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Triggers
episode 1 rvb.w3x
Variables
movie
Melee Initialization
after movie
movie over
Untitled Trigger 001
Untitled Trigger 002
stuck
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
church
unit
No
grif
unit
No
simmons
unit
No
tucker
unit
No
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Animation - Play Marine 0006 <gen> 's stand ready animation
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_sim_griff_low for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_sim_griff_high for Player 1 (Red) over 5.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 0.30 seconds
Sound - Play ep_1_rvb <gen>
Wait 1.30 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 3.50 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 6.50 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 9.50 seconds
Camera - . Apply . gg_cam_out for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Camera - . Apply . gg_cam_in for Player 1 (Red) over 3.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_sniper_rifle for Player 1 (Red) over 0.00 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_church for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_tucker for Player 1 (Red) over 0.00 seconds
Wait 1.75 seconds
Camera - . Apply . gg_cam_church for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_tucker for Player 1 (Red) over 0.00 seconds
Wait 5.20 seconds
Camera - . Apply . gg_cam_church for Player 1 (Red) over 0.00 seconds
Wait 25.00 seconds
Camera - . Apply . gg_cam_tucker for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_church for Player 1 (Red) over 0.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_grif for Player 1 (Red) over 0.00 seconds
Wait 6.84 seconds
Camera - . Apply . gg_cam_simons for Player 1 (Red) over 0.00 seconds
Unit - Create 1 Marine for Player 1 (Red) at (Center of Region_000 <gen>) facing (Position of Marine 0001 <gen>)
Wait 2.80 seconds
Camera - . Apply . gg_cam_sarge for Player 1 (Red) over 0.00 seconds
Wait 6.84 seconds
Unit - Remove (Last created unit) from the game
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run movie_over <gen> (ignoring conditions)
movie over
Events
Conditions
Actions
Game - Display to (All players) the text: ok the movie is over i hope you liked it no go kill those blues be u leave the gametype stuck if you or any player gets stuck
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Set Variable Set tucker = Marine 0007 <gen>
Set Variable Set grif = Marine 0001 <gen>
Set Variable Set church = Marine 0006 <gen>
Trigger - Turn on Untitled_Trigger_001 <gen>
Untitled Trigger 001
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order church to Move To . (Random point in (Playable map area))
Unit - Order grif to Move To . (Random point in (Playable map area))
Unit - Order tucker to Move To . (Random point in (Playable map area))
Untitled Trigger 002
Events
Unit - A unit Dies
Conditions
Actions
Unit - Create 1 . Marine for (Owner of (Dying unit)) at (Random point in (Playable map area)) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Then - Actions
Set Variable Set tucker = (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Then - Actions
Set Variable Set grif = (Last created unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
Then - Actions
Set Variable Set church = (Last created unit)
Else - Actions
stuck
Events
Player - Player 1 (Red) types a chat message containing stuck (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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