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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description Welcome Lord Ainz, The great sorcerer king of the great tomp of Nazarick. bellow are the lists of your commands.-come : call all the floor guardians to the throne room.-duty : send back all the guardians to their floor.-join us : make selected player to join nazarick. (if you recruit a unit from the dragon kingdom their unit will betray you.)-go kill : send the selected guardian to go kill random enemies.-all go kill : send all your Nazarick subodinates to go and kill every enemy they see, this command will leave the tomp with less guards.-rise : spawn undead army to do your evil deeds.-ally color : e.g -ally yellow (ally player)-unally color : e.g -unally yellow (unally player)if you find a bug or have suggestion contact me :[email protected] King Fitjowhatsapp: +2781 307 4196 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Welcome Lord Ainz, The great sorcerer king of the great tomp of Nazarick. bellow are the lists of your commands.-come : call all the floor guardians to the throne room.-duty : send back all the guardians to their floor.-join us : make selected player to join nazarick. (if you recruit a unit from the dragon kingdom their unit will betray you.)-go kill : send the selected guardian to go kill random enemies.-all go kill : send all your Nazarick subodinates to go and kill every enemy they see, this command will leave the tomp with less guards.-rise : spawn undead army to do your evil deeds.-ally color : e.g -ally yellow (ally player)-unally color : e.g -unally yellow (unally player)more commands press f9
spawn blue heroes
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Dark Knight for Player 2 (Blue) at (Center of spawn_foot_soldiers <gen>) facing Default building facing degrees
Item - Create (Random level 1.Any Class item-type) at (Random point in (Playable map area))
spawn random
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 4 units from (Units owned by Player 3 (Teal).)) to Attack . (Random unit from (Units in (Playable map area)))
Player - Set Player 3 (Teal) . Current gold to 100000
Item - Create (Random level 1.Any Class item-type) at (Random point in (Playable map area))
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Hero - Set (Triggering unit) Hero-level to 8 , Hide level-up graphics
Unit - Create 1 . Fel Orc Grunt for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warlock for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Raider for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Kodo Beast for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warchief for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Gar'thok for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Fel Orc Warlock for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Far Seer for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Player 3 (Teal) at (Random point in spawning_trolls <gen>) facing Default building facing degrees
spawn random Crane village
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit Group - Order (Random 10 units from (Units owned by Player 5 (Yellow).)) to Attack . (Random unit from (Units in (Playable map area)))
Item - Create (Random level 1.Any Class item-type) at (Random point in (Playable map area))
Unit - Create 5 . Fel Orc Warlock for Player 5 (Yellow) at (Random point in Region_033 <gen>) facing Default building facing degrees
Unit - Create 5 . Drak'thul for Player 5 (Yellow) at (Random point in Region_033 <gen>) facing Default building facing degrees
Unit - Create 5 . Gar'thok for Player 5 (Yellow) at (Random point in Region_033 <gen>) facing Default building facing degrees
Unit - Create 5 . Warlock for Player 5 (Yellow) at (Random point in Region_033 <gen>) facing Default building facing degrees
Unit - Create 5 . Blademaster for Player 5 (Yellow) at (Random point in Region_033 <gen>) facing Default building facing degrees
Unit - Create 5 . Blademaster for Player 5 (Yellow) at (Random point in Region_033 <gen>) facing Default building facing degrees
earn gold
Events
Unit - Archmage 0001 <gen> Acquires a target
Unit - Paladin 0007 <gen> Acquires a target
Unit - Paladin 0008 <gen> Acquires a target
Unit - Paladin 0009 <gen> Acquires a target
Unit - Ranger 0010 <gen> Acquires a target
Unit - Warden 0011 <gen> Acquires a target
Unit - Demon Hunter 0012 <gen> Acquires a target
Unit - Paladin 0013 <gen> Acquires a target
Unit - Blood Mage 0014 <gen> Acquires a target
Unit - Archmage 0015 <gen> Acquires a target
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
AI - Start melee AI script for Player 1 (Red) : map.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 2 (Blue) : map.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 3 (Teal) : map.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 4 (Purple) : map.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 5 (Yellow) : map.ai (Unexpected type: 'aiscript')
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 1 (Red) . Food cap to 100
Player - Set Player 2 (Blue) . Food cap to 100
Player - Set Player 3 (Teal) . Food cap to 100
Player - Set Player 4 (Purple) . Food cap to 100
Player - Set Player 5 (Yellow) . Food cap to 100
Player - Set Player 6 (Orange) . Food cap to 100
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
adventuring
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Order Archmage 0001 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Paladin 0007 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Paladin 0008 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Paladin 0009 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Ranger 0010 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Warden 0011 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Demon Hunter 0012 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Paladin 0013 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Blood Mage 0014 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Order Archmage 0015 <gen> to Attack-Move To.(Random point in (Playable map area)))
Player Group - Pick every player in (All players) and do (Pick every player in Player Group - Player 2 (Blue) and do (Order (Units in (Playable map area)) to Attack-Move To.(Random point in (Playable map area))))
come back to the guild
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: The guild of Re-Estize is calling all it's adventurers back to the guild.
Player Group - Pick every player in (All players) and do (Order Archmage 0001 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Paladin 0007 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Paladin 0008 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Paladin 0009 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Ranger 0010 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Warden 0011 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Demon Hunter 0012 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Paladin 0013 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Blood Mage 0014 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
Player Group - Pick every player in (All players) and do (Order Archmage 0015 <gen> to Attack-Move To.(Center of back_to_the_guild <gen>))
give ainz gold
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 1000000
Player - Set Player 6 (Orange) . Current lumber to 1000000
respawn heroes adventures
Events
Unit - Archmage 0001 <gen> Dies
Conditions
Actions
Hero - Instantly revive Archmage 0001 <gen> at (Center of back_to_the_guild <gen>) , Hide revival graphics
Player - Add -1000 to Player 1 (Red) . Current gold
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
respawn heroes adventures Copy
Events
Unit - Paladin 0007 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0007 <gen> at (Center of back_to_the_guild <gen>) , Hide revival graphics
Player - Add -1000 to Player 1 (Red) . Current gold
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
respawn heroes adventures Copy Copy
Events
Unit - Archmage 0015 <gen> Dies
Conditions
Actions
Hero - Instantly revive Archmage 0015 <gen> at (Center of back_to_the_guild <gen>) , Hide revival graphics
Player - Add -1000 to Player 1 (Red) . Current gold
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
respawn heroes adventures Copy Copy Copy
Events
Unit - Paladin 0008 <gen> Dies
Conditions
Actions
Hero - Instantly revive Paladin 0008 <gen> at (Center of back_to_the_guild <gen>) , Hide revival graphics
Player - Add -1000 to Player 1 (Red) . Current gold
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
respawn heroes adventures Copy Copy Copy Copy
Events
Unit - Blood Mage 0014 <gen> Dies
Conditions
Actions
Hero - Instantly revive Blood Mage 0014 <gen> at (Center of back_to_the_guild <gen>) , Hide revival graphics
Player - Add -1000 to Player 1 (Red) . Current gold
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
Hero - Instantly revive Ranger 0010 <gen> at (Center of back_to_the_guild <gen>) , Hide revival graphics
Player - Add -1000 to Player 1 (Red) . Current gold
Hero - Set (Triggering unit) Hero-level to 10 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 1 (Red) and Change color
respawn enemy 1
Events
Unit - Far Seer 0017 <gen> Dies
Conditions
Actions
Hero - Instantly revive Far Seer 0017 <gen> at (Random point in spawning_trolls <gen>) , Hide revival graphics
Hero - Set (Triggering unit) Hero-level to 50 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 3 (Teal) and Change color
respawn enemy 2
Events
Unit - Far Seer 0016 <gen> Dies
Conditions
Actions
Hero - Instantly revive Far Seer 0016 <gen> at (Random point in spawning_trolls <gen>) , Hide revival graphics
Hero - Set (Triggering unit) Hero-level to 50 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 3 (Teal) and Change color
respawn enemy 3
Events
Unit - Beastmaster 0006 <gen> Dies
Conditions
Actions
Hero - Instantly revive Beastmaster 0006 <gen> at (Random point in spawning_trolls <gen>) , Hide revival graphics
Hero - Set (Triggering unit) Hero-level to 50 , Hide level-up graphics
Unit - Change ownership of (Triggering unit) to Player 3 (Teal) and Change color
respawn dragon
Events
Unit - Sapphiron 0114 <gen> Dies
Conditions
Actions
Unit - Create 1 . Sapphiron (living) for Player 3 (Teal) at (Center of respawn_dragon <gen>) facing Default building facing degrees
respawn dragon Copy
Events
Unit - Bad News 0115 <gen> Dies
Conditions
Actions
Hero - Instantly revive Bad News 0115 <gen> at (Center of respawn_dragon <gen>) , Hide revival graphics
join us
Events
Player - Player 6 (Orange) types a chat message containing -join us (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of (Random unit from (Units currently selected by Player 6 (Orange))) to Player 6 (Orange) and Change color
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Unit joined the great tomb of Nazarick.
join us betreyal
Events
Time - Every 560.00 seconds of game time
Conditions
Actions
Unit - Change ownership of Bad News 0115 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Sapphiron 0114 <gen> to Player 4 (Purple) and Change color
come
Events
Player - Player 6 (Orange) types a chat message containing -come (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: All have answered your call. They are coming to the throne room.
Unit - Order The bloody Valkyrie 0170 <gen> to Move To . (Center of sha_come <gen>)
Unit - Order Ruler of Glaciers 0169 <gen> to Attack-Move To . (Center of Coc_come <gen>)
Unit - Order An indominable will 0166 <gen> to Attack-Move To . (Center of Aur_come <gen>)
Unit - Order Envoy of nature 0167 <gen> to Attack-Move To . (Center of Mar_come <gen>)
Unit - Order Creator of blazing inferno 0168 <gen> to Attack-Move To . (Center of Dim_come <gen>)
Unit - Order Buttler of steel 0172 <gen> to Attack-Move To . (Center of seb_come <gen>)
Unit - Order Nazarick Maid 0228 <gen> to Attack-Move To . (Center of bm_1 <gen>)
Unit - Order Nazarick Maid 0227 <gen> to Attack-Move To . (Center of bm2 <gen>)
Unit - Order Nazarick Maid 0230 <gen> to Attack-Move To . (Center of bm3 <gen>)
Unit - Order Nazarick Maid 0174 <gen> to Attack-Move To . (Center of bm4 <gen>)
Unit - Order Nazarick Maid 0229 <gen> to Attack-Move To . (Center of bm5 <gen>)
Unit - Order Nazarick Maid 0173 <gen> to Attack-Move To . (Center of bm6 <gen>)
Unit - Order Devil of pure white 0165 <gen> to Attack-Move To . (Center of Region_028 <gen>)
duty
Events
Player - Player 6 (Orange) types a chat message containing -duty (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Now my guardians go attend your duties and guard the floors.
Unit - Order The bloody Valkyrie 0170 <gen> to Attack-Move To . (Center of Region_016 <gen>)
Unit - Order Ruler of Glaciers 0169 <gen> to Attack-Move To . (Center of Region_017 <gen>)
Unit - Order An indominable will 0166 <gen> to Attack-Move To . (Center of Region_018 <gen>)
Unit - Order Envoy of nature 0167 <gen> to Attack-Move To . (Center of Region_019 <gen>)
Unit - Order Creator of blazing inferno 0168 <gen> to Attack-Move To . (Center of Region_020 <gen>)
Unit - Order Buttler of steel 0172 <gen> to Attack-Move To . (Center of Region_021 <gen>)
Unit - Order Nazarick Maid 0228 <gen> to Attack-Move To . (Center of Region_022 <gen>)
Unit - Order Nazarick Maid 0227 <gen> to Attack-Move To . (Center of Region_023 <gen>)
Unit - Order Nazarick Maid 0230 <gen> to Attack-Move To . (Center of Region_024 <gen>)
Unit - Order Nazarick Maid 0174 <gen> to Attack-Move To . (Center of Region_025 <gen>)
Unit - Order Nazarick Maid 0229 <gen> to Attack-Move To . (Center of Region_026 <gen>)
Unit - Order Nazarick Maid 0173 <gen> to Attack-Move To . (Center of Region_027 <gen>)
Unit - Order Devil of pure white 0165 <gen> to Attack-Move To . (Center of Region_028 <gen>)
Unit - Order Ever changing man without a face 0171 <gen> to Attack-Move To . (Center of Region_029 <gen>)
go kill
Events
Player - Player 6 (Orange) types a chat message containing -go kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order (Random unit from (Units currently selected by Player 6 (Orange))) to Attack-Move To . (Random point in (Playable map area))
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Now my guardian, Go and kill every enemy that comes your way.
all go kill
Events
Player - Player 6 (Orange) types a chat message containing -all go kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Listen to me Nazarick, Go and kill every enemy that comes your way, Make me proud.
Unit Group - Order (Units owned by Player 6 (Orange).) to Patrol To . (Random point in Region_032 <gen>)
rise
Events
Player - Player 6 (Orange) types a chat message containing -rise (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 4 . Zombie for Player 6 (Orange) at (Position of Sorcerer King (OverLord) 0163 <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Rise my zombies and do the biddings of your Lord.
ally yellow
Events
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: The only reason I allied you is for my benefit only.
ally yellow Copy
Events
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Our Friendship is over, now it's your time to die.
ally blue
Events
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: The only reason I allied you is for my benefit only.
ally blue Copy
Events
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Our Friendship is over, now it's your time to die.
ally red
Events
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: The only reason I allied you is for my benefit only.
ally red Copy
Events
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Our Friendship is over, now it's your time to die.
ally teal
Events
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: The only reason I allied you is for my benefit only.
ally teal Copy
Events
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy with shared vision
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: Our Friendship is over, now it's your time to die.
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