Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The Fire Ant Sheep.w3x
Variables
Spl fx
Special Effexts
special effects 2
Movie
Start
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Crediting
location
No
Special Effexts
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0036 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0033 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0034 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0035 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of The Sheep 0037 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0039 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0040 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0042 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0041 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sheep Soldier 0038 <gen> using Aragonssword.MDX
Wait 0.01 seconds
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of fire ant Sheep Archer 0021 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of fire ant Sheep Archer 0020 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of fire ant Sheep Archer 0022 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of fire ant Sheep Archer 0023 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of fire ant Sheep Archer 0024 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Ant sheep Archer 0043 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Ant sheep Archer 0044 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Ant sheep Archer 0045 <gen> using ElvenBow.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Ant sheep Archer 0046 <gen> using ElvenBow.mdx
special effects 2
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Fire ant sheep soldier 0019 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Fire ant sheep soldier 0015 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Fire ant sheep soldier 0016 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Fire ant sheep soldier 0017 <gen> using Aragonssword.MDX
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Fire ant sheep soldier 0018 <gen> using Aragonssword.MDX
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Unit - Order The Sheep 0037 <gen> to Move To . (Center of Move_01 <gen>)
Unit - Order Sheep Soldier 0039 <gen> to Move To . (Center of Move_01 <gen>)
Unit - Order Sheep Soldier 0040 <gen> to Move To . (Center of Move_01 <gen>)
Unit - Order Sheep Soldier 0038 <gen> to Move To . (Center of Move_01 <gen>)
Unit - Order Sheep Soldier 0041 <gen> to Move To . (Center of Move_01 <gen>)
Unit - Order Sheep Soldier 0042 <gen> to Move To . (Center of Move_01 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0037 <gen> named Sheepy: : Play No sound and display Can you help us people from the north? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldier 0036 <gen> named Some guy from a tribe: : Play No sound and display Yes......But you have to help us defeat the Fire nation . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0037 <gen> named Sheepy: : Play No sound and display Ok.....But well also need your help after.... . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldier 0036 <gen> named Some guy from a tribe: : Play No sound and display For what? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0037 <gen> named Sheepy: : Play No sound and display To get the Royal Cup . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Sheep Soldier 0036 <gen> named Some guy from a tribe: : Play No sound and display We will help you after we defeat the fire nation? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldier 0036 <gen> named Some guy from a tribe: : Play No sound and display We can attack tommorow. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Sheep Soldier 0036 <gen> named Some guy from a tribe: : Play No sound and display But you see the fire nation has spread through our land and it used to be a peaceful place.....Untill they came. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_We_must_stop_them for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
-------- The Next Day........ --------
Wait 1.00 seconds
-------- Loading...... --------
Wait 3.00 seconds
Sound - Play WoW_Legends <gen>
Camera - . Apply . gg_cam_The_battle_starts for Player 1 (Red) over 0 seconds
Unit - Order Sheep Soldier 0036 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0033 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0034 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0035 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order The Sheep 0037 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0038 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0041 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0039 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0040 <gen> to Move To . (Center of Move_to_attack <gen>)
Unit - Order Sheep Soldier 0042 <gen> to Move To . (Center of Move_to_attack <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Unit - Kill fire ant Sheep Archer 0021 <gen>
Unit - Kill fire ant Sheep Archer 0020 <gen>
Unit - Kill fire ant Sheep Archer 0023 <gen>
Unit - Kill fire ant Sheep Archer 0024 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Noooooooooooo for Player 1 (Red) over 0 seconds
Unit - Order Fire ant sheep Royal King 0014 <gen> to Move To . (Center of Region_002 <gen>)
Cinematic - Send transmission to (All players) from Fire ant sheep Royal King 0014 <gen> named Royal Fire ant sheep king. : Play No sound and display Dont kill me!Dont take over my kingdom! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from The Sheep 0037 <gen> named Ant Sheepy: : Play No sound and display Dont worry well kill you now. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Fire ant sheep Royal King 0014 <gen> named Royal Fire ant sheep king. : Play No sound and display Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 0.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Set Variable Set Crediting = (Center of Crediting <gen>)
Floating Text - Create floating text that reads Triggers:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Cameras:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Unit Placement:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Terrain:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Thanks to:Jhenry84Black_TerrorFor watching and rating map at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Region Placment:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Idea from:Bouncing Sheep Cinimatic at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Stories and names by:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads Special stories made by:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads And Names by:Kirby_Warrior103 at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads There is more to come this is a few of them:1. The command2. The Attack Starts3. We have won! at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads 4. The royal ant sheep cup at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads 5. The Fire ant sheep6. The barracks at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads 7. The great wall of ant sheep at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads 8. The Night Of the Humans!9. The Graveyard of ant sheep at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Floating Text - Create floating text that reads 10. Brought to the human territory! at Crediting with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 5.00 seconds
Cinematic - Apply a filter over 25.00 seconds using No blending on texture End 5 pic.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 25.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.