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Triggers
The Forgottens Lands.w3x
Variables
End Game
Custom Spell
Custom Spell
Visibilty
Visible
Bounty
Bounty on
Kicking System
Kicking System
Kicking System 1
Kicking System 2
Kicking System 3
Kicking System 4
Starter Movie
Movie 1
Revive Heroes
Revive Hero 6
Revive Hero 5
Revive Hero 4
Revive Hero 3
Revive Hero 2
Revive Hero
Hero Exp
Hero Exp
Starting Gold
Starting Gold
Unit Spawn
Unit Spawn 7
Troll
Dark Troll Priest
Spiders
Unit Spawn 5
Ogre Spawn
Ogre Spawn Mountain
Easy Unit Spawn
Unit Spawn 4
Unit Spawn 3
Unit Spawn 1
Unit Spawn
Unit Spawn 2
Hero Choose
Hero Choose
Hero Choose 1
Hero Choose 2
Hero Choose 3
Hero Choose 4
Hero Choose 5
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Point
location
No
Target
unit
No
Timer
timer
No
Timer_Window
timerdialog
No
Unit
unit
No
Custom Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to The Wrath of God
Actions
Set Variable Set Caster = (Triggering unit)
Set Variable Set Target = (Target unit of ability being cast)
Special Effect - Create a special effect at ((Position of Caster) offset by (-200.00, 0)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (100.00, -100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-100.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Create a special effect at ((Position of Caster) offset by (-100.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Visible
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Bounty on
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 12 (Brown)
Kicking System
Events
Player - Player 1 (Red) types a chat message containing -kickblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kickblue
Actions
Game - Defeat Player 2 (Blue) with the message: You were kicked by red
Game - Display to (All players) the text: blue were kicked by red
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Kicking System 1
Events
Player - Player 1 (Red) types a chat message containing -kickteal (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kickteal
Actions
Game - Defeat Player 3 (Teal) with the message: You were kicked by red
Game - Display to (All players) the text: blue were kicked by red
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Kicking System 2
Events
Player - Player 1 (Red) types a chat message containing -kickpurple (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kickpurple
Actions
Game - Defeat Player 4 (Purple) with the message: You were kicked by red
Game - Display to (All players) the text: blue were kicked by red
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Kicking System 3
Events
Player - Player 1 (Red) types a chat message containing -kickyellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kickyellow
Actions
Game - Defeat Player 5 (Yellow) with the message: You were kicked by red
Game - Display to (All players) the text: blue were kicked by red
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Kicking System 4
Events
Player - Player 1 (Red) types a chat message containing -kickorange (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Entered chat string) Equal to -kickorange
Actions
Game - Defeat Player 6 (Orange) with the message: You were kicked by red
Game - Display to (All players) the text: blue were kicked by red
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Trigger - Turn off (This trigger)
Movie 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Starter_Movie for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from xXx.BumbyDj.xXx 0026 <gen> named xXx.BumbyDj.xXx : Play U08Archimonde19 <gen> and display Hey and Welcome! Choose a hero and fight each other and creeps.Buy Books of Agi/Str/Int at Book Store.Buy item at different storesI suggest that u start to buy "Sun Key"at the Item Store. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Starter_Movie for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from xXx.BumbyDj.xXx 0027 <gen> named xXx.BumbyDj.xXx : Play N06Arthas04 <gen> and display Good Luck & Have Fun.xXx.BumbyDj.xXx . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Starter_Movie for Player 1 (Red) over 0 seconds
Wait 0.01 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Revive Hero 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 6 (Orange) . Current gold
Camera - Pan camera for Player 6 (Orange) to (Center of Revive_Spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Spawn <gen>) , Show revival graphics
Revive Hero 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 5 (Yellow) . Current gold
Camera - Pan camera for Player 5 (Yellow) to (Center of Revive_Spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Spawn <gen>) , Show revival graphics
Revive Hero 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 4 (Purple) . Current gold
Camera - Pan camera for Player 4 (Purple) to (Center of Revive_Spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Spawn <gen>) , Show revival graphics
Revive Hero 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 3 (Teal) . Current gold
Camera - Pan camera for Player 3 (Teal) to (Center of Revive_Spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Spawn <gen>) , Show revival graphics
Revive Hero 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 2 (Blue) . Current gold
Camera - Pan camera for Player 2 (Blue) to (Center of Revive_Spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Spawn <gen>) , Show revival graphics
Revive Hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add -100 to Player 1 (Red) . Current gold
Camera - Pan camera for Player 1 (Red) to (Center of Revive_Spawn <gen>) over 0 seconds
Hero - Instantly revive (Triggering unit) at (Center of Revive_Spawn <gen>) , Show revival graphics
Hero Exp
Events
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 200.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 200.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 200.00 % experience from future kills
Starting Gold
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 400
Player - Set Player 2 (Blue) . Current gold to 400
Player - Set Player 3 (Teal) . Current gold to 400
Player - Set Player 4 (Purple) . Current gold to 400
Player - Set Player 5 (Yellow) . Current gold to 400
Player - Set Player 6 (Orange) . Current gold to 400
Unit Spawn 7
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Misha (Level 4) for Player 12 (Brown) at (Center of Unit_Spawn_6 <gen>) facing Default building facing degrees
Troll
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Troll for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Dark Troll Priest
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Troll Shadow Priest for Player 12 (Brown) at (Center of Region_026 <gen>) facing Default building facing degrees
Spiders
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Brood Mother for Player 12 (Brown) at (Center of Big_Spiders <gen>) facing Default building facing degrees
Unit Spawn 5
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spider for Player 12 (Brown) at (Center of Small_Spiders <gen>) facing Default building facing degrees
Ogre Spawn
Events
Time - Every 47.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ogre Lord for Player 12 (Brown) at (Center of Ogre_Spawn <gen>) facing Default building facing degrees
Ogre Spawn Mountain
Events
Time - Every 47.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ogre Wizard for Player 12 (Brown) at (Center of Ogre_Mountain <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Lord for Player 12 (Brown) at (Center of Ogre_Mountain <gen>) facing Default building facing degrees
Easy Unit Spawn
Events
Time - Every 27.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Easy_Unit <gen>) facing Default building facing degrees
Unit Spawn 4
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Timber Wolf for Player 12 (Brown) at (Center of Wolf <gen>) facing Default building facing degrees
Unit Spawn 3
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lightning Lizard for Player 12 (Brown) at (Center of Lizard <gen>) facing Default building facing degrees
Unit Spawn 1
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Azgalor for Player 12 (Brown) at (Center of Azgalor <gen>) facing Default building facing degrees
Unit Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Orc Unit for Player 12 (Brown) at (Center of Unit_Region <gen>) facing Default building facing degrees
Unit Spawn 2
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Furbolg Shaman for Player 12 (Brown) at (Center of Unit_Spawn_1 <gen>) facing Default building facing degrees
Hero Choose
Events
Unit - A unit enters Master_Archer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Pro Archer for Player 1 (Red) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Hero Choose 1
Events
Unit - A unit enters Magical_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Magical Man for Player 1 (Red) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Hero Choose 2
Events
Unit - A unit enters Master_Warrior_Undead <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Pro Warrior for Player 1 (Red) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Hero Choose 3
Events
Unit - A unit enters Master_Warrior_Night_Elf <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Pro Warrior for Player 1 (Red) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Hero Choose 4
Events
Unit - A unit enters Naga_Quuen <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Naga Quuen for Player 1 (Red) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Hero Choose 5
Events
Unit - A unit enters Wolf_Master <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Wolf Master for Player 1 (Red) at (Center of Spawn_Region <gen>) facing Default building facing degrees
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