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Triggers
The final showdown.w3x
Variables
Initialization
Cinematic base
esc
camview
rushback
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
JuoKhun
unit
No
LuYang
unit
No
Naashdral
unit
No
Default melee game initialization for all players
Cinematic base
Events
Map initialization
Conditions
Actions
Set Variable Set JuoKhun = Grand master 0002 <gen>
Set Variable Set LuYang = Kung fu student 0003 <gen>
Set Variable Set Naashdral = Bad Student 0015 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display Good Morning, Lu Yang. Today is the day of your destiny. Today is the day the true battle begins! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display Naash'dral is a very skilled opponent. You must train hard in order to defeat him. Are you ready for the trials that await you? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display Yes, master Juo Khun. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display Follow me to our meeting spot, we will train there. . Modify duration: Add 5.00 seconds and Wait
Unit - Order JuoKhun to Move To . (Center of Event_1 <gen>)
Unit - Order LuYang to Move To . (Center of Event_1 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Move JuoKhun instantly to (Center of JuoKhunTpRect <gen>) , facing (Center of LuYangTpRect <gen>)
Unit - Move LuYang instantly to (Center of LuYangTpRect <gen>) , facing (Center of JuoKhunTpRect <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Training for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - Rotate camera 360.00 degrees around (Center of Event_1 <gen>) for Player 1 (Red) over 140.00 seconds
For each (Integer A) from 1 to 7 , do (Actions)
Loop - Actions
Animation - Play LuYang 's attack animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display I feel ready to challenge naash'dral . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display You are as ready as a sheep to the slaughter! I can not let you die in the hands of naash'dral, do you understand that? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display You will stay here and train as long as it takes. I will go now and when i come back, I will see whether you are ready. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display Where are you heading, master? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display I shall send a letter to the emperor, telling him that today you will face Naash'dral . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display ...I should continue my training. . Modify duration: Add 5.00 seconds and Wait
Animation - Play LuYang 's attack animation
Wait 1.00 seconds
Animation - Play LuYang 's attack animation
Wait 1.00 seconds
Animation - Play LuYang 's attack animation
Unit - Order JuoKhun to Move To . (Center of Main_battle <gen>)
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Animation - Play LuYang 's attack animation
Unit - Move JuoKhun instantly to (Center of FaceNaashdral <gen>) , facing (Center of FaceJuoKhun_LuYang <gen>)
Wait 1.00 seconds
Animation - Play LuYang 's attack animation
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Pan camera for Player 1 (Red) to (Center of Main_battle <gen>) over 0.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to 90.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 340.00 over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display Naash'dral, I won't allow you to take the life of my trusted student. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display It breaks my heart that you chose the path of corruption, but if i must defeat you, so be it . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bad Student 0015 <gen> named Naash'dral : Play No sound and display Defeat me? . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt1 <gen>
Wait 0.03 seconds
Unit - Move Bad Student 0015 <gen> instantly to (Center of FaceJuoKhun_LuYang <gen>) , facing (Center of FaceNaashdral <gen>)
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Naashdral named Naash'dral : Play No sound and display You are aged bad, Juo khun. You are not meant to fight anymore . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Naashdral named Naash'dral : Play No sound and display Is your student really worth such sacrifice? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display Naash'dral, I can not allow the death of a man that has been so loyal. His destiny is upon me. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naashdral named Naash'dral : Play No sound and display Enough with the drama, Juo Khun. This battle is one of a lifetime! Let's make it the best! . Modify duration: Add 0 seconds and Wait
Unit - Make Naashdral Invulnerable
Animation - Play Naashdral 's spell animation
Animation - Change Naashdral flying height to 500.00 at 100.00
Unit - Pause JuoKhun
Unit - Make JuoKhun face Naashdral over 0 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Unit - Change ownership of JuoKhun to Neutral Passive and Retain color
Wait 5.00 seconds
Animation - Change Naashdral flying height to 0.00 at 1500.00
Wait 0.25 seconds
Special Effect - Create a special effect at (Position of Naashdral) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Animation - Play JuoKhun 's death animation
Cinematic - Send transmission to (All players) from Naashdral named Naash'dral : Play No sound and display Now, Yuo Khun. You shall fall to your death and your student will follow you as well. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from JuoKhun named Juo Khun : Play No sound and display ...Lu Yang...It's all up to you now... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Training for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
For each (Integer A) from 1 to 2 , do (Actions)
Loop - Actions
Animation - Play LuYang 's attack animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display What is taking him so long? . Modify duration: Add 5.00 seconds and Wait
Sound - Play HeroPaladinDeath <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display Juo Khun! . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn on camview <gen>
Unit - Order LuYang to Move To . (Position of Naashdral)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Unit - Order LuYang to Move To . (Position of Naashdral)
Wait until ((Distance between (Position of LuYang) and (Position of Naashdral)) Less than or equal to 700.00) , checking every 0.10 seconds
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display Naash'dral!! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naashdral named Naash'dral : Play No sound and display So you finally came... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display You killed him? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naashdral named Naash'dral : Play No sound and display At this very moment... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display Curse you, Naash'dral! . Modify duration: Add 5.00 seconds and Wait
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Animation - Change Naashdral flying height to 500.00 at 100.00
Wait 5.00 seconds
Animation - Change Naashdral flying height to 0.00 at 1500.00
Trigger - Turn on rushback <gen>
Wait 0.25 seconds
Trigger - Turn off rushback <gen>
Special Effect - Create a special effect at (Position of Naashdral) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Unit - Order LuYang to Move To . (Position of Naashdral)
Wait 4.00 game-time seconds
Unit - Make LuYang face Naashdral over 0 seconds
Unit - Make Naashdral face LuYang over 0.00 seconds
Unit - Pause Naashdral
For each (Integer A) from 1 to 5 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of Naashdral) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 0.01 seconds
Wait 0.30 seconds
Unit - Kill Naashdral
Unit - Kill LuYang
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from LuYang named Lu Yang : Play No sound and display So be it, i'm taking you with me! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: |cffff0000Presented by Naash'dral
Wait 2 seconds
Game - Display to (All players) the text: |cffff0000 Special thanks to Bloody Mage for his trigger help.
esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
camview
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to LuYang , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of LuYang) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 800.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 340.00 over 0 seconds
rushback
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of LuYang) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
Unit - Move LuYang instantly to ((Position of LuYang) offset by -10.00 towards (Facing of LuYang) degrees.)
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