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Triggers
fotr1.w3x
Variables
Inicializacion
Escenario
Hobbits TP Trigger
Secuencia Cinematografica
Cinematic
Skip Cinematic
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Escenario
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Player - Change color of Player 1 (Red) to Brown , Changing color of existing units
Hobbits TP Trigger
Events
Unit - A unit enters Hobbits_TP <gen>
Conditions
Actions
If ((Entering unit) Equal to Death Knight 0057 <gen>) then do (Do nothing) else do (Order (Entering unit) to Move To.(Center of Hobbits_Hideout <gen>))
Cinematic
Events
Map initialization
Conditions
Actions
-------- START CINEMATIC MODE --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Cinematic - Turn subtitle display override On
-------- ¡Luces, cámara, acción! --------
-------- INTRO --------
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 4.00 seconds the text: SidheKnight presents:
Wait 4.00 seconds
Game - Display to (All players) for 4.00 seconds the text: THE LORD OF THE RINGS: THE FELLOWSHIP OF THE RING
Wait 4.00 seconds
Cinematic - Fade in over 0.01 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.01 seconds
Sound - Play LORD_OF_THE_RINGS_MUSIQUITA_POSTA <gen> at 100 % volume, skipping the first 10.00 seconds
Cinematic - Fade out over 0.01 seconds using texture war3mapImported\lotrfadefilter.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_BilboBirthday1 for Player 1 (Red) over 0 seconds
-------- CUMPLEAÑOS DE BILBO --------
Camera - . Apply . gg_cam_BilboBirthday2 for Player 1 (Red) over 10.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Bilbo 0000 <gen> named Bilbo Baggins : Play No sound and display I'm so glad of having all of you here, my dear friends. But now, I'm going to announce something very important: I'm leaving you, forever. Farewell! . Modify duration: Add 4.00 seconds and Wait
Wait 9.01 seconds
Special Effect - Create a special effect at (Position of Bilbo 0000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Wait 0.01 seconds
Unit - Remove Bilbo 0000 <gen> from the game
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Hobbit Gardener 0003 <gen> named Samwise Gamgee : Play No sound and display He disappeared! . Modify duration: Add 0 seconds and Wait
-------- ESCENA BOLSÓN CERRADO 1 (BILBO) --------
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Camera - . Apply . gg_cam_BliboHouse for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Bilbo 0016 <gen> named Bilbo : Play No sound and display Ok, I've left all the papers and important things over the table, as it was planned. When Frodo come here, he will be the official owner of Bag End. . Modify duration: Set to 9.50 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf The Grey : Play No sound and display ... and the Ring? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Bilbo 0016 <gen> named Bilbo : Play No sound and display I left it over the chimney... No, wait! I have it here in my pocket, I should have forgot it... . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.01 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf The Grey : Play No sound and display Relax Bilbo, you don`t need to use the Ring anymore. Leave it here and go, now. . Modify duration: Set to 9.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Bilbo 0016 <gen> named Bilbo : Play No sound and display Ok, farewell Gandalf, I hope that someday we will meet again. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.01 seconds
-------- ESCENA BOLSÓN CERRADO 2 (FRODO) --------
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 6.00 seconds the text: ... Some time later, Gandalf returned to the Shire with bad news, he needed to talk with Frodo immediately...
Unit - Replace Bilbo 0016 <gen> with a Ringbearer using The old unit's relative life and mana
Wait 8.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display ...is it secret? is it safe? is the Ring hidden? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.01 seconds
Cinematic - Send transmission to (All players) from Ringbearer 0002 <gen> named Frodo : Play No sound and display Yes, why are you so nervous? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.01 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display Throw it into the fire, quickly! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.01 seconds
Unit - Make (Last replaced unit) face (Center of The_Fire <gen>) over 1.00 seconds
Item - Create The One Ring at (Center of Regi__n_014 <gen>)
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display Can you see the marks on it? . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Ringbearer 0002 <gen> named Frodo : Play No sound and display No. ...Wait, I see something. It's some form of elvish, I can't read it. . Modify duration: Set to 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_The_Ring for Player 1 (Red) over 2.00 seconds
Wait 6.01 seconds
Camera - . Apply . gg_cam_BliboHouse for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display There are a few who can. The language is that of Mordor. Which I'll not use here. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.01 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display In common tongue it says: One Ring to rule them all, One Ring to find them, One Ring to bring them and in the darkness bind them... This is the One Ring, Frodo... . Modify duration: Set to 10.00 seconds and Don't wait
Wait 9.00 seconds
-------- ESCENA DEL DAÑO DE ISILDUR --------
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Camera - . Apply . gg_cam_Orcs_vs_Humans_and_Elves for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Game - Set the time of day to 12
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy with shared vision
Wait 0.30 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display ...A long time ago, there was a war between Sauron's forces and the free peoples of the Middle Earth... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.20 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Camera - . Apply . gg_cam_Isildur_vs_Sauron for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy with shared vision
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display ... Isildur fought against Sauron and cut off the Ring from his hand... . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.20 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Mount_Doom for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0051 <gen> named Elrond : Play No sound and display Isildur, throw it into the fire! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Son of Elendil 0052 <gen> named Isildur : Play No sound and display No. The Ring is MINE! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_La_Parida_de_Isildur for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Camera - . Apply . gg_cam_Emboscada for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display ...But the hearts of the men are easily corruptible... . Modify duration: Set to 8.00 seconds and Don't wait
Unit Group - Pick every unit in (Units in La_partida_de_Isildur <gen>) and do (Order (Picked unit) to Move To.(Center of Emboscada <gen>))
Wait 10.00 seconds
Unit - Order Son of Elendil 0098 <gen> to Move To . (Center of Muerte_de_Isildur <gen>)
Camera - . Apply . gg_cam_La_muerte_de_Isildur for Player 1 (Red) over 6.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display The Ring betrayed Isildur, leaving him and getting lost into the waters of the Anduin. . Modify duration: Set to 5.00 seconds and Don't wait
Animation - Play Son of Elendil 0098 <gen> 's death animation
Wait 6.00 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Gollum for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display The Ring was found by the creature Gollum. For years the Ring stayed with Gollum, corrupting him, and prolonging his life, but one day the Ring forsaken Gollum... . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Camera - . Apply . gg_cam_Bilbo_founds_the_Ring for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display ...And the most unexpected creature found the Ring: A Hobbit. Bilbo Baggins from the Shire. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
-------- ESCENA DE BOLSÓN CERRADO 3 (FRODO OTRA VEZ) --------
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Item - Remove (Last created item)
Wait 1.40 seconds
Camera - . Apply . gg_cam_BliboHouse for Player 1 (Red) over 0 seconds
Unit - Make (Last replaced unit) face Grey Wizard 0017 <gen> over 0 seconds
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display Since that day, the Ring stayed with Bilbo, prolonging his life, delaying the old age. But now, the Ring has waked. Evil is stirring in Mordor, the Dark Lord will try to recover his Ring... . Modify duration: Set to 15.00 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Ringbearer 0002 <gen> named Frodo : Play No sound and display Take it Gandalf! It cannot stay in the Shire! . Modify duration: Set to 4.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display No, it mustn't. Go to Bree, I'll be waiting for you at the Prancing Poney... Never put it on Frodo, the Forces of Sauron will be drawn to its power... Wait a minute... . Modify duration: Set to 6.00 seconds and Don't wait
Wait 8.00 seconds
-------- ESCENA DE SAM --------
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Camera - . Apply . gg_cam_Sam_at_Bag_End for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display You were spying us, Samwise Gamgee! What did you hear? Speak! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Hobbit Gardener 0050 <gen> named Sam : Play No sound and display ... I heard something about a Ring... and a dark lord... and the end of the world... Please sir, don't turn me into something... unnatural! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Grey Wizard 0017 <gen> named Gandalf : Play No sound and display No, Perhaps not. I have a better use for you. You shall join Frodo in his journey. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 8.00 seconds
-------- ESCENA DEL JINETE NEGRO --------
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Game - Set the time of day to 12.00
Camera - . Apply . gg_cam_Hobbits_on_road for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: By the way, Merry and Pippin joined Frodo and Sam in their journey...
Wait 1.60 seconds
Unit Group - Pick every unit in (Units in Hobbits_on_road <gen>) and do (Order (Picked unit) to Move To.(Center of Hobbits_TP <gen>))
Unit - Order Death Knight 0057 <gen> to Move To . (Center of Black_Rider_TP <gen>)
Wait 12.00 seconds
Camera - . Apply . gg_cam_Hobbits_Hideout for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Hobbit Gardener 0056 <gen> named Sam : Play No sound and display What was that? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ringbearer 0053 <gen> named Frodo : Play No sound and display It was some kind of Black Rider or something similar. . Modify duration: Add 0 seconds and Wait
-------- ESCENA DE BREE --------
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.40 seconds
Game - Set the time of day to 24.00
Camera - . Apply . gg_cam_Bree_1 for Player 1 (Red) over 0 seconds
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Rifleman named Gate keeper at (Center of (Playable map area)) : Play No sound and display Hobbits! Four hobbits! What business brings you to Bree? . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Ringbearer 0053 <gen> named Frodo : Play No sound and display We want to stay at the Inn. Our business is our own. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Passive . Rifleman named Gate keeper at (Center of (Playable map area)) : Play No sound and display Ok. I didn't mean to offend you. It's my obligation to ask after midnight. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Destructible - Open Iron Gate 0667 <gen>
Wait 1.40 seconds
Unit Group - Pick every unit in (Units in Hobbits_at_Bree_entrance <gen>) and do (Order (Picked unit) to Move To.(Center of The_Prancing_Poney <gen>))
Camera - . Apply . gg_cam_Bree_2 for Player 1 (Red) over 8.00 seconds
Wait 10.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- ¡CORTEN! --------
Game Cache - Create a game cache from fotr1.w3x (Unexpected type: 'stringnoformat')
Game Cache - Save (Last created game cache) .
Wait 3.20 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Skip Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game Cache - Create a game cache from fotr1.w3x (Unexpected type: 'stringnoformat')
Game Cache - Save (Last created game cache) .
Wait 2.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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