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Triggers
THS2.w3x
Variables
Win Or Lose?
Win
Lose
Cinematic
Muradin
Muradin Cin
Инициализация
Иниц. сражения
Give Gold
CL and ETC
Music
Music 1
Music 1 Копировать
Music 1 Копировать 2
Music 1 Копировать 3
Music 1 Копировать 4
Music 1 Копировать 5
Music 1 Копировать 6
Music 1 Копировать 7
Music 1 Копировать 8
Music 1 Копировать 9
Music 1 Копировать 10
Music 1 Копировать 11
Music 1 Копировать 12
Music 1 Копировать 13
Music 1 Копировать 14
Music 1 Копировать 15
Music 1 Копировать 16
Music 1 Копировать 17
Music 1 Копировать 18
Music 1 Копировать 19
Music 1 Копировать 20
Music 1 Копировать 21
Music 1 Копировать 22
Music 1 Копировать 23
Music 1 Копировать 24
Music 1 Копировать 25
Music 1 Копировать 26
Music 1 Копировать 27
Music 1 Копировать 28
Music 1 Копировать 29
Music 1 Копировать 30
Music 1 Копировать 31
Music 1 Копировать 32
Music 1 Копировать 33
Music 1 Копировать 34
Music 1 Копировать 35
Music 1 Копировать 36
Music 1 Копировать 37
Music 1 Копировать 38
Music 1 Копировать 39
Music 1 Копировать 40
Music 1 Копировать 41
Music 1 Копировать 42
Music 1 Копировать 43
Change Color Player 1
CC
CC Копировать
CC Копировать 2
CC Копировать 3
CC Копировать 4
CC Копировать 5
CC Копировать 6
CC Копировать 7
CC Копировать 8
CC Копировать 9
CC Копировать 10
CC Копировать 11
CC Копировать 12
Bosses
Lvl 1
Lvl 2
Lvl 3
Quests
Quest1
Hints
Hint 1
Cameras
Altar
Set Names
Names
Set Ally
Set Ally
Animation
Anime
Hero Selection
Mountain King
Paladin
Human Magician Dude
Human Magician Dude2
Human Archer
Human Bandit
Demon Hunter
Blade Master
Pet Dude
Orc Magician Dude
Orc Magician Dude2
Night Elf Magician Dude
Night Elf Magician Dude2
Guy Not Allowed To Pass
TXTGNATP
Gate Options
Open Gates
Gates Not dying
Open Gates At Shop
Open Gates Near Shop
Close Gates At Shop
Close Gates Near Shop
Close Gates Near Shop2
Teleport Options
From Shop To Hero Spawn Spot
From Castle To Shop
From Naga Base To Secret 1
From Secret 1 To Castle
Spawn Options
Spawn Warrior Grey
Spawn Warrior Grey 2
Spawn Warrior Grey 3
Spawn Mage Grey
Spawn Mage Grey 2
Spawn Warrior Blue
Spawn Warrior Blue 2
Spawn Warrior Blue 3
Spawn Mage Blue
Spawn Mage Blue 2
Zerox Mode
Zerox Info
Zerox Mode
Zerox Off
Xemus Mode
Xemus off
Xemus Mode
Xemus Info
Pause Mode
Pause off
Pause Mode
Pause Info
Quest Mode
Quest Mode
Quest Off
Введите ниже нестандартный код для указанной карты. Этот текст будет включен в код карты после объявления переменных и до кода любого триггера.
Name
Type
is_array
initial_value
Death_Count
integer
No
DestinyWarriors
force
No
Kill_Count
integer
Yes
List
integer
Yes
Multiboard_Spots
integer
Yes
Player_Colors
string
Yes
Player_Count
integer
No
Quest1
quest
No
Win
Events
Unit - Castle 0081 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Victory!!!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Lose
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Lost!
Muradin Cin
Events
Unit - A unit enters MURADINCINSTART <gen>
Conditions
Actions
Trigger - Run Quest_Mode <gen> (ignoring conditions)
Unit - Make Archmage 0135 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Mountain King 0136 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Blademaster 0145 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Demon Hunter 0147 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Dark Knight 0233 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Ranger 0234 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Far Seer 0143 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Keeper of the Grove 0152 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Keeper of the Grove 0153 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Blood Mage 0137 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Shadow Hunter 0142 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Paladin 0134 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Unit - Make Beastmaster 0144 <gen> face (Center of LOOKATMURADIN <gen>) over 0 seconds
Camera - . Apply . gg_cam_CameraMURADINCIN for Player 1 (Red) over 0 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from (Entering unit) named You : Play No sound and display Muradin? Didn't you die? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0067 <gen> named Muradin : Play No sound and display I forgot..... . Modify duration: Add 0 seconds and Wait
Unit - Kill Mountain King 0067 <gen>
Wait 2 seconds
Unit - Move Ghost 0262 <gen> instantly to (Center of LOOKATMURADIN <gen>)
Cinematic - Send transmission to (All players) from Ghost 0262 <gen> named Muradin : Play No sound and display I didn't realy die and what do you need here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from (Entering unit) named You : Play No sound and display I came here for the first secret , i saw some words in the sky.They said that i need to go to you. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ghost 0262 <gen> named Muradin : Play No sound and display i cannot speak now.... The undeads can kill me again for that, so i will be quick first go to the nagas find some place where there was a farmer.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from (Entering unit) named You : Play No sound and display Thanks. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_CAMERAMURADINDIEAGAIN for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0263 <gen> named ??? : Play No sound and display Muradin?! Are you helping humans again? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0263 <gen> named ??? : Play No sound and display I will teleport him here and you ghouls must kill him!!!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ghoul 0277 <gen> named Ghoul : Play No sound and display Will be done , Master . Modify duration: Add 0 seconds and Wait
Unit - Move Ghost 0262 <gen> instantly to (Center of TELEPORTMURADIN <gen>)
Cinematic - Send transmission to (All players) from Ghost 0262 <gen> named Muradin : Play No sound and display What Happend? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0263 <gen> named ??? : Play No sound and display Attack! . Modify duration: Add 0 seconds and Wait
Unit - Order Ghoul 0279 <gen> to Attack . Ghost 0262 <gen>
Unit - Order Ghoul 0278 <gen> to Attack . Ghost 0262 <gen>
Unit - Order Ghoul 0277 <gen> to Attack . Ghost 0262 <gen>
Unit - Order Ghoul 0276 <gen> to Attack . Ghost 0262 <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0263 <gen> named ??? : Play No sound and display Muhahahaha! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_CameraMURADINCIN for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Entering unit) named You : Play No sound and display Muradin? . Modify duration: Add 0 seconds and Wait
Trigger - Run Quest_Off <gen> (ignoring conditions)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEBLUEGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Unit - Remove (Random unit from (Units in REMOVEGREYGUYS <gen>)) from the game
Quest - Create a quest requirement for (Last created quest) with the description Go , find the human place...
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Trigger - Turn off (This trigger)
Инициализация стандартного режима сражения для всех игроков
Иниц. сражения
Events
Map initialization
Conditions
Actions
Trigger - Turn on Set_Ally <gen>
Trigger - Run Set_Ally <gen> (ignoring conditions)
Camera - . Apply . gg_cam_HERO_SELECTION_PLACE for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Hawk 0190 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Hawk 0190 <gen> to Move To . (Center of FINISHSHOWINGHEROES <gen>)
Game - Display to (All players) the text: |cFF404040Please Wait 12 seconds so the game can load....|r
Game - Display to (All players) the text: |cFF0000FFLoading Options....|r
Game - Display to (All players) the text: |cFF0000C0Loading People....|r
Game - Display to (All players) the text: |cFF0000C0Loading Music....|r
Game - Display to (All players) the text: Errors:- None
Game - Display to (All players) the text: |c00D3D55ATo See Modes Press F9|r
Wait 12.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ShowHS <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Show_Castle_Grey <gen>
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_HERO_SELECTION_PLACE for Player 1 (Red) over 0 seconds
Trigger - Turn off Pause_off <gen>
Trigger - Turn on Names <gen>
Trigger - Turn on Anime <gen>
Trigger - Turn on Gates_Not_dying <gen>
Trigger - Turn on CL_and_ETC <gen>
Trigger - Turn on Open__Gates <gen>
Trigger - Run Names <gen> (ignoring conditions)
Trigger - Run Anime <gen> (ignoring conditions)
Trigger - Run Gates_Not_dying <gen> (ignoring conditions)
Trigger - Run CL_and_ETC <gen> (ignoring conditions)
Trigger - Run Open__Gates <gen> (ignoring conditions)
Trigger - Turn on Quest1 <gen>
Trigger - Run Quest1 <gen> (ignoring conditions)
Player - Change color of Player 3 (Teal) to Gray , Changing color of existing units
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
Cinematic - Flash a speech indicator for Mountain King 0067 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Give Gold
Events
Time - Every 1.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
CL and ETC
Events
Conditions
Actions
Quest - Create a Optional quest titled Rules with the description , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a quest requirement for (Last created quest) with the description Destroy The Enemy Castle.
Quest - Create a Optional quest titled Change Log with the description V.0.62 - First Version Of Map.V.1.67 - Spawns Added , Cameras Fixed , Mode Added , Change Log Added , You Can Win Or Lose Now...V.2.26 - Towers Added , Xemus Mode Added , Pause Mode Added , you can now have only 1 hero.V.2.77 - Gates Added , Quest Mode Added , 2 Heroes Added and much more....V.3.26 - Items Added , Secret Added.V.4.17 - New Loading Screen , Units Added , Now you can go back to the shop , Music Added. , using icon path ReplaceableTextures\CommandButtons\BTNImbuedMasonry.blp
Quest - Create a Optional quest titled Modes with the description Pause ModeTurn On: -pauseTurn Off: -unpauseInfo: pauses the gameQuest ModeTurn On: -questTurn: Off -questoffInfo: closes the gates so you can do quests.Xemus ModeTurn On: -xemusTurn: Off -xemusoffInfo: changes the names of the playes. (i like this mode)Zerox ModeTurn On: -zeroxTurn: Off-zerox offInfo: Changes the names of the players. , using icon path ATTATBTNRoyalPlatemail.blp
Quest - Create a Optional quest titled Music List with the description Total Music: 44m1 = Comradeshipm2 = Creditsm3 = Dark Agentsm4 = Dark Victorym5 = Doomm6 = Heroic Victorym7 = Human 1m8 = Human 2m9 = Human 3m10 = Human Defeatm11 = Human Victorym12 = Human X1m13 = Illidan's Theamem14 = Lich King Themem15 = Main Screenm16 = Naga Themem17 = Night Elf 1m18 = Night Elf 2m19 = Night Elf 3m20 = Night Elf Defeatm21 = Night Elf Victorym22 = Night Elf X1m23 = Orc 1m24 = Orc 2m25 = Orc 3m26 = Orc Defeatm27 = Orc Themem28 = Orc Victorym29 = Orc X1m30 = PH 1 , using icon path BTNPoisonDagger.blp
Quest - Create a Optional quest titled Music List2 with the description m31 = Pursuit Themem32 = Sad Mysterym33 = Tensionm34 = Tragicm35 = Undead 1m36 = Undead 2m37 = Undead 3m38 = Undead Defeatm39 = Undead Victorym40 = Undead X1m41 = War2 Intro Musicm42 = War3 Main Screenm43 = Athas Themem44 = Blood Elf Theme , using icon path BTNPoisonDagger.blp
Quest - Create a Optional quest titled Change Color with the description cc = Redcc2 = Bluecc3 = Blue + Greencc4 = Purplecc5 = Yellowcc6 = Orangecc7 = Greencc8 = Pinkcc9 = Greycc10 = Light Bluecc11 = Dark Greencc12 = Browncc13 = Black , using icon path BTNPoisonDagger.blp
Quest - Create a Optional quest titled Credits with the description Created By:Markos MarkyTriggers:Markos MarkyMap Design:Markos MarkyLoading Screen Design:Markos MarkyModels , Icons:www.hiveworkshop.com , using icon path BTNRoyalPlatemail.blp
Music 1
Events
Player - Player 1 (Red) types a chat message containing -m1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Comradeship <gen>
Music 1 Копировать
Events
Player - Player 1 (Red) types a chat message containing -m2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Music 1 Копировать 2
Events
Player - Player 1 (Red) types a chat message containing -m3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkAgents <gen>
Music 1 Копировать 3
Events
Player - Player 1 (Red) types a chat message containing -m4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DarkVictory <gen>
Music 1 Копировать 4
Events
Player - Player 1 (Red) types a chat message containing -m5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Doom <gen>
Music 1 Копировать 5
Events
Player - Player 1 (Red) types a chat message containing -m6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Music 1 Копировать 6
Events
Player - Player 1 (Red) types a chat message containing -m7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Human1 <gen>
Music 1 Копировать 7
Events
Player - Player 1 (Red) types a chat message containing -m8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Human2 <gen>
Music 1 Копировать 8
Events
Player - Player 1 (Red) types a chat message containing -m9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Human3 <gen>
Music 1 Копировать 9
Events
Player - Player 1 (Red) types a chat message containing -m10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HumanDefeat <gen>
Music 1 Копировать 10
Events
Player - Player 1 (Red) types a chat message containing -m11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HumanVictory <gen>
Music 1 Копировать 11
Events
Player - Player 1 (Red) types a chat message containing -m12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HumanX1 <gen>
Music 1 Копировать 12
Events
Player - Player 1 (Red) types a chat message containing -m13 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play IllidansTheme <gen>
Music 1 Копировать 13
Events
Player - Player 1 (Red) types a chat message containing -m14 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play LichKingTheme <gen>
Music 1 Копировать 14
Events
Player - Player 1 (Red) types a chat message containing -m15 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Mainscreen <gen>
Music 1 Копировать 15
Events
Player - Player 1 (Red) types a chat message containing -m16 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play NagaTheme <gen>
Music 1 Копировать 16
Events
Player - Player 1 (Red) types a chat message containing -m17 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play NightElf1 <gen>
Music 1 Копировать 17
Events
Player - Player 1 (Red) types a chat message containing -m18 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play NightElf2 <gen>
Music 1 Копировать 18
Events
Player - Player 1 (Red) types a chat message containing -m19 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play NightElf3 <gen>
Music 1 Копировать 19
Events
Player - Player 1 (Red) types a chat message containing -m20 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play NightElfDefeat <gen>
Music 1 Копировать 20
Events
Player - Player 1 (Red) types a chat message containing -m21 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play NightElfVictory <gen>
Music 1 Копировать 21
Events
Player - Player 1 (Red) types a chat message containing -m22 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play NightElfX1 <gen>
Music 1 Копировать 22
Events
Player - Player 1 (Red) types a chat message containing -m23 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Orc1 <gen>
Music 1 Копировать 23
Events
Player - Player 1 (Red) types a chat message containing -m24 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Orc2 <gen>
Music 1 Копировать 24
Events
Player - Player 1 (Red) types a chat message containing -m25 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Orc3 <gen>
Music 1 Копировать 25
Events
Player - Player 1 (Red) types a chat message containing -m26 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play OrcDefeat <gen>
Music 1 Копировать 26
Events
Player - Player 1 (Red) types a chat message containing -m27 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play OrcTheme <gen>
Music 1 Копировать 27
Events
Player - Player 1 (Red) types a chat message containing -m28 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play OrcVictory <gen>
Music 1 Копировать 28
Events
Player - Player 1 (Red) types a chat message containing -m29 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play OrcX1 <gen>
Music 1 Копировать 29
Events
Player - Player 1 (Red) types a chat message containing -m30 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH1 <gen>
Music 1 Копировать 30
Events
Player - Player 1 (Red) types a chat message containing -m31 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PursuitTheme <gen>
Music 1 Копировать 31
Events
Player - Player 1 (Red) types a chat message containing -m32 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play SadMystery <gen>
Music 1 Копировать 32
Events
Player - Player 1 (Red) types a chat message containing -m33 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Tension <gen>
Music 1 Копировать 33
Events
Player - Player 1 (Red) types a chat message containing -m34 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TragicConfrontation <gen>
Music 1 Копировать 34
Events
Player - Player 1 (Red) types a chat message containing -m35 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Undead1 <gen>
Music 1 Копировать 35
Events
Player - Player 1 (Red) types a chat message containing -m36 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Undead2 <gen>
Music 1 Копировать 36
Events
Player - Player 1 (Red) types a chat message containing -m37 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Undead3 <gen>
Music 1 Копировать 37
Events
Player - Player 1 (Red) types a chat message containing -m38 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play UndeadDefeat <gen>
Music 1 Копировать 38
Events
Player - Player 1 (Red) types a chat message containing -m39 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play UndeadVictory <gen>
Music 1 Копировать 39
Events
Player - Player 1 (Red) types a chat message containing -m40 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play UndeadX1 <gen>
Music 1 Копировать 40
Events
Player - Player 1 (Red) types a chat message containing -m41 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Music 1 Копировать 41
Events
Player - Player 1 (Red) types a chat message containing -m42 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War3XMainScreen <gen>
Music 1 Копировать 42
Events
Player - Player 1 (Red) types a chat message containing -m43 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ArthasTheme <gen>
Music 1 Копировать 43
Events
Player - Player 1 (Red) types a chat message containing -m44 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BloodElfTheme <gen>
CC
Events
Player - Player 1 (Red) types a chat message containing -cc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
CC Копировать
Events
Player - Player 1 (Red) types a chat message containing -cc2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 2 (Blue)) , Changing color of existing units
CC Копировать 2
Events
Player - Player 1 (Red) types a chat message containing -cc3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 3 (Teal)) , Changing color of existing units
CC Копировать 3
Events
Player - Player 1 (Red) types a chat message containing -cc4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 4 (Purple)) , Changing color of existing units
CC Копировать 4
Events
Player - Player 1 (Red) types a chat message containing -cc5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 5 (Yellow)) , Changing color of existing units
CC Копировать 5
Events
Player - Player 1 (Red) types a chat message containing -cc6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 6 (Orange)) , Changing color of existing units
CC Копировать 6
Events
Player - Player 1 (Red) types a chat message containing -cc7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 7 (Green)) , Changing color of existing units
CC Копировать 7
Events
Player - Player 1 (Red) types a chat message containing -cc8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 8 (Pink)) , Changing color of existing units
CC Копировать 8
Events
Player - Player 1 (Red) types a chat message containing -cc9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 9 (Gray)) , Changing color of existing units
CC Копировать 9
Events
Player - Player 1 (Red) types a chat message containing -cc10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 10 (Light Blue)) , Changing color of existing units
CC Копировать 10
Events
Player - Player 1 (Red) types a chat message containing -cc11 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 11 (Dark Green)) , Changing color of existing units
CC Копировать 11
Events
Player - Player 1 (Red) types a chat message containing -cc12 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to (Color of Player 12 (Brown)) , Changing color of existing units
CC Копировать 12
Events
Player - Player 1 (Red) types a chat message containing -cc13 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Changing color of existing units
Lvl 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0015WARNING:|r A powerful geek is going to your castle!
Unit - Create 1 Labarotory Geek for Player 9 (Gray) at (Center of Hero_Move_To_HSS <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Unit - Create 1 Labarotory Geek for Player 10 (Light Blue) at (Center of Spawn_Hero_Blue <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Lvl 2
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0015WARNING:|r A very powerful guy is going to your castle!
Unit - Create 1 General for Player 9 (Gray) at (Center of Hero_Move_To_HSS <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Unit - Create 1 General for Player 10 (Light Blue) at (Center of Spawn_Hero_Blue <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Lvl 3
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FF0015WARNING:|r A Creature With 120 Attack Is Going At Your Castle!
Unit - Create 1 Crab Warrior for Player 9 (Gray) at (Center of Hero_Move_To_HSS <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Unit - Create 1 Crab Warrior for Player 10 (Light Blue) at (Center of Spawn_Hero_Blue <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Quest1
Events
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: |c00F5FF12New Quest!|r- Find The First Secret
Quest - Create a Required quest titled Secret 1 with the description Go , find the secret.... , using icon path ReplaceableTextures\CommandButtons\BTNArcaniteMelee.blp
Quest - Create a quest requirement for Quest1 with the description Find The First Secret.
Hint 1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00B3FF00Hint:|rGo and speak with the dwarf.
Altar
Events
Unit - A unit enters GOHOME <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - . Apply . gg_cam_HSP3 for Player 1 (Red) over 0 seconds
Names
Events
Conditions
Actions
Player - Set name of Player 5 (Yellow) to Azeroth People
Player - Set name of Player 7 (Green) to Azeroth Nagas
Player - Set name of Player 9 (Gray) to Azeroth Guards
Player - Set name of Player 10 (Light Blue) to Azeroth Bandits
Player - Set name of Player 12 (Brown) to Nagas De Fransuari
Player - Set name of Player 3 (Teal) to Azeroth Guys
Player - Set name of Player 4 (Purple) to Azeroth Dwarfs
Set Ally
Events
Conditions
Actions
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally
Anime
Events
Time - Every 5.25 seconds of game time
Conditions
Actions
Animation - Play Peasant 0201 <gen> 's Stand Work animation
Animation - Play Peasant 0202 <gen> 's Stand Work animation
Animation - Play Peasant 0203 <gen> 's Stand Work animation
Animation - Play Peasant 0260 <gen> 's Stand Work animation
Animation - Play Peasant 0261 <gen> 's Stand Work animation
Animation - Play Villager 0192 <gen> 's Stand Work animation
Animation - Play Villager 0191 <gen> 's Stand Work animation
Animation - Play Villager 0193 <gen> 's Stand Work animation
Animation - Play Gryphon Aviary 0241 <gen> 's birth animation
Mountain King
Events
Unit - A unit enters HSK <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Mountain King 0136 <gen> to Player 1 (Red) and Change color
Unit - Move Mountain King 0136 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Paladin
Events
Unit - A unit enters HSP <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Paladin 0134 <gen> to Player 1 (Red) and Change color
Unit - Move Paladin 0134 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Human Magician Dude
Events
Unit - A unit enters HSMK <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Blood Mage 0137 <gen> to Player 1 (Red) and Change color
Unit - Move Blood Mage 0137 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Human Magician Dude2
Events
Unit - A unit enters HSPAM <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Archmage 0135 <gen> to Player 1 (Red) and Change color
Unit - Move Archmage 0135 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Human Archer
Events
Unit - A unit enters HSA <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Ranger 0234 <gen> to Player 1 (Red) and Change color
Unit - Move Ranger 0234 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Human Bandit
Events
Unit - A unit enters HSB <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Dark Knight 0233 <gen> to Player 1 (Red) and Change color
Unit - Move Dark Knight 0233 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Demon Hunter
Events
Unit - A unit enters HSI <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Demon Hunter 0147 <gen> to Player 1 (Red) and Change color
Unit - Move Demon Hunter 0147 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Blade Master
Events
Unit - A unit enters HSG <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Blademaster 0145 <gen> to Player 1 (Red) and Change color
Unit - Move Blademaster 0145 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Pet Dude
Events
Unit - A unit enters HSR <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Beastmaster 0144 <gen> to Player 1 (Red) and Change color
Unit - Move Beastmaster 0144 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Orc Magician Dude
Events
Unit - A unit enters HST <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Far Seer 0143 <gen> to Player 1 (Red) and Change color
Unit - Move Far Seer 0143 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Orc Magician Dude2
Events
Unit - A unit enters HSOS <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Shadow Hunter 0142 <gen> to Player 1 (Red) and Change color
Unit - Move Shadow Hunter 0142 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Night Elf Magician Dude
Events
Unit - A unit enters HSF <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Keeper of the Grove 0152 <gen> to Player 1 (Red) and Change color
Unit - Move Keeper of the Grove 0152 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Night Elf Magician Dude2
Events
Unit - A unit enters HSNEC <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Change ownership of Keeper of the Grove 0153 <gen> to Player 1 (Red) and Change color
Unit - Move Keeper of the Grove 0153 <gen> instantly to (Center of Spawn_Hero_Grey <gen>)
Camera - . Apply . gg_cam_HSP2 for Player 1 (Red) over 0 seconds
Guy Not Allowed To Pass
Events
Unit - A unit enters SELECTORSNOTALLOWED <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to High Elf (Male)
Actions
Unit - Move (Entering unit) instantly to (Center of GUYNOTALLOWED <gen>)
Trigger - Run TXTGNATP <gen> (ignoring conditions)
TXTGNATP
Events
Conditions
Actions
Game - Display to (All players) the text: Choose A Hero!
Trigger - Turn off (This trigger)
Open Gates
Events
Conditions
Actions
Destructible - Open Demonic Gate 0983 <gen>
Destructible - Open Demonic Gate 0978 <gen>
Destructible - Open Demonic Gate 0981 <gen>
Destructible - Open Demonic Gate 0980 <gen>
Destructible - Open Demonic Gate 0982 <gen>
Destructible - Open Demonic Gate 0979 <gen>
Gates Not dying
Events
Conditions
Actions
Destructible - Make Gate 0030 <gen> Invulnerable
Destructible - Make Gate 0516 <gen> Invulnerable
Destructible - Make Demonic Gate 0983 <gen> Invulnerable
Destructible - Make Demonic Gate 0978 <gen> Invulnerable
Destructible - Make Demonic Gate 0981 <gen> Invulnerable
Destructible - Make Demonic Gate 0980 <gen> Invulnerable
Destructible - Make Demonic Gate 0982 <gen> Invulnerable
Destructible - Make Demonic Gate 0979 <gen> Invulnerable
Open Gates At Shop
Events
Unit - A unit enters OPENGATESHOPS <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Gate 0030 <gen>
Open Gates Near Shop
Events
Unit - A unit enters OPENGATEBUYAGAIN <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Open Gate 0516 <gen>
Close Gates At Shop
Events
Unit - A unit enters Close_Shop_Gates <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Close Gate 0030 <gen>
Close Gates Near Shop
Events
Unit - A unit enters CGNS1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Close Gate 0516 <gen>
Close Gates Near Shop2
Events
Unit - A unit enters CGNS2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Destructible - Close Gate 0516 <gen>
From Shop To Hero Spawn Spot
Events
Unit - A unit enters GOHOME <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Hero_Move_To_HSS <gen>)
From Castle To Shop
Events
Unit - A unit enters TeleportBACKTOSHOP <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Close_Shop_Gates <gen>)
From Naga Base To Secret 1
Events
Unit - A unit enters TELEPORTTOSECRET <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of FALLDOWN <gen>)
Quest - Mark Quest1 as Completed
Trigger - Turn off (This trigger)
From Secret 1 To Castle
Events
Unit - A unit enters Secret_Exit <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Hero_Move_To_HSS <gen>)
Spawn Warrior Grey
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 3 (Teal) at (Center of Spawn_Warrior_Grey <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Spawn Warrior Grey 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 3 (Teal) at (Center of Spawn_Warrior_Grey <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Spawn Warrior Grey 3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 3 (Teal) at (Center of Spawn_Warrior_Grey <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Spawn Mage Grey
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 3 (Teal) at (Center of Spawn_Mage_Grey <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Spawn Mage Grey 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 3 (Teal) at (Center of Spawn_Mage_Grey <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Blue <gen>)
Spawn Warrior Blue
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of Spawn_Warrior_Blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Spawn Warrior Blue 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of Spawn_Warrior_Blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Spawn Warrior Blue 3
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of Spawn_Warrior_Blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Spawn Mage Blue
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 10 (Light Blue) at (Center of Spawn_Mage_Blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Spawn Mage Blue 2
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Priest for Player 10 (Light Blue) at (Center of Spawn_Mage_Blue <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Castle_Grey <gen>)
Zerox Info
Events
Player - Player 1 (Red) types a chat message containing -infozerox (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Zerox mode changes the human namesTo turn off zerox mode type: -zerox off
Zerox Mode
Events
Player - Player 1 (Red) types a chat message containing -zerox (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 5 (Yellow) to Zerox Dudes
Player - Set name of Player 9 (Gray) to Zerox Guards
Player - Set name of Player 10 (Light Blue) to Zerox Bandits
Player - Set name of Player 3 (Teal) to Zerox Guys
Player - Set name of Player 4 (Purple) to Zerox Bounty Hunters
Zerox Off
Events
Player - Player 1 (Red) types a chat message containing -zerox off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run Names <gen> (ignoring conditions)
Xemus off
Events
Player - Player 1 (Red) types a chat message containing -xemus off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run Names <gen> (ignoring conditions)
Xemus Mode
Events
Player - Player 1 (Red) types a chat message containing -xemus (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set name of Player 5 (Yellow) to Xemus Test Robots
Player - Set name of Player 9 (Gray) to Xemus Robotics Corporation
Player - Set name of Player 10 (Light Blue) to Microsoft Corporation
Player - Set name of Player 3 (Teal) to Xemus Movie Makers
Player - Set name of Player 4 (Purple) to Xemus Gold Hunters
Xemus Info
Events
Player - Player 1 (Red) types a chat message containing -infoxemus (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Xemus mode changes the human namesTo turn off Xemus mode type: -xemus off
Pause off
Events
Player - Player 1 (Red) types a chat message containing -unpause (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Unpause the game
Trigger - Turn on Pause_Mode <gen>
Trigger - Turn off (This trigger)
Pause Mode
Events
Player - Player 1 (Red) types a chat message containing -pause (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Pause the game
Trigger - Turn on Pause_off <gen>
Trigger - Turn off (This trigger)
Pause Info
Events
Player - Player 1 (Red) types a chat message containing -infopause (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Pause mode stops the game....
Quest Mode
Events
Player - Player 1 (Red) types a chat message containing -quest (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0983 <gen>
Destructible - Close Demonic Gate 0978 <gen>
Destructible - Close Demonic Gate 0981 <gen>
Destructible - Close Demonic Gate 0980 <gen>
Destructible - Close Demonic Gate 0982 <gen>
Destructible - Close Demonic Gate 0979 <gen>
Quest Off
Events
Player - Player 1 (Red) types a chat message containing -questoff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run Open__Gates <gen> (ignoring conditions)
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