Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The Four Riders.w3x
Variables
Initialization
Boat
Gates
Lock Camera
Quests
Initial
Gate 1
Gate 1
The Gatekeeper
The Big Fight
The Lever to the Gate
Attack
The Sorceress
Meeting
The Sorceress Interrogation
The Sorceress Dies
The Lever and the Gate 2
The Sea
The Lever and the Gate 3
Warning
The Army of Hell
Seeing them
Another Warning
Confronting Samael
Speech and Death
Joining the Angels
Lucifer Rising
Barrels and Towers
Tower 1
Tower 2
Tower 3
Tower 4
Tower 5
Tower 6
The Final Battle
Que the Music
Winning
Error69
Hide the stuff
Pleasure doing business
Intro
Arise Samael
I need to make the place have more detail with the doodads. Triggers are done and ready for play.
Name
Type
is_array
initial_value
Boat
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Change ownership of Human Transport Ship 0043 <gen> to Player 1 (Red) and Retain color
Gates
Events
Map initialization
Conditions
Actions
Destructible - Make Iron Gate 0201 <gen> Invulnerable
Destructible - Make Gate 0254 <gen> Invulnerable
Destructible - Open Gate 0470 <gen>
Destructible - Make Gate 0793 <gen> Invulnerable
Destructible - Make Elven Gate 1165 <gen> Invulnerable
Lock Camera
Events
Map initialization
Conditions
Actions
Unit - Make Samael 0004 <gen> Invulnerable
Unit - Make The Devil 0127 <gen> Invulnerable
Initial
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Hunt Down Demons with the description Three demons have escaped Hell, find them and kill them before they join up with Samael. -Azazel -Ba'al -Mephistopheles , using icon path ReplaceableTextures\CommandButtons\BTNFelGuard.blp
Wait 8.00 seconds
Quest - Create a Required quest titled Samael the Demon with the description Find Samael, the Angel of Death, and kill him before he causes any more damage to the realm of man. , using icon path ReplaceableTextures\PassiveButtons\PASBTNReincarnation.blp
Gate 1
Events
Destructible - Lever 0253 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 0201 <gen>
The Gatekeeper
Events
Unit - A unit enters Gate_1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_007 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_007 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_007 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_007 <gen>) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from The White Rider 0007 <gen> named Pestilence : Play No sound and display Allow us to enter or else you shall suffer! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0010 <gen> named Gatekeeper : Play No sound and display Never! . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 5.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 5.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 5.00
Cinematic - Send transmission to (All players) from Death 0009 <gen> named Death : Play No sound and display Very well. . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Unit - Kill Villager 0010 <gen>
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
The Lever to the Gate
Events
Destructible - Lever 0253 <gen> dies
Conditions
Actions
Destructible - Kill Gate 0254 <gen>
Attack
Events
Destructible - Gate 0254 <gen> dies
Conditions
Actions
Wait 3.00 seconds
Unit Group - Order (Units in Soldiers_attack <gen>) to Move To . (Center of Region_004 <gen>)
Unit Group - Order (Units in Region_006 <gen>) to Move To . (Center of Region_005 <gen>)
Meeting
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Unit - Order Sorceress 0005 <gen> to Move To . (Center of Region_010 <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_011 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_011 <gen>) over 2.00 seconds
Wait 4.00 seconds
Unit - Make Sorceress 0005 <gen> face (Center of Region_009 <gen>) over 3.00 seconds
Cinematic - Send transmission to (All players) from Sorceress 0005 <gen> named The Sorceress : Play No sound and display There is nothing you can do to stop the coming of the End. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Black Rider 0008 <gen> named Famine : Play No sound and display You are the one that brought the demon to this world. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0005 <gen> named The Sorceress : Play No sound and display So I have. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death 0009 <gen> named Death : Play No sound and display May eternal damnation come to your soul. . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Unit - Change ownership of Sorceress 0005 <gen> to Player 7 (Green) and Retain color
Unit - Order Sorceress 0005 <gen> to Move To . (Center of Region_011 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
The Sorceress Interrogation
Events
Unit - Sorceress 0005 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Famine: Where is Samael!?
Wait 2.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Sorceress: He's already left!
The Sorceress Dies
Events
Unit - Sorceress 0005 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 30 seconds the text: Death: Samael has not escaped us yet. We must follow.
The Lever and the Gate 2
Events
Destructible - Lever 0794 <gen> dies
Conditions
Actions
Destructible - Open Gate 0793 <gen>
The Lever and the Gate 3
Events
Destructible - Lever 1166 <gen> dies
Conditions
Actions
Destructible - Open Elven Gate 1165 <gen>
Warning
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 7.00 seconds the text: Death: Beware of the sea ahead, I can sense enemies.
Wait 3.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Famine: Pestilence can travel across the waves and deal with the ships out there. Find us a way across, Pestilence.
Seeing them
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 8.00 seconds the text: Destruction: The armies of Hell have amassed!
Wait 4.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Pestilence: Where has Samael acquired such a force?!
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Death: Samael is near, we must hurry.
Another Warning
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 10.00 seconds the text: Servant of Hell: We shall fight till our final breath in honour of our master!
Wait 4.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Death: Then your death looms over your head.
Speech and Death
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_012 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_012 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_012 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_012 <gen>) over 2.00 seconds
Cinematic - Send transmission to (All players) from The Black Rider 0008 <gen> named Famine : Play No sound and display Samael, we have you now. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Samael 0004 <gen> named Samael : Play No sound and display You'll never... . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Samael 0004 <gen> Vulnerable
Unit - Kill Samael 0004 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death 0009 <gen> named Death : Play No sound and display Who has done this? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Devil 0127 <gen> named Lucifer : Play No sound and display It is I. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order The Devil 0127 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Death 0009 <gen> named Death : Play No sound and display Lucifer. You should never have left the shores of the Styx. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Devil 0127 <gen> named Lucifer : Play No sound and display Ha ha ha. You'll never succeed in defeating me, Horsemen. . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Move The Devil 0127 <gen> instantly to (Center of Region_015 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from The Red Rider 0006 <gen> named War : Play No sound and display The bastard has vanished. But we cannot defeat his army alone. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archangel 0128 <gen> named A Voice from Nowhere : Play No sound and display That is why we have come. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from The White Rider 0007 <gen> named Pestilence : Play No sound and display Who's there!? . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_014 <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_014 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_014 <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_014 <gen>) over 2.00 seconds
Destructible - Destroy Elven Gate 3287 <gen>
Unit - Order Archangel 0128 <gen> to Move To . (Center of Region_012 <gen>)
Wait 4.00 seconds
Unit - Change ownership of Archangel 0128 <gen> to Player 1 (Red) and Retain color
Cinematic - Send transmission to (All players) from Death 0009 <gen> named Death : Play No sound and display Archangels. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archangel 0128 <gen> named Michael : Play No sound and display Lucifer shall fall this day. . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Quest - Mark (Last created quest) as Completed
Quest - Create a Required quest titled Dealing with the Devil with the description Lucifer himself has arisen thanks to the magic of Samael, defeat the devil once and for all. , using icon path ReplaceableTextures\CommandButtons\BTNDeepLordRevenant.blp
Joining the Angels
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Archangel 0130 <gen> to Player 1 (Red) and Retain color
Unit - Change ownership of Archangel 0129 <gen> to Player 1 (Red) and Retain color
Game - Display to (All players) for 6.00 seconds the text: Death - Rafael and Gabriel join us, my brothers.
Lucifer Rising
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make The Devil 0127 <gen> Vulnerable
Unit - Make The Devil 0127 <gen> face Ghoul 0065 <gen> over 0 seconds
Tower 1
Events
Destructible - Barrel of Explosives 3101 <gen> dies
Conditions
Actions
Unit - Kill Watch Tower 0185 <gen>
Tower 2
Events
Destructible - Barrel of Explosives 3098 <gen> dies
Conditions
Actions
Unit - Kill Watch Tower 0184 <gen>
Tower 3
Events
Destructible - Barrel of Explosives 3030 <gen> dies
Conditions
Actions
Unit - Kill Watch Tower 0186 <gen>
Tower 4
Events
Destructible - Barrel of Explosives 3025 <gen> dies
Conditions
Actions
Unit - Kill Watch Tower 0187 <gen>
Tower 5
Events
Destructible - Barrel of Explosives 3022 <gen> dies
Conditions
Actions
Unit - Kill Watch Tower 0188 <gen>
Tower 6
Events
Destructible - Barrel of Explosives 2944 <gen> dies
Conditions
Actions
Unit - Kill Watch Tower 0189 <gen>
Que the Music
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play PH1 <gen>
Winning
Events
Unit - The Devil 0127 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: The Devil was defeated, and the Horsemen returned to their view of the world from below the crust. The world was to live another day.
Wait 10.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Thanks for playing, if you have any recommendations or queries please contact me on: [email protected].
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Hide the stuff
Events
Map initialization
Conditions
Actions
Item - Hide gg_item_ratf_0260
Item - Hide gg_item_modt_0261
Pleasure doing business
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 8.00 seconds the text: Congratulations on finding me, here have this.
Wait 3.00 seconds
Item - Show gg_item_ratf_0260
Item - Show gg_item_modt_0261
Arise Samael
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Samael_Entering <gen>) over 0.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Samael_Entering <gen>) over 0.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Samael_Entering <gen>) over 0.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Samael_Entering <gen>) over 0.00 seconds
Wait 2.00 seconds
Unit - Order Samael 0004 <gen> to Move To . (Center of Samael_Entering <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Samael 0004 <gen> named Samael : Play No sound and display Who has summoned me from my sanctuary? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0005 <gen> named Sorceress : Play No sound and display It is I, my lord. The time of the End is at hand. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Samael 0004 <gen> named Samael : Play No sound and display Perhaps. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0005 <gen> named Sorceress : Play No sound and display What is the matter, my lord? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Samael 0004 <gen> named Samael : Play No sound and display The Horsemen will be sent. Make sure that they do not reach me. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0005 <gen> named Sorceress : Play No sound and display Very well, my lord. The dead will rise and Hell will be upon us. . Modify duration: Set to 6.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 6.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_023 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Region_023 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Region_023 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Region_023 <gen>) over 0 seconds
Wait 3.00 seconds
Unit - Move Samael 0004 <gen> instantly to (Center of Region_012 <gen>)
Cinematic - Send transmission to (All players) from Archangel 0128 <gen> named A Voice from Nowhere : Play No sound and display Samael has risen, fulfill your duty! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death 0009 <gen> named Death : Play No sound and display Our duty before our lives. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Red Rider 0006 <gen> named War : Play No sound and display May Samael fall before us. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.