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Triggers
The Fallen Paladin v2.w3x
Variables
Events
Boss
Door closes
open boss door
Uther attack
Last Battle
Vera Dies
Book FireChosen
Book IceChosen
Book DemonChosen
Book ShockChosen
Book of Fire
Book of Ice Magic
Book of Necro
Book of Shock Agil
Ending
Uther Dies
Warlord dies
Enter arena
Efo mode Exit
Enfo Mode
Meeting of Heroes
Eld bgen dr
Muravsef die
DIE
Mage Castle
Guard Dies
Order of the Paladin
Arthas Fall
Entering Elven
Bo Dies
Bor Bonebreaker
Prisoner
Uther
Uther dies video
Lever 1
Lever 2
Lever 3
Lever 4
Lever 5
Lever 6
Lever 7
Lever 8
Lever 9
Lever 10
Extras
Soulfire In
Secret Area In
Secret Area Out
Soulfire Out
Gabrielle In
Gabrielle Out
Intro FMV
Intro 3
Intro 2
Arthas vs Uther
Intro
Initialization
Info
Melee Initialization
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Boss
Events
Time - Every 0.50 seconds of game time
Conditions
(Owner of Warlord 0830 <gen>) Equal to Player 6 (Orange)
Actions
Unit - Order Warlord 0830 <gen> to Attack . Death Knight 0464 <gen>
Door closes
Events
Unit - A unit enters boss_begins <gen>
Conditions
Actions
Destructible - Close Dungeon Gate 1301 <gen>
Cinematic - Send transmission to (All players) from Warlord 0830 <gen> named High Warlord Buzan : Play No sound and display You will never get out of this room alive! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Warlord 0830 <gen> to Player 6 (Orange) and Change color
Trigger - Turn off (This trigger)
open boss door
Events
Unit - A unit enters open_up <gen>
Conditions
Actions
Destructible - Make Dungeon Gate 1301 <gen> Invulnerable
Destructible - Open Dungeon Gate 1301 <gen>
Uther attack
Events
Time - Every 0.50 seconds of game time
Conditions
(Owner of Paladin 0803 <gen>) Equal to Player 10 (Light Blue)
Actions
Unit - Order Paladin 0803 <gen> to Attack . Death Knight 0464 <gen>
Last Battle
Events
Unit - A unit enters Enter_Last_Battle <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Final_Showdown_Look <gen>) , facing (Position of Mysterious Spirit 0707 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Real_Arthas_Front1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display What the hell? What are you? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Spirit_Arthas_Front1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mysterious Spirit 0707 <gen> named Creation of Sorrow : Play No sound and display I am the creation of your evil deeds. I am a part of your soul that has taken the shape of your former self. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Real_Arthas_Front2 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display My evil deeds? My soul? This makes no sense! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Spirit_Arthas_Front2 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mysterious Spirit 0707 <gen> named Creation of Sorrow : Play No sound and display All the lives you have spilled this day has come with a prize. I have taken this shape to kill you and lay your twisted evil mind to rest. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Spirit_Arthas_Front1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mysterious Spirit 0707 <gen> named Creation of Sorrow : Play No sound and display If you, on the other hand, would raise your blade at me, the last humanity in you will vanish. This is a loose loose situation for you. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Real_Arthas_Front2 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I do not care if my humanity is lost. I am close to achieving immortal powers, and you won't stand in my way. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Death Knight 0464 <gen> instantly to (Center of Final_Showdown_Battle <gen>) , facing (Position of Mysterious Spirit 0707 <gen>)
Trigger - Turn off (This trigger)
Vera Dies
Events
Unit - Succubus Assasin 1117 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Vera:No! AAAAAAAAAAHRGH!
Book FireChosen
Events
Unit - Book of Summoning Pedestal 0559 <gen> Dies
Conditions
Actions
Unit - Add Demonic Shout ULTI to Death Knight 0464 <gen>
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_019 <gen>)
Game - Display to (All players) the text: You have chosen Demonic Shout as yourultimate skill.Entering The Upper Quarter
Book IceChosen
Events
Unit - Book of Summoning Pedestal 0883 <gen> Dies
Conditions
Actions
Unit - Add Demonic Speed ULTI to Death Knight 0464 <gen>
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_019 <gen>)
Game - Display to (All players) the text: You have chosen Demonic Speed as yourultimate skill.Entering The Upper Quarter
Book DemonChosen
Events
Unit - Book of Summoning Pedestal 0885 <gen> Dies
Conditions
Actions
Unit - Add Avatar ULTI to Death Knight 0464 <gen>
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_019 <gen>)
Game - Display to (All players) the text: You have chosen Avatar as yourultimate skill.Entering The Upper Quarter
Book ShockChosen
Events
Unit - Book of Summoning Pedestal 0884 <gen> Dies
Conditions
Actions
Unit - Add Edge of Frostmourne ULTI to Death Knight 0464 <gen>
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_019 <gen>)
Game - Display to (All players) the text: You have chosen Edge of Frostmourne as yourultimate skill.Entering The Upper Quarter
Book of Fire
Events
Unit - A unit enters Book_of_Firery_strenght <gen>
Conditions
Actions
Game - Display to (All players) the text: Demonic Shout- Damages all enemies around you, slowing their attack and movement speed.
Book of Ice Magic
Events
Unit - A unit enters Book_of_Freezing_Intelligence <gen>
Conditions
Actions
Game - Display to (All players) the text: Demonic Speed- Gives Arthas 35 percent dodge chance.
Book of Necro
Events
Unit - A unit enters Book_of_Demonic_Necromancy <gen>
Conditions
Actions
Game - Display to (All players) the text: Avatar- Creates an illusion of you, which makes the same damage and has the same HP.
Book of Shock Agil
Events
Unit - A unit enters The_Book_of_Shocking_Agility <gen>
Conditions
Actions
Game - Display to (All players) the text: Edge of Frostmourne- Arthas has 15 percent chance of doing tripple damage.
Ending
Events
Unit - Mysterious Spirit 0707 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Uhg... I feel... So wierd... Like an invisible force left my body... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display That spirit maybe was right... My soul really is gone... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I feel so weak... I need to get out of here. . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Death Knight 0476 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Spirit Tower 0474 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Spirit Tower 0473 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Black Citadel 0472 <gen> to Player 4 (Purple) and Change color
Sound - Play Sad Mystery .
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_036 <gen>) , facing (Position of Archmage 0858 <gen>)
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display So... You finnaly got here, Arthas... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Jaina! What are you doing here? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display I came here because I knew you would escape the city this way... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display That was your plan right? Destroy Lordaeron and then escape like a rat? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display Before you dissapear... I wanted to... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display Wanted to say that... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display That I hate you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display I hate you Arthas! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Jaina... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Ending for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display Farewell, Arthas... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Runs for Player 4 (Purple) over 0 seconds
Unit - Order Archmage 0858 <gen> to Move To . (Center of Jaina_RUN <gen>)
Cinematic - Send transmission to (All players) from Archmage 0858 <gen> named Jaina : Play No sound and display I never want to se your demonic face again! . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_036 <gen>) , facing (Position of Archmage 0858 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display JAINA!!! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Outro for Player 4 (Purple) over 0 seconds
Sound - Play Sad Mystery .
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Arthas left Lordaeron, leaving the city in ashes. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Uther survived Arthas killing blow and began to gather the remaining paladins. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Together they managed to save a few citizens. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Jaina Proudmore left Lordaeron with sorrow in her heart, ready to help the alliance to battle the scourge. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display Sylvanas and Kael returned home to Silvermoon to assemble their troops. They knew it was just a matter of time before Arthas would attack Silvermoon. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_outro for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display When Arthas lost his soul, his powers started to grow stronger than he could ever imagine. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display He would in time become the most powerful being in Azeroth. He was destined to become king. However, not a king of Lordaeron. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Lich_King for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display His name would come to bring fear to every corner of the world for a long time. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Advanced Energy Tower 0880 <gen> named : Play No sound and display But one day, brave heroes would gather to take revenge on the man who in time would be known as The Lich King. . Modify duration: Add 0 seconds and Wait
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Uther Dies
Events
Unit - Paladin 0803 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display It is finished... Farewell... "Master"... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I will continue to the Armory... There is a hidden path there that leads out of the city! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_035 <gen>)
Game - Display to (All players) the text: Entering The Armory
Warlord dies
Events
Unit - Warlord 0830 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display At last... Lordaerons troops will disturb me no more! Here is the hidden path! Time to leave this land! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_037 <gen>)
Game - Display to (All players) the text: Entering Underground Tunnel
Enter arena
Events
Unit - A unit enters Arena_old <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Arena_old <gen>) , facing 180.00 degrees
Unit - Change ownership of Paladin 0803 <gen> to Neutral Passive and Retain color
Unit - Change color of Paladin 0803 <gen> to Light Blue
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Arena for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display The Old Arena! Uther is already inside. I'll just have to kill him the old fashion way! . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_033 <gen>) , facing (Center of Checkpoint_arena_1 <gen>)
Camera - . Apply . gg_cam_Arthas_enters_arena for Player 4 (Purple) over 0 seconds
Game - Display to (All players) the text: Entering The Old Arena
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Damn it! Uther is not here... Where can he be? . Modify duration: Add 0 seconds and Wait
Unit - Order Death Knight 0464 <gen> to Move To . (Center of Checkpoint_arena_1 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Has he already left the arena? . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of middle_of_arena <gen>) , facing (Center of Uthers_spot <gen>)
Camera - . Apply . gg_cam_Behind_statue for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Wait! I heard something! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Uthers_ambus for Player 4 (Purple) over 0 seconds
Unit - Change ownership of Paladin 0803 <gen> to Player 4 (Purple) and Retain color
Unit - Order Paladin 0803 <gen> to Move To . (Center of Uthers_spot <gen>)
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display I am here Arthas. You won't get away this time... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Behind_statue for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display There you are, my old master... I will now show you the true definition of fear! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display I don't think so, son. I have developed a skill of Light that only a true holy warrior can! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display And what is that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display A Divine Shield that lasts forever. Not even your Runeblade will be able to cut through that! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Damn it! I did not expect this... . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Paladin 0803 <gen> to Player 10 (Light Blue) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Tips: There was once an old Anti-Magic device in the old arena.
Unit - Make Paladin 0803 <gen> Invulnerable
Destructible - Make Lever 1104 <gen> Invulnerable
Destructible - Make Lever 1102 <gen> Invulnerable
Destructible - Make Lever 1103 <gen> Invulnerable
Destructible - Make Lever 1106 <gen> Invulnerable
Destructible - Make Lever 1248 <gen> Invulnerable
Destructible - Make Lever 1107 <gen> Invulnerable
Destructible - Make Lever 1108 <gen> Invulnerable
Destructible - Make Lever 1105 <gen> Invulnerable
Unit - Order Paladin 0803 <gen> to Attack . Death Knight 0464 <gen>
Unit - Change color of Paladin 0803 <gen> to Light Blue
Destructible - Kill Lever 1249 <gen>
Efo mode Exit
Events
Unit - Portal 0562 <gen> Dies
Conditions
Actions
Unit - Change ownership of Death Knight 0464 <gen> to Player 4 (Purple) and Change color
Unit - Remove Paladin 0513 <gen> from the game
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Arthas_looking_at_portal for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I can't believe it! Uther killed Vera, and he closed the portal! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display He is heading towards the old arena. If I can get there first, I can set up a trap for him! . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_032 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering Eastern Streets
Enfo Mode
Events
Time - Every 5.00 seconds of game time
Conditions
(Owner of Paladin 0513 <gen>) Equal to Player 4 (Purple)
Actions
Unit - Create 3 . Ghoul for Player 9 (Gray) at (Center of Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Paladin 0513 <gen>
Meeting of Heroes
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit - Move Ranger 0514 <gen> instantly to (Center of Region_029 <gen>) , facing (Position of Paladin 0561 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Meeting_of_the_Heroes for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Prince Kael! And Lord Uther! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Lady Sylvanas! So the bad news has also reached you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display You mean Arthas? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display Thats not all! Arthas has opened some sort of portal at the Luxury Row! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display What? That's just north of us! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Yes... And undead creatures are coming out of it as we speak... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display How can we stop this madess? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display We dont know... Arthas has left the district, so we just have to deal with the minions. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display But we can't let the monsters destroy the Luxury Row! And we mustn't let them into the High Elf District! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display I know, but we don't know how to stop it... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Barricacde for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display We have built a barricade to hold them back, but it will only delay them slightly. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display How many men stands at the barricade? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Meeting_of_the_Heroes for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display We only managed to gather ten soldiers. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Damn it. They are dead meat! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display It was the best we could do for the time being. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display We must act quickly now! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display You are right! We might still be able to stop the demons before they reaches the barricade! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display Then what is the next step? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display I have an idea... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Lets do like this, I will go directly to the portal and try to close it. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0561 <gen> named Uther : Play No sound and display Sylvanas, you find out Arthas location. Kael, you gather all troops we have left! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0528 <gen> named Kael : Play No sound and display Sounds like a plan! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Ranger 0514 <gen> to Player 11 (Dark Green) and Retain color
Unit - Move Paladin 0513 <gen> instantly to (Center of Region_030 <gen>)
Unit - Change ownership of Paladin 0513 <gen> to Player 4 (Purple) and Retain color
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Paladin 0513 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering the Luxury Row
Eld bgen dr
Events
Unit - Puppet Master 0668 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Hm... What was those creatures? What is happening to this world? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display I'm almost there! I hope prince Kael has arrived! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_High_elf for Player 4 (Purple) over 0 seconds
Unit - Move Ranger 0514 <gen> instantly to (Center of Region_028 <gen>) , facing 360.00 degrees
Cinematic - Send transmission to (All players) from Ranger 0514 <gen> named Sylvanas : Play No sound and display Thanks goodness! Arthas is not here yet! . Modify duration: Add 0 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Ranger 0514 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Entering High Elf District
Muravsef die
Events
Unit - Murava 0512 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Death Knight 0464 <gen> instantly to (Center of Banehallow_Arthas_Last_chat <gen>) , facing 90.00 degrees
Unit - Move Succubus Assasin 0503 <gen> instantly to (Center of Banehallow_Arthas_Last_chat <gen>) , facing 90.00 degrees
Camera - . Apply . gg_cam_Teleport_Camera for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display My lady! It looks like your job is done! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus Assasin 0503 <gen> named Vera : Play No sound and display Indeed, handsome. I must now return to my masters. Thank you for helping me. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Anything for a beautiful woman! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_HOUSE for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Book of Summoning Pedestal 0515 <gen> named : Play No sound and display In the meanwhile... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sylvanas for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Sylvanas : Play No sound and display Why did you ask me to come, my friend? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Sylvanas for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0516 <gen> named Jaina : Play No sound and display I need your help! Prince Arthas has gone mad, and he has escaped from the prison. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0516 <gen> named Jaina : Play No sound and display He is turning the whole city to ashes... And now he is heading for the High elf District! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Sylvanas for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Sylvanas : Play No sound and display No! I will not let him hurt my people! . Modify duration: Add 0 seconds and Wait
Unit - Order Ranger 0517 <gen> to Move To . (Center of Region_024 <gen>)
Cinematic - Send transmission to (All players) from Archmage 0516 <gen> named Jaina : Play No sound and display Sylvanas, wait! . Modify duration: Add 0 seconds and Wait
Unit - Move Ranger 0514 <gen> instantly to (Center of Region_026 <gen>) , facing (Position of Abomination 0520 <gen>)
Unit - Change ownership of Ranger 0514 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Death Knight 0464 <gen> to Neutral Passive and Retain color
Unit - Remove Succubus Assasin 0503 <gen> from the game
Unit - Remove Ghoul 0492 <gen> from the game
Unit - Remove Ghoul 0493 <gen> from the game
Camera - . Apply . gg_cam_Arthas_Sylvanas for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Ranger 0517 <gen> named Sylvanas : Play No sound and display The canal is the fastest short way to the High Elf District! Arthas must be stopped! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Ranger 0514 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering the Canal
DIE
Events
Unit - Death Knight 0464 <gen> Dies
Unit - Fallen Paladin 0000 <gen> Dies
Unit - Succubus Assasin 0503 <gen> Dies
Unit - Ranger 0514 <gen> Dies
Unit - Paladin 0513 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: An importand hero has died... The game is now over...
Mage Castle
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_020 <gen>) , facing 90.00 degrees
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Mage_Quarter for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display What the? The Wizards Tower is on fire! Whats going on here? . Modify duration: Add 0 seconds and Wait
Unit - Order Death Knight 0464 <gen> to Move To . (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I wonder who started this chaos... . Modify duration: Add 0 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_022 <gen>) , facing (Position of Succubus Assasin 0503 <gen>)
Camera - . Apply . gg_cam_Meet_with_Dreadlord for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Who are you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus Assasin 0503 <gen> named Vera : Play No sound and display I am Vera, the most dangerous assasin there is. And you? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display My name is Arthas, the true king of this land. Just what are you doing here? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus Assasin 0503 <gen> named Vera : Play No sound and display I have been sent here to slay the High Wizard Murava. You got a problem with that, "my king"? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Not at all, my lady. In fact, it would be an honor to help you complete the task! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Succubus Assasin 0503 <gen> named Vera : Play No sound and display Is that so? Well, I need all the help I can get, your highness. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Then lets get to work! . Modify duration: Add 0 seconds and Wait
Unit - Change ownership of Succubus Assasin 0503 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Ghoul 0492 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Ghoul 0493 <gen> to Player 4 (Purple) and Change color
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering Mage Tower
Guard Dies
Events
Unit - High Elf Elite Guard 0886 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from High Elf Elite Guard 0886 <gen> named High Elf : Play No sound and display Arthas! Don't do it! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Save it, elf! How do I get out of this prison? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf Elite Guard 0886 <gen> named High Elf : Play No sound and display It's just behind this platform. Through the Ancient Library, . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display The Ancient Library? Hmm... Maybe I can get som new skills there! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf Elite Guard 0886 <gen> named High Elf : Play No sound and display No, Arthas! Those books are forbidden war techniques! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Cut it! When I have my new powers, I'll destroy the Wizard Tower. And after that... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf Elite Guard 0886 <gen> named High Elf : Play No sound and display No! You can't attack the High Elf District! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I can, and I will! Your people is doomed! . Modify duration: Add 5.00 seconds and Wait
Unit - Move Death Knight 0464 <gen> instantly to (Center of Library <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering the Ancient LibraryHere you may choose your Ultimate skill for the rest of the game.
Order of the Paladin
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_017 <gen>)
Game - Display to (All players) the text: Entering Paladin Cathedral
Arthas Fall
Events
Unit - A unit enters Arthas_Trap <gen>
Conditions
(Owner of Fallen Paladin 0000 <gen>) Equal to Player 4 (Purple)
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Arthas_Trap <gen>) , facing (Position of Paladin 0434 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Uther_Victory for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display You won't escape this, my prince... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Loss for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Curse you, Uther! I'm the ruler of this kingdom! You can't do this to me! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Victory for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display After what you've done... Your royal title means nothing! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Loss for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You are going to regret this! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Victory for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display We will see about that... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_meats_Jaina for Player 4 (Purple) over 0 seconds
Unit - Order Archmage 0462 <gen> to Move To . (Center of Jaina_Walk <gen>)
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Uther! How nice to see you! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Both_in_Camera for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display Its nice to see you too, child! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display I heard Arthas has returned! I cant wait to see him! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Close for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display Im sorry, Jaina... But I don't think you should... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_overhead for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Why? Is he wounded? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_Close for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display No, but he is not the man you once knew... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Burning_Houses for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display He has gone compleately mad... Half of Lordaeron lies in ruins... But we finally managed to stop him... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_overhead for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display No! I don't believe it... It must be some kind of misstake! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Both_in_Camera for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0434 <gen> named Uther Lightbringer : Play No sound and display Im sorry, Jaina. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display No... Nooooo! . Modify duration: Add 5.00 seconds and Wait
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Prison_Magic <gen>) , facing 360.00 degrees
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Uther! When I get out of here you will pay! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaiina_comes for Player 4 (Purple) over 0 seconds
Unit - Order Archmage 0463 <gen> to Move To . (Center of Region_018 <gen>)
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display So it was true then... You are responsible for all of this? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina? It's you! I've missed you so! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Prison_Angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Stop it Arthas... Never speak to me like that again! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Why? Don't you love me anymore? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Prison_Angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display No, Arthas! You are a monster! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina, imagine the power I possess! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display We could rule all of Azeroth together! Just let me out! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Jaina_Prison_Angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Archmage 0462 <gen> named Jaina : Play No sound and display Arthas... You really are insane! . Modify duration: Add 5.00 seconds and Wait
Unit - Order Archmage 0463 <gen> to Move To . (Center of Region_034 <gen>)
Camera - . Apply . gg_cam_Jaina_Leaves for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina! Come back! JAINA!!! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Inside_Prison_Magic for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You have made your choice... From this moment, you too, are my enemy! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I no longer care if this barrier should destroy me! It wont hold me back! . Modify duration: Add 5.00 seconds and Wait
Unit - Kill Archmage 0463 <gen>
Unit - Order Fallen Paladin 0000 <gen> to Move To . (Center of Region_016 <gen>)
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display AAAAAAAAAAAAAAAAAAAAAAAARRRGH!!!!!! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out and back in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 50.00 % transparency
Unit - Remove Fallen Paladin 0000 <gen> from the game
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_016 <gen>) , facing 360.00 degrees
Unit - Change ownership of Death Knight 0464 <gen> to Player 4 (Purple) and Change color
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Uhn... The pain... Is beyond limits... Argh... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display No! The pain! It hurts down to the bone! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I will never be restored from this curse! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I shall find Uther and have my revenge! And I will kill everyone in my way! . Modify duration: Add 5.00 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: The hatred has given Arthas new abilities. Therefore, you may now respecc.
Entering Elven
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Forest_Entrance for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Ah... At last... The Dwarven District! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I might as well kill some midgets on my way to the Paladin Cathedral. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display It's a shame to even call this a district. Its just a bloody cave for christ sake! . Modify duration: Add 5.00 seconds and Wait
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_010 <gen>)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Entering the Dwarven District
Bo Dies
Events
Unit - Leader of the Clan 0263 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display No! This can't be happening! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You should have thought twice before you raised your weapon against Arthas Menethil! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display Please... Don't kill me... It's the sword! You are not evil! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Dont try me, dwarf! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display Please... Arthas! This is your home! You are destroying the place you love the most! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display The only thing I love is power... Something this place could never give me! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display And what about Jaina? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display How can you do this to the one you love? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Jaina... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display Is that blade really worth loosing her? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display She means nothing to me. If she stands in my way, I will kill her too. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display Then... Arthas... really is gone... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display He's dead. Good. Now I need to get out of here... . Modify duration: Add 5.00 seconds and Wait
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_007 <gen>) , facing (Position of Citizen of Lordaeron 0265 <gen>)
Camera - . Apply . gg_cam_Arthas_Scurge for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Ah... This is more like it! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Burning_Houses for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display The city lies at my feet! Nothing can stop me! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Silvet_Hand_Burning for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Wait a minute... The Silver Hand is here... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Even though I probably can defeat them, I think I should sneak behind them through the alley. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) the text: Entering Lower Streets
Bor Bonebreaker
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of Mountain King 0261 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display Halt, prince Arthas! I knew I would find you here somewhere! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Looks_at_Bor for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Who are you, dwarf? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display I am Bor Bonebreaker... Leader of the Spikerock Clan! I am the cousin of Muradin Bronzebeard! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Looks_at_Bor for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Sorry to dissapoint you, but Muradin... is dead... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display I already know you killed him, traitor! I will make you regret it! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Looks_at_Bor for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Do you really think you can kill me? You don't stand a chance! Show me what you've got! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Bor_Bonebreaker for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Mountain King 0261 <gen> named Bor Bonebreaker : Play No sound and display We can't fight here... We will fight in the Lordaeron Arena... Its just behind this door... Your head will be a fine trophy! . Modify duration: Add 5.00 seconds and Wait
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_006 <gen>)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Prisoner
Events
Unit - Paladin 0229 <gen> Dies
Conditions
Actions
Unit - Kill Rifleman 0234 <gen>
Unit - Kill Footman 0235 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Paladin 0229 <gen> named Dagren the Orcslayer : Play No sound and display AAAAAAAAAAAARGH!!! Arthas... Why... Why are you doing this?? . Modify duration: Add 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Only by following the will of the Lich King, can I achieve true power! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0229 <gen> named Dagren the Orcslayer : Play No sound and display I have trained you since you were a child... You have been trained to lead this land to glory... Now you are turning it into ashes! . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display This kingdom must be destroyed, but don't worry! When rebuilt, it will be something... far greater! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0752 <gen> named Footman : Play No sound and display Drop your weapon traitor! Your evil deeds ends here! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Curse those footmen! They are storming the place! My only option is to give up... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Region_004 <gen>) , facing Default building facing degrees
Camera - . Apply . gg_cam_Prison_Camera for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0236 <gen> named Captain : Play No sound and display Too bad for you, my prince... At sunset, the whole city of Lordaeron will gather to watch your execution! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display We'll see about that... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0236 <gen> named Captain : Play No sound and display Why Arthas? Your own father... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I have barely started! When I'm done, the entire city will burn! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0236 <gen> named Captain : Play No sound and display No human can break out of this prison. Your empty words are useless! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You have forgotten something! I'm far more powerful than any human being! I have Frostmourne! . Modify duration: Add 5.00 seconds and Wait
Unit - Order Fallen Paladin 0000 <gen> to Attack . Dungeon Gate 0052 <gen>
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: Entering Lordaeron Prison
Uther dies video
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display And what is that? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display A Divine Shield that lasts forever. Not even your Runeblade will be able to cut through that! . Modify duration: Add 0 seconds and Wait
Lever 1
Events
Destructible - Lever 1109 <gen> dies
Conditions
Actions
Destructible - Make Lever 1102 <gen> Vulnerable
Lever 2
Events
Destructible - Lever 1102 <gen> dies
Conditions
Actions
Destructible - Make Lever 1248 <gen> Vulnerable
Lever 3
Events
Destructible - Lever 1248 <gen> dies
Conditions
Actions
Destructible - Make Lever 1104 <gen> Vulnerable
Lever 4
Events
Destructible - Lever 1104 <gen> dies
Conditions
Actions
Destructible - Make Lever 1108 <gen> Vulnerable
Lever 5
Events
Destructible - Lever 1108 <gen> dies
Conditions
Actions
Destructible - Make Lever 1105 <gen> Vulnerable
Lever 6
Events
Destructible - Lever 1105 <gen> dies
Conditions
Actions
Destructible - Make Lever 1106 <gen> Vulnerable
Lever 7
Events
Destructible - Lever 1106 <gen> dies
Conditions
Actions
Destructible - Make Lever 1103 <gen> Vulnerable
Lever 8
Events
Destructible - Lever 1103 <gen> dies
Conditions
Actions
Destructible - Make Lever 1107 <gen> Vulnerable
Lever 9
Events
Destructible - Lever 1107 <gen> dies
Conditions
Actions
Unit - Remove Paladin 0803 <gen> from the game
Cinematic - Turn cinematic mode On for (All players)
Unit - Change color of cinematic uther 0873 <gen> to Light Blue
Unit - Change color of Death Knight 0872 <gen> to Purple
Camera - . Apply . gg_cam_Camera_058 for Player 4 (Purple) over 0 seconds
Animation - Play cinematic uther 0873 <gen> 's Stand Ready animation
Animation - Play Death Knight 0872 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display Impossible! The anti-magic field! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Not so immortal now, are we? . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Uther_U_face for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display If I am going to die, I'll do it with pride! I am not going to beg to a soulless demon like you! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Arthas_U_face for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display Good choice. I would have killed you anyway! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Strike_down for Player 4 (Purple) over 0 seconds
Animation - Play Death Knight 0872 <gen> 's Attack - 2 animation
Unit - Kill cinematic uther 0873 <gen>
Camera - . Apply . gg_cam_staring_at_victim for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0803 <gen> named Uther : Play No sound and display AAAAHRHG! . Modify duration: Add 1.00 seconds and Wait
Animation - Play Death Knight 0872 <gen> 's Stand Ready animation
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display It is finished. You never stood a chance against the darkness. Farewell, my master. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0464 <gen> named Arthas : Play No sound and display I will continue to the Royal Armory... There is a hidden path there that leads out of the city. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Death Knight 0464 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Death Knight 0464 <gen> instantly to (Center of Region_035 <gen>)
Game - Display to (All players) the text: Entering The Royal Armory
Lever 10
Events
Conditions
Actions
Soulfire In
Events
Unit - A unit enters Soulfire_In <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Soulfire_doorstep_lair <gen>)
Game - Display to (All players) the text: Entering Soulfires secret lair
Secret Area In
Events
Unit - A unit enters Secret_area_X_In <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of X_doorstep_room <gen>)
Game - Display to (All players) the text: Entering The Secret Playground
Secret Area Out
Events
Unit - A unit enters X_Out <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of X_doorstep_City <gen>)
Soulfire Out
Events
Unit - A unit enters Soulfire_out <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Soulfire_doorstep_arena <gen>)
Gabrielle In
Events
Unit - A unit enters Gabrielle_in <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Gabrielle_land_in <gen>)
Game - Display to (All players) the text: Entering The Arc Angel Gabrielles Secret Temple
Gabrielle Out
Events
Unit - A unit enters Gabrielle_out <gen>
Conditions
Actions
Unit - Move Death Knight 0464 <gen> instantly to (Center of Gabrielle_land_out <gen>)
Intro 3
Events
Unit - King Terenas 0001 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display This kingdom shall fall! And from its ashes, shall arise a new order, that will shake the very foundations of the world! . Modify duration: Add 15.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Damn it! The silver hand is here... I stand little chans against Uther... I cant go out through the main gate... It must be another way! . Modify duration: Add 18.00 seconds and Wait
Camera - . Apply . gg_cam_City_1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Hm... Perhaps I could take the way through the city streets. They are lightly guarded... It should be no problems! . Modify duration: Add 16.00 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode Off for (All players)
Intro 2
Events
Destructible - Gate 0000 <gen> dies
Conditions
Actions
Unit - Order Fallen Paladin 0000 <gen> to Move To . (Center of Arthas_Stop <gen>)
Camera - . Apply . gg_cam_Intro_003 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from King Terenas 0001 <gen> named King Terenas : Play No sound and display Ah, my son! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Camera_Close for Player 4 (Purple) over 0 seconds
Game - Display to (All players) the text: Thanks To:Dwarven warriorIamMclovinPyramidhe@dTranquill0w_kwalit
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You, no longer need to sacrifice for your people... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_Arhtas_1 for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display You no longer need to bear the weight of your crown... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Camera_Close for Player 4 (Purple) over 0 seconds
Game - Display to (All players) the text: Thanks To:Plated FootmandickxunderJigraelTurieLRPG VillagerThiefCloudwolf
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display I have taken care... of everything! . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_Arhtas_1 for Player 4 (Purple) over 0 seconds
Unit - Order Fallen Paladin 0000 <gen> to Attack . King Terenas 0001 <gen>
Arthas vs Uther
Events
Unit - A unit enters Uther <gen>
Conditions
Actions
Unit - Move Fallen Paladin 0000 <gen> instantly to (Center of Uther <gen>) , facing (Position of Paladin 0006 <gen>)
Sound - Play Doom .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Uther_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Uther Lightbringer : Play No sound and display Arthas! What the hell have you done? . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arhas_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Save it, Uther... Your life is no more worth to me than my father... . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Uther_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0006 <gen> named Uther Lightbringer : Play No sound and display Arthas.. I can't belive this... But you give me no choice... I will have to execute you... . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Arhas_angle for Player 4 (Purple) over 0 seconds
Cinematic - Send transmission to (All players) from Fallen Paladin 0000 <gen> named Arthas : Play No sound and display Please Uther... Try me... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Arthas_Doom for Player 4 (Purple) over 0 seconds
Unit - Order Fallen Paladin 0000 <gen> to Attack . Paladin 0006 <gen>
Intro
Events
Map initialization
Conditions
Actions
Sound - Play Main Screen .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Intro_002 for Player 4 (Purple) over 0 seconds
Unit - Order Fallen Paladin 0000 <gen> to Attack . Gate 0000 <gen>
Game - Display to (All players) the text: Thanks To:HappyTaurenGeneral FrankDionesiistMcVexorian
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled General with the description Welcome to Fallen Paladin v2.0This is the new version of my very first map. I hope you enjoy it! , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled History with the description After claiming the runeblade Frostmourne, Arthas managed to kill Mal'Ganis. Now, the jouney home began. After some time, the prince stands outside the gates of Lordaeron. Now, he walks into the throne room and kills his father. At the same minute, Uther and the Silver Hand returns, which means the main gate is sealed off. Arthas must escape, and decides that the way through the city is the best choice. In this map, you can follow Arthas through his escape in Lordaeron, a journey that will eventually transform Arthas from the fallen paladin he is, to the fearful Death Knight he is to become. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Updates with the description Version 2.0 updates:General Updates- All dialoges has been re-written.- New cutscenes has been added.- The ending has been improved.- Two lairs with superbosses has been hidden in the map.- A secret treasure room has been hidden in the map.- New items has been added.Hero Updates- During the respeccing event, Arthas will lose Hammer of Justice and learn the Sword Mastery skill. Later, in the Ancient Library, you may choose one of four new ultimate skills.- The model Arthas gets after the Arcane Prison has been changed.- The support hero Banehallow has been replaced with the Succubus Assasin Vera.Environment Updates- The Lordaeron Castle has been updated slightly.- The Grass area outside Lordaeron Castle has been remodelled. - The Lordaeron Prison has been given new floors- The Night Elf District has been removed and replaced by the Dwarven District. This area is much more detailed than the Night Elf District were. The boss in this area is also harder.- The Arcane Prison has gone through some minor cosmetic changes.- The Mage Quarters are remade from scratch, and has been renamed The Wizards Tower. It now contains several rooms and a lot of magic books.- The High Elf Tunnel has been remodeled and renamed The Canal.- The Lower Elf District has been renamed The Luxury Row.- The Luxury Row no longer spawns gouls out of control.- The Old Arena has been remodelled. The fire doodads has been removed. This part of the map now starts with a cinematic sequence. The battle with Uther is now remade with a twist to give the legendary paladin the epic battle he deserves. - The Underground Tunnel has been remade and expanded.Unit Updates- The Sewer Rats in the Lordaeron Prison has been replaced with Escaped Prisoner.- The boss Bor Bonebreaker has been remodeled. His clan has changed name from War Dwarf Clan to Spikerock Clan.- The Lordaeron Citizens has been remodeled.- The Paladin Aprentices has been remodeled.- The optional boss inside Paladin Cathedral has been remodeled and renamed Edge Lightseeker.- The High Paladins in the Arcane Prison has been replaced with Arcane Prison Guards.- The High Elf Elite Guard has been remodeled.- A new enemy named High Elf Elite Soldier has been added to the Upper Quarters.- All enemies in The Wizard Tower has been replaced with new ones.- The Arch Wizard Murava is remodeled.- The Firelord from The Canal is remodeled and renamed The Puppet Master.- The Succubus Assasin Vera has been added as a boss at the Luxury Row.- Another boss has been added at the top of the Luxury Row.- The Boss battle with Uther has been remade to offer a more challenging experience.- The Elite Footmans and the Elite Riflemans in the Royal Armory has been remodeled.- The boss High Warlord Buzan has been remodeled.- New enemies has replaced the spiders in the Underground Tunnel.- High Warlord Buzan is no longer the last boss. Instead, a new one has been added in the Underground Tunnel. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Dying with the description If anyone of your heroes die, the game is over. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Made By with the description Made by: Artelium (before known as DarkPaladin_87) , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Credits with the description Special thanks to:HappyTauren - For the Arcane Knight modelGeneral Frank - For the Blood Elf Cavalry modeland For the Blood Elf Phoenix Guard modeland For the Blood Elf Wizard modeland For the Seraphim modelMcVexorian - For the Diablo modelDwarven warrior - For the Dwarven Warrior modelIamMclovin - For the Human Wizard modelDionesiist - For the Imperial Captain modeland For the Demon modelPyramidhe@d - For the Iron Knight modelTranquil - For the King modell0w_kwaliti - For the Lich King modelMc - For the Male Elf Archer modelPlated Footman - For the Plated Footman modeldickxunder - For the Prime Matron modelJigrael - For the Retributer modelTurieL - For the Rifleman Elite modelRPG Villager - For the RPG Hero Villager modelThief - For the Thief modelCloudwolf - For the Turalyon modelDan van Ohllus - For the Undead Arthas No Horse model , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled The Great Escape with the description -Find a way to escape the city! , using icon path ReplaceableTextures\CommandButtons\BTNHeroDeathKnight.blp
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Change ownership of Paladin 0561 <gen> to Player 11 (Dark Green) and Retain color
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Camera - Lock camera target for Player 4 (Purple) to Fallen Paladin 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
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