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Triggers
TF 4 1.2.w3x
Variables
Cinematic
settings
Press esc
cinematic
vashj spell aini
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
enchantress
unit
No
illidan1
unit
No
units1
unit
No
units2
unit
No
units3
unit
No
units4
unit
No
units5
unit
No
settings
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Environment - Set sky to Dalaran Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
Player - Make Player 1 (Red) treat Neutral Passive as an Enemy
Press esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Sound - Stop music Immediately
Sound - Play E_S__Posthumus___Unstoppable__single_u <gen>
Sound - Set music volume to 100 %
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0032 <gen> named : Play No sound and display Betrayer? . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0032 <gen> named : Play No sound and display Maiev's death will end this crisis... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0032 <gen> named : Play No sound and display I will stop her myself.... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Animation - Play Demon Hunter 0032 <gen> 's stand 2 animation
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 8.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0032 <gen> named : Play No sound and display Let the age of madness end now! . Modify duration: Set to 5.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 8.00 seconds
Wait 2 seconds
Animation - Change Demon Hunter 0032 <gen> 's animation speed to 10.00 % of its original speed
Animation - Play Demon Hunter 0032 <gen> 's morph animation
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Remove Demon Hunter 0032 <gen> from the game
Unit - Create 1 . Demon Hunter (Evil) for Neutral Passive at (Center of R__gion_000 <gen>) facing Default building facing degrees
Set Variable Set illidan1 = (Last created unit)
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Animation - Play illidan1 's spell channel animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 7.00 seconds
Wait 2.00 seconds
Animation - Change illidan1 's animation speed to 10.00 % of its original speed
Unit Group - Pick every unit in (Units in R__gion_001 <gen>) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 4.00 % of its original speed
Unit Group - Pick every unit in (Units in R__gion_007 <gen>) and do (Actions)
Loop - Actions
Set Variable Set units1 = (Picked unit)
Animation - Change units1 's animation speed to 4.00 % of its original speed
Animation - Play units1 's attack animation
Animation - Play units1 's attack 1 animation
Animation - Play units1 's attack 1 animation
Unit Group - Pick every unit in (Units in R__gion_002 <gen>) and do (Actions)
Loop - Actions
Set Variable Set units1 = (Picked unit)
Animation - Change units1 's animation speed to 4.00 % of its original speed
Animation - Play units1 's attack animation
Animation - Play units1 's attack 1 animation
Animation - Play units1 's attack 1 animation
Unit Group - Pick every unit in (Units in R__gion_003 <gen>) and do (Actions)
Loop - Actions
Set Variable Set units2 = (Picked unit)
Animation - Change units2 's animation speed to 4.00 % of its original speed
Animation - Play units2 's attack animation
Animation - Play units2 's attack 1 animation
Animation - Play units2 's attack 1 animation
Unit Group - Pick every unit in (Units in R__gion_004 <gen>) and do (Actions)
Loop - Actions
Set Variable Set units3 = (Picked unit)
Animation - Change units3 's animation speed to 4.00 % of its original speed
Animation - Play units3 's attack animation
Animation - Play units3 's attack 1 animation
Animation - Play units3 's attack 1 animation
Unit Group - Pick every unit in (Units in R__gion_005 <gen>) and do (Actions)
Loop - Actions
Set Variable Set units4 = (Picked unit)
Animation - Change units4 's animation speed to 4.00 % of its original speed
Animation - Play units4 's attack animation
Animation - Play units4 's attack 1 animation
Animation - Play units4 's attack 1 animation
Unit Group - Pick every unit in (Units in R__gion_006 <gen>) and do (Actions)
Loop - Actions
Set Variable Set units5 = (Picked unit)
Animation - Change units5 's animation speed to 4.00 % of its original speed
Animation - Play units5 's attack animation
Animation - Play units5 's attack 1 animation
Animation - Play units5 's attack 1 animation
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of R__gion_002 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_002 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_003 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_003 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_004 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_004 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_005 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_005 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_006 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_006 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_007 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_007 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Animation - Play Rifleman 0001 <gen> 's death animation
Animation - Play Mountain King 0019 <gen> 's death animation
Animation - Play Rifleman 0002 <gen> 's death animation
Animation - Play Swordsman 0013 <gen> 's death animation
Animation - Play Swordsman 0014 <gen> 's death animation
Animation - Play Rifleman 0003 <gen> 's death animation
Animation - Play Archmage 0017 <gen> 's death animation
Animation - Play Rifleman 0004 <gen> 's death animation
Animation - Play Swordsman 0010 <gen> 's death animation
Animation - Play Swordsman 0009 <gen> 's death animation
Animation - Play Rifleman 0006 <gen> 's death animation
Animation - Play Paladin 0018 <gen> 's death animation
Animation - Play Rifleman 0005 <gen> 's death animation
Animation - Play Swordsman 0012 <gen> 's death animation
Animation - Play Swordsman 0011 <gen> 's death animation
Animation - Play Rifleman 0008 <gen> 's death animation
Animation - Play Ranger 0020 <gen> 's death animation
Animation - Play Rifleman 0007 <gen> 's death animation
Animation - Play Swordsman 0016 <gen> 's death animation
Animation - Play Swordsman 0015 <gen> 's death animation
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0022 <gen> named Fantom : Play No sound and display Bring the Prophet to safety! And stop him at all cost! . Modify duration: Set to 3.00 seconds and Wait
Destructible - Kill Magical Pen 0009 <gen>
Destructible - Open Iron Gate 0026 <gen>
Unit Group - Pick every unit in (Units in R__gion_015 <gen>) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's animation speed to 100 % of its original speed
Unit - Order Keeper of the Grove 0023 <gen> to Move To . (Center of R__gion_008 <gen>)
Unit - Order Keeper of the Grove 0024 <gen> to Move To . (Center of R__gion_008 <gen>)
Unit - Order Keeper of the Grove 0022 <gen> to Move To . (Center of R__gion_008 <gen>)
Unit - Order Warden 0021 <gen> to Move To . (Center of R__gion_008 <gen>)
Unit - Order Sentry 0028 <gen> to Attack . illidan1
Unit - Order Sentry 0025 <gen> to Attack . illidan1
Unit - Order Sentry 0027 <gen> to Attack . illidan1
Unit - Order Sentry 0026 <gen> to Attack . illidan1
Destructible - Open Iron Gate 0027 <gen>
Unit - Order illidan1 to Move To . (Center of R__gion_009 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Remove Sentry 0027 <gen> from the game
Unit - Remove Sentry 0026 <gen> from the game
Unit - Remove Sentry 0025 <gen> from the game
Unit - Remove Sentry 0028 <gen> from the game
Unit - Create 1 . Demon Hunter (Evil) for Neutral Passive at (Center of R__gion_010 <gen>) facing Default building facing degrees
Set Variable Set illidan1 = (Last created unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of illidan1 using Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl
Camera - Set Player 1 (Red) 's camera Distance to target to 700.00 over 0 seconds
Camera - Lock camera target for Player 1 (Red) to illidan1 , offset by ( 0 , 0 ) using Default rotation
Unit - Order illidan1 to Move To . (Center of R__gion_012 <gen>)
Wait 0.50 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in R__gion_011 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . illidan1
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Pan camera for Player 1 (Red) to (Position of illidan1) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Demon Hunter (Evil) for Neutral Passive at (Center of R__gion_013 <gen>) facing Default building facing degrees
Set Variable Set illidan1 = (Last created unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of illidan1 using Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl
Unit - Order illidan1 to Move To . (Center of R__gion_014 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Demon Hunter (Evil) for Neutral Passive at (Center of R__gion_017 <gen>) facing Default building facing degrees
Set Variable Set illidan1 = (Last created unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of illidan1 using Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl
Unit - Order illidan1 to Move To . (Center of R__gion_018 <gen>)
Wait 0.20 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in R__gion_019 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . illidan1
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 9.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music After fading
Sound - Play requiem_for_a_dream_song___Google_Videos01 <gen>
Sound - Set volume of requiem_for_a_dream_song___Google_Videos01 <gen> to 100.00 %
Unit Group - Pick every unit in (Units in R__gion_029 <gen> owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 6.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0114 <gen> named Vashj : Play No sound and display Illidan, it is time! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0113 <gen> named Illidan : Play No sound and display Do you think it will work? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0114 <gen> named Vashj : Play No sound and display There is no other way... We just have to be lucky! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0113 <gen> named Illidan : Play No sound and display Then let us go now... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Unit - Change ownership of Warden 0092 <gen> to Neutral Passive and Retain color
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Remove (Triggering unit) from the game
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 10.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display It's magnificent! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0116 <gen> named Vashj : Play No sound and display Let us start the channeling now, before- . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Sea Witch 0116 <gen> face Paladin 0117 <gen> over 2.00 seconds
Unit - Make Demon Hunter 0115 <gen> face Paladin 0117 <gen> over 2.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Unit - Order Paladin 0117 <gen> to Move To . (Center of R__gion_022 <gen>)
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0117 <gen> named Lich King : Play No sound and display No you won't! . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Pause Paladin 0117 <gen>
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 5.00 seconds
Unit - Make Sea Witch 0116 <gen> face Blood Mage 0120 <gen> over 2.00 seconds
Unit - Make Demon Hunter 0115 <gen> face Blood Mage 0120 <gen> over 2.00 seconds
Unit - Order Blood Mage 0120 <gen> to Move To . (Center of R__gion_023 <gen>)
Unit - Order Mountain King 0118 <gen> to Move To . (Center of R__gion_026 <gen>)
Unit - Order Archmage 0119 <gen> to Move To . (Center of R__gion_025 <gen>)
Cinematic - Send transmission to (All players) from Blood Mage 0120 <gen> named Human Noble : Play No sound and display You killed the King! You do not deserve its powers! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 7.00 seconds
Unit - Make Sea Witch 0116 <gen> face Keeper of the Grove 0121 <gen> over 2.00 seconds
Unit - Make Demon Hunter 0115 <gen> face Keeper of the Grove 0121 <gen> over 2.00 seconds
Unit - Order Keeper of the Grove 0121 <gen> to Move To . (Center of R__gion_024 <gen>)
Unit - Pause Blood Mage 0120 <gen>
Unit - Pause Mountain King 0118 <gen>
Unit - Pause Archmage 0119 <gen>
Cinematic - Send transmission to (All players) from Keeper of the Grove 0121 <gen> named Malfurion : Play No sound and display You have defeated too many Night Elves, give up now, you are badly outnumbered! . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Unit - Make Keeper of the Grove 0121 <gen> face Demon Hunter 0115 <gen> over 0 seconds
Unit - Pause Keeper of the Grove 0121 <gen>
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display Has she cursed you all with her madness?! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display The real betrayer is Maiev! She made everyone help her slay me, by convincing them, that i would be the enemy! She only wants my powers... . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0121 <gen> named Malfurion : Play No sound and display Then why did you destroy the world tree? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display Because she cursed me with an ancient Spell! And only later, when Vashj found out that things weren't going as planned, did she find a cure! . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display Now i brought you all here, to stop Maiev once and for all! And the Orb of Power will grant us the strenght to defeat her! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Apply a filter over 15.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Priestess of the Moon named Eludanar, the Night Elven Queen at (Center of (Playable map area)) : Play No sound and display Malfurion, it is time! I can no longer keep you alive without the World Trees Power! . Modify duration: Set to 7.00 seconds and Wait
Unit - Kill Keeper of the Grove 0121 <gen>
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display Don't you see what is happening? . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 8.00 seconds
Unit - Make Demon Hunter 0115 <gen> face Blood Mage 0120 <gen> over 0 seconds
Unit - Make Sea Witch 0116 <gen> face Blood Mage 0120 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0120 <gen> named Human Noble : Play No sound and display Every word you say is a lie! We do not believe you and now you shall pay for what you've done! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Haze Filter , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 6.00 seconds
Unit - Create 1 . Enchantress for Neutral Passive at (Center of R__gion_027 <gen>) facing Default building facing degrees
Set Variable Set enchantress = (Last created unit)
Special Effect - Create a special effect at (Center of R__gion_028 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_028 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of R__gion_028 <gen>) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Kill Archmage 0119 <gen>
Unit - Kill Blood Mage 0120 <gen>
Unit - Kill Mountain King 0118 <gen>
Unit - Order enchantress to Move To . (Center of R__gion_028 <gen>)
Wait 3.00 seconds
Unit - Pause enchantress
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 6.00 seconds
Unit - Make Demon Hunter 0115 <gen> face enchantress over 0 seconds
Unit - Make Sea Witch 0116 <gen> face enchantress over 0 seconds
Cinematic - Send transmission to (All players) from enchantress named Enchantress : Play No sound and display Fools! Illidan, Maiev is almost- . Modify duration: Set to 4.00 seconds and Wait
Unit - Unpause enchantress
Unit - Make enchantress face Paladin 0117 <gen> over 0 seconds
Unit - Make Demon Hunter 0115 <gen> face Paladin 0117 <gen> over 0 seconds
Unit - Make Sea Witch 0116 <gen> face Paladin 0117 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 2.00 seconds
Animation - Play Paladin 0117 <gen> 's death animation
Sound - Play HeroDeathKnightDeath <gen>
Special Effect - Create a special effect at (Position of Paladin 0117 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Make Sea Witch 0116 <gen> face Demon Hunter 0115 <gen> over 1.00 seconds
Unit - Make Demon Hunter 0115 <gen> face Sea Witch 0116 <gen> over 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display Vashj, start the channeling! And Lania, inform the army to start the attack! . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Sea Witch 0116 <gen> face (Center of R__gion_031 <gen>) over 1.00 seconds
Trigger - Turn on vashj_spell_aini <gen>
Wait 2 seconds
Animation - Play Sea Witch 0116 <gen> 's stand animation
Animation - Play Sea Witch 0116 <gen> 's spell animation
Unit - Remove enchantress from the game
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 12.00 seconds
Unit - Move Warden 0092 <gen> instantly to (Center of R__gion_030 <gen>)
Wait 1.00 seconds
Unit - Change ownership of Warden 0092 <gen> to Neutral Passive and Change color
Unit - Order Warden 0092 <gen> to Move To . (Center of R__gion_033 <gen>)
Cinematic - Send transmission to (All players) from Warden 0092 <gen> named Maiev : Play No sound and display NO! The orb is mine! . Modify duration: Set to 4.00 seconds and Wait
Wait 3.00 seconds
Unit - Pause Warden 0092 <gen>
Trigger - Turn off vashj_spell_aini <gen>
Animation - Play Sea Witch 0116 <gen> 's stand animation
Unit - Make Sea Witch 0116 <gen> face Warden 0092 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0116 <gen> named Lady Vashj : Play No sound and display It is done! Now release its powers! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Demon Hunter 0115 <gen> 's attack animation
Special Effect - Create a special effect at (Center of R__gion_031 <gen>) using Units\NightElf\Wisp\WispExplode.mdl
Unit - Make Demon Hunter 0115 <gen> face Warden 0092 <gen> over 1.00 seconds
Animation - Play Demon Hunter 0115 <gen> 's stand animation
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of Demon Hunter 0115 <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 3.00 seconds
Special Effect - Create a special effect at (Position of Warden 0092 <gen>) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
Special Effect - Create a special effect at (Position of Warden 0092 <gen>) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl
Wait 2 seconds
Unit - Make Demon Hunter 0115 <gen> face Warden 0092 <gen> over 0 seconds
Unit - Make Warden 0092 <gen> face Demon Hunter 0115 <gen> over 0 seconds
Unit - Make Sea Witch 0116 <gen> face Warden 0092 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Warden 0092 <gen> named Maiev : Play No sound and display ARGHHHHH!!!!.........*cough* What....what is going on here? . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display I have taken the evil curse from your body, yet i have sacrificed someone... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Warden 0092 <gen> named Maiev : Play No sound and display Finish it for me.....For i see no reason to live anymore... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display So be it! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Demon Hunter 0115 <gen> to Move To . (Center of R__gion_022 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display Alamar dindadul, serinema as makalta, aldaros, suljin akturn.... Let the ashes of Goldrien heal the innocent. . Modify duration: Set to 7.00 seconds and Wait
Animation - Play Demon Hunter 0115 <gen> 's spell animation
Special Effect - Create a special effect at (Center of R__gion_033 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Animation - Change Demon Hunter 0115 <gen> 's animation speed to 5.00 % of its original speed
Animation - Change Sea Witch 0116 <gen> 's animation speed to 5.00 % of its original speed
Animation - Change Warden 0092 <gen> 's animation speed to 5.00 % of its original speed
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 3.00 seconds
Special Effect - Create a special effect at (Center of R__gion_033 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Animation - Play Warden 0092 <gen> 's death animation
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display The World has been saved, but i have other tasks to accomplish and i will not abandon my powers to the evil that is lurking in the shadow...But now i shall seek the person who i had to sacrifice and i will bring justice to those who are responsible for this curse! . Modify duration: Set to 13.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0115 <gen> named Illidan : Play No sound and display I am Renaris Altunor Seknarin Illidanias, the God of the Keldarien people and the one who will tear the enemy of Humanity apart... . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: |c00ff8040Lich King: |rMy master has spoken....The weapon of aldanir must be found!
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: |c00ff8040Zulch: |rAs you wish, my lord!
Wait 7.00 seconds
Sound - Set volume of L08Arthas08 <gen> to 60.00 %
Sound - Play L08Arthas08 <gen>
Game - Display to (All players) for 5.00 seconds the text: A Cinematic by Vengeancekael.
Wait 5.00 seconds
Sound - Set music volume to 100 %
Game - Display to (All players) for 5.00 seconds the text: Credits go to Darkholme, General Frank, Daelin, EdwardSwolenToe, armel.
Wait 5.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Special thanks to Septimus, ap0calypse, Modeltester, supertoinkz and Papawhiffle.
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: A cinematic uploaded in Hiveworkshop.com.
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Music used: -E.S. Posthumus - Unstoppable-Requiem for a dream
Wait 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Sequel?...Possible....Warcraft Cinematic sequel?...No....Playable Sequel?...Possible....
Wait 10.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Cinematic Specifications: Cameras used:45Units used:83
Wait 5.00 seconds
Game - Display to (All players) the text: Contact me if you have any questions.Exiting Cinematic in 10 seconds...
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
vashj spell aini
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Sea Witch 0116 <gen> 's spell animation
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