Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 100.00 % of its original speed
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_start_fight) over 0 seconds
Unit - Create 1 Warden for Neutral Hostile at (Center of Region_001 <gen>) facing (Position of Blademaster 0000 <gen>)
Unit - Make Blademaster 0000 <gen> face (Last created unit) over 1.00 seconds
Animation - Play Blademaster 0000 <gen> 's attack animation
Animation - Change Blademaster 0000 <gen> 's animation speed to 20.00 % of its original speed
Animation - Play (Last created unit) 's attack animation
Camera - . Apply . gg_cam_start_fight for Player 1 (Red) over 3.00 seconds
Wait 1.50 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change (Last created unit) 's animation speed to 0.00 % of its original speed
Wait 0.50 seconds
Game - Pause the game
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Gronjour : Play No sound and display Who are you? . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Assasin : Play No sound and display . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Gronjour : Play No sound and display Speak up!! Before i cut ur head apart from your body!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Assasin : Play No sound and display Hehe . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Last created unit)) to target (Center of Region_002 <gen>)
Unit - Move (Last created unit) instantly to (Center of Region_002 <gen>) , facing (Position of Blademaster 0000 <gen>)
Game - Unpause the game
Wait 0.50 seconds
Animation - Change Blademaster 0000 <gen> 's animation speed to 100 % of its original speed
Animation - Change (Last created unit) 's animation speed to 100 % of its original speed
Lightning - Destroy (Last created lightning effect)
Unit - Order (Last created unit) to Attack Once . Blademaster 0000 <gen>
Unit - Order Blademaster 0000 <gen> to Attack Once . (Last created unit)
Wait 1.00 seconds
Camera - . Apply . gg_cam_fight_2 for Player 1 (Red) over 3.00 seconds
Unit - Move Blademaster 0000 <gen> instantly to (Center of Region_003 <gen>) , facing (Position of (Last created unit))
Lightning - Create a Magic Leash lightning effect from source (Position of Blademaster 0000 <gen>) to target (Center of Region_003 <gen>)
Wait 0.50 seconds
Animation - Play Blademaster 0000 <gen> 's Attack Walk Stand Spin animation
Lightning - Destroy (Last created lightning effect)
Wait 1.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Weapons\AncestralGuardianMissile\AncestralGuardianMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blademaster 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.50 seconds
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Last created unit)) to target (Center of Region_004 <gen>)
Unit - Move (Last created unit) instantly to (Center of Region_004 <gen>) , facing (Position of Blademaster 0000 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Lightning - Destroy (Last created lightning effect)
Cinematic - Send transmission to (All players) from (Last created unit) named Assasin : Play No sound and display What are you doing!?! . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Assasin : Play No sound and display Ok i have had enough!! Time to die bitch!! . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Unit - Move (Last created unit) instantly to (Center of Region_001 <gen>) , facing (Position of Blademaster 0000 <gen>)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of (Last created unit)) to target (Center of Region_001 <gen>)
Wait 0.50 seconds
Lightning - Destroy (Last created lightning effect)
Special Effect - Destroy (Last created special effect)
Unit - Make Blademaster 0000 <gen> face (Last created unit) over 0 seconds
Animation - Play Blademaster 0000 <gen> 's Attack Slam animation
Animation - Change Blademaster 0000 <gen> 's animation speed to 15.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0000 <gen> named Grounjour : Play No sound and display Hehe . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Cinematic - Send transmission to (All players) from (Last created unit) named Assasin : Play No sound and display What!?! I cant move!!! Whats happening to me!! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Weapons\HydraliskImpact\HydraliskImpact.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Animation - Play (Last created unit) 's death animation
Animation - Change (Last created unit) 's animation speed to 50.00 % of its original speed
Wait 3.00 seconds
Game - Display to (All players) for 5.00 seconds the text: Thank you for watching.The cinematic will close in 5 seconds.
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
map initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
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