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Triggers
AI Map.w3x
Variables
Initialization
Melee Initialization
Music
Ogre Movement
Peon Movement
Rifleman Movement
Marine Movement
Special Effect
Health Pack
Description
For All Players
Healing Spring
Human
Orc
Free and Unfree Way Marine
Free Way Marine
Unfree Way Marine
Free and Unfree Way Rifleman
Free Way Rifleman
Unfree Way Rifleman
Free and Unfree Way Peon
Free Way Peon
Unfree Way Peon
Free and Unfree Way Ogre
Free Way Ogre
Unfree Way Ogre
Killing System
Killing System
Quest Menu
Quest 1
Quest 2
Quest 3
Quest 4
Quest 5
Quest 6
Quest 7
Quest 8
Quest 9
Quest 10
Gold and Lumber Cheat
Gold and Lumber Cheat
Item Recipe
System
Dead Heroes
Human Dead
Orc Dead
Cheat
Marine Bot
Rifleman Bot
Peon Bot
Ogre Bot
Bounty for All Players
Bounty On
Win/Defeat Kondisyons
Orc Wins
Human Wins
Money Income
Starting Money
Hero Variable
Marine
Rifleman
Peon
Ogre
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Marine
unit
No
Ogre
unit
No
Peon
unit
No
Rifleman
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Music
Events
Map initialization
Conditions
Actions
Sound - Play The_Raising_Fighting_Spirit_Version_Full <gen>
Ogre Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Ogre Lord 0022 <gen> to Attack-Move To . (Center of Human_Region <gen>)
Peon Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Peon Master 0021 <gen> to Attack-Move To . (Center of Human_Region <gen>)
Rifleman Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Old Shooter 0019 <gen> to Attack-Move To . (Center of Orc_Region <gen>)
Marine Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Order Sharp Shooter 0020 <gen> to Attack-Move To . (Center of Orc_Region <gen>)
Health Pack
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Sharp Shooter 0020 <gen> using FirstAidBackpack_ByEpsilon.mdx
For All Players
Events
Time - Every 0.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Quest Update message: ATTENTION!If you are not a bot, just type:freeway (your hero are ready to stop)unfreeway (your hero are ready to move)
Trigger - Turn off (This trigger)
Human
Events
Unit - A unit enters Healing_Spring_Human <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 100 %
Orc
Events
Unit - A unit enters Healing_Spring_Orc <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 100 %
Free Way Marine
Events
Player - Player 1 (Red) types a chat message containing freeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Marine to Stop .
Trigger - Turn off Marine_Movement <gen>
Unfree Way Marine
Events
Player - Player 1 (Red) types a chat message containing unfreeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Marine_Movement <gen>
Free Way Rifleman
Events
Player - Player 2 (Blue) types a chat message containing freeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Rifleman to Stop .
Trigger - Turn off Rifleman_Movement <gen>
Unfree Way Rifleman
Events
Player - Player 2 (Blue) types a chat message containing unfreeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Rifleman_Movement <gen>
Free Way Peon
Events
Player - Player 4 (Purple) types a chat message containing freeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Peon to Stop .
Trigger - Turn off Peon_Movement <gen>
Unfree Way Peon
Events
Player - Player 4 (Purple) types a chat message containing unfreeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Peon_Movement <gen>
Free Way Ogre
Events
Player - Player 5 (Yellow) types a chat message containing freeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Ogre to Stop .
Trigger - Turn off Ogre_Movement <gen>
Unfree Way Ogre
Events
Player - Player 5 (Yellow) types a chat message containing unfreeway (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Ogre_Movement <gen>
Killing System
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 10.00 seconds the text: (((Name of (Owner of (Dying unit))) + Has been |c00FF0303''PAWNED''|r by ) + (Name of (Owner of (Killing unit))))
Quest 1
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Another Commands with the description For All Players Attention:If you are not a BOTCLASS just type:-freeway (Just dont place [-] minus)If you want auto walking unit just type:-unfreeway (Just dont place [-] minus) , using icon path ReplaceableTextures\CommandButtons\BTNMarine.blp
Quest - Create a Optional quest titled Problems with the description AI cant buy on shops and cant kill all hostiles like roshan and his heavy guards?!@#$%^&*Anyone can fix this problem???SHIT!!! i cant do it alone i need some 1 help who can do AI Units... , using icon path ReplaceableTextures\CommandButtons\BTNRifleman.blp
Quest 2
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Hostiles with the description Characters:-Trolls-Roshan (lvl 100)-Heavy Guards-Spiders (BAS)-New Troll-and more.... , using icon path ReplaceableTextures\CommandButtons\BTNPeon.blp
Quest - Create a Optional quest titled Specials with the description The Skin Of All Heroes Remade by:Jacob Huntermanskin 1 is Nick The Gambler with Sharp Shooterskin 2 is Bill The Veteran with Old Shooterskin 3 is Beanz The Green with Peon Masterskin 4 is UNKNOWN??? , using icon path ReplaceableTextures\CommandButtons\BTNOgreLord.blp
Quest 3
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Warcraft 3 Cheats with the description Warcraft 3 Sing Player and Campaign Cheatsiseedeadpeople - Remove fog of warallyourbasearebelongtous - Instant victorysomebodysetupusthebomb - Instant defeatthereisnospoon - Unlimited manawhosyourdaddy - God modestrengthandhonor - Disable defeat conditionsitvexesme - Disable victory conditions greedisgood - Receive 500 gold and lumbergreedisgood # - Receive # gold and lumber keysersoze - Receive 500 goldkeysersoze # - Receive # gold leafittome - Receive 500 lumberleafittome # - Receive # lumber pointbreak - Removes food limitwarpten - Speeds construction of buildings and unitsiocainepowder - Fast death/decaywhoisjohngalt - Fast researchsharpandshiny - Research upgradessynergy - Disable tech tree requirementsriseandshine - Set time to dawnlightsout - Set time to duskdaylightsavings - Set time of the daydaylightsavings - Toggle daylight progressionmotherland - Level selectthedudeabides - Cool downNOTE:To disable most of the cheat codes simply enter the code again. Cheat codes only work in single-player missions and custom maps. MORE CHEAT CODES Thank You for Playing..... , using icon path ReplaceableTextures\CommandButtons\BTNRevenant.blp
Quest 4
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled GAME NOTE with the description Dont play as Player 3 (Teal) and Player 6 (Orange) because that team is life and captain of the game for 4 PlayersYou can play as Fortress or Force if you are on Human TeamandYou can play as Mania or Green Eye if you are on Orc Team , using icon path ReplaceableTextures\CommandButtons\BTNManual.blp
Quest 5
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Game Mod with the description Game Mods are soon to open..Thank you! , using icon path ReplaceableTextures\CommandButtons\BTNGunHD.blp
Quest 6
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Game News with the description Good News:The newcombat and vpack 30 is coming on this game soon!!This game will being v3.0MPO: This game version will be changes. , using icon path ReplaceableTextures\CommandButtons\BTNglock18.blp
Quest 7
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Hero Ability with the description Unlocked Ability:Hero SpecialsSmashRocket LauncherBOOMAcid BombLocked Ability: NONEAll locked ability will be open soon. , using icon path ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
Quest 8
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Another High Rain Maps with the description TheHighRain_2009TheHighRain_2012 (This Map)TheHighRain_1535TheHighRain_FirstMapTheHighRain_1957TheHighRain_BlackHawkRevengeTheHighRain_NewCapGameTheHighRain_1699TheHighRain_FallingSkyTheHighRain_ERRORTheHighRain_InThePassingRevengeOfTheHighRain_Part(1)And(2)RevengeOfTheHighRain_Part(3)InThePassing_TheNiceTimingFreakOrTick_Part(1)And(2)DeadRegion_MoreZombiesDestroyingEvilShip_Part(1)Revenge_20103Monsters_(06584431209)CodeNameLightyear_War3Warcraft2_FrozenThroneTeamContent_NEWGAMEServerClick_Part(1)And(2)300Soldiers_CinematicallyMoreThanFeeling_BostonAdventureCocaCola_10PMOrp_OrjAndPeonMasterMarineWars5_War55Programs_Part(1)And(2)TheHighRain_TOPSECRETTheHighRain_SmallTownTheHighRain_DeadLandAnd More 20..... , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest 9
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Versus with the description The Real TargetsOrj/Orc Vs Nick BluGuy/Buzz LightyearManiac/Green Man Vs New BeastMan/Hair Hunter , using icon path ReplaceableTextures\CommandButtons\BTNGolemThunderclap.blp
Quest 10
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Map Credits with the description Map Designer: Chiro JR BorjaMap Terrain: Jerald SantosLoading Screen: Do WooMap Characters: Harold GengMap Music: (The Raising Fighting Spirit [Full V])Map Music Maker: Triggering BossUnit Voices: Vomit "Guy" JarDoodad Palette: Nikoro MatsubukiUnit Palette: Shamgar ER BorjaHR Production: Nick JsuImported Models: Fujitsu MasscrettaNeutral Hostiles: Roshan The Great ShamanPlayers Reinforcement: Jackie ChanMap by: Shamgar Ezekiel Borja , using icon path ReplaceableTextures\CommandButtons\BTNLoadDwarf.blp
Gold and Lumber Cheat
Events
Player - Player 1 (Red) types a chat message containing browneye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing browneye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing browneye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing browneye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing browneye (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing browneye (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Player - Add 10000 to (Owner of (Triggering unit)) . Current gold
Player - Add 10000 to (Owner of (Triggering unit)) . Current lumber
System
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Pistol (with Fire Extention)) Equal to True
((Hero manipulating item) has an item of type Fire Extention) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Pistol (with Fire Extention))
Item - Remove (Item carried by (Triggering unit) of type Fire Extention)
Hero - Create Dual Pistol and give it to (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Else - Actions
Do nothing
Human Dead
Events
Unit - Sharp Shooter 0020 <gen> Dies
Unit - Old Shooter 0019 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Wait for 5 sec. ...
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Reviving_Hero_Human <gen>) , Show revival graphics
Orc Dead
Events
Unit - Ogre Lord 0022 <gen> Dies
Unit - Peon Master 0021 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Wait for 5 sec. ...
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Reviving_Hero_Orc <gen>) , Show revival graphics
Marine Bot
Events
Player - Player 1 (Red) types a chat message containing addbot (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Sharp Shooter for Player 1 (Red) at (Position of Marine) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Region <gen>)
Rifleman Bot
Events
Player - Player 2 (Blue) types a chat message containing addbot (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Old Shooter for Player 2 (Blue) at (Position of Rifleman) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Region <gen>)
Peon Bot
Events
Player - Player 4 (Purple) types a chat message containing addbot (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Peon Master for Player 4 (Purple) at (Position of Peon) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Region <gen>)
Ogre Bot
Events
Player - Player 5 (Yellow) types a chat message containing addbot (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Ogre Lord for Player 5 (Yellow) at (Position of Ogre) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Region <gen>)
Bounty On
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Orc Wins
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: YOU SUCK
Game - Defeat Player 2 (Blue) with the message: YOU SUCK
Game - Defeat Player 3 (Teal) with the message: YOU SUCK
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Human Wins
Events
Unit - Fortress 0003 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: YOU SUCK
Game - Defeat Player 5 (Yellow) with the message: YOU SUCK
Game - Defeat Player 6 (Orange) with the message: YOU SUCK
Starting Money
Events
Unit - A unit enters Money_Income <gen>
Conditions
Actions
Player - Add 800 to (Owner of (Entering unit)) . Current gold
Player - Add 800 to (Owner of (Entering unit)) . Current lumber
Trigger - Turn off (This trigger)
Marine
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set Marine = Sharp Shooter 0020 <gen>
Rifleman
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set Variable Set Rifleman = Old Shooter 0019 <gen>
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