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Triggers
Fist of Guthix BETA 1.w3x
Variables
The Cave
Cave
Ready
Hunter Wins/Dies
Hunter Winz
Hunter Dies
Cracks
Ping Minimap
Eight Thousand Energy
Houses
House E
House W
House NE
House NW
House S
House S Leave
House NW Leave
House NE Leave
House W Leave
House E Leave
Test
Shops
Mana Fix
ShopsInvuln
ShopsUnInvuln
CavePing
Txt
Quests
All Quests
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cave
Events
Unit - A unit enters To_Shops <gen>
Conditions
Actions
Unit - Move Hunted 0006 <gen> instantly to (Center of From_Arena <gen>)
Unit - Move Hunter 0005 <gen> instantly to (Center of From_Arena <gen>)
Game - Display to (All players) the text: Someone has entered the cave, the game will continue when both players are ready.
Ready
Events
Unit - A unit enters To_Arena <gen>
Conditions
((Triggering unit) Equal to Hunted 0006 <gen>) and ((Triggering unit) Equal to Hunter 0005 <gen>)
Actions
Game - Display to (All players) the text: The Game is continuing!
Unit - Move Hunted 0006 <gen> instantly to (Center of Hunted <gen>)
Unit - Move Hunter 0005 <gen> instantly to (Center of Hunter <gen>)
Hunter Winz
Events
Unit - Hunted 0006 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: You died! Try again =(
Hunter Dies
Events
Unit - Hunter 0005 <gen> Dies
Conditions
Actions
Hero - Instantly revive Hunter 0005 <gen> at (Center of Revive4Hunter <gen>) , Show revival graphics
Ping Minimap
Events
Unit - Hunted 0006 <gen> Uses an item
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Blue_Cracks <gen>) for 5.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: You need to get your mana up to 255/255 to win! Make sure the Hunter isnt camping/going for you!
Eight Thousand Energy
Events
Unit - Hunted 0006 <gen> 's mana becomes Equal to 255.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You failed to kill the target! Try again!
House E
Events
Unit - A unit enters E_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House W
Events
Unit - A unit enters W_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House NE
Events
Unit - A unit enters NE_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House NW
Events
Unit - A unit enters NW_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House S
Events
Unit - A unit enters S_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House S Leave
Events
Unit - A unit leaves S_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House NW Leave
Events
Unit - A unit leaves NW_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House NE Leave
Events
Unit - A unit leaves NE_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House W Leave
Events
Unit - A unit leaves W_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
House E Leave
Events
Unit - A unit leaves E_House <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Set mana of (Triggering unit) to 0.00 %
Test
Events
Unit - A unit enters Red_Cracks <gen>
Conditions
Actions
Unit - Set mana of (Triggering unit) to 25.00 %
Unit - Set life of (Triggering unit) to 75.00 %
Mana Fix
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Shops <gen>) and do (Set mana of (Picked unit) to 0.00%)
ShopsInvuln
Events
Unit - A unit enters Shops <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
ShopsUnInvuln
Events
Unit - A unit leaves Shops <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Txt
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of To_Shops <gen>) for 4.00 seconds, using a Flashy ping of color ( 0.00 %, 100.00 %, 0.00 %)
Game - Display to (All players) the text: Remember that anyone can enter the cave. Make sure you warn the other player before entering it, and don't use it just as a safe house. Its for shopping and thats it. Both players have to be ready before exiting the shops (Enter onto the Circle of Power)
All Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled The Shopping Cave with the description Remember that anyone can enter the cave. Make sure you warn the other player before entering it, and don't use it just as a safe house. Its for shopping and thats it. Both players have to be ready before exiting the shops (Enter the Circle of Power) , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled The Hunter with the description You are a hunter eh? Well your job is to make sure your target doesn't reach full energy (mana). If he does, YOU LOOSE. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled The Hunted with the description So, you're the hunters target, well good luck, you have to reach full mana by getting a bowl and reaching full energy (mana). If you get killed, you Lose. If you kill the Hunter, heh, He'll just respawn! , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
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