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Triggers
The Great Wars v 1.0.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
heroes
Tech
Naga rot
Naga blau
Naga hellblau
modernesreich lila
modernesreich gelb
modernesreich orange
reich gruen
reich grau
reich rosa
totenreich hellgrau
totenreich dunkelgruen
totenreich braun
Creeps Ereignisse
Rot Attack
blau attack
graublau attack
attack lila
gelb attack
orange attack
gruen attack
grau attack
rosa attack
hellblauattack
dunkelgruen attack
braun attack
extra heroes
rot
rot Kopieren
rot Kopieren 2
rot Kopieren 3
lila
Einheiten
Nummer1
Nummer1 Kopieren
Sieg/Niederlage
sieg team1
sieg team2
sieg team3
sieg team4
Niederlage team1
Niederlage team2
Niederlage team3
Niederlage team4
Heroes
Worker1
Computernagareich
rothero
rothero Kopieren
blauhero
blauhero Kopieren
blaugraublau
blaugrau Kopieren
herobrunnennaga
computermodernesreich
lilahero
gelbhero
orangehero
lilahero2
gelbhero2
orangehero2
herobrunnennaga Kopieren
computertotenreich
dunkelgruenhero
braunhero
hellgrauhero
dunkelgruenhero2
braunhero2
hellgrauhero2
herobrunnennaga Kopieren Kopieren
computernormalesreich
gruenhero
rosahero
grauhero
gruenhero2
rosahero2
grauhero2
herobrunnennaga Kopieren Kopieren Kopieren
computerabstimmung
Unbezeichneter Auslöser 001
computerallgemein
herowiederbeleben
herowiederbeleben rot
herowiederbeleben rot Kopieren
herowiederbeleben rot Kopieren 2
herowiederbeleben rot Kopieren 3
herowiederbeleben rot Kopieren 4
herowiederbeleben rot Kopieren 5
herowiederbeleben rot Kopieren 6
herowiederbeleben rot Kopieren 7
herowiederbeleben rot Kopieren 8
herowiederbeleben rot Kopieren 9
herowiederbeleben rot Kopieren 10
herowiederbeleben rot Kopieren 11
heroleben
hero erstellen
Dashboard
Dashboard
hero kills
refresch dashboard
entfernen
names
names1
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
ConnectedPlayers
force
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 500)
heroes
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Set Variable Set ConnectedPlayers = (All players controlled by a User player)
Naga rot
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 1 (Red) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Shrine of Azshara))) Equal to True) then do (Create 5 Mur'gul Reaver for Player 1 (Red) at (Center of Gebiet_007 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 1 (Red) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Großer Schrein))) Equal to True) then do (Create 5 NagaWächter for Player 1 (Red) at (Center of Gebiet_007 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 1 (Red) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Mächtiger Schrein))) Equal to True) then do (Create 5 NagaKönigswächter for Player 1 (Red) at (Center of Gebiet_007 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 1 (Red) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Mächtiger Schrein2))) Equal to True) then do (Create 5 NagaLeibWächter for Player 1 (Red) at (Center of Gebiet_007 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
Naga blau
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 2 (Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Shrine of Azshara))) Equal to True) then do (Create 5 Mur'gul Reaver for Player 2 (Blue) at (Center of Gebiet_008 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 2 (Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Großer Schrein))) Equal to True) then do (Create 5 NagaWächter for Player 2 (Blue) at (Center of Gebiet_008 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 2 (Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Mächtiger Schrein))) Equal to True) then do (Create 5 NagaKönigswächter for Player 2 (Blue) at (Center of Gebiet_008 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 2 (Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Mächtiger Schrein2))) Equal to True) then do (Create 5 NagaLeibWächter for Player 2 (Blue) at (Center of Gebiet_008 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
Naga hellblau
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 3 (Teal) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Shrine of Azshara))) Equal to True) then do (Create 5 Mur'gul Reaver for Player 3 (Teal) at (Center of Gebiet_009 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 3 (Teal) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Großer Schrein))) Equal to True) then do (Create 5 NagaWächter for Player 3 (Teal) at (Center of Gebiet_009 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 3 (Teal) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Mächtiger Schrein))) Equal to True) then do (Create 5 NagaKönigswächter for Player 3 (Teal) at (Center of Gebiet_009 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 3 (Teal) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Mächtiger Schrein2))) Equal to True) then do (Create 5 NagaLeibWächter for Player 3 (Teal) at (Center of Gebiet_009 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
modernesreich lila
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 4 (Purple) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal))) Equal to True) then do (Create 5 Panzer (Modern1) for Player 4 (Purple) at (Center of Gebiet_010 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 4 (Purple) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal2))) Equal to True) then do (Create 5 SchwererPanzer (Modern2) for Player 4 (Purple) at (Center of Gebiet_010 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 4 (Purple) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal3))) Equal to True) then do (Create 5 HeavyTank (Modern3) for Player 4 (Purple) at (Center of Gebiet_010 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 4 (Purple) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal4))) Equal to True) then do (Create 5 BigTank (Modern4) for Player 4 (Purple) at (Center of Gebiet_010 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
modernesreich gelb
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 5 (Yellow) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal))) Equal to True) then do (Create 5 Panzer (Modern1) for Player 5 (Yellow) at (Center of Gebiet_011 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 5 (Yellow) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal2))) Equal to True) then do (Create 5 SchwererPanzer (Modern2) for Player 5 (Yellow) at (Center of Gebiet_011 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 5 (Yellow) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal3))) Equal to True) then do (Create 5 HeavyTank (Modern3) for Player 5 (Yellow) at (Center of Gebiet_011 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 5 (Yellow) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal4))) Equal to True) then do (Create 5 BigTank (Modern4) for Player 5 (Yellow) at (Center of Gebiet_011 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
modernesreich orange
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 6 (Orange) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal))) Equal to True) then do (Create 5 Panzer (Modern1) for Player 6 (Orange) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 6 (Orange) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal2))) Equal to True) then do (Create 5 SchwererPanzer (Modern2) for Player 6 (Orange) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 6 (Orange) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal3))) Equal to True) then do (Create 5 HeavyTank (Modern3) for Player 6 (Orange) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 6 (Orange) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Portal4))) Equal to True) then do (Create 5 BigTank (Modern4) for Player 6 (Orange) at (Center of Gebiet_012 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
reich gruen
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 7 (Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 5 Footman (Menschen1) for Player 7 (Green) at (Center of Gebiet_002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 7 (Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten))) Equal to True) then do (Create 5 Offizier (Menschen2) for Player 7 (Green) at (Center of Gebiet_002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 7 (Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten 2))) Equal to True) then do (Create 5 Commander (Menschen3) for Player 7 (Green) at (Center of Gebiet_002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 7 (Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Adelsposten))) Equal to True) then do (Create 5 Ritter (Menschen4) for Player 7 (Green) at (Center of Gebiet_002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 7 (Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten 2 (WeitKampf)))) Equal to True) then do (Create 5 Rifleman (Menschen3) for Player 7 (Green) at (Center of Gebiet_002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 7 (Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Adelsposten (WeitKampf)))) Equal to True) then do (Create 5 Marine (Menschen4) for Player 7 (Green) at (Center of Gebiet_002 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
reich grau
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 9 (Gray) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 5 Footman (Menschen1) for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 9 (Gray) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten))) Equal to True) then do (Create 5 Offizier (Menschen2) for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 9 (Gray) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten 2))) Equal to True) then do (Create 5 Commander (Menschen3) for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 9 (Gray) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Adelsposten))) Equal to True) then do (Create 5 Ritter (Menschen4) for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 9 (Gray) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten 2 (WeitKampf)))) Equal to True) then do (Create 5 Rifleman (Menschen3) for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 9 (Gray) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Adelsposten (WeitKampf)))) Equal to True) then do (Create 5 Marine (Menschen4) for Player 9 (Gray) at (Center of Gebiet_001 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
reich rosa
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 8 (Pink) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Arcane Observatory))) Equal to True) then do (Create 5 Footman (Menschen1) for Player 8 (Pink) at (Center of Gebiet_000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 8 (Pink) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten))) Equal to True) then do (Create 5 Offizier (Menschen2) for Player 8 (Pink) at (Center of Gebiet_000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 8 (Pink) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten 2))) Equal to True) then do (Create 5 Commander (Menschen3) for Player 8 (Pink) at (Center of Gebiet_000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 8 (Pink) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Adelsposten))) Equal to True) then do (Create 5 Ritter (Menschen4) for Player 8 (Pink) at (Center of Gebiet_000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 8 (Pink) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type ErweiterterSpähposten 2 (WeitKampf)))) Equal to True) then do (Create 5 Rifleman (Menschen3) for Player 8 (Pink) at (Center of Gebiet_000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 8 (Pink) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Adelsposten (WeitKampf)))) Equal to True) then do (Create 5 Marine (Menschen4) for Player 8 (Pink) at (Center of Gebiet_000 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
totenreich hellgrau
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 10 (Light Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor))) Equal to True) then do (Create 5 Skelettkrieger for Player 10 (Light Blue) at (Center of Gebiet_005 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 10 (Light Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor2))) Equal to True) then do (Create 5 Skelettritter for Player 10 (Light Blue) at (Center of Gebiet_005 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 10 (Light Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor3))) Equal to True) then do (Create 5 KleineBestie for Player 10 (Light Blue) at (Center of Gebiet_005 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 10 (Light Blue) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor4))) Equal to True) then do (Create 5 Höllenbestie for Player 10 (Light Blue) at (Center of Gebiet_005 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
totenreich dunkelgruen
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 11 (Dark Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor))) Equal to True) then do (Create 5 Skelettkrieger for Player 11 (Dark Green) at (Center of Gebiet_004 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 11 (Dark Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor2))) Equal to True) then do (Create 5 Skelettritter for Player 11 (Dark Green) at (Center of Gebiet_004 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 11 (Dark Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor3))) Equal to True) then do (Create 5 KleineBestie for Player 11 (Dark Green) at (Center of Gebiet_004 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 11 (Dark Green) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor4))) Equal to True) then do (Create 5 Höllenbestie for Player 11 (Dark Green) at (Center of Gebiet_004 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
totenreich braun
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 12 (Brown) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor))) Equal to True) then do (Create 5 Skelettkrieger for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 12 (Brown) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor2))) Equal to True) then do (Create 5 Skelettritter for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 12 (Brown) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor3))) Equal to True) then do (Create 5 KleineBestie for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (((Region centered at (Player 12 (Brown) start location) with size (384.00, 384.00)) contains (Random unit from (Units owned by (Picked player) of type Dämonentor4))) Equal to True) then do (Create 5 Höllenbestie for Player 12 (Brown) at (Center of Gebiet_003 <gen>) facing (Position of (Triggering unit))) else do (Do nothing)
-------- WeitKampf --------
Rot Attack
Events
Unit - A unit enters Gebiet_007 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_019 <gen>)
blau attack
Events
Unit - A unit enters Gebiet_008 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_019 <gen>)
graublau attack
Events
Unit - A unit enters Gebiet_009 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_019 <gen>)
attack lila
Events
Unit - A unit enters Gebiet_010 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_020 <gen>)
gelb attack
Events
Unit - A unit enters Gebiet_011 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_020 <gen>)
orange attack
Events
Unit - A unit enters Gebiet_012 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_020 <gen>)
gruen attack
Events
Unit - A unit enters Gebiet_002 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_014 <gen>)
grau attack
Events
Unit - A unit enters Gebiet_001 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_014 <gen>)
rosa attack
Events
Unit - A unit enters Gebiet_000 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_014 <gen>)
hellblauattack
Events
Unit - A unit enters Gebiet_005 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_017 <gen>)
dunkelgruen attack
Events
Unit - A unit enters Gebiet_004 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_017 <gen>)
braun attack
Events
Unit - A unit enters Gebiet_003 <gen>
Conditions
(Max mana of (Entering unit)) Equal to 1.00
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Gebiet_017 <gen>)
rot
Events
Player - Player 1 (Red) types a chat message containing -Yannik (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Yannik for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off rot <gen>
rot Kopieren
Events
Player - Player 4 (Purple) types a chat message containing -Yannik (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Yannik for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off rot <gen>
rot Kopieren 2
Events
Player - Player 7 (Green) types a chat message containing -Yannik (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Yannik for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off rot <gen>
rot Kopieren 3
Events
Player - Player 10 (Light Blue) types a chat message containing -Yannik (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Yannik for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off rot <gen>
lila
Events
Player - Player 4 (Purple) types a chat message containing -Julian (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Julian for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Trigger - Turn off lila <gen>
Nummer1
Events
Unit - A unit Gains a level
Conditions
Actions
Unit - Set life of (Leveling Hero) to 100 %
Unit - Set mana of (Leveling Hero) to 100 %
Nummer1 Kopieren
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + (has killed the looser + (Name of (Owner of (Dying unit)))))
sieg team1
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(ModernesCenter 0013 <gen> is in (Units in alles <gen>).) Equal to False
(Town Hall 0014 <gen> is in (Units in alles <gen>).) Equal to False
(Totenhaus 0015 <gen> is in (Units in alles <gen>).) Equal to False
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Else - Actions
Do nothing
sieg team2
Events
Conditions
(Naga 0012 <gen> is in (Units in alles <gen>).) Equal to False
(Town Hall 0014 <gen> is in (Units in alles <gen>).) Equal to False
(Totenhaus 0015 <gen> is in (Units in alles <gen>).) Equal to False
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
sieg team3
Events
Conditions
(Naga 0012 <gen> is in (Units in alles <gen>).) Equal to False
(Totenhaus 0015 <gen> is in (Units in alles <gen>).) Equal to False
(ModernesCenter 0013 <gen> is in (Units in alles <gen>).) Equal to False
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
sieg team4
Events
Conditions
(Naga 0012 <gen> is in (Units in alles <gen>).) Equal to False
(Town Hall 0014 <gen> is in (Units in alles <gen>).) Equal to False
(ModernesCenter 0013 <gen> is in (Units in alles <gen>).) Equal to False
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Niederlage team1
Events
Unit - Naga 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Niederlage!
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Niederlage team2
Events
Unit - ModernesCenter 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Game - Defeat Player 5 (Yellow) with the message: Niederlage!
Game - Defeat Player 6 (Orange) with the message: Niederlage!
Niederlage team3
Events
Unit - Town Hall 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Niederlage!
Game - Defeat Player 8 (Pink) with the message: Niederlage!
Game - Defeat Player 9 (Gray) with the message: Niederlage!
Niederlage team4
Events
Unit - Totenhaus 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Niederlage!
Game - Defeat Player 11 (Dark Green) with the message: Niederlage!
Game - Defeat Player 12 (Brown) with the message: Niederlage!
Worker1
Events
Conditions
(Learned Hero Skill) Equal to
Actions
Unit - Add Burning Oil to (Random unit from (Units in (Playable map area) owned by Player 1 (Red)))
If ((Life of (Random unit from (Units in alles <gen> owned by (Random player from (All players controlled by a Computer player))))) Less than 100.00) then do (Move (Picked unit) instantly to (Center of brunnennaga <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
rothero
Events
Unit - A unit enters rot <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 1 (Red) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittenaga <gen>)
rothero Kopieren
Events
Unit - A unit enters mittenaga <gen>
Conditions
And - All (Conditions) are true
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Wait 50.00 seconds
If ((Player 1 (Red) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnennaga <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
blauhero
Events
Unit - A unit enters blau <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittenaga <gen>)
blauhero Kopieren
Events
Unit - A unit enters mittenaga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 2 (Blue) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnennaga <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
blaugraublau
Events
Unit - A unit enters hellblau <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittenaga <gen>)
blaugrau Kopieren
Events
Unit - A unit enters mittenaga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 2 (Blue) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnennaga <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
herobrunnennaga
Events
Unit - A unit enters brunnennaga <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of mittenaga <gen>)
lilahero
Events
Unit - A unit enters lila <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittemodernesreich <gen>)
gelbhero
Events
Unit - A unit enters gelb <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittemodernesreich <gen>)
orangehero
Events
Unit - A unit enters orange <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 6 (Orange) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittemodernesreich <gen>)
lilahero2
Events
Unit - A unit enters mittemodernesreich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 4 (Purple) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnenmodernesreich <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
gelbhero2
Events
Unit - A unit enters mittemodernesreich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnenmodernesreich <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
orangehero2
Events
Unit - A unit enters mittemodernesreich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 6 (Orange) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnenmodernesreich <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
herobrunnennaga Kopieren
Events
Unit - A unit enters brunnenmodernesreich <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of mittemodernesreich <gen>)
dunkelgruenhero
Events
Unit - A unit enters DunkelGrn <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittetotenreich <gen>)
braunhero
Events
Unit - A unit enters Braun <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 12 (Brown) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittetotenreich <gen>)
hellgrauhero
Events
Unit - A unit enters hellgrau <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittemodernesreich <gen>)
dunkelgruenhero2
Events
Unit - A unit enters mittetotenreich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of BrunnenToten <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
braunhero2
Events
Unit - A unit enters mittetotenreich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 12 (Brown) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of BrunnenToten <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
hellgrauhero2
Events
Unit - A unit enters mittetotenreich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
((Entering unit) is A Hero) Equal to True
Actions
Wait 50.00 seconds
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of BrunnenToten <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
herobrunnennaga Kopieren Kopieren
Events
Unit - A unit enters BrunnenToten <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of mittetotenreich <gen>)
gruenhero
Events
Unit - A unit enters grn <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 7 (Green) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittereich <gen>)
rosahero
Events
Unit - A unit enters rosa <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 8 (Pink) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittereich <gen>)
grauhero
Events
Unit - A unit enters grau <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of mittereich <gen>)
gruenhero2
Events
Unit - A unit enters mittereich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Wait 50.00 seconds
If ((Player 7 (Green) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnenreich <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
rosahero2
Events
Unit - A unit enters mittereich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Wait 50.00 seconds
If ((Player 8 (Pink) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnenreich <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
grauhero2
Events
Unit - A unit enters mittereich <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Wait 50.00 seconds
If ((Player 9 (Gray) controller) Equal to Computer) then do (Move (Entering unit) instantly to (Center of brunnenreich <gen>), facing (Position of (Triggering unit))) else do (Do nothing)
herobrunnennaga Kopieren Kopieren Kopieren
Events
Unit - A unit enters brunnenreich <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Unit - Order (Entering unit) to Attack-Move To . (Center of mittereich <gen>)
Unbezeichneter Auslöser 001
Events
Conditions
Actions
Hashtable - Create a hashtable
herowiederbeleben
Events
Unit - A unit Dies
Conditions
Actions
Trigger - Run herowiederbeleben_rot <gen> (checking conditions)
herowiederbeleben rot
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 1 (Red) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 1 (Red)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 2 (Blue)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 2
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 3 (Teal)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 3
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 4 (Purple)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 4
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 5
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 6 (Orange)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 6
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 7 (Green) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 7 (Green)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 7
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 8 (Pink) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 8 (Pink)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 8
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 9 (Gray) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 9 (Gray)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 9 (Gray) at (Player 9 (Gray) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 9
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 10
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing Default building facing degrees
herowiederbeleben rot Kopieren 11
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Player 12 (Brown) controller) Equal to Computer
(Owner of (Dying unit)) Equal to Player 12 (Brown)
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Blood Mage for Player 12 (Brown) at (Player 12 (Brown) start location) facing Default building facing degrees
heroleben
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Random player from (All players controlled by a Computer player)).) and do (Actions)
Loop - Actions
If (((Picked unit) is A Hero) Equal to True) then do (Set life of (Picked unit) to 100%) else do (Do nothing)
hero erstellen
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit - Create 1 . Blood Mage for (Picked player) at ((Picked player) start location) facing Default building facing degrees
Trigger - Turn off hero_erstellen <gen>
Dashboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled HeroeKills:
Wait 4.00 seconds
Leaderboard - Sort (Last created leaderboard) by Value in Ascending order
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
Then - Actions
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Player 1 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to User
Then - Actions
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Player 2 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to User
Then - Actions
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Player 3 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to User
Then - Actions
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Player 4 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to User
Then - Actions
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Player 5 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to User
Then - Actions
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Player 6 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to User
Then - Actions
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label Player 7 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to User
Then - Actions
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label Player 8 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to User
Then - Actions
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Player 9 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to User
Then - Actions
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label Player 10 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) controller) Equal to User
Then - Actions
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label Player 11 Kills and value 0
Else - Actions
Do nothing
Wait 1.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) controller) Equal to User
Then - Actions
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Player 12 Kills and value 0
Else - Actions
Do nothing
hero kills
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (0 + 1)
refresch dashboard
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Leaderboard - Sort (Last created leaderboard) by Value in Ascending order
entfernen
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Leaderboard - Change the label for (Picked player) in (Last created leaderboard) to <Left>
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