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Triggers
(2)TheFirstDay.w3x
Variables
Initialization
Kill Invaders
Kill Invaders2
Map Start
Barge Momement1
Barge Momement2
Enter Base Regions
Enter Base Regions2
Lose Trigger1
Lose Trigger2
Lose Trigger3
Lose Trigger4
Start Cinima
End Cinima
Bombardment
Cam Fix 3
Barge Enter3
Barge Enter1
Barge Enter2
Barge Send
Music
Waves
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Air
Air
Air0
Air1
Air2
Air3
Air4
Air5
Air6
Air7
Air8
Air9
Air10
Air11
Leaderboard
Set Up Leaderboard
Update Leaderboard
Change Value
Name
Type
is_array
initial_value
Kills
integer
Yes
Playergroup
force
No
TheLeaderBoard
leaderboard
No
Kill Invaders
Events
Player - Player 3 (Teal) Selects a unit
Conditions
((Color of (Owner of (Triggering unit))) Equal to Red) or ((Color of (Owner of (Triggering unit))) Equal to Orange)
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 700.00)
Unit - Make Siege Engine 0056 <gen> face (Triggering unit) over 0 seconds
Animation - Play Siege Engine 0056 <gen> 's Attack animation
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\Orcblood\OrdBloodWyvernRider.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Kill Invaders2
Events
Player - Player 10 (Light Blue) Selects a unit
Conditions
((Color of (Owner of (Triggering unit))) Equal to Red) or ((Color of (Owner of (Triggering unit))) Equal to Orange)
Actions
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 700.00)
Unit - Make Siege Engine 0028 <gen> face (Triggering unit) over 0 seconds
Animation - Play Siege Engine 0028 <gen> 's Attack animation
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Orc\Orcblood\OrdBloodWyvernRider.mdl
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Map Start
Events
Map initialization
Conditions
Actions
Unit - Turn collision for Orc Transport Ship 0068 <gen> Off .
Unit - Turn collision for Orc Transport Ship 0069 <gen> Off .
Unit - Turn collision for Orc Transport Ship 0070 <gen> Off .
Unit - Make Orc Transport Ship 0068 <gen> Invulnerable
Unit - Make Orc Transport Ship 0069 <gen> Invulnerable
Unit - Make Orc Transport Ship 0070 <gen> Invulnerable
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Change color of (Picked unit) to Red)
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Environment - Set sky to Fogged Sky
Sound - Set Music to 0.00 %
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Make Player 1 (Red) treat Neutral Hostile as an Ally
Player - Make Player 5 (Yellow) treat Neutral Hostile as an Ally
Player - Make Player 6 (Orange) treat Neutral Hostile as an Ally
Player - Make Player 8 (Pink) treat Neutral Hostile as an Ally
Player - Make Player 7 (Green) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat Player 1 (Red) as an Ally
Player - Make Neutral Hostile treat Player 6 (Orange) as an Ally
Player - Make Neutral Hostile treat Player 5 (Yellow) as an Ally
Player - Make Neutral Hostile treat Player 8 (Pink) as an Ally
Player - Make Neutral Hostile treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Neutral Passive as an Enemy
Player - Make Player 6 (Orange) treat Neutral Passive as an Enemy
Player - Make Player 5 (Yellow) treat Neutral Passive as an Enemy
Player - Make Player 8 (Pink) treat Neutral Passive as an Enemy
Player - Make Player 7 (Green) treat Neutral Passive as an Enemy
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Neutral
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Neutral
Player - Change color of Player 6 (Orange) to Red , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
Player - Change color of Player 8 (Pink) to Red , Changing color of existing units
Player - Change color of Player 7 (Green) to Orange , Changing color of existing units
Barge Momement1
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Barge_Left <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0068 <gen> to Move To . (Center of Left_Spawn <gen>)
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Barge Momement2
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Right_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0070 <gen> to Move To . (Center of Barge_Right <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Barge_Center <gen>)
Wait 10.00 seconds
Unit - Order Orc Transport Ship 0069 <gen> to Move To . (Center of Center_Spawn <gen>)
Enter Base Regions
Events
Unit - A unit enters Left_Base <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_Base <gen>)
Enter Base Regions2
Events
Unit - A unit enters Right_Base <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_Base <gen>)
Lose Trigger1
Events
Unit - Defense Headquarters 0005 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Trigger - Turn off End_Cinima <gen>
Lose Trigger2
Events
Unit - Siege Engine 0056 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has been destroyed!)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Lose Trigger3
Events
Unit - Siege Engine 0028 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has been destroyed!)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Lose Trigger4
Events
Destructible - Gate 0185 <gen> dies
Conditions
Actions
Trigger - Turn off Cam_Fix_3 <gen>
Trigger - Turn off Lose_Trigger1 <gen>
Trigger - Turn off Lose_Trigger2 <gen>
Trigger - Turn off Lose_Trigger3 <gen>
Wait 1.00 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Paladin named Lord Lothar at (Center of (Playable map area)) : Play No sound and display And where do you think you're running off to? To hide off the edge of the world!? You cowards! We've lost our defense advantage...all forces retreat! . Modify duration: Add 0 seconds and Wait
Game - Defeat Player 3 (Teal) with the message: Coward!
Game - Defeat Player 10 (Light Blue) with the message: Coward!
Start Cinima
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 10.00 seconds
Cinematic - Send transmission to (All players) from Footman 0023 <gen> named Lookout : Play No sound and display Sire, the Orcs are preparing for a beach landing! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Paladin named Lord Lothar at (Center of (Playable map area)) : Play No sound and display Expel these foul knaves from our shores! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Game - Display to (All players) the text: Fend off 15 waves
Wait 2.00 seconds
Unit - Order Red Dragon 0067 <gen> to Attack . Defense Headquarters 0005 <gen>
Trigger - Turn on Cam_Fix_3 <gen>
End Cinima
Events
Unit - A unit Dies
Conditions
(Player 1 (Red) Food used) Equal to 0
(Player 5 (Yellow) Food used) Equal to 0
(Player 6 (Orange) Food used) Equal to 0
(Player 8 (Pink) Food used) Equal to 0
(Player 7 (Green) Food used) Equal to 0
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off Lose_Trigger1 <gen>
Unit - Set Orc Juggernaught 0054 <gen> movement speed to 100.00
Unit - Set Orc Juggernaught 0053 <gen> movement speed to 100.00
Unit - Set Orc Juggernaught 0051 <gen> movement speed to 100.00
Unit - Set Orc Juggernaught 0050 <gen> movement speed to 100.00
Unit - Set Orc Juggernaught 0052 <gen> movement speed to 100.00
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Order (Picked unit) to Move To.(Center of Dragon_Spawn_5 <gen>))
Unit - Create 1 . Gryphon Rider for Player 2 (Blue) at (Center of Hawk_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Orc Juggernaught 0054 <gen>
Unit - Create 1 . Gryphon Rider for Player 2 (Blue) at (Center of Hawk_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Orc Juggernaught 0053 <gen>
Unit - Create 1 . Gryphon Rider for Player 2 (Blue) at (Center of Hawk_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Orc Juggernaught 0050 <gen>
Unit - Create 1 . Gryphon Rider for Player 2 (Blue) at (Center of Hawk_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Orc Juggernaught 0052 <gen>
Unit - Kill Orc Transport Ship 0068 <gen>
Unit - Kill Orc Transport Ship 0069 <gen>
Unit - Kill Orc Transport Ship 0070 <gen>
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Footman named Lookout at (Center of (Playable map area)) : Play No sound and display Sire. the Orcs are pulling back! We've succeeded! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Orc Warchief named Orc War Chief at (Center of (Playable map area)) : Play No sound and display You useless gutter snipes! When we return to Azeroth, I'll behead you all! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Bombardment
Events
Time - Every 6.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Bomb_Region <gen>) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
Special Effect - Destroy (Last created special effect)
Cam Fix 3
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Angle of attack to 340.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Angle of attack to 340.00 over 0 seconds
Barge Enter3
Events
Unit - A unit enters Barge3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human Transport Ship
Actions
Set Variable Set Kills[(Player number of Player 1 (Red))] = (Kills[(Player number of Player 1 (Red))] + 7)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Unit - Order (Entering unit) to Hold Position .
Unit - Create 4 . Footman for Player 7 (Green) at (Center of Barge3 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 7 (Green) at (Center of Barge3 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Barge3 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Barge Enter1
Events
Unit - A unit enters Barge1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human Transport Ship
Actions
Set Variable Set Kills[(Player number of Player 1 (Red))] = (Kills[(Player number of Player 1 (Red))] + 7)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Unit - Order (Entering unit) to Hold Position .
Unit - Create 4 . Footman for Player 7 (Green) at (Center of Barge1 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 7 (Green) at (Center of Barge1 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Barge1 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Barge Enter2
Events
Unit - A unit enters Barge2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Human Transport Ship
Actions
Set Variable Set Kills[(Player number of Player 1 (Red))] = (Kills[(Player number of Player 1 (Red))] + 7)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Unit - Order (Entering unit) to Hold Position .
Unit - Create 4 . Footman for Player 7 (Green) at (Center of Barge2 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 7 (Green) at (Center of Barge2 <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in Barge2 <gen> owned by Player 7 (Green)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Barge Send
Events
Conditions
Actions
Unit - Create 1 Human Transport Ship for Player 7 (Green) at (Center of Barge_Send1 <gen>) facing (Center of (Playable map area))
Unit - Order (Last created unit) to Move To . (Center of Barge1 <gen>)
Unit - Create 1 Human Transport Ship for Player 7 (Green) at (Center of Barge_Send2 <gen>) facing (Center of (Playable map area))
Unit - Order (Last created unit) to Move To . (Center of Barge2 <gen>)
Unit - Create 1 Human Transport Ship for Player 7 (Green) at (Center of Barge_Send3 <gen>) facing (Center of (Playable map area))
Unit - Order (Last created unit) to Move To . (Center of Barge3 <gen>)
Music
Events
Time - Elapsed game time is 1.00 seconds
Time - Elapsed game time is 83.00 seconds
Time - Elapsed game time is 166.00 seconds
Time - Elapsed game time is 249.00 seconds
Time - Elapsed game time is 332.00 seconds
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Wave 1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 1
Unit - Create 7 Peon for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 7 Peon for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 7 Peon for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 2
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 2
Unit - Create 11 Peon for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 11 Peon for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 11 Peon for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 3
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Run Barge_Send <gen> (ignoring conditions)
Game - Display to (All players) the text: Wave 3
Unit - Create 10 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Flying Machine named Lookout at (Center of Dragon_Spawn_Center <gen>) : Play No sound and display Human traitors who've sided with the orcs are inbound. If they're ships reach the shore, we will have more enemies to deal with! . Modify duration: Add 0 seconds and Wait
Wave 4
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Trigger - Run Barge_Send <gen> (ignoring conditions)
Game - Display to (All players) the text: Wave 4
Unit - Create 10 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 5 Peon for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 5 Peon for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 5 Peon for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 5
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Trigger - Run Barge_Send <gen> (ignoring conditions)
Game - Display to (All players) the text: Wave 5
Unit - Create 15 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 6
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Run Barge_Send <gen> (ignoring conditions)
Game - Display to (All players) the text: Wave 6
Unit - Create 15 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 5 Peon for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 5 Peon for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 5 Peon for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 7
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Trigger - Run Barge_Send <gen> (ignoring conditions)
Game - Display to (All players) the text: Wave 7
Unit - Create 20 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 20 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 20 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 8
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Trigger - Run Barge_Send <gen> (ignoring conditions)
Game - Display to (All players) the text: Wave 8
Unit - Create 15 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 5 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 5 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 5 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 9
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Run Barge_Send <gen> (ignoring conditions)
Game - Display to (All players) the text: Wave 9
Unit - Create 10 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 10 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 10
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 10
Unit - Create 10 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 5 Ogre Warrior for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 5 Ogre Warrior for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 10 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 5 Ogre Warrior for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 11
Events
Time - Elapsed game time is 220.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 11
Unit - Create 15 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 5 Ogre Warrior for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 5 Ogre Warrior for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 10 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 5 Ogre Warrior for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 12
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 12
Unit - Create 10 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Ogre Warrior for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Ogre Warrior for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 10 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 10 Ogre Warrior for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 13
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 13
Unit - Create 5 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Ogre Warrior for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 5 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Ogre Warrior for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 5 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 15 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 10 Ogre Warrior for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 14
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 14
Unit - Create 15 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Ogre Warrior for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Ogre Warrior for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 15 Ogre Warrior for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wave 15
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Final Wave
Unit - Create 10 Grunt for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Troll for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 15 Ogre Warrior for Player 1 (Red) at (Center of Center_Spawn <gen>) facing (Center of Center_Base <gen>)
Unit - Create 10 Grunt for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Troll for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 15 Ogre Warrior for Player 5 (Yellow) at (Center of Right_Spawn <gen>) facing (Center of Right_Base <gen>)
Unit - Create 10 Grunt for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 15 Troll for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Unit - Create 15 Ogre Warrior for Player 6 (Orange) at (Center of Left_Spawn <gen>) facing (Center of Left_Base <gen>)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Center_Spawn <gen> owned by Player 1 (Red)) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Right_Spawn <gen> owned by Player 5 (Yellow)) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Left_Spawn <gen> owned by Player 6 (Orange)) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Wait 1.00 seconds
Trigger - Turn on End_Cinima <gen>
Air
Events
Time - Elapsed game time is 60.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air0
Events
Time - Elapsed game time is 80.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air1
Events
Time - Elapsed game time is 100.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air3
Events
Time - Elapsed game time is 140.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air4
Events
Time - Elapsed game time is 160.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air5
Events
Time - Elapsed game time is 180.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air6
Events
Time - Elapsed game time is 200.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_5 <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_8 <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_10 <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air7
Events
Time - Elapsed game time is 220.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_5 <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_8 <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_10 <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air8
Events
Time - Elapsed game time is 240.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_5 <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_8 <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_10 <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air9
Events
Time - Elapsed game time is 260.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_5 <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_8 <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_10 <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air10
Events
Time - Elapsed game time is 280.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_5 <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_8 <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_10 <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Air11
Events
Time - Elapsed game time is 300.00 seconds
Conditions
((Triggering unit) is Mechanical) Equal to False
Actions
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Center <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_5 <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_6 <gen>) facing (Center of Center_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Right <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_8 <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_4 <gen>) facing (Center of Right_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_Left <gen>) facing (Center of Left_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_10 <gen>) facing (Center of Left_Base <gen>)
Unit - Create 1 Red Dragon for Player 8 (Pink) at (Center of Dragon_Spawn_11 <gen>) facing (Center of Left_Base <gen>)
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Dragon_Spawn_Center <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Center_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Right <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Base <gen>))
Unit Group - Pick every unit in (Units in Dragon_Spawn_Left <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Base <gen>))
Set Up Leaderboard
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "1026")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Invaders Remaining
Set Variable Set TheLeaderBoard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 1026) else do (Do nothing)
Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in TheLeaderBoard to Kills[1]
Change Value
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is Mechanical) Equal to False
Actions
Set Variable Set Kills[(Player number of Player 1 (Red))] = (Kills[(Player number of Player 1 (Red))] - 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
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