Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
TF 2 1.7.w3x
Variables
Initialisation
play repetitive animation
cine
pause units
when enter 2
press esc
create effects
blood effect
environment settings
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
play repetitive animation
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in R__gion_000 <gen> matching ((Unit-type of (Matching unit)) Equal to Wisp)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand lumber animation
cine
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 2609 <gen>
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Wait 2 seconds
Sound - Stop music Immediately
Game - Display to (All players) for 8.00 seconds the text: Vengeancekael presents:The Flood Part 2Press Esc if you would like to stop watching!Credits go to Horn for her/his Floating Fountain Model!HiveWorkShop.com
Sound - Play 02___The_Medallion_Calls <gen>
Sound - Set music volume to 50.00 %
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Alvenar.... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Sanctuary of the Night Elves... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display With the Power of the World Tree....Could we have stopped the threat that is facing us! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Yet we could not control it... . Modify duration: Set to 7.00 seconds and Wait
Unit Group - Pick every unit in (Units in R__gion_001 <gen>) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit Group - Pick every unit in (Units in R__gion_002 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of R__gion_003 <gen>)
Unit Group - Pick every unit in (Units in R__gion_003 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of R__gion_002 <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Our Ancestors fought for their freedom.....But they were badly outnumbered.... . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 3.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in R__gion_001 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn off create_effects <gen>
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Now there are few of us left..... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Now there are few of us left.....Waiting for the time to strike! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display But I fear it is too late... . Modify duration: Set to 5.00 seconds and Wait
Sound - Play 03___At_Wit_s_End <gen>
Sound - Set music volume to 50.00 %
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Demon Hunter 0018 <gen> to Move To . (Center of R__gion_004 <gen>)
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Demon Hunter 0018 <gen> instantly to (Center of R__gion_006 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Demon Hunter 0018 <gen> to Move To . (Center of R__gion_005 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Pause Demon Hunter 0018 <gen>
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0018 <gen> named Illidan : Play No sound and display Ah,the Temple of the 5 Gods.With its powers, will the Gods bow before me! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 2.00 seconds
Special Effect - Create a special effect at (Center of R__gion_007 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 2.00 seconds
Special Effect - Create a special effect at (Center of R__gion_008 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 3.00 seconds
Special Effect - Create a special effect at (Center of R__gion_020 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Demon Hunter 0018 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 5.00 seconds
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Center of R__gion_020 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 1.00 seconds
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of Demon Hunter 0018 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 1.00 seconds
Animation - Play Demon Hunter 0018 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0018 <gen> named Illidan : Play No sound and display The Night Elves shall fall! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0018 <gen> named Illidan : Play No sound and display The Night Elves shall fall and the Naga will rule this World once again... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Animation - Play Keeper of the Grove 0002 <gen> 's spell animation
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 3.00 seconds
Special Effect - Create a special effect at (Position of Keeper of the Grove 0002 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Unpause Demon Hunter 0018 <gen>
Unit - Remove Keeper of the Grove 0002 <gen> from the game
Camera - Set Player 1 (Red) 's camera Distance to target to 800.00 over 0 seconds
Unit - Move Demon Hunter 0018 <gen> instantly to (Center of R__gion_009 <gen>)
Camera - Lock camera target for Player 1 (Red) to Demon Hunter 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Demon Hunter 0018 <gen> to Move To . (Center of R__gion_010 <gen>)
Wait 10.00 seconds
Unit - Pause Demon Hunter 0018 <gen>
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0018 <gen> named Illidan : Play No sound and display With these 3 Shrines destroyed, they will no longer be able to call for help! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 6.00 seconds
Special Effect - Create a special effect at (Position of Chimaera Roost 0116 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Unit - Kill Chimaera Roost 0116 <gen>
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Chimaera Roost 0023 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Unit - Kill Chimaera Roost 0023 <gen>
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Chimaera Roost 0022 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Unit - Kill Chimaera Roost 0022 <gen>
Wait 2.00 seconds
Unit - Create 1 . Demigod for Neutral Passive at (Center of R__gion_014 <gen>) facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Night Elven God : Play No sound and display Illidan!Dont do this!You will kill us all! . Modify duration: Set to 6.00 seconds and Wait
Unit - Unpause Demon Hunter 0018 <gen>
Unit - Order Demon Hunter 0018 <gen> to Move To . (Center of R__gion_015 <gen>)
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0.00 seconds
Animation - Change Demon Hunter 0018 <gen> 's animation speed to 1.00 % of its original speed
Sound - Play IllidanYesAttack1 <gen>
Sound - Set volume of IllidanYesAttack1 <gen> to 100.00 %
Unit - Kill (Last created unit)
Animation - Change Demon Hunter 0018 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0120 <gen> named MalFurion : Play No sound and display I need to talk to the King immediately! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Knight 0117 <gen> named Guard : Play No sound and display By Order of the King, noone may enter Lordaeron! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0120 <gen> named MalFurion : Play No sound and display I must get to him no matter who stands in my way! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0.00 seconds
Animation - Play Keeper of the Grove 0120 <gen> 's spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Knight 0117 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0119 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Position of Footman 0118 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Unit - Kill Knight 0117 <gen>
Unit - Kill Footman 0119 <gen>
Unit - Kill Footman 0118 <gen>
Unit - Order Keeper of the Grove 0120 <gen> to Move To . (Center of R__gion_011 <gen>)
Wait 2 seconds
Animation - Play Keeper of the Grove 0120 <gen> 's spell animation
Special Effect - Create a special effect at (Center of R__gion_012 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Destructible - Kill Iron Gate 2001 <gen>
Wait 2 seconds
Unit - Order Keeper of the Grove 0120 <gen> to Move To . (Center of R__gion_013 <gen>)
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display They are already departing these lands and marching towards Lordaeron! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Our Task here is over! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display The Shadow is coming.... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display We must leave this World.... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display We must leave this World....now! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Elune be with us,the hour of destruction has come! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display The World....is already at an end! . Modify duration: Set to 6.00 seconds and Wait
Wait 2 seconds
Animation - Play Priestess of the Moon 0222 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Priestess of the Moon 0222 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 2 seconds
Animation - Play Priestess of the Moon 0222 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Night Elf Runner 0223 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Special Effect - Create a special effect at (Position of Night Elf Runner 0224 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 1.00 seconds
Unit - Add Storm Crow Form to Priestess of the Moon 0222 <gen>
Unit - Add Storm Crow Form to Night Elf Runner 0223 <gen>
Unit - Add Storm Crow Form to Night Elf Runner 0224 <gen>
Animation - Change Priestess of the Moon 0222 <gen> flying height to 200.00 at 300.00
Wait 1.00 seconds
Animation - Change Night Elf Runner 0224 <gen> flying height to 200.00 at 300.00
Animation - Change Night Elf Runner 0223 <gen> flying height to 200.00 at 300.00
Wait 1.00 seconds
Unit - Remove Priestess of the Moon 0222 <gen> from the game
Unit - Remove Night Elf Runner 0224 <gen> from the game
Unit - Remove Night Elf Runner 0223 <gen> from the game
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
pause units
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in R__gion_001 <gen>) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
when enter 2
Events
Unit - A unit enters R__gion_010 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Trigger - Turn off (This trigger)
press esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
create effects
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in R__gion_003 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Random point in R__gion_002 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
blood effect
Events
Unit - A unit Is attacked
Conditions
Actions
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Attacked unit)) using Objects\Spawnmodels\Critters\Albatross\CritterBloodAlbatross.mdl
environment settings
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 100 %, 100 %, 100 %)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.