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Triggers
The Flood int 2.2.w3x
Variables
Initialisation
Play Channeling Units ani
Play ready ani
Wisp ani
Create Units
Start cinematic
Knockback
Push
Set hp
remove units
play water sound
stop cinematic
change size
set environment
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Caster
unit
No
IntroText
string
No
leavebtn
button
No
Location
location
No
point
location
No
replaydialog
dialog
No
Target
unit
No
watchagainbtn
button
No
Play Channeling Units ani
Events
Time - Every 2 seconds of game time
Conditions
Actions
Animation - Play Naga Siren 0043 <gen> 's spell animation
Animation - Play Naga Siren 0119 <gen> 's spell animation
Animation - Play Naga Siren 0120 <gen> 's spell animation
Animation - Play Naga Siren 0121 <gen> 's spell animation
Animation - Play Naga Siren 0122 <gen> 's spell animation
Animation - Play Snap Dragon 0085 <gen> 's attack animation
Animation - Play Snap Dragon 0084 <gen> 's attack animation
Play ready ani
Events
Map initialization
Conditions
Actions
Animation - Play Naga Siren 0035 <gen> 's stand ready animation
Animation - Play Naga Siren 0034 <gen> 's stand ready animation
Unit Group - Pick every unit in (Units in R__gion_002 <gen> owned by Player 5 (Yellow)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand ready animation
Wisp ani
Events
Map initialization
Conditions
Actions
Animation - Play Wisp 0128 <gen> 's stand lumber animation
Animation - Play Wisp 0129 <gen> 's stand lumber animation
Animation - Play Wisp 0130 <gen> 's stand lumber animation
Animation - Play Wisp 0131 <gen> 's stand lumber animation
Animation - Play Wisp 0132 <gen> 's stand lumber animation
Create Units
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Snap Dragon for Player 5 (Yellow) at (Center of R__gion_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of R__gion_001 <gen>)
Start cinematic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Destructible - Open Iron Gate 0309 <gen>
Sound - Stop music Immediately
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display 1 hundred years ago, the Humans won the Battle against the Naga and forced them to retreat to the ocean and never to return. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display Though Azeroth was saved, the Battle between the Night Elves and the Humans continued. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display The Naga rose in Illidan's Command and searched for Humans, hungry for destruction..... . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display The Undead fought against the Tide, but Illidan's Power was too great. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display We have learned from those defeats. We have learned that no single nation can fight alone and succeed... The 3 Races must standtogheter and fight the true enemy. And refuse to surrender... . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display And now.... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Priestess of the Moon named at (Center of (Playable map area)) : Play No sound and display And now....They have come for Lordaeron. . Modify duration: Set to 4.00 seconds and Wait
Wait 3.00 seconds
Set Variable Set IntroText = "Vengeancekael Production"
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Sound - Play 0301 <gen>
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Apply a filter over 4.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 10.00 seconds
Animation - Play Dark Knight 0098 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Dark Knight 0098 <gen> named Human Captain : Play No sound and display Close the Gate! . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Ranger 0097 <gen> 's spell animation
Special Effect - Create a special effect at (Center of R__gion_008 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_008 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_008 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Center of R__gion_008 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 1.00 seconds
Sound - Set volume of BattleNetDoorsStereo2 <gen> to 100 %
Sound - Play BattleNetDoorsStereo2 <gen>
Destructible - Close Iron Gate 0309 <gen>
Wait 2.00 seconds
Animation - Play Ranger 0097 <gen> 's stand victory animation
Special Effect - Create a special effect at (Position of Ranger 0097 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_009 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_010 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_011 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_012 <gen>) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_009 <gen>) using war3mapImported\AncientExplode.mdx
Special Effect - Create a special effect at (Center of R__gion_010 <gen>) using war3mapImported\AncientExplode.mdx
Special Effect - Create a special effect at (Center of R__gion_011 <gen>) using war3mapImported\AncientExplode.mdx
Special Effect - Create a special effect at (Center of R__gion_012 <gen>) using war3mapImported\AncientExplode.mdx
Unit Group - Pick every unit in (Units in R__gion_013 <gen> owned by Player 5 (Yellow)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Wait 1.00 seconds
Cinematic - Fade out over 0.01 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Sound - Set volume of LadyVashjWarcry1 <gen> to 100 %
Sound - Play LadyVashjWarcry1 <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0036 <gen> named King : Play No sound and display You....I thought you died... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display Silence! . Modify duration: Set to 5.00 seconds and Wait
Camera - Rotate camera 90.00 degrees around (Center of R__gion_005 <gen>) for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display I was actually hoping for a real challenge after all these years..... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0036 <gen> named King : Play No sound and display You foul beasts will never enter Lordaeron! . Modify duration: Set to 7.00 seconds and Wait
Sound - Set volume of LadyVashjWhat4 <gen> to 100 %
Sound - Play LadyVashjWhat4 <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display I dont fear the Human species!I will bring the Sea back to life and bring the doom to your land! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in R__gion_002 <gen> owned by Player 5 (Yellow)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's attack animation
Set Variable Set point = (Center of R__gion_002 <gen>)
Special Effect - Create a special effect at point using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation(udg_point)
Wait 0.20 seconds
Unit Group - Pick every unit in (Units in R__gion_002 <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn on Create_Units <gen>
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display As for your Kingdom,the 3 "Archmages" created a massive shield around the Castle,protecting it against the Flood! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display The Power of Mankind is fading.....There is no way you can prevent our forces from entering Lordaeron! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display But your allies simply kept fighting for their lives...I warned them....And now they are in my possession! . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display I will have pity on you and let you go!And its best you prepare yourself mortal! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 1.50 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Sound - Set volume of LadyVashjYes4 <gen> to 100 %
Sound - Play LadyVashjYes4 <gen>
Animation - Play Sea Witch 0033 <gen> 's spell animation
Special Effect - Create a special effect at (Position of Paladin 0036 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Move Paladin 0036 <gen> instantly to (Center of R__gion_004 <gen>)
Wait 2 seconds
Animation - Play Sea Witch 0033 <gen> 's stand animation
Animation - Lock Sea Witch 0033 <gen> 's Head to face Naga Siren 0034 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display Report Lieutenant! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Siren 0035 <gen> named Guard : Play No sound and display The only news,is that the Enchantress was stopped on her way to the Kingdom by some mysterious magic. . Modify duration: Set to 6.00 seconds and Wait
Animation - Lock Naga Siren 0034 <gen> 's Head to face Sea Witch 0033 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Sea Witch 0033 <gen> named Naga Leader : Play No sound and display Who would possibly dare to stand against us..... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 10.00 seconds
Animation - Lock Naga Siren 0034 <gen> 's Head to face Naga Siren 0034 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Sea Witch 0033 <gen> 's Head to face Sea Witch 0033 <gen> , offset by ( 0 , 0 , 90 )
Camera - Rotate camera 360.00 degrees around (Center of R__gion_005 <gen>) for Player 1 (Red) over 10.00 seconds
Wait 15.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Knockback
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Storm Bolt
Actions
Set Variable Set Caster = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Set Variable Set Location = (Target point of ability being cast)
Trigger - Turn on Push <gen>
Wait 1.00 seconds
Trigger - Turn off Push <gen>
Push
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Unit - Move Target instantly to (Location offset by 25.00 towards (Facing of Caster) degrees.)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Set hp
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Set life of (Picked unit) to 100%)
remove units
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in R__gion_001 <gen>) and do (Remove (Picked unit) from the game)
play water sound
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Sound - Set volume of HumanGlueScreenLoop1 <gen> to 100.00 %
Sound - Play HumanGlueScreenLoop1 <gen>
stop cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
change size
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in R__gion_006 <gen> matching ((Unit-type of (Matching unit)) Equal to Aura effect)) and do (Actions)
Loop - Actions
Animation - Change (Picked unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
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