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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Visibility - Disable fog of war
Visibility - Enable black mask
Game - Display to (All players) the text: Waiting for Laggers............
start
Events
Map initialization
Conditions
Actions
Wait 8.00 seconds
Game - Display to (All players) the text: |cffffcc00WELCOME|r---------------------- |cffffcc00This is Jedi vs Sith (version X)|r--------------------- |cffffcc00Pick your hero and try to defeat your enemy in war.|r |cffffcc00Creator: Chaos13lade & BLSoldier|r |cffffcc00Custom Skins have been enabled !|r |cffffcc00Next Version will have better landscape details!|r
Player - Set name of Player 1 (Red) to Jedi
Player - Set name of Player 2 (Blue) to Jedi
Player - Set name of Player 3 (Teal) to Jedi
Player - Set name of Player 4 (Purple) to Jedi
Player - Set name of Player 5 (Yellow) to Jedi
Player - Set name of Player 6 (Orange) to Sith
Player - Set name of Player 7 (Green) to Sith
Player - Set name of Player 8 (Pink) to Sith
Player - Set name of Player 9 (Gray) to Sith
Player - Set name of Player 10 (Light Blue) to Sith
Player - Set name of Player 11 (Dark Green) to Bounty Hunter
Player - Set name of Player 12 (Brown) to Bounty Hunter
Player - Set Player 1 (Red) . Current gold to 5000
Player - Set Player 1 (Red) . Current lumber to 5000
Player - Set Player 2 (Blue) . Current gold to 5000
Player - Set Player 2 (Blue) . Current lumber to 5000
Player - Set Player 3 (Teal) . Current gold to 5000
Player - Set Player 3 (Teal) . Current lumber to 5000
Player - Set Player 4 (Purple) . Current gold to 5000
Player - Set Player 4 (Purple) . Current lumber to 5000
Player - Set Player 5 (Yellow) . Current gold to 5000
Player - Set Player 5 (Yellow) . Current lumber to 5000
Player - Set Player 6 (Orange) . Current gold to 5000
Player - Set Player 6 (Orange) . Current lumber to 5000
Player - Set Player 7 (Green) . Current gold to 5000
Player - Set Player 7 (Green) . Current lumber to 5000
Player - Set Player 8 (Pink) . Current gold to 5000
Player - Set Player 8 (Pink) . Current lumber to 5000
Player - Set Player 9 (Gray) . Current gold to 5000
Player - Set Player 9 (Gray) . Current lumber to 5000
Player - Set Player 10 (Light Blue) . Current gold to 5000
Player - Set Player 10 (Light Blue) . Current lumber to 5000
Player - Set Player 11 (Dark Green) . Current gold to 5000
Player - Set Player 11 (Dark Green) . Current lumber to 5000
Player - Set Player 12 (Brown) . Current gold to 5000
Player - Set Player 12 (Brown) . Current lumber to 5000
enter exit
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of hoth_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of space_to_hoth <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of geonosis_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of space_to_geonosis <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of bespin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of yavin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of space_to_yavin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of rhen_varr_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of Space_to_rhen_varr <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of kashek_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of Space_to_Kashek <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of tatooine_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of space_to_tatooine <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of naboo_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of space_to_Naboo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Outer Space at (Center of space_sign <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
enter exit Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of hoth_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of space_to_hoth <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of geonosis_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of space_to_geonosis <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of bespin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of yavin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of space_to_yavin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of rhen_varr_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of Space_to_rhen_varr <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of kashek_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of Space_to_Kashek <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of tatooine_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of space_to_tatooine <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of naboo_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of space_to_Naboo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Outer Space at (Center of space_sign <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
enter exit Copy 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of hoth_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of space_to_hoth <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of geonosis_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of space_to_geonosis <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of bespin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of yavin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of space_to_yavin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of rhen_varr_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of Space_to_rhen_varr <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of kashek_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of Space_to_Kashek <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of tatooine_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of space_to_tatooine <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of naboo_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of space_to_Naboo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Outer Space at (Center of space_sign <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
enter exit Copy 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of hoth_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Hoth at (Center of space_to_hoth <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of geonosis_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Geonosis at (Center of space_to_geonosis <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of bespin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Bespin at (Center of Region_021 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of yavin_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Yavin at (Center of space_to_yavin <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of rhen_varr_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Rhen Varr at (Center of Space_to_rhen_varr <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of kashek_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Kashek at (Center of Space_to_Kashek <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of tatooine_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Tatooine at (Center of space_to_tatooine <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of naboo_to_space <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Enter/Exit Naboo at (Center of space_to_Naboo <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Outer Space at (Center of space_sign <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
create
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Apprentice (Human)
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Trained unit) using war3mapImported\Lightsaber.mdx
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Trained unit) using war3mapImported\Lightsaber.mdx
money
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: The Jedi Council has payed you 10,000 Gold and 10,000 Lumber to pay expensives for your war budget.
Player - Add 10000 to Player 1 (Red) . Current gold
Player - Add 10000 to Player 1 (Red) . Current lumber
Player - Add 10000 to Player 2 (Blue) . Current gold
Player - Add 10000 to Player 2 (Blue) . Current lumber
Player - Add 10000 to Player 3 (Teal) . Current gold
Player - Add 10000 to Player 3 (Teal) . Current lumber
Player - Add 10000 to Player 4 (Purple) . Current gold
Player - Add 10000 to Player 4 (Purple) . Current lumber
Player - Add 10000 to Player 5 (Yellow) . Current gold
Player - Add 10000 to Player 5 (Yellow) . Current lumber
money Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 6 (Orange).) the text: The Sith Lords have payed you 10,000 Gold and 10,000 Lumber to pay expensives for your war budget.
Player - Add 10000 to Player 6 (Orange) . Current gold
Player - Add 10000 to Player 6 (Orange) . Current lumber
Player - Add 10000 to Player 7 (Green) . Current gold
Player - Add 10000 to Player 7 (Green) . Current lumber
Player - Add 10000 to Player 8 (Pink) . Current gold
Player - Add 10000 to Player 8 (Pink) . Current lumber
Player - Add 10000 to Player 9 (Gray) . Current gold
Player - Add 10000 to Player 9 (Gray) . Current lumber
Player - Add 10000 to Player 10 (Light Blue) . Current gold
Player - Add 10000 to Player 10 (Light Blue) . Current lumber
money Copy 2
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Game - Display to (All allies of Player 11 (Dark Green).) the text: You have collected payment for all the heads of dead Sith Lords and Jedi Masters you've slain. (Your Payment: 10,000 gold and lumber)
Player - Add 10000 to Player 11 (Dark Green) . Current gold
Player - Add 10000 to Player 11 (Dark Green) . Current lumber
Player - Add 10000 to Player 12 (Brown) . Current gold
Player - Add 10000 to Player 12 (Brown) . Current lumber
hoth creeps
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tusken Bantha Rider
Actions
Unit - Create 1 . Tusken Bantha Rider for Neutral Hostile at (Random point in Region_057 <gen>) facing Default building facing degrees
geo creeps
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Geonosian
Actions
Unit - Create 1 . Geonosian for Neutral Hostile at (Random point in Region_055 <gen>) facing Default building facing degrees
kas hek creeps
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Wookie
Actions
Unit - Create 1 . Wookie for Neutral Hostile at (Random point in Region_056 <gen>) facing Default building facing degrees
tatooine creeps
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tusken Raider
Actions
Unit - Create 1 . Tusken Raider for Neutral Hostile at (Random point in Region_054 <gen>) facing Default building facing degrees
move
Events
Unit - A unit enters geonosis_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_047 <gen>)
move Copy
Events
Unit - A unit enters space_to_geonosis <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_038 <gen>)
move Copy 2
Events
Unit - A unit enters hoth_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_046 <gen>)
move Copy 3
Events
Unit - A unit enters space_to_hoth <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_039 <gen>)
move Copy 4
Events
Unit - A unit enters bespin_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_045 <gen>)
move Copy 5
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_040 <gen>)
move Copy 6
Events
Unit - A unit enters yavin_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_051 <gen>)
move Copy 7
Events
Unit - A unit enters space_to_yavin <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_041 <gen>)
move Copy 8
Events
Unit - A unit enters rhen_varr_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_052 <gen>)
move Copy 9
Events
Unit - A unit enters Space_to_rhen_varr <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_042 <gen>)
move Copy 10
Events
Unit - A unit enters kashek_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_050 <gen>)
move Copy 11
Events
Unit - A unit enters Space_to_Kashek <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_043 <gen>)
move Copy 12
Events
Unit - A unit enters tatooine_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_048 <gen>)
move Copy 13
Events
Unit - A unit enters space_to_tatooine <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_044 <gen>)
move Copy 14
Events
Unit - A unit enters naboo_to_space <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_049 <gen>)
move Copy 15
Events
Unit - A unit enters space_to_Naboo <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_036 <gen>)
towers
Events
Map initialization
Conditions
Actions
Unit - Make Guardian 0043 <gen> Invulnerable
Unit - Make Guardian 0042 <gen> Invulnerable
Unit - Make Guardian 0044 <gen> Invulnerable
Unit - Make Guardian 0045 <gen> Invulnerable
Unit - Make Guardian 0046 <gen> Invulnerable
Unit - Make Guardian 0047 <gen> Invulnerable
Unit - Make Guardian 0048 <gen> Invulnerable
Unit - Make Guardian 0049 <gen> Invulnerable
Unit - Make Guardian 0050 <gen> Invulnerable
Unit - Make Guardian 0051 <gen> Invulnerable
Unit - Make Guardian 0053 <gen> Invulnerable
Unit - Make Guardian 0052 <gen> Invulnerable
Unit - Make Guardian 0055 <gen> Invulnerable
Unit - Make Guardian 0054 <gen> Invulnerable
Unit - Make Guardian 0056 <gen> Invulnerable
Unit - Make Guardian 0057 <gen> Invulnerable
quests 1
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Sith with the description -if you are a Sith your object is to defeat the Jedi and bring peace to the lands. , using icon path ReplaceableTextures\CommandButtons\BTNChaosBlademaster.blp
Quest - Create a Required quest titled Jedi with the description -if you are a Jedi your object is to defeat the Sith and restore order to the planets. , using icon path ReplaceableTextures\CommandButtons\BTNArthas.blp
Quest - Create a Required quest titled Bounty Hunter with the description -your job as a bounty hunter is to kill as many Jedi and Sith as you can. GET PAID FOR THEIR KILLS! , using icon path ReplaceableTextures\CommandButtons\BTNMilitia.blp
Quest - Create a Required quest titled CREDITS with the description CREDITS-----------------------------------------------------Black Arts Entertainment__________________________Chaos13ladeBLSoldierBCCulverXsilver07Black_LancerChaosLancerDestroyer09StrikeNinja_________________________SPECIAL THANKS TO:------------------------------------------------CUSTOM SKIN DESIGNERS Miseracord Psycho_88 Olofoman EvilIlldian(X)WEBSITE ACCESS Darky_28SUPPORT Blizzard , using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.blp
Quest - Create a Required quest titled Beta Testers with the description BETA TESTERS---------------------------BLSoldierChaos_LancerChaos_GladiatorDao_SorinIthianRangerLord_Of_Noobs , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
creator
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Cheats with the description There are cheats but you have to figure them out...! , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
red pick
Events
Unit - A unit enters Jedi_Pick_Chanlen <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Chanlen) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Create 2 . City Builder (Jedi) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
red pick Copy
Events
Unit - A unit enters Jedi_Pick_Human <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Human) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Create 2 . City Builder (Jedi) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
red pick Copy 2
Events
Unit - A unit enters Jedi_Pick_Female <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Human-Female) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Create 2 . City Builder (Jedi) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
red pick Copy 3
Events
Unit - A unit enters Jedi_Pick_Kloon <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Kloon) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Unit - Create 2 . City Builder (Jedi) for Player 1 (Red) at (Center of Player_1_Start <gen>) facing Default building facing degrees
blue pick
Events
Unit - A unit enters Jedi_Pick_Chanlen <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Chanlen) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . City Builder (Jedi) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy
Events
Unit - A unit enters Jedi_Pick_Female <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Human-Female) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . City Builder (Jedi) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 2
Events
Unit - A unit enters Jedi_Pick_Human <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Human) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . City Builder (Jedi) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 3
Events
Unit - A unit enters Jedi_Pick_Kloon <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
Actions
Unit - Create 1 . Jedi (Kloon) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Council Builder for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Create 2 . City Builder (Jedi) for (Owner of (Triggering unit)) at (Center of Player_4_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4
Events
Unit - A unit enters Sith_Pick_Human <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Sith (Human) for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Lightsaber.mdx
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy
Events
Unit - A unit enters Sith_Pick_Robot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Sith (Robot) for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 2
Events
Unit - A unit enters Sith_Pick_Sacalisn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Sith (Sacalisn) for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Lightsaber.mdx
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_8_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 3
Events
Unit - A unit enters Sith_Pick_Human <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Create 1 . Sith (Human) for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Lightsaber.mdx
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 3 Copy
Events
Unit - A unit enters Sith_Pick_Robot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Create 1 . Sith (Robot) for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 3 Copy 2
Events
Unit - A unit enters Sith_Pick_Sacalisn <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Create 1 . Sith (Sacalisn) for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Lightsaber.mdx
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_9_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 3 Copy 2 Copy
Events
Unit - A unit enters Sith_Pick_Human <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Create 1 . Sith (Human) for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Lightsaber.mdx
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 3 Copy 2 Copy Copy
Events
Unit - A unit enters Sith_Pick_Robot <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Create 1 . Sith (Robot) for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 3 Copy 2 Copy Copy 2
Events
Unit - A unit enters Sith_Pick_Sacalisn <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Create 1 . Sith (Sacalisn) for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Last created unit) using war3mapImported\Lightsaber.mdx
Unit - Create 2 . City Builder (Sith) for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Unit - Create 2 . Empire Builder for (Owner of (Triggering unit)) at (Center of Player_6_Start <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
blue pick Copy 4 Copy 3 Copy 2 Copy Copy 2 Copy
Events
Unit - A unit enters BH_Pick_Bounty <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Create 1 . Bounty Hunter for (Owner of (Triggering unit)) at (Center of Player_11_Start <gen>) facing Default building facing degrees
Unit - Create 5 . City Builder (BH) for (Owner of (Triggering unit)) at (Center of Player_11_Start <gen>) facing Default building facing degrees
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