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Triggers
The Final Battle v1.01.w3x
Variables
Initialization
Melee Initialization
Quest
Quest
Victory
Losse
Losse 2
Losse 3
Losse 4
Heroes
Dwarf
High
High Copy
Blood
Spawning
Human
Attack
Stop spawning
Orcs
Attack Copy
Stop spawning Copy
Dwarfs
Attack Copy 2
Stop spawning Copy Copy
Troll
Attack Copy 2 Copy
Stop spawning Copy Copy Copy
High E
Attack Copy 3
Stop spawning Copy 2
Ogre
Attack Copy 4
Stop spawning Copy 3
Blood E
Attack Copy 5
Stop spawning Copy 4
Tauren
Attack Copy 6
Stop spawning Copy 5
Samuro army
On
On2
Untitled Trigger 001
Untitled Trigger 001 Copy
Stop
Stop 1
Stop 2
Stop 3
Stop 4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Human
trigger
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Trigger - Turn off Samuro_army <gen>
Quest
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled The war ends with the description -Kill Samuro-Destroy the Orcs main Building-Every allied base must surviveIn order to win this war the Orcs cheif Samuro must be killed and the Orcs main building destroyed,but your allies must survive. , using icon path ReplaceableTextures\CommandButtons\BTNHeroBlademaster.blp
Victory
Events
Unit - Fortress 0223 <gen> Dies
Conditions
(Orc Chief 0267 <gen> is dead) Equal to True
Actions
Quest - Mark (Last created quest) as Completed
Cinematic - Send transmission to (All players) from Paladin 0027 <gen> named Malak : Play No sound and display Victory is ours! . Modify duration: Add 3.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Losse
Events
Unit - Castle 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Losse 2
Events
Unit - Castle 0011 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Losse 3
Events
Unit - Arcane Observatory 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Losse 4
Events
Unit - Arcane Observatory 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Dwarf
Events
Unit - Mountain King 0066 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Mountain King 0066 <gen> at (Center of Region_022 <gen>) , Show revival graphics
High
Events
Unit - Archmage 0112 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Archmage 0112 <gen> at (Center of Region_023 <gen>) , Show revival graphics
High Copy
Events
Unit - Paladin 0027 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Paladin 0027 <gen> at (Center of H_1 <gen>) , Show revival graphics
Blood
Events
Unit - Blood Mage 0111 <gen> Dies
Conditions
Actions
Wait 10.00 game-time seconds
Hero - Instantly revive Blood Mage 0111 <gen> at (Center of Region_024 <gen>) , Show revival graphics
Human
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Footman for Player 7 (Green) at (Center of H_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 7 (Green) at (Center of H_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Footman for Player 7 (Green) at (Center of H_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 7 (Green) at (Center of H_2 <gen>) facing Default building facing degrees
Attack
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in H_1 <gen>) to Attack-Move To . (Center of Orcs <gen>)
Unit Group - Order (Units in H_2 <gen>) to Attack-Move To . (Center of Orcs <gen>)
Stop spawning
Events
Unit - Barracks 0018 <gen> Dies
Unit - Barracks 0019 <gen> Dies
Conditions
Actions
Trigger - Turn off Human <gen>
Orcs
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Grunt for Player 9 (Gray) at (Center of O_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Grunt for Player 9 (Gray) at (Center of O_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Raider for Player 9 (Gray) at (Center of O_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Raider for Player 9 (Gray) at (Center of O_2 <gen>) facing Default building facing degrees
Attack Copy
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in O_1 <gen>) to Attack-Move To . (Center of Humans <gen>)
Unit Group - Order (Units in O_2 <gen>) to Attack-Move To . (Center of Humans <gen>)
Stop spawning Copy
Events
Unit - Barracks 0127 <gen> Dies
Unit - Beastiary 0128 <gen> Dies
Conditions
Actions
Trigger - Turn off Orcs <gen>
Dwarfs
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of D_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of D_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 2 (Blue) at (Center of D_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 2 (Blue) at (Center of D_2 <gen>) facing Default building facing degrees
Attack Copy 2
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in D_1 <gen>) to Attack-Move To . (Center of Trolls <gen>)
Unit Group - Order (Units in D_2 <gen>) to Attack-Move To . (Center of Trolls <gen>)
Stop spawning Copy Copy
Events
Unit - Barracks 0058 <gen> Dies
Unit - Barracks 0059 <gen> Dies
Conditions
Actions
Trigger - Turn off Dwarfs <gen>
Troll
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Headhunter for Player 10 (Light Blue) at (Center of T_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of T_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Headhunter for Player 10 (Light Blue) at (Center of T_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of T_2 <gen>) facing Default building facing degrees
Attack Copy 2 Copy
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in T_1 <gen>) to Attack-Move To . (Center of Dwarfs <gen>)
Unit Group - Order (Units in T_2 <gen>) to Attack-Move To . (Center of Dwarfs <gen>)
Stop spawning Copy Copy Copy
Events
Unit - Spirit Lodge 0129 <gen> Dies
Unit - Spirit Lodge 0186 <gen> Dies
Conditions
Actions
Trigger - Turn off Troll <gen>
High E
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Swordsman for Player 3 (Teal) at (Center of HE_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 3 (Teal) at (Center of HE_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Swordsman for Player 3 (Teal) at (Center of HE_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Archer for Player 3 (Teal) at (Center of HE_2 <gen>) facing Default building facing degrees
Attack Copy 3
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in HE_1 <gen>) to Attack-Move To . (Center of Ogres <gen>)
Unit Group - Order (Units in HE_2 <gen>) to Attack-Move To . (Center of Ogres <gen>)
Stop spawning Copy 2
Events
Unit - High Elven Barracks 0073 <gen> Dies
Unit - High Elven Barracks 0074 <gen> Dies
Conditions
Actions
Trigger - Turn off High_E <gen>
Ogre
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ogre Warrior for Player 11 (Dark Green) at (Center of OG_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Magi for Player 11 (Dark Green) at (Center of OG_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Ogre Warrior for Player 11 (Dark Green) at (Center of OG_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Magi for Player 11 (Dark Green) at (Center of OG_2 <gen>) facing Default building facing degrees
Attack Copy 4
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in OG_1 <gen>) to Attack-Move To . (Center of High <gen>)
Unit Group - Order (Units in OG_2 <gen>) to Attack-Move To . (Center of High <gen>)
Stop spawning Copy 3
Events
Unit - Mercenary Camp 0158 <gen> Dies
Unit - Mercenary Camp 0159 <gen> Dies
Conditions
Actions
Trigger - Turn off Ogre <gen>
Blood E
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Emissary for Player 8 (Pink) at (Center of BE_1 <gen>) facing Default building facing degrees
Unit - Create 4 . Blood Elf Lieutenant for Player 8 (Pink) at (Center of BE_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Emissary for Player 8 (Pink) at (Center of BE_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Blood Elf Lieutenant for Player 8 (Pink) at (Center of BE_2 <gen>) facing Default building facing degrees
Attack Copy 5
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in BE_1 <gen>) to Attack-Move To . (Center of Taurens <gen>)
Unit Group - Order (Units in BE_2 <gen>) to Attack-Move To . (Center of Taurens <gen>)
Stop spawning Copy 4
Events
Unit - High Elven Barracks 0090 <gen> Dies
Unit - High Elven Barracks 0091 <gen> Dies
Conditions
Actions
Trigger - Turn off Blood_E <gen>
Tauren
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Center of Ta_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Spirit Walker for Player 12 (Brown) at (Center of Ta_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 12 (Brown) at (Center of Ta_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Spirit Walker for Player 12 (Brown) at (Center of Ta_2 <gen>) facing Default building facing degrees
Attack Copy 6
Events
Time - Every 35.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Ta_1 <gen>) to Attack-Move To . (Center of Blood <gen>)
Unit Group - Order (Units in Ta_2 <gen>) to Attack-Move To . (Center of Blood <gen>)
Stop spawning Copy 5
Events
Unit - Tauren Totem 0176 <gen> Dies
Unit - Tauren Totem 0187 <gen> Dies
Conditions
Actions
Trigger - Turn off Tauren <gen>
Samuro army
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 4 (Purple) at (Center of Sam_army_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 4 (Purple) at (Center of Sam_army_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Raider for Player 4 (Purple) at (Center of Raiders <gen>) facing Default building facing degrees
On
Events
Unit - A unit enters Samuro_base <gen>
Conditions
Actions
Trigger - Turn on Samuro_army <gen>
On2
Events
Unit - A unit enters Samuro_base_2 <gen>
Conditions
Actions
Trigger - Turn on Samuro_army <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0027 <gen> named Paladin : Play UtherYesAttack1 <gen> and display The battle is about to begin. Prepare yourselves! . Modify duration: Add 5.00 seconds and Wait
Untitled Trigger 001 Copy
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Your heroes will revive 10 seconds after death.
Stop 1
Events
Unit - Fortress 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off Human
Trigger - Turn off Attack <gen>
Unit Group - Order (Units owned by Player 7 (Green).) to Attack-Move To . (Center of Region_036 <gen>)
Stop 2
Events
Unit - Fortress 0016 <gen> Dies
Conditions
Actions
Trigger - Turn off Dwarfs <gen>
Trigger - Turn off Attack_Copy_2 <gen>
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack-Move To . (Center of Region_036 <gen>)
Stop 3
Events
Unit - Fortress 0015 <gen> Dies
Conditions
Actions
Trigger - Turn off High_E <gen>
Trigger - Turn off Attack_Copy_3 <gen>
Unit Group - Order (Units owned by Player 3 (Teal).) to Attack-Move To . (Center of Region_036 <gen>)
Stop 4
Events
Unit - Fortress 0014 <gen> Dies
Conditions
Actions
Trigger - Turn off Blood_E <gen>
Trigger - Turn off Attack_Copy_5 <gen>
Unit Group - Order (Units owned by Player 8 (Pink).) to Attack-Move To . (Center of Region_036 <gen>)
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