order Guard Tower 0019 <gen> to Stop .
random spawns
Events
Time - Every 120.00 seconds of game time
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Set Variable Set intenger = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
intenger Equal to 1
Then - Actions
Unit - Create 4 . Parent for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 4 . Parent for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Unit - Create 4 . Kid for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 4 . Kid for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Unit - Create 4 . Kid for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 1 . Parent driving car for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Parent driving car for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid Driving Bus for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid Driving Bus for Player 1 (Red) at (Position of KND Tree House 0000 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid Driving Bus for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 1 . Parent driving car for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Unit - Create 4 . Parent for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
intenger Equal to 2
Then - Actions
Unit - Create 2 . Parent for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 2 . Parent for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Unit - Create 2 . Kid for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 2 . Kid for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Unit - Create 2 . Kid for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 4 . Military Man for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 4 . Military Man for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Unit - Create 4 . Knd Officer for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 4 . Knd Officer for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Unit - Create 4 . Knd Officer for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 4 . Military Man for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Unit - Create 2 . Parent for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
intenger Equal to 3
Then - Actions
Unit - Create 4 . Military Man for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 4 . Military Man for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Unit - Create 4 . Knd Officer for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 4 . Knd Officer for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Unit - Create 4 . Knd Officer for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 1 . Parent driving car for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 1 . Parent driving Tank for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid Driving Bus for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 1 . kid driving attack bus for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Unit - Create 1 . Kid Driving Bus for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Unit - Create 1 . Parent driving car for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Unit - Create 4 . Military Man for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
intenger Equal to 4
Then - Actions
Unit - Create 7 . Parent Chopper for Player 6 (Orange) at (Position of Camp 0014 <gen>) facing Default building facing degrees
Unit - Create 7 . Parent Chopper for Player 6 (Orange) at (Position of Camp 0015 <gen>) facing Default building facing degrees
Unit - Create 7 . Parent Chopper for Player 6 (Orange) at (Position of Camp 0058 <gen>) facing Default building facing degrees
Unit - Create 7 . KND choper for Player 1 (Red) at (Position of Camp 0013 <gen>) facing Default building facing degrees
Unit - Create 7 . KND choper for Player 1 (Red) at (Position of Camp 0059 <gen>) facing Default building facing degrees
Unit - Create 7 . KND choper for Player 1 (Red) at (Position of Camp 0011 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
march
Events
Time - Elapsed game time is 3.00 seconds
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_003 <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Position of KND Tree House 0000 <gen>))
Unit Group - Pick every unit in (Units in Region_015 <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Position of KND Tree House 0000 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Position of KND Tree House 0000 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Position of Children down the lane's House 0001 <gen>))
Unit Group - Pick every unit in (Units in Region_006 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Position of Children down the lane's House 0001 <gen>))
Unit Group - Pick every unit in (Units in Region_016 <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Position of Children down the lane's House 0001 <gen>))
Untitled Trigger 001
Events
Unit - A unit comes within 350.00 of KND Tree House 0000 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_007 <gen>)
Untitled Trigger 001 Copy
Events
Unit - A unit comes within 350.00 of Children down the lane's House 0001 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_008 <gen>)
leaving places
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_010 <gen>)
leaving places Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_012 <gen>)
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