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Cinematic - Disable user control for (All players) .
Game - Turn the day/night cycle Off
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Wait 0.50 seconds
Sound - Play LostCaverns <gen>
Camera - . Apply . gg_cam_Talk_One for Player 1 (Red) over 0 seconds
Animation - Lock Footman 0000 <gen> 's Head to face Emissary 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Footman 0001 <gen> 's Head to face Emissary 0002 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Emissary 0002 <gen> 's Head to face Footman 0000 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.50 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Footman 0000 <gen> named Gary : Play No sound and display I don't like this cave at all Henrik. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0002 <gen> named Henrik : Play No sound and display There's probably nothing in there but a few spiders. We're going down this hole and that's final! . Modify duration: Add 0 seconds and Wait
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from Footman 0001 <gen> named Tomas : Play No sound and display Look Henrik, we're not going to risk our lives if this cave is dangerous. You'll have to pay us more if you want us to follow. . Modify duration: Add 0 seconds and Don't wait
Animation - Lock Emissary 0002 <gen> 's Head to face Footman 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0002 <gen> named Henrik : Play No sound and display Fine. I'll pay you the double, now get going! . Modify duration: Add 0 seconds and Wait
Wait 1.90 seconds
Camera - . Apply . gg_cam_Cave_Entrance for Player 1 (Red) over 4.00 seconds
Unit - Order Emissary 0002 <gen> to Move To . (Center of Units_Move <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Walk_Into_Cave for Player 1 (Red) over 2.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.20 seconds
Camera - . Apply . gg_cam_Cave_Walk for Player 1 (Red) over 0 seconds
Wait 0.40 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.02 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 30.00 % transparency
Unit - Order Footman 0003 <gen> to Move To . (Center of Unit_Move_3 <gen>)
Wait 0.20 seconds
Unit - Order Footman 0005 <gen> to Move To . (Center of Unit_Move <gen>)
Wait 0.20 seconds
Unit - Order Emissary 0006 <gen> to Move To . (Center of Unit_Move_2 <gen>)
Wait 1.20 seconds
Camera - . Apply . gg_cam_Cave_Walk_2 for Player 1 (Red) over 0 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_Cave_Walk_3 for Player 1 (Red) over 0 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Cave_Walk_4 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Cave_Walk_5 for Player 1 (Red) over 0 seconds
Wait 1.70 seconds
Camera - . Apply . gg_cam_Cave_Walk_6 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_Cave_Walk_7 for Player 1 (Red) over 0 seconds
Wait 1.80 seconds
Unit - Make Emissary 0006 <gen> face (Center of Beacon_Hide <gen>) over 1.00 seconds
Unit - Make Footman 0003 <gen> face (Center of Beacon_Hide <gen>) over 1.00 seconds
Unit - Make Footman 0005 <gen> face (Center of Beacon_Hide <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Gary : Play No sound and display It's so dark in here, I can't see anything. . Modify duration: Add 0 seconds and Don't wait
Wait 2.40 seconds
Cinematic - Send transmission to (All players) from Emissary 0006 <gen> named Henrik : Play No sound and display Hold on. . Modify duration: Add 0 seconds and Don't wait
Wait 1.40 seconds
Animation - Play Emissary 0006 <gen> 's spell animation
Animation - Queue Emissary 0006 <gen> 's stand animation
Special Effect - Create a special effect at (Position of Emissary 0006 <gen>) using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Emissary 0006 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Emissary 0006 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Position of Emissary 0006 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Emissary 0006 <gen> named Henrik : Play No sound and display Strange... It felt as if my magic was drained from me. Like if... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Sound - Play EyeOfSargeras <gen>
Animation - Play the stand alternate animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Beacon_Hide <gen> .
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Tomas : Play No sound and display Look! . Modify duration: Add 0 seconds and Don't wait
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 70.00 % transparency
Camera - . Apply . gg_cam_Stone for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Stone_2 for Player 1 (Red) over 10.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Stone_3 for Player 1 (Red) over 0 seconds
Unit - Order Emissary 0006 <gen> to Move To . (Center of Unit_Move_4 <gen>)
Unit - Order Footman 0003 <gen> to Move To . (Center of Unit_Move_5 <gen>)
Unit - Order Footman 0005 <gen> to Move To . (Center of Unit_Move_6 <gen>)
Cinematic - Send transmission to (All players) from Emissary 0006 <gen> named Henrik : Play No sound and display Finally... My long search is over... . Modify duration: Add 0 seconds and Don't wait
Animation - Lock Emissary 0006 <gen> 's Head to face Dragonhawk Rider 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Footman 0003 <gen> 's Head to face Dragonhawk Rider 0007 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Footman 0005 <gen> 's Head to face Dragonhawk Rider 0007 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Animation - Lock Footman 0003 <gen> 's Head to face Emissary 0006 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Tomas : Play No sound and display You have to be kidding me Henrik! How are we supposed to get that stone out of here? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Beacon_Show for Player 1 (Red) over 4.00 seconds
Animation - Play the show animation for all doodads of type D001 (Unexpected type: 'doodadcode') within Beacon_Hide <gen> .
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Gary : Play No sound and display What's it doing?! . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Emissary 0006 <gen> named Henrik : Play No sound and display It's sending out some signal... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Talk_Two for Player 1 (Red) over 4.00 seconds
Animation - Play the hide animation for all doodads of type D001 (Unexpected type: 'doodadcode') within Beacon_Hide <gen> .
Animation - Play the stand animation for all doodads of type D000 (Unexpected type: 'doodadcode') within Beacon_Hide <gen> .
Sound - Stop EyeOfSargeras <gen> Immediately
Unit - Make Emissary 0006 <gen> face (Center of Unit_Look_2 <gen>) over 0.50 seconds
Unit - Make Footman 0005 <gen> face (Center of Unit_Look <gen>) over 0.50 seconds
Unit - Make Footman 0003 <gen> face (Center of Unit_Look_2 <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Gary : Play No sound and display What the hell was that?! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Animation - Lock Emissary 0006 <gen> 's Head to face Footman 0003 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Emissary 0006 <gen> named Henrik : Play No sound and display Tomas go check it out. . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Unit - Make Footman 0003 <gen> face Emissary 0006 <gen> over 1.00 seconds
Animation - Lock Footman 0003 <gen> 's Head to face Emissary 0006 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Tomas : Play No sound and display Nev... . Modify duration: Add 0 seconds and Don't wait
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Emissary 0006 <gen> named Henrik : Play No sound and display I'll give you 2000 gold. . Modify duration: Add 0 seconds and Don't wait
Wait 2.80 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Tomas : Play No sound and display Sir, yes sir! . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Footman 0003 <gen> to Move To . (Center of Unit_Move_7 <gen>)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.20 seconds
Camera - . Apply . gg_cam_Monster_See for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Footman 0008 <gen> to Move To . (Center of Unit_Move_8 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Tomas : Play No sound and display Now what could have made that noise? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Sound - Play UnbrokenWhat1 <gen>
Wait 0.60 seconds
Unit - Make Footman 0008 <gen> face (Center of Unit_Look_3 <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Footman 0003 <gen> named Tomas : Play No sound and display Who's there?! . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Monster_See_2 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Monster_Attack for Player 1 (Red) over 1.00 seconds
Wait 0.20 seconds
Sound - Play FiendStep2 <gen>
Wait 0.20 seconds
Sound - Play FiendStep1 <gen>
Wait 0.20 seconds
Sound - Play FiendStep4 <gen>
Wait 0.20 seconds
Camera - . Apply . gg_cam_Monster_Attack_2 for Player 1 (Red) over 1.00 seconds
Sound - Play FiendStep4 <gen>
Sound - Play FiendStep1 <gen>
Sound - Play UnbrokenYes1 <gen>
Wait 0.20 seconds
Unit - Make Footman 0008 <gen> face (Center of Unit_Look_4 <gen>) over 0.50 seconds
Sound - Play FiendStep3 <gen>
Wait 0.15 seconds
Sound - Play FiendStep1 <gen>
Wait 0.15 seconds
Sound - Play MetalMediumSliceFlesh3 <gen>
Sound - Play MetalHeavySliceFlesh2 <gen>
Wait 0.15 seconds
Animation - Play Footman 0008 <gen> 's death animation
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Monster_See_3 for Player 1 (Red) over 0 seconds
Unit - Move Emissary 0006 <gen> instantly to (Center of Unit_Stand <gen>) , facing (Position of Dragonhawk Rider 0007 <gen>)
Unit - Move Footman 0005 <gen> instantly to (Center of Unit_Stand_2 <gen>) , facing (Position of Dragonhawk Rider 0007 <gen>)
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out over 0.00 seconds using texture Dream and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Wait 1.00 seconds
Animation - Lock Footman 0005 <gen> 's Head to face Emissary 0006 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Tomas : Play No sound and display So.. what is this? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Emissary 0006 <gen> named Henrik : Play No sound and display I won't bother explain to someone tha... . Modify duration: Add 0 seconds and Don't wait
Unit - Make Emissary 0006 <gen> face (Center of Unit_Move_2 <gen>) over 2.00 seconds
Unit - Make Footman 0005 <gen> face (Center of Unit_Move_2 <gen>) over 2.00 seconds
Wait 1.00 seconds
Unit - Make Footman 0005 <gen> face (Center of Unit_Stand <gen>) over 5.00 seconds
Camera - . Apply . gg_cam_Monster_Attack_3 for Player 1 (Red) over 1.00 seconds
Sound - Play FiendStep1 <gen>
Wait 0.20 seconds
Sound - Play FiendStep2 <gen>
Wait 0.20 seconds
Sound - Play FiendStep3 <gen>
Wait 0.20 seconds
Sound - Play FiendStep4 <gen>
Wait 0.10 seconds
Sound - Play FiendStep1 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Emissary 0006 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Sound - Play PriestDeath <gen>
Sound - Play MetalHeavySliceFlesh3 <gen>
Sound - Play MetalLightSliceFlesh2 <gen>
Wait 0.18 seconds
Animation - Play Emissary 0006 <gen> 's death animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Monster_Attack_4 for Player 1 (Red) over 0.50 seconds
Cinematic - Send transmission to (All players) from Footman 0005 <gen> named Tomas : Play No sound and display No.. please... do... . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Sound - Play UnbrokenWhat1 <gen>
Camera - . Apply . gg_cam_Monster_Attack_5 for Player 1 (Red) over 0.50 seconds
Sound - Play FiendStep2 <gen>
Wait 0.20 seconds
Sound - Play FiendStep3 <gen>
Wait 0.20 seconds
Sound - Play MetalHeavySliceFlesh1 <gen>
Sound - Play MetalMediumSliceFlesh3 <gen>
Wait 0.10 seconds
Animation - Play Footman 0005 <gen> 's death animation
Cinematic - Fade out over 0.20 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 0.10 seconds
Sound - Play VillagerMaleDeath1 <gen>
Wait 2.00 seconds
Sound - Stop LostCaverns <gen> Immediately
Game - Defeat Player 1 (Red) with the message: The End
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