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Triggers
LordRPG.w3m
Variables
Initialization
Colors
Quest1
opengate
WheatCorn
Silobarn
OrcFarm
KR
FelOrcSpawn
FelOrcAttack
attackgate
OpenGate2
GiantWolfDrop
MurlocHDrop
GnollWDrop
RWizardDrop
Warlock1Drop
Warlock2Drop
TrollBerserkerNH
Endgame
MurlocHDrop2
MurlocHDrop3
NerubianSpawn
OrcSpawn
NerubianAttack
OrcAttack
PitLordDeath
Nerubian Queen
OgreLord
banditpatrol1
RogueDrop
LeftCage
RightCage
MidCage
MidCageRun
Tent1
Tent2
MurlocM
MurlocHM
MurlocHN
Far Sight
Dreadlord
Death of Leeroy
Death of Blademaster
Pig Farmer
FPsecret
BSdrop1
BSdrop1 Copy
BSdrop1 Copy 2
BSdrop1 Copy 3
NerubianVis
Weather
Untitled Trigger 001
Weather onoff
Rainy Weather
Lightning 1
Lightning 2
Lightning 3
Name
Type
is_array
initial_value
Colors
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Purple , Changing color of existing units
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Light Blue , Changing color of existing units
Player - Change color of Player 8 (Pink) to Blue , Changing color of existing units
Unit - Make Warlock 0002 <gen> Invulnerable
Unit - Set Warlock 0002 <gen> movement speed to (Current movement speed of Pig Farm 0288 <gen>)
Destructible - Make Gate 0000 <gen> Invulnerable
Unit - Order Peon 0201 <gen> to Harvest . Ashenvale Tree Wall 1172 <gen>
Unit - Order Peasant 0206 <gen> to Harvest . Summer Tree Wall 0023 <gen>
Unit - Order Peon 0066 <gen> to Harvest . Summer Tree Wall 0167 <gen>
Unit - Order Peasant 0068 <gen> to Harvest . Summer Tree Wall 0167 <gen>
Unit - Order Shredder 0057 <gen> to Harvest . Summer Tree Wall 0016 <gen>
Unit - Order Peon 0067 <gen> to Harvest . Summer Tree Wall 0016 <gen>
Unit - Order Peasant 0069 <gen> to Harvest . Summer Tree Wall 0016 <gen>
Player - Change color of Player 5 (Yellow) to Green , Changing color of existing units
Quest1
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Search for KommissarReb with the description Find the human warlock KommissarReb, and click on him to get his help. , using icon path ReplaceableTextures\CommandButtons\BTNArthas.tga
Quest - Create a quest requirement for (Last created quest) with the description Click on KommissarReb.
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: |cffffcc00Discovered|r: Search for KommissarReb
Destructible - Make Demonic Gate 1329 <gen> Invulnerable
opengate
Events
Unit - A unit enters FirstGate <gen>
Conditions
Actions
Destructible - Open Gate 0001 <gen>
WheatCorn
Events
Map initialization
Conditions
Actions
Unit - Order Peasant 0096 <gen> to Patrol To . (Center of Wheat <gen>)
Silobarn
Events
Map initialization
Conditions
Actions
Unit - Order Peasant 0095 <gen> to Patrol To . (Center of Runner2 <gen>)
OrcFarm
Events
Map initialization
Conditions
Actions
Unit - Order Peon 0007 <gen> to Patrol To . (Position of Burrow 0062 <gen>)
KR
Events
Unit - Warlock 0002 <gen> Is selected
Conditions
Actions
Unit - Remove Warlock 0002 <gen> from the game
Unit - Create 1 . Warlock for Player 2 (Blue) at (Position of Warlock 0002 <gen>) facing 300.00 degrees
Quest - Display to Player Group - Player 2 (Blue) the Quest Completed message: |cffffcc00Completed|r: Search for KommissarReb
Quest - Mark (Last created quest) as Completed
FelOrcSpawn
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Fel Warlock for Neutral Hostile at (Center of OrcSpawn <gen>) facing 180.00 degrees
Unit - Create 4 . Fel Grunt for Neutral Hostile at (Center of OrcSpawn <gen>) facing 180.00 degrees
Unit - Create 1 . Death Knight for Neutral Hostile at (Center of OrcSpawn <gen>) facing 180.00 degrees
Unit - Create 1 . Ogre Mage for Neutral Hostile at (Center of OrcSpawn <gen>) facing 180.00 degrees
Unit - Create 1 . Ogre for Neutral Hostile at (Center of OrcSpawn <gen>) facing 180.00 degrees
Unit - Create 4 . Troll Axethrower for Neutral Hostile at (Center of OrcSpawn <gen>) facing 180.00 degrees
Unit - Create 1 . Orc Warchief for Neutral Hostile at (Center of OrcSpawn <gen>) facing 180.00 degrees
FelOrcAttack
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Order (Units in OrcAttack <gen>) to Attack-Move To . (Center of Kommy <gen>)
attackgate
Events
Time - Every 135.00 seconds of game time
Conditions
Actions
Unit - Order Giant Skeleton Warrior 0156 <gen> to Attack . Ashenvale Tree Wall 1035 <gen>
Unit - Order Giant Skeleton Warrior 0155 <gen> to Attack . Ashenvale Tree Wall 1033 <gen>
Unit - Order Black Dragon Whelp 0172 <gen> to Attack . Ashenvale Tree Wall 1035 <gen>
Unit - Order Burning Archer 0153 <gen> to Attack . Ashenvale Tree Wall 1035 <gen>
Unit - Order Burning Archer 0154 <gen> to Attack . Ashenvale Tree Wall 1035 <gen>
OpenGate2
Events
Unit - Warlock 0002 <gen> Is selected
Conditions
Actions
Destructible - Open Gate 0000 <gen>
Quest - Create a Required quest titled Defeat the the Joker with the description The dreadlord who calls himself "The Joker", must be killed to put the invasion of the Burning Legion to a halt. , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.tga
Quest - Create a quest requirement for (Last created quest) with the description Kill The Joker
Quest - Display to Player Group - Player 2 (Blue) the Quest Discovered message: |cffffcc00Discovered|r: The Jestlord
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Dreadlord 0034 <gen>) to a radius of 512 .
Hero - Set Paladin 0148 <gen> Hero-level to 8 , Show level-up graphics
Hero - Set Blademaster 0191 <gen> Hero-level to 6 , Show level-up graphics
Hero - Set Archmage 0080 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Far Seer 0079 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Far Seer 0133 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Archmage 0147 <gen> Hero-level to 10 , Show level-up graphics
GiantWolfDrop
Events
Unit - Giant Wolf 0188 <gen> Dies
Conditions
Actions
Player - Add 25 to Player 2 (Blue) . Current lumber
MurlocHDrop
Events
Unit - Murloc Huntsman 0111 <gen> Dies
Conditions
Actions
Player - Add 25 to Player 2 (Blue) . Current lumber
GnollWDrop
Events
Unit - Gnoll Warden 0116 <gen> Dies
Conditions
Actions
Item - Create Druid Pouch at (Position of Gnoll Warden 0116 <gen>)
Player - Add 25 to Player 2 (Blue) . Current lumber
RWizardDrop
Events
Unit - Rogue Wizard 0132 <gen> Dies
Conditions
Actions
Item - Create Stone Token at (Position of Rogue Wizard 0132 <gen>)
Player - Add 25 to Player 2 (Blue) . Current lumber
Warlock1Drop
Events
Unit - Orc Warlock 0100 <gen> Dies
Conditions
Actions
Item - Create Health Stone at (Position of Orc Warlock 0100 <gen>)
Warlock2Drop
Events
Unit - Orc Warlock 0098 <gen> Dies
Conditions
Actions
Item - Create Mana Stone at (Position of Orc Warlock 0098 <gen>)
TrollBerserkerNH
Events
Unit - Forest Troll Berserker 0121 <gen> Dies
Conditions
Actions
Item - Create Potion of Greater Invisibility at (Position of Forest Troll Berserker 0121 <gen>)
Endgame
Events
Unit - Dreadlord 0034 <gen> Dies
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
MurlocHDrop2
Events
Unit - Murloc Huntsman 0214 <gen> Dies
Conditions
Actions
Item - Create Ring of Protection +1 at (Position of Murloc Huntsman 0214 <gen>)
Player - Add 25 to Player 2 (Blue) . Current lumber
MurlocHDrop3
Events
Unit - Murloc Huntsman 0215 <gen> Dies
Conditions
Actions
Item - Create Tome of Strength at (Position of Murloc Huntsman 0215 <gen>)
Player - Add 25 to Player 2 (Blue) . Current lumber
NerubianSpawn
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nerubian Seer for Player 5 (Yellow) at (Center of NerubianSpawn <gen>) facing Default building facing degrees
Unit - Create 4 . Nerubian Warrior for Player 5 (Yellow) at (Center of NerubianSpawn <gen>) facing Default building facing degrees
Unit - Create 4 . Skeleton Archer for Player 5 (Yellow) at (Center of NerubianSpawn <gen>) facing Default building facing degrees
Unit - Create 4 . Nerubian Webspinner for Player 5 (Yellow) at (Center of NerubianSpawn <gen>) facing Default building facing degrees
OrcSpawn
Events
Time - Every 250.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ogre Magi for Player 3 (Teal) at (Center of Orc2Spawn <gen>) facing 180.00 degrees
Unit - Create 4 . Fel Grunt for Player 3 (Teal) at (Center of Orc2Spawn <gen>) facing 180.00 degrees
Unit - Create 1 . Fel Warlock for Player 3 (Teal) at (Center of Orc2Spawn <gen>) facing 180.00 degrees
Unit - Create 2 . Forest Troll Berserker for Player 3 (Teal) at (Center of Orc2Spawn <gen>) facing 180.00 degrees
Unit - Create 1 . Orc Warchief for Player 3 (Teal) at (Center of Orc2Spawn <gen>) facing 180.00 degrees
NerubianAttack
Events
Time - Every 24.10 seconds of game time
Conditions
Actions
Unit Group - Order (Units in NerubianSpawn <gen>) to Attack-Move To . (Center of Orc2Spawn <gen>)
OrcAttack
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Orc2Spawn <gen>) to Attack-Move To . (Center of NerubianSpawn <gen>)
PitLordDeath
Events
Unit - Pit Lord 0026 <gen> Dies
Conditions
Actions
Destructible - Destroy Demonic Gate 1329 <gen>
Unit - Remove Fountain of Blood 0022 <gen> from the game
Unit - Create 1 . Fountain of Mana for Neutral Passive at (Position of Fountain of Blood 0022 <gen>) facing Default building facing degrees
Nerubian Queen
Events
Unit - Nerubian Queen 0248 <gen> Dies
Conditions
Actions
Trigger - Turn off OrcSpawn <gen>
Item - Create Book of the Dead at (Position of Nerubian Queen 0248 <gen>)
Trigger - Turn off OrcAttack <gen>
Trigger - Turn off NerubianSpawn <gen>
Trigger - Turn off NerubianAttack <gen>
Player - Add 250 to Player 2 (Blue) . Current lumber
OgreLord
Events
Unit - Ogre Lord 0275 <gen> Dies
Conditions
Actions
Trigger - Turn off NerubianSpawn <gen>
Item - Create Tome of Power at (Position of Ogre Lord 0275 <gen>)
Trigger - Turn off NerubianAttack <gen>
Trigger - Turn off OrcSpawn <gen>
Trigger - Turn off OrcAttack <gen>
Player - Add 250 to Player 2 (Blue) . Current lumber
banditpatrol1
Events
Map initialization
Conditions
Actions
Unit - Order Bandit 0315 <gen> to Patrol To . (Position of Cage 1605 <gen>)
RogueDrop
Events
Unit - Rogue 0314 <gen> Dies
Conditions
Actions
Item - Create Ring of Superiority at (Position of Rogue 0314 <gen>)
Player - Add 25 to Player 2 (Blue) . Current lumber
LeftCage
Events
Destructible - Cage 1605 <gen> dies
Conditions
Actions
Unit - Create 1 . Grunt for Player 1 (Red) at (Position of Cage 1605 <gen>) facing Default building facing degrees
RightCage
Events
Destructible - Cage 1606 <gen> dies
Conditions
Actions
Unit - Create 1 . Rifleman for Player 4 (Purple) at (Position of Cage 1606 <gen>) facing 200.00 degrees
MidCage
Events
Destructible - Cage 1604 <gen> dies
Conditions
Actions
Unit - Create 1 . Villager (Female) for Neutral Passive at (Position of Cage 1604 <gen>) facing 280.00 degrees
MidCageRun
Events
Unit - A unit enters MaidenOrder <gen>
Conditions
Actions
Unit Group - Order (Units in MaidenOrder <gen>) to Move To . (Position of Lumber Mill 0053 <gen>)
Tent1
Events
Unit - Tent 0308 <gen> Dies
Conditions
Actions
Unit - Create 2 . Bandit for Neutral Hostile at (Position of Tent 0308 <gen>) facing Default building facing degrees
Tent2
Events
Unit - Tent 0309 <gen> Dies
Conditions
Actions
Unit - Create 1 . Enforcer for Neutral Hostile at (Position of Tent 0309 <gen>) facing 270.00 degrees
MurlocM
Events
Unit - Murloc Mutant 0347 <gen> Dies
Conditions
Actions
Item - Create Claws of Attack +3 at (Position of Murloc Mutant 0347 <gen>)
Player - Add 50 to Player 2 (Blue) . Current lumber
MurlocHM
Events
Unit - Murloc Huntsman 0346 <gen> Dies
Conditions
Actions
Item - Create Potion of Greater Healing at (Position of Murloc Huntsman 0346 <gen>)
Player - Add 25 to Player 2 (Blue) . Current lumber
MurlocHN
Events
Unit - Murloc Tiderunner 0343 <gen> Dies
Conditions
Actions
Item - Create Potion of Greater Mana at (Position of Murloc Tiderunner 0343 <gen>)
Player - Add 25 to Player 2 (Blue) . Current lumber
Far Sight
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Far_Sight <gen>
Dreadlord
Events
Map initialization
Conditions
Actions
Hero - Set Dreadlord 0034 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Pit Lord 0026 <gen> Hero-level to 10 , Show level-up graphics
Hero - Give gg_item_I000_0392 to Paladin 0148 <gen>
Hero - Give gg_item_hlst_0391 to Paladin 0148 <gen>
Hero - Give gg_item_modt_0387 to Paladin 0148 <gen>
Hero - Give gg_item_rwiz_0390 to Paladin 0148 <gen>
Hero - Give gg_item_ckng_0385 to Paladin 0148 <gen>
Hero - Give gg_item_ratf_0264 to Blademaster 0191 <gen>
Hero - Give gg_item_ckng_0384 to Blademaster 0191 <gen>
Hero - Give gg_item_modt_0386 to Blademaster 0191 <gen>
Hero - Give gg_item_ward_0388 to Blademaster 0191 <gen>
Hero - Give gg_item_rwiz_0389 to Blademaster 0191 <gen>
Hero - Give gg_item_hlst_0393 to Blademaster 0191 <gen>
Hero - Give gg_item_ankh_0394 to Paladin 0148 <gen>
Death of Leeroy
Events
Unit - Paladin 0148 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0148 <gen> at (Position of Altar of Heroes 0000 <gen>) , Show revival graphics
Death of Blademaster
Events
Unit - Blademaster 0191 <gen> Dies
Conditions
Actions
Hero - Instantly revive Blademaster 0191 <gen> at (Position of Altar of Heroes 0000 <gen>) , Show revival graphics
Pig Farmer
Events
Map initialization
Conditions
Actions
Unit - Order Peon 0060 <gen> to Follow . Pig 0009 <gen>
FPsecret
Events
Destructible - Summer Tree Wall 2148 <gen> dies
Conditions
Actions
Game - Display to (All players) for 0.00 seconds the text: You have found a secret!
BSdrop1
Events
Unit - Burning Archer 0154 <gen> Dies
Conditions
Actions
Player - Add 150 to Player 2 (Blue) . Current lumber
BSdrop1 Copy
Events
Unit - Burning Archer 0153 <gen> Dies
Conditions
Actions
Player - Add 150 to Player 2 (Blue) . Current lumber
BSdrop1 Copy 2
Events
Unit - Giant Skeleton Warrior 0156 <gen> Dies
Conditions
Actions
Player - Add 100 to Player 2 (Blue) . Current lumber
BSdrop1 Copy 3
Events
Unit - Giant Skeleton Warrior 0155 <gen> Dies
Conditions
Actions
Player - Add 150 to Player 2 (Blue) . Current lumber
NerubianVis
Events
Unit - Nerubian Tower 0243 <gen> Takes damage
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Tower 0243 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Tower 0244 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Skeleton Archer 0258 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Warrior 0173 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Tower 0380 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Ziggurat 0246 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Tower 0378 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Warrior 0253 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Skeleton Archer 0254 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Skeleton Archer 0259 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Tower 0273 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Tower 0263 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Frost Revenant 0372 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Ice Revenant 0373 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Frost Revenant 0374 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Blue Drake 0381 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Skeleton Archer 0260 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Warrior 0252 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Skeleton Archer 0261 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Warrior 0284 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Tower 0299 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Ziggurat 0245 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Necromancer 0379 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Webspinner 0383 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Dark Wizard 0251 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Blue Drake 0382 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Nerubian Queen 0248 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Skeletal Marksman 0249 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Skeletal Marksman 0250 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Heretic 0267 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of Dark Wizard 0270 <gen>) to a radius of 512 .
Untitled Trigger 001
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Environment - Turn (Last created weather effect) Off
Trigger - Turn off Lightning_1 <gen>
Trigger - Turn off Lightning_3 <gen>
Trigger - Turn off Lightning_2 <gen>
Weather onoff
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Environment - Create at Periodic_Rain <gen> the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Trigger - Turn on Lightning_1 <gen>
Trigger - Turn on Lightning_3 <gen>
Trigger - Turn on Lightning_2 <gen>
Rainy Weather
Events
Conditions
Actions
Environment - Create at Periodic_Rain <gen> the weather effect Lordaeron Rain (Heavy)
Lightning 1
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of DuneBolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of NOceanbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of RiverBolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of dedbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of SOceanbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of DuneBolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Lightning 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Hillbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Lowbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Lightning 3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of LeftBolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Rawkbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of NOceanbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of Hillbolt <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
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